Morpheus wrote:Yeah, but living with neighbors makes it more fun.
how? seriously, please explain to me how that, in a videogame and/or in real life, is that any fun at all? People are shit. How is playing next to an empty house "fun", because i can only assume it's "fun" if there's people online actively doing shit on their homes while you stare at them from across the street from one of the second floor windows of your house, otherwise living in "towns" is just opening a door for shit like "someone blew up one of my walls" and "who keeps doing x to my x" and "my stuff is missing" and "someone fucked my cows" and "i had 23 cats and now there are just 22 wtf".
I find it so much more worth it to call someone who's online and meeting up at a designed location to perform joint spelunking sessions (you know, one of the ways of actually DOING something with another player that provides the proper amount of gratification for effort), and then getting out alive and sharing the loot, then parting ways to schedule meeting up at each other's house, with one person living in a homely-looking mansion made entirely out of wood on a snowy biome on top of a hill with a splendid view of the plains below and of the sunset as it basks the cows with it's orange light, and the other person taking residence by a river bank, surrounded by beautiful waterfalls and gigantic trees, with it's house being a really awesome structure embedded on the mountain, with nature growing around it to really simulate an ancient structure, unchanged by time, as if it had always been there for years. To actually have to travel to find what the other person built and how he or she built it based on the surrounding grounds, while at the same time having enough privacy AND space to really take the time to create what you truly want to create without worrying over the tunnels that someone dug below your house, AND getting lots of minecraft eye candy as you watch the locations change over your way there.
...But a flat plot of land with several empty and unfinished houses that share more or less the same architecture style and the same artifacts and systems and most with a fucking bloody farm each? SNORE. It's a very effective way of squeezing creativity outside of the brains of people who have to find workarounds to not bother someone's underground mine system (or alternatively, keep building more and more floors to their homes), but i really don't see how it gives you a sense of accomplishment in the sense of receiving a psychological response of gratification when you play a game, to severely restrict the gigantic potential of doing something more in the direction of the game by restricting your creative area.