RolePlay - Idea Board

As the title suggests, feel free to RP it up.

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Re: RolePlay - Idea Board

Postby Sigment » Fri Jun 21, 2013 8:21 pm

What he means is, someone might join on the first day, but not actually participate until a week, or even a month later.
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Re: RolePlay - Idea Board

Postby Zako » Sat Jun 22, 2013 6:43 pm

Here is an idea: everyone inside a single ship or a separate ship system? Just thinking.
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Re: RolePlay - Idea Board

Postby MQuinny1234 » Sat Jun 22, 2013 7:30 pm

Hmm, I enjoyed one of your previous space RPs Zako, least I think it was yours, and I need to get back into writing stuff up, so +1
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Re: RolePlay - Idea Board

Postby noxux » Sun Jun 23, 2013 7:10 pm

I think it will be better if they where in different ships Zako.
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Re: RolePlay - Idea Board

Postby Zako » Sun Jun 23, 2013 8:17 pm

I really don't see how different ships can be better if everyone is off doing their own shits n' giggles. That said everyone is not at the same level and the less experienced will get fucked up by the more veteran players who know how to ramp the hurt up.

Then it devolves into contest of who had the biggest gun, the best tech, and the best "I fuck you up royally" ship. Feelings get hurt, bad comments get thrown, people being jerks, etc. Then the RP is hijacked into a shitfest between two players who won't back down because it is the internet (Personal experience!). Interest is lost because of the shitfest and the RP dies.

With one ship, one crew I can keep track of everyone better, everyone shares victory or defeat all the same and civility will be maintained.

When I posed the question about
Zako wrote:Here is an idea: everyone inside a single ship or a separate ship system? Just thinking.


I really did not think about it too much because I had ran RP's where everyone was their own group. Now I come back and see a reply to the question am I really thinking about the potential benefits of a single crew and ship system.
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Re: RolePlay - Idea Board

Postby Tuor » Sun Jun 23, 2013 10:49 pm

Single ship would probably be best, for the reasons you brought up
"Suddenly Frodo noticed that a strange-looking weather-beaten man, sitting in the shadows near the wall, was also listening intently to the hobbit-talk. He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved. His legs were stretched out before him, showing high boots of supple leather that fitted him well, but had seen much wear and were now caked with mud. A travel-stained cloak of heavy dark-green cloth was drawn close about him, and in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits."
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Re: RolePlay - Idea Board

Postby sinncrow » Mon Jun 24, 2013 2:08 am

Anyone know where I can post a thread that promotes a Jurassic Park RPG site Im a member of? I figure I could post it in the RPG section, as that makes sense, but I wanted to make sure before I make a new thread
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Re: RolePlay - Idea Board

Postby noxux » Mon Jun 24, 2013 2:18 am

Well, you first have to read this and then post your idea here but I will recommend you First to do some friends here and then post ideas in here.
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Re: RolePlay - Idea Board

Postby sinncrow » Mon Jun 24, 2013 2:22 am

noxux wrote:Well, you first have to read this and then post your idea here but I will recommend you First to do some friends here and then post ideas in here.


Got it. Thanks for the heads up. I mainly just want to promote the other site, but Ill do what you suggested as well :)
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Re: RolePlay - Idea Board

Postby Guardian » Mon Jun 24, 2013 1:23 pm

It's kinda difficult to advertise another site. But there are two methods you could do.

The first is putting a link into this section's talk thread, found here: viewtopic.php?f=3&t=44675&start=24075
Explain what it is that you are trying to do, and what is going on there. In theory, that might be spam.

The second takes a bit longer, but you will find the benefits of it being much more longer lasting. Place the name and the link of the site in your signature. This would effectively make you a billboard as you wander around the site. the more active you are, the more people you will attract to see your site.

The other idea is that you could bring it here, like noxux suggested.
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Re: RolePlay - Idea Board

Postby Zako » Mon Jun 24, 2013 7:44 pm

noxux wrote:Zako you got my vote. 1+

Zelosse wrote:Even better. Lemme just makes mah mark.
-Zelosse, master of the universe. +1.

BG07 wrote:Zako you have my +1

MQuinny1234 wrote:Hmm, I enjoyed one of your previous space RPs Zako, least I think it was yours, and I need to get back into writing stuff up, so +1


Good to go? Aye aye. Probably later this week the OOC will be set up.
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Re: RolePlay - Idea Board

Postby noxux » Mon Jun 24, 2013 7:46 pm

Oh by the way I'm going to participate but not on weekends.
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Re: RolePlay - Idea Board

Postby Zako » Tue Jun 25, 2013 10:33 pm

Its up. Go nuts.
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Re: RolePlay - Idea Board

Postby Belwicket » Tue Jun 25, 2013 10:39 pm

I'm the same, Nox.
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Re: RolePlay - Idea Board

Postby egreham » Thu Jun 27, 2013 7:29 pm

XCOM: Darkest Before Dawn

Hello! I'm not trying to get an RP session going on. This is an attempt to flesh out a translation of a turnbased strategy video game called "XCOM: Enemy Unknown" into a feasible RP style game. I have posted the idea here in order to gain feedback from a bigger audience. Feel free to use this idea of mine. Just PM me if you do because I would like to see how it works out.

Just as an important side note, you will need some basic knowledge on something called Dark Heresy RP system works to understand what the hell I'm talking about when explaining game mechanic

The story is marked as spoiler so drag over to read

It started with a story idea (fanfic disease *cough cough) of a scenario where aliens come back and ends up occupying most of Earth and humanity faces possible subjugation, if not extermination. There was this "Hearts of Iron III" (a VERY complex WWII simulation game) video I watched long time ago where a guy was asking the question of what if at the start of the war, Japan occupied Hawaii instead of just bombing it, and it lead to a situation where US was forced to helplessly try to take Hawaii where Japan dumped all their naval forces(eventually the guy nuked NYC and D.C. just for the irony).

Instead of pulling out a story quote which was what I did before in another forum, let me give you an outline.

After end of the game:world
   -The technologies stolen from the aliens integrated into society, leading to leaps in progress in science, manufacture, and infrastructure. Blah blah blah better stuff (needs more elaboration on "better stuff". Request suggestions)
-Space Travel Program revolutionize to the point that the alien ships lead to colonization in the moon. Mars Terraform project also starts.
-Better unified international efforts lead to extermination of most (minor) terrorist organizations.
-However, political, ethical, and border problems are still headaches. (I'm somewhat concerned of my minor knowledge of world disputes so I'm staying off this so people can tell me about it)   


*XCOM project dissolves
   -Locks up all equipments, and prepared emergency mass production system
-However, problems arise as what to do with the elite soldiers, half of them psionics, now that the alien threat is over. Two problems arises of having psionics, who are literally biologically superior humans. One, having them in one country and not the other. Two, having Post-Traumatic-Stress-Disordered psionics returned to their public life. Human rights issues climatically becomes politically unstable for them.
-Possibility of either lock up or 24/7 surveillance, or both depending on their power.
-Out of desperation and a sense of betrayal, half the most powerful psionics defect and becomes rogue. With the help of ex-Triad Zhang (Slingshot Dlc), they become lost by the government.
-What happens to the remaining elite forces remains unrevealed until the alien invasion.   


*Aliens invasion (30~40 years after endgame)
   -Fleets arrive at once. Humanity was semi-prepared, but was overwhelmed in all-out battles that ensued.
-Pretty much takes away control of "most" of Asia (except Japan, Australia, Israel+Palestine), northern chunk of N America, all of S America, and "most" of Europe (except Switzerland and Scandinavian countries). However, they have only specifically taken direct control over industrial and populous regions.
-Since Africa remained largely untouched, most of the world government and remaining populace evacuated there. Of course, the cramping and quick-fixed infrastructure doesn't contribute the general populace well being.
-The Main Alien Base is stationed in the Amazon, making it unthinkable to nuke them within the planet's source of oxygen.
-Lunar colony abandoned. However strangely, the colony was not targeted.
-Satellites are slowly being blown up one by one.
[Pretty much looks bleak for the human race]
*Humanity's stance
-As emergency protocol, mercenaries were accepted on the price of serving the purpose of preventing extinction.
-The XCOM project restarts partially only for the purpose of hunting down UFOs. The elite soldiers, now old, serves as senior commanders over the military forces. However, some of the elite psionics developed willed immortality over their physical body, making them the ultimate soldiers.
-In replacement of the XCOM project, the governments in Africa pooled forces. The remaining non-African human governments fends desperately for themselves and as a place of potential strategic importance.
-Serious rebellion groups still holds place in China (Triads, because I think it's interesting), Indochina, Russia, and India. Minor ones do exist most everywhere.   


So that's basically the setting for the game. As for the core mechanics of the rule, I decided to take and dumb down Dark Heresy, a d100(!) RP system where you try to roll below your stats in order to get success. This is how much I thought of as an attempt to translate game mechanics.

l stats except Fellowship. That leaves: Weapon Skill(melee, as last resort), Ballistic Skill (gun skill pretty much,and grenades), Strength, Toughness, Agility, Intelligence (this however is only going to have much relevance when playing as non-combatant), Perception, and Willpower.
-Chance to hit (i researched a little how XCOM aim chance works) is Ballistic Skills + weapon quality (10~40, based on quality) + modifiers.
-Chance to Crit is 10xdegree of success (how many 10s you got below requisite) + weapon + modifiers. Successful Crit adds bonus damage of whichever is higher: degree of success or weapon base
-Damage is weapon base + degree of success - enemy armor.
-Additional possible actions: Go Prone (instant +10 defense against same elevation), Sneak(Perception vs Agility, if success, flanked), Melee(!), Set Traps, Scavenge. This is trying to allow extensive strategy and flexibility for things not only for combat, but also for survival.
-Moving from Prone takes an immediate action, limiting it to Dashing.
-Health (or I guess it's Wounds in Dark Heresy) = 5 + Toughness Level (+possible level bonus) + shield(some armor will have, unhealable)
-Panic does either of these things: Hunker Down and becomes immobile, Dash blindly away from firing enemies, or Overwatch on anything that comes in their direction from uncover side, including teammates. Their Visibility becomes limited by their own. Willpower is rolled to see if allies' death (-20 each), intense fire (varies), or extreme injury(hmm) induce Panic. Willpower is rolled again each turn after that to get out of Panic. Not under fire (+30), and allies that are near (+10 each)
-You can try to roll for Dodge when they hit you as a reaction (unless prone). Agility + cover - 30
-Poison inflicts automatically (unless breathing masks!). You roll Toughness roll to see if you take damage from poison every turn.
-Grenades or explosions might cause knock back.

This is just an additional (optional) stuff I came up because I could (for story purposes):
-Psionics can easily detect each other, though they can suppress their powers to try to hide.
-Air Strikes are available(ahhahahahah .. sometimes)
-Aliens are capable of silencing human communication, possibly put squad apart.
-Med kits provide only temporary health for usually 48 hours, tolerance 36 hours. Effect deterioration can possibly kill unwary people who took too much damage. Proper medical attention after combat is recommended, if not required, procedure. Addiction and abuse of substance is possible.
-Ammo is limited (AHAHAHAHAHAHAHAHA)
-You can play as a mercenary, which might have different rules from a regular soldier (not that I know anything about real military)
-You can play as non-combatant if you want. It's just that then somebody has to actually think of a proper setting infrastructure. Otherwise in my mind it would go like this: You know life sucks cause aliens and stupid living conditions cause of aliens, and that if you ever kill an alien, it would be because you were just dumb lucky. The only importance you'll ever have is to provide support and exposition to the guys actually fighting, just like a souless, lifeless NPC.

kind of WIP

Suggestion, Comments, and Questions are mandatory.
Last edited by Tuor on Thu Jun 27, 2013 7:54 pm, edited 2 times in total.
Reason: This was originally eight separate posts, do not multi post here, thank you.
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Re: RolePlay - Idea Board

Postby Archrival » Thu Jun 27, 2013 7:45 pm

Please do not multi-post and since X-Com is a kind of old game you do not need to put everything in spoilers since it's a well established franchise and I imagine this is more your take on it?
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Re: RolePlay - Idea Board

Postby Zako » Thu Jun 27, 2013 7:54 pm

Before you go nuts please go into an existing RP so we may see how you do. When you do that then can we give you the votes needed for you to post an RP thread.
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Re: RolePlay - Idea Board

Postby Guardian » Thu Jun 27, 2013 8:28 pm

That's not quite a requirement. But people like it to happen like that because we want to get to know you, and how you play the game before you go jumping into something like this, and it gives you a chance to see how we roll as well.

Welcome to the site, egreham. Your intention of this is a little wrong, but we can work it out with members giving you constructive feedback on how your idea would be more possible. First of is that it isn't presented very coherently, and we don't use stats very often on the site. The RPGs here are created more like story writing between multiple authors.

EDIT: Sorry if I came off as harsh before. That wasn't my intention. I fixed it so its a little better.. Sorry to anyone that caused sore feelings with over it.
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Re: RolePlay - Idea Board

Postby Tuor » Thu Jun 27, 2013 8:30 pm

It's not a requirement, but it's something that is generally suggested because people aren't likely to vote for someone's idea when they have no sense of how well they Rp.
"Suddenly Frodo noticed that a strange-looking weather-beaten man, sitting in the shadows near the wall, was also listening intently to the hobbit-talk. He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved. His legs were stretched out before him, showing high boots of supple leather that fitted him well, but had seen much wear and were now caked with mud. A travel-stained cloak of heavy dark-green cloth was drawn close about him, and in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits."
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Re: RolePlay - Idea Board

Postby Guardian » Thu Jun 27, 2013 8:44 pm

I know. I'm just saying it isn't a requirement and that we don't need to treat it as such. Plus I don't think this guy is here to get a RP approved, just wants it looked at and see if it works.
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Re: RolePlay - Idea Board

Postby Zako » Thu Jun 27, 2013 10:57 pm

Tuor wrote:It's not a requirement, but it's something that is generally suggested because people aren't likely to vote for someone's idea when they have no sense of how well they Rp.


Or the RP does not interest them that much. And those who do vote probably won't join.
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Re: RolePlay - Idea Board

Postby Asmodai » Fri Jun 28, 2013 3:13 am

I dont quite understand the need for the spoiler tags, since they have absolutely nothing to do with the game :/

I'm all about XCOM, but this seems a little too iffy to me
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Re: RolePlay - Idea Board

Postby KingofInsanity » Sat Jun 29, 2013 12:25 am

this might be vague, but I had an idea for an Invader Zim Manifest Doom Role Play that starts at the most recent page(Amazin-GIR, I Think it was called)
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Re: RolePlay - Idea Board

Postby Tuor » Sat Jun 29, 2013 12:50 am

You will likely need to flesh out the idea a bit more before people will vote on it
"Suddenly Frodo noticed that a strange-looking weather-beaten man, sitting in the shadows near the wall, was also listening intently to the hobbit-talk. He had a tall tankard in front of him, and was smoking a long-stemmed pipe curiously carved. His legs were stretched out before him, showing high boots of supple leather that fitted him well, but had seen much wear and were now caked with mud. A travel-stained cloak of heavy dark-green cloth was drawn close about him, and in spite of the heat of the room he wore a hood that overshadowed his face; but the gleam of his eyes could be seen as he watched the hobbits."
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Re: RolePlay - Idea Board

Postby KingofInsanity » Sat Jun 29, 2013 1:45 pm

Tuor wrote:You will likely need to flesh out the idea a bit more before people will vote on it

I'll need some help with that... ^_^;
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