Kusang_Manalo wrote:Good job on this one, JD. Animation looks good. One thing though, what's with the jitter after she said, "I was the ponyville librarian." And about Twi's nose... is there a way to have an outline of the snout in 3/4 view? It looks awkward without any contour visible. Thanks!
That gesture was her shaking herself out of a funk she's been in since a pretty damn traumatic series of events in the beginning of the story. The librarian thing was a sudden reminder, and she had to snap herself out of it, given they had serious business at hand and she couldn't afford to be overladen with melancholy.
As to the snout, the best I can think of is to fake a little line at the tip of the nose, and figure out how to make that vanish as it goes into a side-view. After all, all that defines the snout from the front are a pair of nostrils and a little line over them where the tip should be.
If you mean the profile of the snout from the side, not much I can do. It's not my model, but I've run into this issue before in character modeling. Well defined nose from the side, both eyes visible from any front or 3/4 view, and you can't have the bridge of the nose blocking the other eye too early. The original modeler looks to have found the ideal solution, maintaining the essential profile of the side view while keeping the features of the face as visible as possible. It does, however, mean a lack of any sharp profile of the bridge of the nose in the 3/4 view.
And just to be sure, I've got the model open right now. Yeah, it's just how the model works. The snout is as thick as we see from the front, and you don't really see the profile of the snout until most of the furthest eye can no longer be seen. To get a result that would even matter, it'd require a radical and likely ill-advised change in the overall facial structure. I don't honestly think it would be worth it, or that my result would be better.
The ponies have obviously translated about as well as you could hope for in 3D, given how good these models look overall, but traditional animation is still built upon visual tricks and inconsistencies, and you're not going to get everything you want