Mir@k wrote:skyrim bored me sooo muuuuuuuuuuuuuuuuuuuch
Warbear wrote:okay what, no. Wind Waker and any Bethesda game aren't similar. I'm talking gameplay here not, like, exploration.
Whatis6times9 wrote:But you could say most open world games have that same theme.
Whatis6times9 wrote:But exploring is the onus of the player because even the best designers can't use the entirety of a map. Like with GTA4, there were areas that I didn't know existed until I played the DLC because they weren't used. Also some people hate the forced travel that happens in those games, I love just spectating on a well crafted world like Red Dead Redemption but I know some people who hated traveling through big open expanses of nothingness(I even had those moments).
Isn't that the opposite of exploration? Finding nothing? Well, not in 'real' life of course, but in the gaming universe, there is never a 'need' for nothing.BeeAre wrote:Designers intentionally leave portions of some of the map blank - or more accurately devoid of places of interest - to promote the sense of exploration
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