Voted by
Asmodai
Sam4books
Archrival
Akaine
KeiranCo-GM: Archrival 
Made by Asmodai :D
THE STORYZombie Noir: Chapter 1 - Piecing Together the TruthThe year was June 30th 1950 - The World was still dealing with the aftermath of World War 2. There was unrest in Europe over the control of Germany after the fall of the Third Reich. Russia's Communist system clashed with that of America's Capitalist system. A growing fear of a Communist takeover of potential Western allies grew to the point of war, war over potential spheres of interest. The American President, Harry Truman, approved of sending ground forces and air strikes to aid in the war against North Korea in order to push back the Communist threat. The arms race to create more destructive weapons continued. Truman approved of all new types of warfare to be studied and tested.
July 12 1950 - Upon entering deep in the Thai forest, American researchers found a rare species of fungi, Ophiocordyceps, which spread its cells into the brain of an ant ,thus forcing its muscles to grab a leaf (or something else) when, where and how the fungus wants it. They also force the ant to wander around in a drunken fashion until it clamps its jaws on the underside of a leaf in what can only be called an ant zombie graveyard. This was truly a shocking, yet amazing discovery. Samples were taken back to the US to be studied further. Imagine if scientists could harness the horrific power if this Fungi.
November 1st 1952 - The first Hydrogen Bomb was tested and the first Gas form of Project GreenLeaf was tested in South Korean prisoner of war camps. The results were described as "Horrific" and "inhumane".
June 20 1953 - A few weeks before the Korean War ended, reports of small scale attacks on villages broke out. There were a few eyewitness reports of "cannibalistic", "frenzied" Korean civilians, both children and adults, running through the streets causing mayhem. They were said to have greenish skin and a completely monstrous desire to eat whatever got in their way. All knowledge and reports of the incident became strictly classified. All evidence was "destroyed". On July 27, 1953 - North Korea, South Korea, the United States, and the Republic of China sign an armistice agreement. Project GreenLeaf was put aside.
October 30, 1953 - The Cold War continues in earnest when President Dwight D Eisenhower approves a top secret document stating that the U.S. nuclear arsenal must be expanded to combat the communist threat around the world. Many other projects were revisited, one was Project GreenLeaf.
Christmas Eve 1953 - America was in the festive spirit of Christmas. All over Washington D.C. families were setting up trees, husbands were hurrying to get home from work to enjoy that delicious turkey dinner the miss's was cooking up, children were singing carols and waiting for the morning that would bring the joy of presents. It was the season to be jolly... or so everyone thought. Evening was approaching, the cold winter air was biting at the many people trying to catch a cab or get on the next train. No one saw it coming, no one that "mattered" anyway. Suddenly, as quick as a wink, sightings of a green gas were being reported all over D.C. It was rising out of the drains in the streets, through taps in peoples' homes, growing in thickness and suffocating everyone who came in contact with it. Sirens rang throughout the state ordering people to get as quickly as they could to the fallout bunkers. The army suddenly appeared all over D.C, along with the fire department. There was havoc in the streets, the roads were blocked, children were screaming and people were coughing and covering their faces as they ran, with what little they had, to the Fallout entrances. Soldiers, wearing black bug-like gasmasks, stormed the streets in an attempt to restore order. They set up barricades and handed out army issue gasmasks to the public, many people who were in crowded office buildings, on public transport or at home didn't get the entire "message". In the end, the wind did all the work as the remains of the gas was lifted and evaporated within a few hours. What happened next was even more shocking than the gas itself.
The cleansing process began:
Soldiers began to shoot civilians who started turning green from over exposure to the gas. Inside the bunkers everyone was checked for contamination and many were dragged outside and shot in the gutters. It didn't matter if you were a man, woman or child. The army was ruthless in weeding out the infected to the point that bodies began to litter the streets. The sounds of guns firing and fearful and painful screams echoed throughout the city. Everyone was ordered to stay within the bunker until further instructions or risk being shot. While the chaos raged on outside Christmas carols, sung by famous musicians, began to blare through the speakerphones in order to "calm" what was left of the public. It did very little to drown out the horrors.
Time in the Bunkers:
Families huddled together and strangers even came together and began to pray for help, begging God to end the suffering. A few foolish people wanted answers. A wealthy businessman kept arguing with the soldiers, guarding the blast door, to the point that he was knocked out cold with a swift jab from the butt of a rifle. In complete chaos, no one is above the other. People of all classes and color lay in heaps upon the ice cold streets. Many survivors were worried and confused. Incomplete families asked about the rest of their loved ones, wondering if they survived or fell prey to the gas and importantly, what the whole state of emergency was really about. The Army personnel couldn't give away any information, but stated that the situation was "under control". The ignorant survivors started to spread rumors of a communist plot throughout the bunkers and many speculated that it was a direct attack on the USA. No one knew how long they would have to stay inside and what exactly was the result of the army's intervention. All they knew was that they would probably be stuck in the tunnel systems for quite some time. How comforting...
IMPORTANT GAME INFORMATIONCongratulations! You have survived your first Zombie Apocalypse, for now...
The shit has REALLY hit the fan this time folks. Now that your country is in Complete Chaos, will you step in to pick up its fragmented remains?Player KnowledgeFrom what you know, Washington D.C has been
mysteriously infected with an outbreak of dangerous green gas . The results are horrifying and cause fear among the quivering survivors as all of you hide in the safety of your specially designed Bunker.
From radio reports over the next THREE MONTHS you understand that This Red outlined area of D.C has been put under Quarantine. From other military radio reports you gather that your bunker is within a Low Infected Zone within a large Medium infected perimeter. The armed force of your Bunker, Bunker 01, have made a few attempts to clear a path through Capitol Hill and into Kingman Park. None have succeeded thus far. The more troops that get sent, the fewer make it back alive, but one last attempt is going to be made by Sgt Arthur Collins.
D.C MAP (More areas to be filled in as RP progresses)
http://imageshack.us/photo/my-images/3/ ... carea.png/BUNKER FLOOR PLANhttp://imageshack.us/photo/my-images/40 ... rplan.png/Bunker 01 in located in the Lincoln Park East of Capitol Hill. The entrance to the bunker is guarded by a large metal blast door that needs to be opens from the inside by at least 2 people.
It looks very similar to that of this door from the Fallout games
http://i.telegraph.co.uk/multimedia/arc ... 47545c.jpgInside the bunker you will follow a short passage that leads to a Foyer, a large curved rectangular room. The walls are painted white, peaceful and calm color in this troubling time. Above you suspend retro movie style lights and every few ft an Air vent also protrudes, softly rattling as the fan filters and protects the inhabitants from the harmful gas. The Foyer is littered with metal chairs and tables (A result of overcrowding and a need for more eating space).
ROOMS
There are two entrances on either side of the foyer that lead to 60 total rooms that can house up to 120 people. The rooms are small and each contain a metal double bunk and split cupboard for 2 people. They are...boring and dull, but the best you have at this point. Things would be better if it wasn't overcrowded though. There are approximately 175 people and many are crammed have to be into rooms. You may request a room with another PC or will have to bunk with an NPC.
EATING AREA + KITCHEN
This area is contains long thin tables with equal length benches on either side. These fill the area and serve as a confined place to eat, talk, play card etc.
The kitchen is totally equipped with all cooking equipment needed such as pots and pans etc (All large due to the amount of people needing to be fed). It contains a few electric and gas ovens with hotplates. Large air vents made sure that it is kept cool and that all the smoke is quickly removed from it as well.
WASH ROOMS
There are both identical restrooms for male and female as well as showers.
FOOD STORAGE
All canned and non perishable goods (as well as medical supplies) are stored here. The door is made of reinforced metal and is locked as to keep potential thieves out. Supplies are running low...fast
MUNITIONS STORAGE
All army issued weapons and ammo are kept here under lock and key
GENERATOR ROOM
This is where the bunker will get its power from if and when it is no longer supplied by the D.C grid.

By
alphafummo at 2011-09-03
"If you are reading this then you can throw your "Surviving The Nuclear Apocalypse" Manual away!
There are a few things you should know:
1: No, this isn't a dream.
2: This is not the government's fault. You can't pin this on us!
3: Ask not what your country can do for you, but what you can do for your country.
Now that that is sorted we can move on to SURVIVAL
THE GAS

1: Don't breathe in the gas. It's very simple.
2: Always wear your army surplus gasmask, paid for with tax payers money, whenever you enter an infected zone.
3: Where there is gas there are probably Infected remains of many proud Americans.
4: If you do breathe in the gas, ask a fellow bunker buddy to kindly end your suffering as there is NO CURE for the gaseous form.
5: The gas is able to rise with water vapour and form polluted rain clouds, which means that very soon most of our water supplies will become undrinkable. However you can be saved from the affect of the infected water if you quickly expel it from your system.
THE EFFECT OF THE GAS
What is known about this green abomination is that it turns whoever inhales it into a wandering mindless carnivore. Bodies that been examined vary from a dark green to geyish complexion. They show that fungi form roots that grow from the brain and through all the major veins of the body. the fungi then uses the body as a sort of shell or marionettes to do its bidding. The body will be forced to attack and devour the first living being it stumbles across, thus providing the fungi with nutrients in order for it to grow and produce its spores. These spores grow out of the back of the host's head in pockets attached to tangled roots. When the spores are ready, the pockets will burst and more gas will be released into the air.
HOW TO COMBAT THE THREAT
1: Chop the heads off, thus ending the fungi's control of the body.
2: Burn the body.
3: Shoot at them madly
Pfffff! How else to you expect to do this?
WHAT IS YOUR DUTY?
1: Protect yourself and your fellow man.
2: Lend a hand in purging your country of this chaos.
3: Help search for knowledge to better combat the threat
4: Make sure that you and your fellow bunker inhabitants have enough food, water and medical supplies...cuz they ain't gonna fall from the sky.
5: Hold onto the past, so that you can help rebuild it just the way it was
Thanks for reading. Now go be a hero"***RULES AND COMBAT***READ THIS IF YOU WANT TO JOIN1: Keep this PG 13. NO explicit scenes of a sexual nature. No NSFW. We're just killing zombies.
2: However, in terms of combat you can be descriptive of how your attack plays out.
3: God Modding is allowed to a certain extent. Your large group can easily dispose of a few wandering zombies, but I won't allow overkill if and when the hordes show up.
4: If you are facing a few alone, then you may be in serious danger as I can
overrule your autohit depending on the situation.
5: If you do not take precautions when I have stated that the area you are entering has a
danger of gas, then you are screwed. Your character is a human and can become zombie chow just as easily as the chum standing next to him.
6: You may request for certain outcomes concerning your history to pan out.
COMBATI want to organise how combat plays out. This is how it will be.
Your character's age, build and traits will decide when you post in combat.
My Co-GM and I will list the order in which you have to post
in combat as soon as all the characters are accepted.
Then I will react to all of your posts in order of who went first to last.
This is to keep combat clean and organised. If someone fails to post for combat after a certain amount of time, I will NPC their action. This is just to keep the rp going and not to slow down when there are encounters
Character Sheet
Name: (It is advised to choose something that fits with the 50's genre)
Age: (18 years and older. Be mindful that the older you are the less likely you'll be going on dangerous missions)
Character description: (Add in all physical traits, both good and bad)
Character Clothes: (keep to the 50's retro style of clothing, but be mindful that you have been living in a gritty bunker for a while)
Character Gear: (All personal belongings, specifically anything that is kept to preserve the history of his or her family e.g. photos and keepsakes. Weapons both melee and range. In traits please specify how much training you have in said weapons. This is not fallout, so no futuristic weapons or armor will be allowed. DON'T GO CRAZY THOUGH. You can't go trigger happy. Guns are rare and that is why missions have to be made to get more. You would have been given a gun and a melee weapon within the Bunker. Also remember to keep track of ammunition. Some will be provided.)
Character Traits: (Here you should list, in point form, what your character's profession was and anything else he or she is good at as well as negative traits to balance it out. You are human after all, not perfect. You can be a Good leader, but unfortunately be scared of the dark. These are both inherent and earned traits/skills. You should specify who you inherited traits from as well as whom you learnt skills from. Keep it balanced though)
Character History: (This is possibly the most important part of your character creation. It is who you are and what your family’s legacy was, as a "Knowledge preserver". Your personal task is to keep the past alive so that there can be hope for the good days to return, a brighter future so to speak. Out there, beyond the fog and ruins, might be the very answer to ending this scourge. As a survivor your mission is to help the others protect the rest of humanity. This is how you should set it out.
Remember to keep it brief as character development will progress what you find out, if anything.
1: Your family e.g. A husband, wife their children.
2: Your parents and siblings,
3: Aunts, uncles, cousins and to some extent your grandparents
The reason to mention this is so there can be other reasons for your character to want to leave the fallout bunker. You could want to meet up with lost family members, track them down or...put them to rest so to speak. Depending on what certain members of your family did, before the gas leaked, I will be able to work that into the main plot.
Also mention how long you have been in the bunker. The limit is 4 months. This will affect your status as well as your knowledge of what has happened outside and how to combat the threats.