Race: High Elf
Class: Arcane Force Warrior (Mage)
Affiliation: Quel’Elhen (Primary), Grey Wardens (Ally), Dalish (Hostile/Enemy), Circle of Magi/Templars (Mutual Enemy), Others (Neutral/Hostile)
Skills/magic/abilities: Zasalim has been developing his body as well as his magical prowess from the time of his youth. He mostly utilizes the raw power of nature and taps into the essence of the fade to fight, but when all else fails having some skills in CQC never hurts. He has knowledge of the four widely recognized schools of magic and has amassed a variety of different spells. While he maintains a strong affinity to Primal and Spirit magic he has dabbled in the Creation school and most recently Blood magic. He specializes in the lost arts of the Arcane Warrior and that of the Forcemage.
Arcane – Arcane Bolt, Arcane Shield: The most basic of spells he can fire a bolt of pure arcane energy and form a protective bubble to absorb or deflect damage
Primal – Flame Blast, Flame Weapons, Fireball, Inferno, Stone Fist, Earthquake, Rock Armor
Under the primal arts Zasalim has an affinity for fire and earth spells. He can shoot a stream of fire from his hands, launch devastatingly explosive fireballs, engulf his weapons and others’ in roaring flames and even summon a pillar of cleansing flame from the heavens. He can also imbue his skin with the properties of stone, launch boulders, and cause severe tremors.
Creation – Heal: He’s able to heal minor wounds and ease the pain of more severe injuries. Useful in the midst of combat
Arcane Warrior - Combat Magic, Aura of Might, Shimmering Shield, Fade Shroud
Taught to him by the spirit of a great ancestor he can channel his vast magical power inward greatly augmenting his natural physical abilities and combat prowess in exchange for heavy fatigue when spellcasting. In efforts to bolster the power of his arcane shield spell he can summon a spherical shield of hard energy when using combat magic, but it is quite draining to maintain. Additionally his strong connection to the fade allows him the ability to phase out of the physical plane for brief moments but makes him more susceptible to possession by demons as they can find him more easily
Spirit – Mind Blast, Telekinetic Weapons, Force-field, Crushing Prison
Using the power of mental will he can generate a blast of telekinetic energy stunning nearby victims, Envelop his weapon and others’ in a torrent of telekinetic energy, wrap friend or foe in a protective field of energy and encompass victims in a collapsing sphere of telekinetic energy essentially crushing them
Force mage –Telekinetic Burst, Hammer of the Creator, Unshakable, Edge of the Abyss.
While furthering the development of his telekinetic magic, Zasalim tapped into the powers known formally as that of the force mages. He can push and pull or otherwise manipulate things using the force of will. He can launch waves of violent telekinetic energy, lift and subsequently slam things into the ground, make himself unmovable by diminishing the force behind incoming attacks, and even develop small singularities to draw in victims
Blood Magic – Hand of Ifrit: A spell he has developed on his own and has only been able to produce using Blood Magic. He is able to propel flames in a full circle around his immediate area. The flames can reach in excess of 1000 C and the blast force is great enough to form a crater and reduce a sylvan to splinters if enough power is channeled into the spell.
So far he has only learned to use his own blood as a catalyst for spells when his mana pool has run dry. He’s only used it in time of extreme duress and never allows witnesses to survive as being labeled a blood mage tends to be very problematic.Staff Wielding
- He is an artist with the staff and well versed in close combat
using it. He has developed his own style of using it, able to subdue opponents by channeling magic through the staff, using the blunt end, or cutting them down with the deadly blade.
In addition to his vast spell knowledge he is quite the survivalist and can cook fairly well. Born with acute hearing, impeccable eyesight, and uncanny agility he is fit to survive the harsh wilderness and the battlefield. He can be quite intimidating and can coerce others to do his will through fear or respect.
Appearance: He stands at 5'9" and weights roughly 135 lbs. He has an athletic build and very little body fat. He appears to be in his early 20's despite his actual age evident of his Quel'Elhen heritage. His ears are roughly 4.5 inches long and he has emerald eyes. His hair is raven black and is 2 feet in length. He most commonly has it in a pony tail, but enjoys letting it flow free in times of tranquility. He maintains a soul patch under his bottom lip and a closely trimmed chin strap style beard. He has a series of tribal tattoos in black ink laced with lyrium dust
that form a sleeve on each of his arms and one on the right side of his face
. He wears an Ancient armor with matching boots and an off white cloak. Nothing on his arms and no helmet.
Starting equipment: Stone Cleaver
- a glaive style polearm that doubles as a staff. Enchanted with runes that fortify the blade making it very durable and capable of cutting clean through stone. The silverite blade is 14" long, 3" across, and 1/2" thick. The iron wood staff is 48" tall and 1" in diameter. The pommel is a smooth spherical rune stone. The staff is attuned to the Earth element launching bursting rocks from afar and jutting earthen spires to confine, maim, and impale
Life Spring Amulet - an amulet made from crystallized water from the life spring to ward off demons
Ring of the Arcane Warrior - a lyrium laced ring that allows him to maintain certain aspects of combat magic without casting the spell. It allows him to keep his equipment
Ring of the Ancients - a lyrium ring that helps him enter the fade, and shroud him from detection when there.Great Oak Cloak
- a hallah leather cloak tanned with the heart wood of an enchanted oak tree. Wards against aggressive magic Ancient Elven Armor
Ancient Elven Boots
- armor that allows full range of motion while protecting vital organs. It also offers spirit resistance
Hunting knife - a wood handle knife with a 5 inch blade
Deer skin cantine - a pouch for water made from tanned deer hide.
Leather bound tome - Ancient text of spells and magical research
Health Vial x6
Lyrium Vial x4
Fire bomb x3
Smoke bomb x8
4 sovereigns, 50 silvers, 30 coppers
Personality: Zasalim is an artist and a visionary. His introvert nature drives him to explore his thoughts and perfect his craft in solitude. He is open minded and a quick thinker when under pressure. He is generally quiet and kept to himself, but he does have friends and likes to engage them in thought provoking discussion when he's not training, planning, meditating, or otherwise. He is creative and aggressive in combat preferring to try and overwhelm opposing forces initially. He is confident in his abilities and has a strong will. He is vocal when need be, and while he respects his origins he believes the future should be forged anew. He doesn't agree with the fighting of their kin, but he refuses to be "purged" and remains a trustworthy warrior in battle none the less. He is somewhat tolerant of most races but hostile if met with hostility. He wishes the elven race rise to glory surpassing the days of old. He understands rules but is willing to bend or break them to further his goals.
History: Born deep within the Brecilian forest he has always had a strong connection with the Fade. Identified as a prodigy even among the magically charged members of his race the young elf was taken under the tutalige of the Queen's High Mages in the royal court. Zasalim blossomed under the High Mages watch building him a strong foundation in the fundamentals of magic, spellcasting, and resisting demonic possession. At his coming of age ceremony he was given the amulet. Soon there after he began to explore the Revas'Thala as a fully fledged mage. His mother was a herbalist and he aided her in finding various herbs and flora on his outings.
One day he was out meditating when he heard a voice speaking to him in an ancient elven dialect. He was wary of the voice at first but heeding its instructions he found the entrance to an ancient ruin. The ruin was heavily overgrown with thick under brush and tangled vines which he made quick work of. The inhabitants of the ruin weren't so quick to exterminate, but he pressed his way past giant spiders, and drakes in his search of the ruins. He eventually found a statue in a room full of ancient artifacts. The voice identified itself as a mage petrified in stone and even thanked the generation that healed the cursed woods. He expressed his only wish, to be freed of his stone prison and finally be able to rest. In exchange for this he offered to share his knowledge with the young mage.
Zasalim learned the ways of the Arcane Warrior from this ancient soul and as agreed, he performed a ritual to free the spirit from its petrified body. Following its final instruction he found an armuar the spirit told him of. Inside he found pieces of ancient elven armor, a powerful bladed staff, a tome of spell knowledge, and a pair of rings that once belonged to the ancient mage. Due to the old age of the structure and the fierce battles therein the ruins then started to collapse. Zasalim narrowly escaped the ruins before they claimed his life. Due to his discovery of the armor and staff he was allotted the role of being their care taker. He kept the other artifacts as his own. Unable to read the ancient tongue in which the tome was written, Zasalim spent a lot of his time in the old ruins already discovered in Revas'Thala. In time he began to decipher the text and with it his spell knowledge grew. In addition to gaining some powerful spells he learned more efficient methods of casting and ways to combine spells for various effects. After a while darkspawn began trying to press into the forest and Zasalim had his first encounter with the darkspawn and the Grey Wardens. He fought side by side with the wardens on numerous occasions to stem the tide of the tainted creatures.
Afterward there where talks of him joining the Rangers or the Wardens after the lead warden expessed interest in him. Though he never joined the order he took the opportunity to travel beyond the forest and learn from them. He trained with warriors, rouges, and mages alike. It was with them that he first witnessed the forbidden school of blood magic. As he read further into his ancient tome he came upon a section dealing with blood magic, its dangers, benefits, and how to perform it. It wasn't long after that he accompanied the Wardens to Orzammar and the Deep Roads. Here he got his staff reforged by dwarven hands and enchanted with runes before embarking on the campaign with the Wardens. While in the deeps their party was encompassed by a swarm of darkspawn backed by a pack of three ogres. They stood their ground initially, but there where just too many of them. Exhausted and desperate he used his blood and that of the recently slain to push them back. He passed out to find himself recovering back in Orzammar. As it was told to him, the Legion of the Dead found them, even saw the spectacle of earth and fire that he conjured as they closed in on the fighting. They cleaned up the remaining hoard and brought back the survivors. Most of the party perished, but he and a handful of wardens survived the ordeal.
Starting point: Orzammar
(The Songs aren’t a requirement, just a fun little thing you can do if you want.)
Theme song: TBA
Battle theme: TBA