For a JRPG, I'd sort of like a tactical smartass as a leader for once. But moreover someone with a bit of depth. I don't think there are a lot of JRPGs where the main character is a smartass and NOT emo as all hell, but I feel it's not something to rely on. Actually, for any character if they're created with one trait to rely on, then often enough they aren't a good character unless it fits the scenario to the tee.
Anywho, I did actually get Infinite new today. And I'm seeing my share of flaws as well as pluses over the previous titles. Well, it's not really horror anymore. That's one of the things that made the game series (the best you'll see are the bosses that give you your psudo-plasmids). They also basically renamed Adam to Salt, Plasmids to Vigors, and dollars into silver eagles. Also, being able to make all the Vigors you use become traps seems... meh. It makes it feel like they are all the same, even though I know they do different things. I sorta rarely use them anyways unless it's against a machine. And the bosses seemed a bit weak too. Only the first one got me intimidated. A fireman who used fire... not original, but after seeing what he was doing to my health bar I was scared right out of my wits and bolted to heal. But then after getting his fireball (all Megaman style), the next boss was one blast and a couple bullets to go down. Didn't even last five seconds. So the Vigors might be a little overpowered. Then there's a pattern I started to see; Go through populated area, advance enough, cutscene, now it's full of baddies. Dunno... It's too noticeable to me. Finally... it's a bit more linear than the first Bioshock. I remember you could explore a little more there, and backtracking was fine with me. Here, you can explore a couple paths, but it feels like it's just a raceway track.
But looking at what's good now, the atmosphere is fresh, new, and it changes around. With Bioshock 2 they made the mistake of going back to a place they didn't need to go. But here we have constantly changing scenery. You really travel around. And even with what I said with the Vigors, they do have interesting perks after you upgrade them. Then there's your companion. She's like a little sister you don't have to protect, finding you money and healing you. And the few choices you make in the game are interesting. I got stabbed in the hand and now the bandage is there permanently (for now), and saving this couple early on got me a sweet upgrade.
But one thing that I'm not sure if I like or not. How the main character likes to talk. Compared to the last two, you didn't really say anything. And now you do. I don't know how to feel about it.
Anywho, aside from my ranting on, I still haven't gotten far. And I had a bit of a rough day, so I might have been a little too critical. But those are my thoughts for right now.
"Cogito, ergo es eggo." A.K.A. "I think, therefore you are a waffle."