Wizard wrote:
It's as realistic as it gets. I wasn't presenting the FTL drives as a "big whoop"; it's the way he describes space combat which makes it well worth reading. Campbell takes it to an extremely intricate, strategic detail which 95% of all sci-fi books/shows/games ignore. Instead of the classic Star Wars slug-fest with dogfights in between, he takes into account the reality of FTL combat in the vast, open plane of space, in which the specific movements of ships is as important as their firepower. So you've got ships moving at FTL speeds and engage in combat going at those speeds. It's brilliant and far more realistic than the usual naval-combat-equals-space-combat adaptations. Plus, the background of the human factions, the relationship between old and new Fleet cultures, the universe's traditions/religion, and the MC in general are all fascinating.
Sounds like your endorsement is more about thought and detail than realism. I mean, FTL drives and space navies don't actually exist, so "realistic" tactics depend on the technology and politics involved. Like in Star Wars (where the fictional technology was designed to justify WWII-esque battles IN SPACE), ships can go from anywhere in the galaxy to a high orbit of choice in a few days max with little possibility of interception before they show up, and once there, they employ very effective sensor jamming. So long-range maneuvers in open space with sniping are pretty much irrelevant, and space fighters have a justifiable role.
But anyway, you like the tactics, politics, and characterization? For comparison, do you know of any other books that people here might have read with a similar reading experience? (
Honor Harrington say?)