FPRP III: New Beginnings
Before we begin: RP Rules:1
-Follow the forum rules2
-The Gm’s word is law3
-The Co-Gm’s word is almost law :34
-You must post at least once a week, and if you do not, your character will be killed in one way or another. If you are ill, traveling, or have another legitimate excuse, send either the Gm or Co-gms a pm(whomever you’re comfortable with), and you will be excused. The reason for this is because if a person is absent or missing for prolonged periods of time, this causes the rp to slow down and decay. Giving the higher-ups notification gives us warning that you will be gone, and we can post something that will keep your character with us, and keep the plot moving. 5
-Please head every post you make with your character’s name and location. A color is optional. This is polite and allows everyone to remember your character’s name and where they’re at. 6
-Please remain on topic if you can in the OOC. We want to try to keep the rping to the IC thread. You can use the OOC to talk with other rpers and plan things, or use pm’s for the more secretive stuff. 7
-Feel free to ask the Gm or Co-Gm’s anything. We won’t bite, and we’ll help you out with any problems or questions you have. 8
-If you do not like these rules, then please find another rp.My lovely Co-gm's:
sam4booksOn another note, I’d like to mention that I am so glad to have this rp ‘live’ again. I hope to remedy some of the problems that we’ve had previously, and I made sure to dedicate time and brainpower to this rp. It’s my brainchild. I hope we all have fun :3 The Story begins:
This story begins in a tavern in a far off, distant world, where anything can happen to anyone, even yourself! Where many different species lived and fought together, and where good fought evil. The path to glory was covered in the blood of many, but a few got under the radar, and survived to tell the tale.
The most important part, the detail I must impress upon you is that there were pirates, and what a breed they were! From Demons, to humans, they all worked together and against, but in the end, all was well with treasure! The Voyage of the Pine Marten, was christened in the early days when life was good, and pirates scourged the seas, and plundered and made merry.
In a small tavern, there were two old men, sealing a deal, signed in blood.
They had both signed to build a vault on a far away island, to horde their treasure, and to guard it with their lives. They were retiring pirates. They needed some place to stash their hard-earned gold, and in the next twenty years, their fort was completed. Before they could build an army to protect their gold, they were captured by the Navy, and hung for high treason.
That was the legend, before ships could fly, before planes could transport people, before steampunk became a reality for some. Now the year is ‘----‘, and there are still pirates searching to find the gold, still have hopes, and will kill anyone for information. Ready for adventure?Welcome
to the world called Earth. It is not the normal earth that we live on currently; it is an alternate universe, which is a similar planet to ours. Its continents are different, and thus, the places and seas are also different in more than one way. For one, the species that have grown here are different in variety due to the climate and the lack of communication between the races which allowed them to evolve uniquely.
Where we start is with a few pirates wanting to join together and create a crew. We start out with a ship, a beauty if you ask me, and a few key members. As the story goes on, we’ll gain people, the plot will thicken as we plunder and make enemies, and fight wars with other ships! Positions and descriptions of said positions: Captain:
The captain of a ship’s job is to keep everything running ‘ship shape’, and to have the charisma to order a bunch of people around with authority and without refusal. They must also take care of petty arguments and are in charge of administering punishment, either on sea or land. What the captain says is law. Only when majority of the ship’s crew votes against the captain can anything be changed. Navigator:
Their job is to draw the maps that will guide the ship to all of the places in the world, of setting the ship’s course and plotting its whereabouts using maps or any power they might have, mathematics, or telescopes. First Mate
(also known at quartermaster
): is in charge of keeping things running smoothly with day to day activities around the ship. Makes sure nobody sleeps on watch-duty, ect. Second in command on the ship also leads the boarding party when raiding a captured vessel and in charge of dividing up the plunder. Surgeon/Doctor:
In charge of keeping the crew healthy and helping to heal when sickness/injuries occur.
-Can have assistant(s)
if we have enough crew members.Carpenter:
Responsible for keeping the ship’s hull and mast sound. Shoring up leaks during a battle and crashes into reefs, ect are also part of their job, decides if a ship is seaworthy or not. Repairs ship. Cooper:
Barrel maker- since the tightness and security of the barrels that hold everything from gunpowder to water and food is crucial to a ship; the cooper’s job is not only important, but vital. Also helps out the Carpenter if necessary. Boatswain:
Maintenance and inventory of ship’s supplies. Knowledge holder of the ship’s construction and how to best use the ship’s rigging. Master Gunner:
Maintains the ship’s cannons and ensured that the gunpowder is safe and dry. Trains teams of men for the use of canons and keeps them battle ready. Master Swordsman:
In charge of the upkeep of the swords. Often has
younger men working under him. Is normally a master of the sword. Deckhand:
In charge of keeping the ship clean, and assisting in the
day to day work on the ship. Should be prepared to fight. Blacksmith:
In charge of forging everything from nails to weapons, cutlery, new swords and tools for use on the ship. Cook:
Preparing Palatable food even when the ship’s food becomes rotten is their main job. Keeping everyone’s mouth watering for the next meal is also a challenge. In charge of learning cuisine from each place they go to and normally has a large book of recipes and notes on new foods. Should also know what’s poisonous or not.Musician:
To play music and learn new music when they travel: also to play even when there is fighting going on. Must have a strong constitution. (no running from a battle) Housekeep:
In charge of keeping the whole of the ship tidy. Nobody wants to fall over dirty laundry and fall onto a sword because nobody was there to pick it up. Chimney Sweep:
In charge of keeping the chimneys clean and also do other small chores such as sweeping the decks, swabbing them, and helping out the Housekeep. Races:
(high elves, dark elves and wood elves etc)
-Any race that you can make up (within reason, be sure to pm the gm with any not listed here and they will be added.) Note:
The ship can fly because of very powerful enchantments and runes in and on the ships. This ability is only controlled by the Capitan and first mate, so no joy rides for the crew.
We are currently at the port of Cyrill, a warm, tropical environment that has luscious beaches with pink sands and pale blue waters. The local’s favorite dish is Aght flounder, a green fish that has a fresh crisp and clean flavor with little to no fat. Map:
(Coming soon)There are Four major ports in this world: Cyrill:
A large island that has been flowing lately under the new construction of the largest port in the world where the natives have a ‘don’t ask, don’t tell’ policy. A great place to take a break and enjoy the pleasure of life before the next haul. Capital:
A dry continent with a very strong naval force stronghold in the gulf of Bloomine, a gulf where the salt level is so high that very few animals live in their clean green waters.(There is a wall of coral, now dead, that helps to hold in the salt water.) Here, the people are much more wary of travelers and tend to hide in their houses. A few merchants, though, who travel around have made this port a frequent stop, and have a large market day every Thursday with reduced prices before they get new stock on Friday. Capital:
A warm continent with beautiful trees in fall that range in all different colors. This port is full of the upper class, and many pirates have a fine time trying to ‘act’ and deceive the townsfolk into believing that they are actually part of the ‘upper crust’, and usually get some nice swindling out of the deal. The houses are large, the purses are even larger, and the quality is top notch, just like the crooks hidden in the masses!Capital:
This continent is about medium sized and has a frigid temperature with frequent ice and snowstorms that force the inhabitants of this snowy region to live in houses made of rock to protect them from the ice that could be quite deadly. The hailstones have been recorded to become up to five feet large! These people are quite talented at cooking and other activities that can be done indoors, and have tunnels underground to get around. This is also called the “Underground continent’ due to the amount of tunnels and the vastness of their largest communal cave that holds an annual festival to celebrate the week when the first snow falls of the year. (The warm season lasts one week at most.) Capital:
Morrotel Some minor ports: Aonai:
Not much is known about this mysterious port except that it exists and that the temperature is mild in all seasons and that the fruit there is exceptional. Capital:
A port that is a large island filled with ancient, virgin forests. The inhabitants are vegetarians and live in and on the trees without damaging them and send out fruit and vegetables to trade for necessary items. They allow no foreigners onto the island, and so they will load up the ships to keep the ‘virgin’ land chaste. Capital:
This continent is filled with grasslands and rolling hills. The land here is quite fertile, and most of it has been turned into farmland where the food quality is high and cheap, a favorite among merchant and pirate alike to restock on food stuffs. Capital:
This island is a steampunk paradise filled to the brim with the top of the line steam technology. If you can dream it, they either have it already or are working on it! Capital:
Lunar Station Please fill out an application form. Be descriptive and generous with amount that you write, but don’t fill up your empty space with fluff please- your acceptance relies on it! (If you have any questions about anything, feel free to ask!)Name:
(Your name, full) Nickname:
(What your friends/enemies call you and the story behind it.) Age:
(How old are you?) Sex:
(Are you male or female? Or are you some odd mix of the two or neither! Details if one of the last two) Species:
(What race are you and what are the qualities of said race? Please be especially detailed if you created a race.) Likes:
(What does he/she/it like to do/be around/have, ect?) Dislikes:
(What does he/she/it not like to do/be around/have ect.?) Appearance:
(What does your character look like? Example: Body frame type, skin tone, eye color, hair type/color, clothing style, what do they normally wear on holidays, do they have clothes? Be creative. You can use a picture, but if you do, make sure it is accurate to your character and that you describe everything in a lot of detail, and what is missing if anything is.) Blood Type:
(A, A+, A-, B, B+, B-, O, O+, O-, no blood?) History:
(What is the history of your character? Where and how did they grow up? Who was in their lives that has changed them and how did this change them? How did they get here? Are they a pirate, or possibly one of the more respectable folk?) Weapons:
(What weapons does your character own/ have skill in, ect. Short description please) ((EDIT:For the weapons, I want only the most basic, early guns. I don't want anything too out there. I mean, over the course of the rp, there could be a slight increase in the technology level with regular guns. Buuut, I want steampunk style to be prevalent in one area in particular. So...anyone wanting to use a better gun would have to have a character who comes from Rapscord or has traveled there and taken their weapons with them and or traded for them
(Be very detailed and don’t go overboard. Does your character have healing powers, talk to animals, ect, you get the idea.) Weaknesses:
(What does your character always fall for? Is it big eyes while they get stabbed, or is it a trait of gullibility with traps, an Achilles’ heel or is it something else?) Quirks:
(What does your character have that makes them stand out even in their own race/profession/habits, ect?) Pets(optional):
(If you have a pet, what species is it and what does it look like, basically write as much about it as you can) Job:
(Title of the job you’d like your character to have and what they would do/what does the job entail? Note: The better CS will get the position over a half-assed attempt. Also note that Co-gm's have first dibs.) Other Information:
(Anything else you’d like to add? Anything I forgot?) Post your character here, and wait for either the GM, (Akaine) or one of the slew of Co-Gms to vote and approve you! The Pine Marten:
Current Jobs/Characters Filled: Captain: Akaine Omorrow First Mate:
Tuor: Navigator: BG07: Leo CaravaggiSurgeon/Doctor: Archrival: Eward Sebastian Abraham ValentineCarpenter: Innocence Abandoned: Dolior’than-menuska-ShanferronCooper: TheLivingCouch: Carlon GrovelandBoatswain: Sentios: Lul Dac Regah Cu ZelrinchMaster Gunner: Geomancer: Vin RestaltCannon Master: Lord Soth: Ivan KerzakMaster Swordswoman: Zako: Aki LightingfallDeckhands:Mastermind: Maximus the SupremeKaro: Yuuki WhitefangIris: Peter SampsonKemious: Nisos of the Osprey ClanMQuinny1234: Dorian Wildetimer67: Elizabeth Von BeckMusicmac: Kotaro KuragariBlacksmith: Gigafist: PurahCook: Fummo: Jacques DesmaraisMusician: CAghost: Subject F64/DarlyHousekeep: sam4books: Mistress Marfan BabayevChimney sweep: Garethcool: Fissk Amber-eyeAsmodai: Rai'q (pronounced "Rake") NanatoHiatus/WIP:Minstrel: QuiBears: Quinnverra ShaydaleMusician:NeoWarrior7: Talathel CaladrelRejected:First Mate: HeartlessAngel18: Faust LeFleurMaster Swordsman: CrimsonJack: Karvon D. Vile
Name: Akaine Omorrow
(Everyone knows her by either her first name or her nickname, as she has never given her last name to anyone.)
Nickname: White-Tail, White-Anemone (Anemone in greek roughly translates to: "daughter of the wind")
Species: Kitsune: intelligent beings and as possessing magical abilities that increase with their age and wisdom. Foremost among these is the ability to assume human or human-like form. While some folktales speak of kitsune employing this ability to trick others—as foxes in folklore often do—other stories portray them as faithful guardians, friends, lovers, and wives. They have a fox form, a human form with fox tail, ears and possibly whiskers, or a full-out human form.
Likes: Akaine likes black or dark clothing, and light colors everywhere else. She likes food in general, soup in particular. As far as beverages go, she’s addicted to teas and will go very far out of her way to try out new teas and enjoys mixing her own. She has a habit of gathering things that feel ‘nice’ or sound pleasant when tousled: such as small pebbles and shells, bones, etc. As far as weather’s concerned, she loves the wind and storms in particular and she’s quite fond of certain scents like the ocean, grass, pine, good food…and for some odd reason she likes round things, like the circular jade pendant on her neck. She loves reading and music.
Dislikes: She hates cleaning, bad word usage, pompous attitudes, and smoke that irritates her eyes and nose. She dislikes seeing people in poverty, or people who are sick and unable to get help or a doctor.
Appearance: Akaine is a lithe, willowy character of around six feet. Her frame is lightweight, but is built to be strong and withhold a lot of damage. She has long silky white hair that reaches down to mid-hip. Her face is oval-like, but her chin is pointed and her jawline is a strong one, showing her stubbornness even in the flesh. Her eyes are almond-shaped in the way of asian cultures, but they are a dark emerald green that is almost the shade of the dark pine needles of the forest in her homeland and they are framed by long thick while lashes that are usually covered in some form of makeup. Her finely shaped human nose is of a medium size that curls up into a neat little point and is slightly pinker than her pale skin and her teeth are also a pearly white, including the long canines that protrude ever so slightly onto her bottom lip. Her fox ears are the same color as her skin and hair, except for the tips, that are specked mid-ear and towards the tip, they are the full shade of ‘peach’ crayola crayon color, and the very tips of those hairs are black. Her tail is quite large and fluffy, and she only has one of them. It is white, and tipped in the same manner as her ears. Her hands look delicate, but their strength is hidden behind smooth skin and slightly pointy nails that are neatly trimmed.
She’s usually seen wearing tight black pants that are really stretchy, and a loose v-neck long-sleeved shirt that has puffy sleeves and a chord to close the V-neck,(which very often she does not), and a black undershirt. Her shoes are typically brown or black boots that are weather-worn, but have good grips on the bottom for scaling the masts and trees. As for jewelry, she has a large circular jade pendant that she always has dangling from her neck, two small jade studs on the bottom part of her ears, and a few hair ties on her wrists. She never wears rings because they are easily damaged in her profession, and they are easily stolen. For holidays, depending on the occasion, she’ll wear her Captain’s uniform or even more rarely, a dress appropriate for the occasion.
Blood Type: O-
History: Born and raised on Brehgar, (an island filled with ancient virgin forests), she was taught to revere mother nature and to take care of the environment. As she grew older, and began to separate from her people, she practically begged to work on one of the first ships she saw. This ship happened to be a pirate ship. From then on, her life had been hard work and unique to say the least. She worked on that old ship until it crashed because of the drunken navigator. The crew disbanded and she took the opportunity to search for another crew where she might possibly move up in rank.
It was hard going for a few months, and she tried to settle in, but the more time she spent at the port, the more the open water called to her, and she eventually found another ship called the Sea Monkey. The captain on that ship was an old family friend that she had not seen in years, and after the first two years on that ship went by, she was promoted to first mate. Life was going very well for her for a while after her promotion. She met a wind elemental one evening when she was out on watch on a breezy evening, and this spirit kissed her on the forehead, giving her some basic wind abilities that could grow over time. The crew listened to her, and she learned what it took to have a leadership position. She helped the captain make decisions that no one else could, particularly when they were caught in a storm. It just so happened that in this storm, the mast was ripped from the ship because they couldn’t get the sails down in time, and they lost some crewmates. Everyone on the ship was devastated, but managed to wait out the storm without any other casualties.
When the storm calmed down and they were able to get a makeshift mast and sailed, they assisted the ship by rowing when there was wind, and managed to get it to port. Once there, the captain disbanded his crew and retired. The ship was in shambles, and the crew looked for work. It was then that Akaine went to she shipyard and commissioned a ship with all of the money that she had saved over all of her years of sailing, borrowed a little, and brought to life the Pine Marten. For four years, she kept as much of the crew from the Sea Monkey as she possibly could, and they picked up a few new deckhands, and off they went: off to success! After they had plundered to their hearts content, the shipmates from the Sea Monkey and the new deckhands retired, their wallets full, and Akaine kept the Pine Marten in the dock, waiting for a new crew and another age of piracy. A crippling economic depression struck, and Akaine couldn’t live off of her saved funds anymore, as she had been assisting those on the island that wasn’t prosperous even in the best of times, with her funds, and now they were running low again. She looked at the sea, and felt the breeze. It was time to get back to her home in the water…and there was rumor of an island riddles with treasure.
Weapons: Blowdarts, Shinai, and misc. swords. (she picks up swords at every port to add to her collection. She has four at the moment because she got rid of about ten that she wasn’t using regularly to reduce the ship’s weight.) She has little to no skill in any type of gun, and she sometimes uses a small fan.
Powers: She has the ability to understand animals. Not converse, but understand them and convey her meaning to them without words, she’s a very quick learner, has some wind powers and has the ability to heal others, through teas infused with the power of the wind. She was born with all of the above with the exception of the wind powers.
Weaknesses: She is very emotionally driven, and is intimidated by dogs that aren’t outright friendly. Music distracts her, particularly if it’s to her liking or great dislike.
Quirks(optional): She likes round things and talks to the wind.
Pets(optional): None, though she does make friends with the local wildlife wherever she goes and has a soft spot for cats, surprisingly.
Job: Captain of the Pine Marten