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PostPosted: Sun Oct 23, 2011 5:37 pm 
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They're*. And yeah they are quite interesting, my favourites are the Dwarves specially the engineers though I do love the way Wizard's are portrayed in the Warhammer setting.

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PostPosted: Sun Oct 23, 2011 10:23 pm 
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I play Bretonnia

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PostPosted: Wed Oct 26, 2011 4:24 pm 
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Name: Fzoul Schatten

Race: Human

Age: 40

Career: Journeyman Wizard (Ex-apprentice wizard)

Appearance: Fzoul is a well built man with tanned skin from the long days out under the sun and stars, his skin is rough and thick from the many injuries he’s sustained in his line of duty as well as events suffered in his past. He wears Simple white pants, a black leather belt with a steel buckle, and a grey button up shirt. The buttons on his coat are brown and dull, so as to not draw the reflection of the sun. He wears a shabby grey cloak overtop of his clothes to make himself look like a wandering Merchant but has a grey scarf that conceals his face, he carries no sword at his hip which makes him by far less suspicious or dangerous.

His shoes are padded on the bottom so they make little noise when he moves, the lack of sound prevents someone from hearing him creep up and listen in on conversations. Black leather gloves are worn at all times to cover up the scars he has on his hands, when others see these scars he tells them it was from the years of working in a farm, in actuality it was much worse. His hair is long and black, his eyes are brown with a hint of red in them, a shaggy beard is on his face, making him seem older but also serves as a disguise, more then once he was saved by shaving it off to look many years younger.

Fzoul is never without his trusty Staff.

Personality: Fzoul is by far an oddity of a wizard, despite his skill in magic the man is a very lazy gentleman with no real goals in life. Coasting by on tricks and minor tasks in his travels is how this man makes a living. Sleeping on the side of a road or in a back alley doesn't concern him, the presence of people and commodity leaves an ill taste in his mouth.

Though not unsocial when needed, Fzoul does portray a need to seperate from society for long periods of time. Often returning to the Grey order only on official summons for whatever reason. Despite all this, Fzoul is a well meaning and kind hearted individual but not without his flaws and distrust towards other wizards.


History: Fzoul is a wanderer, even from a young age confined in his studies to become part of the grey order he yearned to walk the streets and go wherever the winds guided him. It was the wind that guided him to the grey order by mistake, entering a shabby building in the poorer district where he lived only to discover it the dwelling of wizards. When questioned he replied, "I went where the wind told me to go..." His reply was seen as something akin to a sign. The lore of shadows was directed by the wind of Ulgu, without another word he was inducted to the order.

Many years passed and he found himself in the middle of the empire, why the winds blew this way are a mystery to all but it had never led him astray. Fzoul walked with confidence to what he knew would one day be his ultimate destiny.

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Last edited by Zelosse on Wed Oct 26, 2011 4:34 pm, edited 1 time in total.

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PostPosted: Wed Oct 26, 2011 4:34 pm 
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Like it, Accepted.

Edit: Once Iris is finished we only need one more person and Tuor/Fummo are still to come then we can get the IC up.

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PostPosted: Thu Nov 03, 2011 7:11 pm 
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Character Sheet

Name: Alassë Tîwele (Alas for short)

Race: wood Elf

Age: 155

Career: Thief

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Appearance:
Build: Alas appears to be a rather wryly, young, short elf, standing just over 4 ft tall. This would make her stick out rather like the runt in a litter of pups. Though she is short, she seems feisty, as if she has an attitude to match any size. She has a slightly scrawny build (obviously not made to be a meat shield). Her size and build would suggest that she is much more dexterous than strong, making her nimble on her feet and possibly sleight of hand.

Her hair is long, dirty blonde and twisted line the vines of a tree. It hangs like a veil of leaves over her forehead, which is why you always see her trying to blow it away from her eyes with a scowl. Her skin is pale, but shows the signs of a laborious life, yet her cheeks still have their sweet rosy hue. Her eyes glow a sly yellow, as if you were staring into the irises of a cunning feline. Her pointy Elvin ears are hidden beneath her jungle of hair and hood. This elf, although somewhat devious, has a cute look about her...perhaps too cute.

Gear that you can see: Alas wears a mossy, grey hooded cloak and leather jerkin beneath it. Beneath that she wears a black, long sleeved, shirt and upon her hands a pair of rather bulky looking, but comfortable, dark brown gloves. She also wears tattered grey breeches and weathered, tight fitting boots. Strapped safely to her back is a fine long bow made of dark wood (roughly her size), a quiver of arrows and a worn sling backpack. Strapped to her belt (that one could barely see) is one elongated, sheaved dagger.

Inventory:
• Light Armour (Leather Jerkin)
• Sling backpack
• Belt
• Sack
• Lock picks
• 10 Yards of Rope
• Longbow
• Quiver of arrows (50)
• x3 throwing daggers
• x2 normal daggers
• Hooded cloak
• Warm gloves
• Boots
• Shirt+ Breeches
• blanket
• a wooden tankard
• a wooden cutlery set

Personality: Alassë’s personality is twisted due to her way of life. One minute she can be as ferocious as a lion and the next as innocent as a kitten. It all depends on the circumstances. She’s a trickster and generally behaves like a nuisance when bored. She has lived a rough and tough life so far, having to lie, cheat, steal and sweet talk all the way. Don’t get me wrong, she has a soft side, it’s just that the universe spat on her existence which toughened her up. Getting her to trust you is important if you things to go swimmingly. She’d think twice about backstabbing someone who showed her true acceptance. When you live in the stinky groin of society, friends who stick by you are hard to come by. Behind those brave eyes, is just a lost soul.

History:
A child of Athel Loren:
Trees burnt violently as flames twisted and slithered up the mighty trunks, releasing black fumes into the blue sky above. Golden helmed Asrai lay motionless upon the blackening roots and grass. In the centre of the clearing stood an unnatural metallic cage, barbed with spikes darkened with dry blood. Within it, huddled together, were the spoils of war. Pale and weathered, the wood elves sat weeping quietly. The cage door slammed shut, the monstrous “clang” rang through the trees. A hulking brute of a man bolted the door and signalled his companions to gather up any valuables. He laughed manically as his bandits picked the corpses clean like vultures.

One of the weeping children, her yellow eyes dripping globules of gold, shivered violently as the cage began to shudder as the wheels started to move. She watched as they left her fallen kinband and the towering trees of the Forests of Loren behind them. The Bandits made haste, selling their newly captured slaves till they came to the outskirts of Nuln, The Jewel of The Empire. Only three slaves were left, including the very young golden eyed Alas. The slavers camped for the night, not far from the Kreuzungstadt Crossings. The tired bandits dropped then muskets and crude blades, opened a barrel of fine Dwarven Mead and began to drink themselves into a drunken stupor. They were all soon dozing around a dim campfire. Alas and the other two children, a boy and a girl, noticed that the cage door had been left unbolted. If there was ever a chance to escape now, they had to take it! Alas nimbly and cautiously lifted the cage door and slid out, onto the soft grass (This was the first time she’d felt the loving green embrace of nature in months). She beckoned for the others to follow and the three of them began to creep away towards the Mighty walls of Nuln. As they crept, the boy, angered that the bandits slew his father, made a dash for the sack that held all the loot. He ripped into it and began to fill his rags with as many coins as he could carry. Alas and the other girl watched in dismay as the the coins and trinkets spilled onto the ground.

One of the bandits, a musket nestled under his arm, woke up as a goblet clanged upon the falling gold. He shook his head is confusion, then he realized what was happening. He loudly blurted out, "WE RATS ARE OUTA DAH CAGE!" as he aimed his shaking gun at the boy. The two girls fled for their lives as the shot was fired. The bullet hit the boy in the head, ripping it apart with sheer exploding force. Coins, blood and skull fragments lay scattered in the grass. Soon the whole camp was ablaze with fury and confusion. Search parties were sent out to locate the the girls, but they were too late. They belonged to the city now.

The Rotten Core of Nuln:
The two of them slipped through the South gates of Nuln. Beyond that lay a vast towering city of stone and smoke. It was the complete opposite to the nurturing arms of of Athel Loren. Faulestadt became their new home. In the hustling, bustling streets and harbours of Faulestadt, the two girls were able to pinch and nibble at whatever they could find.

They joined a gang of street urchins and learnt the various devious and crafty ways in which to get exactly what they wanted. As elves, they out lived and slowly outgrew their gang members. About 50 years had past and Alas had worked her way up to becoming a talented thief. Her heritage and culture had slowly been pushed into the back of her mind as her hard life forced her to become someone else entirely. After all this time she had become street smart and new where to get things and how to use the narrow streets to evade the long arm of the law. One fateful day, while being perused by a persistent guardsman, Alas and her long time companion swiftly darted across the rooftops in an effort to outrun him. They both leapt to try and reach another set of rooftops, but her friend didn’t make it. She fell and hit her head upon the pavement, covering it with her flowing blood. Beggars began to hurriedly loot her corpse as puzzled guardsmen waded towards the scene.

Alas escaped capture that day, but lost her closest friend and only link to the Wood Elves. She decided to leave Faulestadt and travel further into Nuln, across the river to the other side, but she was denied entry to the upper class districts. She needed somewhere to go. What about home? How far is it and does she even remember what it was like? For now she’d try to lay low and search for her new path in life.


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PostPosted: Fri Nov 04, 2011 4:56 am 
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Updated the history further, the model is coming along slower than expected though. Should be up Sunday or so.


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PostPosted: Sat Nov 05, 2011 9:00 am 
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@Fummo: Accepted :).

I shall get IC up today if my brain will let me.

Edit: Added timeline to information, if anyone finds a better one please link it in here.

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PostPosted: Sat Nov 05, 2011 1:22 pm 
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So with this area, is it safe to say we're all in or around the bar?

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PostPosted: Sat Nov 05, 2011 1:26 pm 
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You can be anywhere in the shantytown area.

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PostPosted: Sat Nov 05, 2011 11:16 pm 
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IC?

Edit: Nevermind, I'm blind.

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They taped over your mouth, scribbled out the truth with their lies, you little spies - You will release your life, joining with the god-damned world of the dead and the lonely. - Я сошла с ума, Mне нужна она
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PostPosted: Mon Nov 07, 2011 12:25 pm 
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Mathonius' character is in an entirely different booth as are the dwarves and the kislevites. It's busy in the pub so unless in close range she wouldn't hear you.

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PostPosted: Mon Nov 07, 2011 4:06 pm 
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Even shouting?

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They taped over your mouth, scribbled out the truth with their lies, you little spies - You will release your life, joining with the god-damned world of the dead and the lonely. - Я сошла с ума, Mне нужна она
Innuendo Squad's Resident Lesbian
Mother of darkness, mother of light, earth beneath us, soul in flight, songs of love and love of light, guide us to our heart.
We all come from the Goddess and to her we shall return like a drop of rain flowing to the ocean.


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PostPosted: Mon Nov 07, 2011 4:25 pm 
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Pretty much, imagine a real pub full of good cheer and loud banter.

And shouting will make everyone turn and look at you like a freak, and you do not want to be outcast in this universe.

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PostPosted: Mon Nov 07, 2011 4:49 pm 
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Arch, I've had to shout to be heard just standing outside talking to the bouncer. That's how loud the bar across the street gets. How loud is the pub?

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They taped over your mouth, scribbled out the truth with their lies, you little spies - You will release your life, joining with the god-damned world of the dead and the lonely. - Я сошла с ума, Mне нужна она
Innuendo Squad's Resident Lesbian
Mother of darkness, mother of light, earth beneath us, soul in flight, songs of love and love of light, guide us to our heart.
We all come from the Goddess and to her we shall return like a drop of rain flowing to the ocean.


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PostPosted: Mon Nov 07, 2011 4:57 pm 
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I'd say that but scaled down 30%, close-by raised voice gets your message accross but shouting inside will get unwanted attention. It'd be better to appear next to Emillia and say that you'd take her up on her offer. The only dwarf in her party is an old timer by the name of Ülli Goldtooth. Though you don't know that and yes I've got NPC names even for people you'll randomly talk to.

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PostPosted: Mon Nov 07, 2011 5:16 pm 
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Alright.

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They taped over your mouth, scribbled out the truth with their lies, you little spies - You will release your life, joining with the god-damned world of the dead and the lonely. - Я сошла с ума, Mне нужна она
Innuendo Squad's Resident Lesbian
Mother of darkness, mother of light, earth beneath us, soul in flight, songs of love and love of light, guide us to our heart.
We all come from the Goddess and to her we shall return like a drop of rain flowing to the ocean.


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PostPosted: Mon Nov 07, 2011 6:43 pm 
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........Emillia is not a dwarf, do read others posts property.

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PostPosted: Thu Nov 10, 2011 5:56 am 
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What I have so far


Character Sheet

Name: Mercutio Diaz de la Magritta

Race: Human

Age: 18

Career: Estalian Diestro

Appearance:
Mercutio is clothed in a doublet, which is a emerald green colour and buttoned down the front with golden embroidery along the edges. The sleeves of the jerkin end just above the wrist. Each sleeve bears two similar slashes which run the length of the sleeve and have buttons at either end and in the middle. The slashes serve to show off the white shirt beneath. The shirt has a collar that reaches to Mercutio's chin and splays out over the collar of the doublet, with slight ruffling around the edges. The collar is tied in the middle by two strings which hang to mid chest. The sleeves of the shirt come to just beyond Mercutio's wrist. The shirt cuffs bear a bit of lace and have some blue embroidery. Beneath the shirt he wear a golden pendent of spear behind a shield. The breeches match the doublet in colour and have golden embroidery down the sides. They are somewhat baggy and tucked into black leather boots, the tops of which are folded down. His face is long and brown with high cheek bones and a strong jaw. Mercutio wears a cap set off with a white feather, wavy ash blonde hair spills out from under it, stopping just short of his shoulders. His eyes are open, intelligent and a startling violet colour. His nose is hooked, but finely chiseled. Mercutio has a slim build at 6' 2" 170lbs. An in experienced eye might have take him for a mere fop out for a stroll had it not been for the familiarity with which he fingered the long sword which, dangling from a leather baldric, hit against the calves of its owner as he walked. In a sheath on the baldric was a long dagger and attached to the front of his pack was an arming sword, regal and ancient in appearance. Mercutios wears a thick cloak which matches the doublet. It is tied with a length of golden cord under his right arm, so as to cover his left side and leave his sword arm free.

Equipment:

- One set of Best Craftsmanship Clothes
- One Set of Common Clothing
- Wide Brimmed Hat
- Rapier
- Hand Weapon (Sword)
- Main Gauche
- Dagger
- Backpack
- Blanket
- Wooden Tankard
- Wooden Cutlery Set
- Cologne
- Healing Draught
- Purse with 20 Gold Crowns

Personality:
Mercutio is a happy-go-lucky devil-may-care swashbuckler who regards his exploits as a continuous adventure. However, he does suffer from overwhelming competitiveness. He strives to be the best at what he does. Mercutio can also be quite proud and haughty in manner, especially in regards to common people.

History:

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PostPosted: Thu Nov 10, 2011 10:30 am 
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Archrival wrote:
........Emillia is not a dwarf, do read others posts property.

Actually, the post never said she was human. I ended up looking at her CS.

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They taped over your mouth, scribbled out the truth with their lies, you little spies - You will release your life, joining with the god-damned world of the dead and the lonely. - Я сошла с ума, Mне нужна она
Innuendo Squad's Resident Lesbian
Mother of darkness, mother of light, earth beneath us, soul in flight, songs of love and love of light, guide us to our heart.
We all come from the Goddess and to her we shall return like a drop of rain flowing to the ocean.


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PostPosted: Thu Nov 10, 2011 10:48 am 
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I know but Mathonius' CS is still a post.

@Tuor: Very nice so far.

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PostPosted: Thu Nov 10, 2011 12:22 pm 
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You didn't specify IC or OOC. I'm not a mind reader.

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They taped over your mouth, scribbled out the truth with their lies, you little spies - You will release your life, joining with the god-damned world of the dead and the lonely. - Я сошла с ума, Mне нужна она
Innuendo Squad's Resident Lesbian
Mother of darkness, mother of light, earth beneath us, soul in flight, songs of love and love of light, guide us to our heart.
We all come from the Goddess and to her we shall return like a drop of rain flowing to the ocean.


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PostPosted: Thu Nov 10, 2011 12:31 pm 
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No but you have common sense right, if I see a comment saying that something is not right I check where I've gone wrong e.g looking for the person I'm referrring to's race or asking about my sorroundings.

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PostPosted: Thu Nov 10, 2011 12:36 pm 
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That makes sense. I'll try to remember that for later.

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They taped over your mouth, scribbled out the truth with their lies, you little spies - You will release your life, joining with the god-damned world of the dead and the lonely. - Я сошла с ума, Mне нужна она
Innuendo Squad's Resident Lesbian
Mother of darkness, mother of light, earth beneath us, soul in flight, songs of love and love of light, guide us to our heart.
We all come from the Goddess and to her we shall return like a drop of rain flowing to the ocean.


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PostPosted: Thu Nov 10, 2011 11:58 pm 
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Where's everyone's posts?!

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They taped over your mouth, scribbled out the truth with their lies, you little spies - You will release your life, joining with the god-damned world of the dead and the lonely. - Я сошла с ума, Mне нужна она
Innuendo Squad's Resident Lesbian
Mother of darkness, mother of light, earth beneath us, soul in flight, songs of love and love of light, guide us to our heart.
We all come from the Goddess and to her we shall return like a drop of rain flowing to the ocean.


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PostPosted: Fri Nov 11, 2011 1:03 am 
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Take a chill pill. We're preparing ours.


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