NeoWarrior7 wrote:How's the new Tau stuff though?
I'm not even a Tau player, and even I'm glad for the new Tau release. They're finally not only viable but one of the most tactically versatile armies around. If you've ever been interested in them, now's the time to pick up the game (though, I'd recommend buying everything you can from ebay. Fuck GW and its extortionate prices).
The prices can be partially explained by their refusal to use Chinese labor, which I can respect, but yeah, their prices are getting a bit silly.
Anyway, it's less surprising how much they added and more how little they added. Mostly, they rebalanced things to the point where the Tau have gone from barely playable to pretty damn awesome. Ethereals are actually viable HQ choices now (though I personally prefer the Cadre Fireblade as my secondary HQ for reasons I'll get to), their new rule, Supporting Fire, is really useful and greatly increases strategic options. Also, the new Pathfinder models are pretty nice.
As for the new units, I already expressed my liking of the Cadre Fireblade, which is a new non-Special Character HQ choice. He grants his unit Volley Fire, which lets them fire an extra shot per model if the unit stands still. Not to mention that he has BS5 and carries a Markerlight, so he's a reliable choice if you want to mark something that needs to die ASAP.
Marker Drones are no longer laughably useless because they now cost half as many points and Drone Controllers now grant Drones the BS of the Battlesuit carrying the Controller.
Their Flyers appear to be really nice. I have a Sun Shark, but I haven't had a chance to field it, so we'll see how that goes eventually.
Then there's the XV104 Riptide Battlesuit. It stands more than twice as tall as any other Battlesuit (yes, in spite of the Tau's normal aversion to giant robots). It has an experimental reactor that can be overcharged at the risk of venting onto the pilot to boost its movement, firepower or shields. It is also one of GW's biggest models. Outside of apocalypse models, only the Eldar's Wraithknight stands taller (and the new Eldar book is a whole different can of worms, but I'm absolutely terrified of it).
Their Special Characters are pretty cool, too. Farsight, Shadowsun and Aun'Va have been updated and are now more viable than in specific situations, though I still don't care for Aun'Va, personally. He seems too fragile to be particularly useful.
Aun'Shi, who's had a model for years, despite no rules existing for him that I know of, appears to be a great unit to use if you need to hold up an enemy Character if forced into close combat. Again, not a fan personally. He's still an Ethereal and you'll be penalized when he dies, despite him appearing to be meant to hold things up until he dies.
Darkstrider is really cool and I've thought about running him. He allows his unit to make a fall back move after Overwatching and appears to be a good alternative to a Fireblade, despite only having 5+ armor.
Longstrike is a Hammerhead upgrade. He boosts the tank's BS to 5 and allows it to Overwatch multiple times per turn (normally vehicles can't Overwatch at all), plus granting it Supporting Fire, Tank Hunter and Preferred Enemy (Imperial Guard).