Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Sigment » Thu Aug 22, 2013 4:05 pm

Setting the stage for Deacon's soon-to-be-established now-established new ability. Also thought I'd do a callback to those Deacon's encountered. Any problems, let me know.

EDIT: Wrong phrase.
Last edited by Sigment on Fri Aug 23, 2013 2:51 am, edited 2 times in total.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Blood Lord » Thu Aug 22, 2013 5:19 pm

Hmm. Ogre bitch slap x2 now.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Zelosse » Thu Aug 22, 2013 9:59 pm

Good stuff. Good stuff. Why does a little girl have a crazy magical bracelet. Well done, I like it. *clapping*
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Sigment » Thu Aug 22, 2013 10:36 pm

:mrgreen: I aim to please.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Blood Lord » Fri Aug 23, 2013 6:39 pm

Magical bracelets seem to be the "thing" for this season.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby MQuinny1234 » Fri Aug 23, 2013 7:00 pm

*slinks in*

Umm....Hi.

Have I been killed off or?...
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Blood Lord » Fri Aug 23, 2013 7:31 pm

Strangely no. You are still alive.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby MQuinny1234 » Fri Aug 23, 2013 7:36 pm

Yay. Just wondering.

Finally got some stuff finished and...well, sorry for up and leaving.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Blood Lord » Fri Aug 23, 2013 7:38 pm

It's fine. you got a lot to catch up on though.

Short story. Castle is burning and now infested with darkspawn, both parties have united, everyone is trying to gtfo.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby MQuinny1234 » Fri Aug 23, 2013 7:40 pm

...On one hand, I think that would be an awful scenario for Johnus to be in.

On the other, a flaming dwarf appearing ahead of the main party carrying two bags of loot would be amusing.

...

I say flaming, I mean on fire.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Blood Lord » Fri Aug 23, 2013 7:41 pm

That would be amusing.

"Uhh... Hey guys."
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby BG07 » Fri Aug 23, 2013 7:41 pm

Blood Lord wrote: Short story. Castle is burning


So that's where Quinny's character has been this whole time...

Also Bill has a magical ring, not a bracelet... of which he's about to lose in place of something else as his level up thingy
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby MQuinny1234 » Fri Aug 23, 2013 7:42 pm

Question. Is it known what precisely caused the fire?
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Blood Lord » Fri Aug 23, 2013 7:50 pm

A series of explosions tore the castle up and started some fires, yes.

BG07 wrote:
Blood Lord wrote: Short story. Castle is burning


So that's where Quinny's character has been this whole time..

Wouldn't be opposed to this happening too.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby MQuinny1234 » Fri Aug 23, 2013 7:54 pm

I imagine those explosions would be a nasty surprise.

"What was that?" *peeks head out door into burning hallway. "OH SHIT!"
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Sigment » Fri Aug 23, 2013 7:59 pm

Wakes up from being drunk with a good old, "What did I miss?"
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Blood Lord » Fri Aug 23, 2013 8:04 pm

Actually, one of Ro's NPCs might have that happen. He did control a Warden rogue that was in the village at a bar.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Blood Lord » Fri Aug 23, 2013 10:20 pm

Glacier and Scrambles. I'm a bit jealous of you two right now with Morrigan. she needs to shut up a bit or else everything is going to be spilled out.

Ro, Zel, and Draken. Ogre has engaged you.

Sig and Scrambles. I'm not completely sure where the two of you are. In the main courtyard or fighting the Ogre? I probably read it already, but keep forgetting it. Sorry.

BG07. Whenever you want to go man.

Seirui. Same goes for you although in a bit you might get to play with your new toy.

MQuinny. Need help, ask.

Am I forgetting anyone? Oh, Tenshi.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Draken30000 » Fri Aug 23, 2013 10:31 pm

Didn't get backhanded! Not sure if win or missing out. More fight time.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Blood Lord » Fri Aug 23, 2013 10:32 pm

You did get a orge to the face though.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Ro Wong » Fri Aug 23, 2013 11:17 pm

Hmm... Was under the impression my Qunari was easily faster than an armored-up ogre. Launched off the ground without resistance...
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Sigment » Fri Aug 23, 2013 11:27 pm

Blood Lord wrote:Sig and Scrambles. I'm not completely sure where the two of you are. In the main courtyard or fighting the Ogre? I probably read it already, but keep forgetting it. Sorry.

Courtyard, guarding our exit, or at least what I assume is our exit. Gotta say, though, that I'm confused. First we were gonna go through the tunnels, then we're supporting the courtyard team, and now Val's where we were with the Arl and his guards and they're getting ready to escape as well. *inhale* I miss anything?
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Blood Lord » Sat Aug 24, 2013 12:17 am

Correct, but slightly wrong.

No one was with the Arl. No one took command of him and his forces, without them everything will fall apart. No one made the move to get the Arl. He was in a different room then you guys were in.

Now yes, the tunnel team was suppose to go through the tunnels and get out while escorting the Arl out. The Courtyard team would hold the Darkspawn back until everyone left and then they would leave. Somehow that changed.

Now both teams are combined again. The Arl will come out as soon as the armored ogre is dead, which I would like more than one person to take it down. thing is suppose to be a beast in this. Once the Ogre is down, they will proceed out of the castle and into the tunnels. Some action might occur or might not. From there they will fall back to Lothering or Ostagar and we will resume our normal "forge your own path" direction that I like. More quests will open up as well as the availability to "level" your character up as well as unique rewards from the Arl for helping. Should he remain alive that is.

I'm probably going to let character level ups happen at the end of every quest completed.

I do apologize for confusion that is occurring at this point in time. It is a bit chaotic, more so than I anticipated. I prefer RPs to be where you make your own way from point A to B, but this one had to have that modified a little bit to limit that freedom in this case. I will make sure that better planning is done. So to start off, here is the plan thus far.
1: Round up survivors. Great chance for you guys to get some NPCs. Like a unit of troops or archers or something. I had some Silver Order members in the area at one point in time and they are expert in fighting the Darkspawn. I can't remember if they are dead or not.

2: Grab the Arl. Seriously, he dies and the game goes from Heroic to Mythic in trying to defeat the Teryn. Should he die, you loose the Fereldin army unless you get a King established or take hold of the other Teryn-lands.

3: Eliminate the Ogre. The escape route is located in that area. The big guy has to go down before you can pop the entrance open and leave. I am guessing the tunnel team was heading over in that direction and ran into the ogre at the same time the courtyard team did.

4: GTFO. That ogre goes down, its going to become instant hell on earth. Literally.

5: Regroup and plan. Simple, once out, rest, heal, regroup, seek vengeance.

Objections, comments, questions, and suggestions are welcome. I'm serious. Got an idea of something you want to do PM me because this is as much my RP as it is yours. I even take objections and issues you are having at the moment. But that is what I was thinking in a basic plan. Didn't start out like that, but its where we are at for the moment. I want to return to you guys forging along and me countering your actions as the story moves along. Right now its the other way around, which isn't a problem, just a different way that I roll, clearly.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby Scrambles » Sat Aug 24, 2013 2:30 am

My Microsoft word is being a dick, once I get it in line I think isador is going to beat six shades of shit out of some emissaries.


Blood lord : it's okay, Teelo won't understand anything she spills.
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Re: Dragon Age: Divided Kingdom (OOC - NEW SPOTS OPEN!!!)

Postby MQuinny1234 » Sat Aug 24, 2013 9:29 am

That'll hopefully do for now, not too sure on everyone's location, etc.
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