I wouldn't take multiple actions THAT far. But, outside of turn-based combat, some mutiple attacks are expected to occur in real-time situations. Enemies won't just sit there waiting on you to think which buffs and heals you wanna use next. And the heroes wouldn't just sit by while you float around in a coffin repeatedly casting a spell to give you something you can make for yourself as is. XD
But, for my part, I'm countering the exchange to balance spells of higher caliber. Such as what Mot was spamming. Won't be just waving a hand and they instantly happen. Stronger they are, the more time I'll require my beasties to take to cast. And, in the case of unique ones -- Morning Star, Ragnarok, and so on -- I'll be placing other limitations onto the enemies. Likely case specific to match along with the style and use of the spell itself.
Well, there we go. Whoever wants it, feel free to go up and end it how you'd like.