twitch plays pokemon

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Re: twitch plays pokemon

Postby Mir@k » Sat Mar 01, 2014 10:27 am

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Re: twitch plays pokemon

Postby tonightscake » Sat Mar 01, 2014 2:26 pm

Lord Helix looks like he is doing a celebratory dance in his hall of fame photo.
Why not?
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Re: twitch plays pokemon

Postby Millo » Sat Mar 01, 2014 3:26 pm

Can't wait till we start Gold/Silver tomorrow
Have you tried turn it off and on again?
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Re: twitch plays pokemon

Postby Krest » Sat Mar 01, 2014 4:31 pm

I would love to see Twitch play the original Spyro the Dragon.
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Re: twitch plays pokemon

Postby BeeAre » Sat Mar 01, 2014 4:45 pm

Krest wrote:I would love to see Twitch play the original Spyro the Dragon.


newer generation games that are not aligned to a grid will never be chosen because the number of movement commands you can make in a three-dimensional game are too much. unless the original spyro was played on the SNES or Gameboy and I am misremembering its origins.
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Re: twitch plays pokemon

Postby Krest » Sat Mar 01, 2014 4:54 pm

No, PS1. But it only needs basic keys, since I believe there's an option to have the camera auto-turn.

Trust me, key-wise, it's possible. The problem is getting people to not fall off the, dare I say it, ledges....everywhere.
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Re: twitch plays pokemon

Postby Krest » Sat Mar 01, 2014 4:55 pm

Oh, and what the hell is going on in the twitch video right now? I don't think that's still Pokemon Red 0.0
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Re: twitch plays pokemon

Postby Creppy Eggy » Sat Mar 01, 2014 4:56 pm

No, the first Spyro game was on the Playstation and was a 3-D game.
And I agree with BR, it would take ages (hell, it may be impossible) to beat that game. Games that would suit Twitch Play..." would be games that had a grid, such as the Pokemon series or a Final Fantasy game.
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Re: twitch plays pokemon

Postby BeeAre » Sat Mar 01, 2014 5:01 pm

Analog stick control makes it unfeasible to issue commands unless the commands are severely stunted, in which case the controls would act similarly to a game on a grid, and this might have the effect of making the game utterly unplayable.

the fact that a grid-based game has a very precise and very small pool of logical progression to how it sees commands is what makes it possible for the commands to be queued up and executed in a way that allows for thousands of commands to be interpreted.
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Re: twitch plays pokemon

Postby Creppy Eggy » Sat Mar 01, 2014 5:04 pm

Pretty much.
In grid games, you have 4 options to move: left, right, up, down.
For 3D games, such as Spyro, you go all directions: left-right, diagonal, and so forth.
In short, 3D games would be impossible to play.
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Re: twitch plays pokemon

Postby Krest » Sat Mar 01, 2014 5:06 pm

Well, Spyro doesn't need the stick. You can easily beat it with the arrows keys, especially if the emu allows two arrow keys to register at the same time, thus causing angled movement. Spyro's attacks hit enemies he's facing even without using arrow keys and actions requiring multiple keys, such as double jump, could be done by just entering XX.

The original Spyro was VERY simplistic. If this modder can implement a system like an/dem, I'm betting they can adjust.

And again, people said PR would be impossible to beat. :P
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Re: twitch plays pokemon

Postby BeeAre » Sat Mar 01, 2014 5:07 pm

Exodis wrote:Pretty much.
In grid games, you have 4 options to move: left, right, up, down.
For 3D games, such as Spyro, you go all directions: left-right, diagonal, and so forth.
In short, 3D games would be impossible to play.


hmmmmmmmmmm. let's think here:

a grid game might also be impossible to play without a fixed perspective.

a fixed perspective is a primary limiter on HOW movement commands are interpreted.

as long as up, down, left, and right stay the same on every screen, the commands stay the same.

3D games with moving cameras means that the commands are constantly reorienting. THAT is why they are impossible.
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Re: twitch plays pokemon

Postby Krest » Sat Mar 01, 2014 5:11 pm

Oh, I forgot to add! Just like with Start9, the game could use a multi-key-use system. For games like Spyro, though, up5 would mean up is held for 5 seconds. In fact, even up1 must be used to move one second.
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Re: twitch plays pokemon

Postby Hiroko » Sat Mar 01, 2014 5:13 pm

I'm just going to interrupt this discussion with a video someone uploaded of essentially the finale of Twitch Plays Pokemon, in case anyone missed it and would like to witness just what went down.

Image
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Re: twitch plays pokemon

Postby Hallow Nova » Sat Mar 01, 2014 5:32 pm

Krest wrote:Oh, I forgot to add! Just like with Start9, the game could use a multi-key-use system. For games like Spyro, though, up5 would mean up is held for 5 seconds. In fact, even up1 must be used to move one second.

The problem is that it's not a gird system. Meaning what if you need to move in a clean S shape.
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Re: twitch plays pokemon

Postby Mir@k » Sat Mar 01, 2014 5:38 pm

3d games would be a nightmare. There is plenty of grid based games we can choose instead.
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Re: twitch plays pokemon

Postby Krest » Sat Mar 01, 2014 6:14 pm

Tenshi Nova wrote:
Krest wrote:Oh, I forgot to add! Just like with Start9, the game could use a multi-key-use system. For games like Spyro, though, up5 would mean up is held for 5 seconds. In fact, even up1 must be used to move one second.

The problem is that it's not a gird system. Meaning what if you need to move in a clean S shape.


You don't. Not in Spyro, atleast.
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Re: twitch plays pokemon

Postby BeeAre » Sat Mar 01, 2014 6:31 pm

i promise you krest, if there is no fixed perspective, which most grid systems use, the controls will be constantly reorienting, thus truly impossible to get to work. people already input dozens upon dozens of commands in pokemon, and smash into walls and do nothing for hours at a time. that's with a total of four movement directions, dude. :(

in a 3D game with an analog stick for movement, you have subtlety and nuance in movement that no amount of "anarchy" vs "democracy" control input could solve. seriously, man, let it go. *frozen*
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Re: twitch plays pokemon

Postby Creppy Eggy » Sat Mar 01, 2014 6:55 pm

BeeAre wrote:seriously, man, let it go. *frozen*

Here Krest, listen to this and just stop arguing about it.
As I saw the creature, I was as white as an egg. I was so scared I might crack from fear. As the humanoid began to lunge after me, I was walking on egg shells from how scared I was. It grabbed me, took me to its station, and cracked me open. The last thing I saw were my yellow insides cooked on a pan. Human nature is as evil as a rotten egg.


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Re: twitch plays pokemon

Postby Millo » Sat Mar 01, 2014 7:10 pm

Krest wrote:You don't. Not in Spyro, atleast.

It's not going to happen dude
Have you tried turn it off and on again?
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Re: twitch plays pokemon

Postby Krest » Sat Mar 01, 2014 8:37 pm

Exodis wrote:Here Krest, listen to this and just stop arguing about it.


You DO realize that song is about doing what you want and NOT listening to what other people tell you to do...right?
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Re: twitch plays pokemon

Postby BeeAre » Sat Mar 01, 2014 9:02 pm

its about letting go :0)
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Re: twitch plays pokemon

Postby MERASMUS! » Sat Mar 01, 2014 9:08 pm

He's being ignorant and avoiding the point again.
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Re: twitch plays pokemon

Postby Krest » Sat Mar 01, 2014 9:16 pm

You must not have watched the movie.
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Re: twitch plays pokemon

Postby MERASMUS! » Sat Mar 01, 2014 9:18 pm

That's not the point.
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