Updates are getting more sparse at an exponential rate. Partially because I draw less overall, partially because I do fewer "finished" (inked & colored) pieces, partially because I can't be bothered to upload stuff at all. I'm really saddened by my own lack of motivation. Like, I've been sitting on the piece below for a month, without even uploading it to deviant art.

It's a character, a bounty hunter, from an RP scenario I designed. Originally supposed to have the illustration on the character sheet, but the scenario was done and played aaaages ago. Think this pic has been in the works for more than half a year. Still have three other characters, at a more sketchy stage, which I probably won't finish. Now for some sketches and stuff.

A random sketch where I used some of Coos style's elements. Thought it worked rather well. Is Coos even around anymore?

ERMAHGERD ITSAWOMAEN. I don't draw females a lot. It just doesn't interest me that much. I think there's something inherently masculine about the things I like to draw, and thus, the subjects also tend to be male. I was rather surprised, almost proud how this random sketch managed just to portray 'some girl', in a sort of tranquil pose, not an amazonian or anything.

For the last two years or so, though, I've been focusing a lot on drawing muscles and actiony poses/scenes. So yeah, more men. This is one of the early ones. Breaking the chain that holds the sack still looks unrealistic to my eyes, though it's also awesome, I think.

SOME MUSCLES. This, and the next one, is drawn with ballpoint pen, which might explain their sketchyness. I really prefer it for quick sketches. You have to suck it up and eat your mistakes, and you don't have to worry about smearing and shit. Like, the hand wasn't bloodied originally, it's just a way to cover up me fucking up the hand.

I think I used a reference for this one. Been drawing a lot of poses of UFC fighters and whatever, and in turn trying to extrapolate what makes for good action shots and draw original stuff too. Most of this stuff is so loose, crappy sketching it's not worth uploading though. One important thing I've learned though:
An important part of dynamic action shots is unstable poses. If you draw someone launching themselves forward, it's going to look stiff and awkward if you draw it like they're standing on the ground in a pose they could hold without falling down. You have to draw them in a way that captures them in the transition from one stance to another, an uneasy pose, that they won't be having just a moment later. Legs and arms all over the place, back twisted or hunched forward or back. Stuff like that. It's hard to explain. Like, if you draw a punch with power in, the character should be learning forward enough that they would fall over if they don't move their legs. Perhaps it's just a matter of placing the character's gravity center away from their legs.
Another thing that helps, is twisting the hips and shoulders, preferably in opposite directions, along either axis. When a person is standing relaxed, both shoulders and hips makes a straight line. Often not when in motion. Lowering the shoulder is a great way to emphasize an uppercut, twisting the entire torso in the aftermath a punch shows body weight was put into the blow. Something like that.
Anyways, that's it for this time. I guess at this rate I'll post next time in 2016. Or I might shut the thread down. I'm tired of updating in multiple places. Though on the other hand, I'm starved from exposure, and at least there are people who know who I am here... Hrumm...