CEUDR RP OOC (Revival!). Players, press the start button!

As the title suggests, feel free to RP it up.

Moderators: RP Mod Squad, Mod Squad

CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 10:51 am

Here it is!:
Contrast elements: Underground Darkness Rising

In the year 1979, the highest ranked villain began the war of the elements. His army was unstoppable, until one certain group of heroes took a stand. Their leader was the highest rank as well and the two fought for hours to the death. The hero found out the villain was his weakness element. He knew of a sealing spell he could put on the villain that would seal him in the core of the world, with only his blood or any family in his bloodline, along with some other ingredients, able awaken the villain from his slumber. The hero risked it; leading to his death shortly after since one of the villain’s minions killed him.

5 years later….

After the villainous mage was defeated by the hero function, the world sank into a period of relative peace. Yet below the surface darkness continued to stir within the underground societies of the magic world. Under the overwhelming presences of three monstrous abominations the populous once more begun to feel the threat of impending chaos and destruction.

A crime lord is quickly rising in the underground societies and slowly combining them in one large organisation. Under the direct leadership of the merciless and ostentatious self, The Frozen moon Tsukinode, with his terrifying intellect and power, is helping the criminal circuits of the world to rabidly gain worrying authority and influence. Even more frighteningly the criminal mastermind has begun to involve himself in the tango of politics, threatening to take over the already mangled governments of the world.

The supreme killer Vampire now responsible for the murder and slaughter of over ten-thousand lives, the genocide berserk, the blood hound, the vampire turned demon and self-proclaimed future Vampire king, Arthur Vanderei continues with his relentless rage to massacre anyone getting in the way of his path to power. Having butchered several key figures of the Vampire-world he has submerged the vampire community in fear and dread. Facing a threat of either extinction or subjugation by his unstoppable might, the Vampires threaten to revolt against the rest of the world. Furthermore A spine-chilling rumour is spreading amongst the people of all races, the Vampire Killer now has a new terrifying plan in mind.

Working humbly behind the scenes in his seemingly poor workshop is the magic community’s greatest illegal arms distributor and designer. As a grandmaster metalmancer and weapon smith, the immortal werewolf Maxwell Willis gives his services to almost anyone who might want them, regardless of the consequences, with ‘the customer is always right’ and ‘I’ll never miss a delivery’ as his mottos. The power of his hand-made weapons threatens to raise the tensions amongst the wounded nations and start a new, bloodier war.

Now that the world is once more placed on the tip of the balance, with darkness and light taking each side, will it be plunged into oblivion, or brought to salvation?
That’s up to you to decide.

Game Details:

In this RP exist two sides similarly to the first CE RP:

-The last spear of Argentum: A group of individuals that aim, for their separate reasons, to eliminate the three underworld figures of Arthur, Tukinode and Willis. They are coordinated through radio by a mysterious government agent that is rumoured to have led similar expeditions against the trio.

-Cult of the Highborn: One the splintered remnants of the function that supported the overlord Sion in the Elemental war. With their leader’s defeat these people believe to have found new mentors in the face of the three. Ironically the three, other than Tukinode probably, are completely unaware and uncaring of their existence. As such the cult has as purpose to make themselves known to the three figures and should any become hostile eliminate them in the name of the rest or in hope of the rise of a future other for them to follow.

For both sides, they get one of each element:

Fire
Water
Ice
Lightning
Earth
Air
Wood
Metal
Darkness
Light

Psychic (Drow's only or unless by certain permission)

Races:

Here are the races, their description, and how old you need them to be in order to make the character sheet (although I’m open for debate on age).

NOTE!: If anyone wants anything else like a half demon-dog girl I’m all up for that, just tell me about them. Oh and, yes, I decided to also allow werewolves, as long as you follow the rules for them and find a good reason why one of them would either want to kill or blindly follow willis:

1. Humans (17 to 29 years old)- Humans have the shortest life span in all of all the sentient magical creatures, living only to be about 80-90 years old, then dying. They have no natural magic abilities, unless if they either had drugs shot through their veins or are born as part some other creature. They are comparatively slow and weak and their senses tend to be feeble unless trained. They have no specific weakness.

The greatest advantage of human kind is the incredible adaptability and creativity. While lacking natural magic affinity a human that somehow managed to attain magical power, either through extensive study, rituals or technology, is able to develop his or her ability several times faster than any other species as their bodies and minds adjust to magic power very quickly and learn techniques easily. Unlike more ancient races that rely or base off on old magical systems or techniques, human ingenuity tends to give birth to a gigantic variety of unorthodox or unusual magical skills, some that human allow their mages to stand on equal footing with the more powerful races. For example, the first person that ever combined modern machinery with magic was a human.

2. Vampires (300 to 600 years old)- They are nocturnal creatures with a huge range of natural abilities. They are like Drows with their sleep pattern, but are the opposite with their weapon variety. Their weapons are mostly swords, guns, and scythes. Vampires are able to have wings, but they have to be full blood vampires. Those who were once human and turned into a Vampire, referred to as Half-bloodeds, do not have wings. However, if they can prove themselves worthy to being a full-blooded Vampire, they will grow wings. Their ears also apply to this rule. If you are full-blooded, you have elf-like ears, and if you are half-blooded then you have human ears. They have sharp fangs for feeding, and their eye shape is narrow and slit-like. They have supernatural strength like their speed. Their hearing superior to most magical creatures and their sent can track blood from miles away.

Amongst their vast array of abilities, Vampires like werewolves have a very powerful regeneration rate which renders them very hard to kill and extremely resilient against physical damage unless certain conditions are met. Their regen rate is such that an average vampire can regrow a lost limp within a couple of days.

Sunlight is very annoying to vampires as it does more than just irritate their eyes. Under the effect of the Sun’s UV rays a vampire’s body and magical skill is significantly reduced. Also depending on vempire’s power the sun’s rays could incinerate it or give it a rather nasty sunburn on contact. In addition, under the effect of sunlight a vamp’s regen rate falls making them easier to kill. Basically if you damage a vampire ALOT during night time with regular weapons, you MAY kill him. But if you damage a vampire alot in sunlight it’s an instant kill

Vampires are extremely allergic to silver. When silver weaponry pierces their skin and enters their bloodstream it may cause their regen rate around the point of injury to go haywire as such silver weapons are a lot more effective for killing Vampires than regular weapons.

Finally, vampires have a unique form of ancient magic arts called Blood Rituals, which only a few Elder or chosen Vampires are familiar with.

3. Drows (1,000 to 3,000 years old)- Drows are nocturnal creatures. They have a choice either an element such as fire or water or a psychic power, such as telekinesis or telepathy. Their skin is either very dark then elves or black. They are vulnerable to all elements with the exception of Ice. Their speed is slightly greater than that of elves and their strength is barely above the human maximum. Yet all their senses, past their eyesight, are extremely developed. Their eyes tend to be red and glow dimly at night. Their hearing is less of a dragon or a vampire, but greater than any elf’s hearing will ever be. Their weakness is sunlight since they are nocturnal. Lack of exposure to the sun creatures has caused their skin to stop producing proper melanin and their eyes to be highly light sensitive, as such, disclosure to sunshine usually burns their skin and eyes.

Being creatures of great age, with some living longer than most human civilisations, drown tend to religiously stick to their own traditions and methods, even going as far as shutting themselves off from the rest of the world. They tend to use ancient and standardized magic systems.

Also due to their large lifespan their brains, naturally capable of storing only a set amount of information, tend to erase pass events to allow for extra processing space and strorage. As such most Drows, with exception of extremely important memories, tend to have only vague images of their pasts.

4. Elves (200 to 1,000 years old)- They are elemental and psychic creatures that tend to carry staffs as a light weapon. They can also carry swords, scythes, or guns (or even bayonets). Their skin is fair and usually wear light clothing. Their speed is greater than that of a drow's yet they are physically weaker. Out of all their heightened senses, their sense of smell and eyesight are exceptionally remarkable. One could even go as far to say that out of all magical races they have the greatest vision. Unfortunately, their hearing is a slightly worse then a Drow’s hearing. They have no specific weakness.

While living in daylight, Elf civilisation is similar to that of the Drows, with heavy importance on tradition and history. Unlike the Drows though, Elves are firm followers of peace and coexistence with other races and the entirety of nature. Only dragons are as closer to the natural elements than Elves.

5. Dragons (500 to 6,000 years old)- Winged Elemental Beasts. They have nearly impenetrable scaly hides covering their entire bodies past their head. They are the physically the strongest race in existence due to their immense size and weight. On ground their speed is just below vampiric but when airborne can match the speed of a subsonic jet. Dragons come in all shapes and sizes and hold the ability to shift forms between humanoid or draconic. One of the most common elements in any of their forms is their slited eyes. Amonst all magical creatures their sense of smell is the greatest by far. They also have the unique ability to breathe gigantic amount of their respective elemental magic from their mouths. Being aspects the elements though, dragons are extremely weak against their opposite elements, for example a fire dragon will be weak against water magic.

6. Demonia: Demonia are disembodied demonic entities that can only exist by possessing a living organism and manipulating them from the inside against the true owner’s wishes. Demonia can grant their hosts unnatural strength and endurance. Also under the effect of Demonia a body may be able to perform illogical movements and actions such as an 180 degrees turn of the head. In addition demonia can mutate the body of the host in grotesque shapes and grant it unique abilities, greater strength or greater speed. In addition Demonia can see the souls of other creatures. They tend not to favour weapons but if they do use them its usually brutal and primitive weaponry such as clubs or hammers. Demonia’s weakness is holy abilities and purifying rituals or grounds which they may find themselves unable to enter. Demonia will have a possessing body from the beginning of the RP.

The world of magic.
Here are some details for this world you will RP in but don’t be tricked, all this information is just the tip of the iceberg for this world’s lore, heck even alchemy isn’t mentioned here, so feel free to move as creatively as your lore-expanding minds want to. Come on, feed lore to gm! I commands it!

Magical Physics (put a great deal of thought into this one):

Magic is not a simple form of energy or a separate form of matter. It is a separate state of being that connects, fills and envelops all creation, an entirely different level of the universe that defines and connects all levels of it, whether it be reality, life, powers, existence, spirit or the soul, and connects all things, living or otherwise, with the cosmos. Every magician represents a being with the spiritual ability to claim control over its personal field of power inside this level of existence and by extent use it to become nexus with the ability to affect surrounding fields. By controlling one’s field and through it the universal field its self, one can manage to alter the states of energy, matter or spirit as they please, limited only to the size and intensity of their personal field of power and their abilities of control it and thus influence the universal field. Take note that in most cases the fields reassert themselves to normal after the power affecting them weakens or vanishes; it is only on rare cases that a change is permanent.

The size and intensity of one’s field is translated as magic power and manifests itself in the physical world as a magical aura surrounding, pervading and encompassing the magical nexus, in other words the centre of the field which is the magician himself. When one manages to create a field of control through his own one, which in its self can vary in size depending on one’s properties, he can increase the size and intensity of his own field through training.

The Magical auras that each being creates tend to differ from that of another due to ripples and imbalances created due to the limited mortal minds of magicians. That creates different frequencies according to one’s intensions, thoughts or personality. As such a magician’s magical aura can reveal certain deep seeded properties of his person, such as, for example, hostility.

Due to these different frequencies and individualities of a field, a magician tends to have a deeper magical connection with a single element than the others and have greater proficiency and control over that single element. The frequency that defines this deeper connection can both be natural or cultivated through training and conditioning, this means that a magician can both choose and naturally receive a favoured element. Magicians that have incredible aptitude in more elements than one are said to have a more perfected field of power and a magical aura of greater quality but this tends to happen very rarely and only a handful of records exist of this ability being gained without being naturally inherited at birth. The only known individuals with control over all elements are the Villain, Sion, and the Hero who sealed him.

Weakening of the magical aura occurs when the magician is unable to properly control and focus his power which, as a result, lowers its intensity and ability to affect the surroundings, note that the field size remains constant representing one’s maximum aura capacity. This tends to happens on several occasion such as the mind of the caster weakening from large physical exertion. Take note that casting complex spells is usually taxing for lower level casters and in turn lowers their field’s intensity. Be aware that If a caster experiences too high a mental strain, his body could begin to suffer damage. Think of it simply as a mana system with magical aura taking the metric unit’s place.

In simple terms, magic exists everywhere and in everything, connecting it all to the universe and by using his magical aura a Magician can control the magic and through the magic the world. Still, don’t think that you have full control, because to command the world you need to know how to use proper commands, in other words, spells.

Spells in control:

Spells are basically ways and techniques or incantations one can use to attain control over the magic of world in a certain way for a desired action to occur. The most basic spell in the ability to control one’s element. But be aware, the elements have a natural order, a way in which they work and rules they follow. For example, a rock normally can’t turn to water or flow like it. The more you need to bend those rules to perform an action the more complex the spell involved. Interesting is it not? And just think that elemental control is just scratching the surface. There is no limit to what magic can perform as long as you know how to make it do it. NOTE: You can find examples for spells in Maxwell Willis’ and Arthur’s CS.

Rituals-Magic in motion:

Rituals are one of the three major ways to control magic, along with spells and enchanting. Low level rituials don’t require magic power to be used. Rituals are ways to naturally move the magical fields existing in the world, in such a way that they will shift, fuse or clash to create a desired effect, by performing a set form of physical movements or words and sounds that will cause the natural fields of magic to move as required. Some amulets and artefacts work similarly. Rituals tend to have more long term effects than spells. NOTE: You can find examples for rituals in Maxwell Willis’ CS.

Enchantments- The art of bewitching:

Enchantment, or bewitching as it is alternatively known, is the way of installing a temporary or, very rarely, permanent field of magic in an object to create a specific effect regardless of who wields it and acts separately to the wielder’s own magic. The art of Bewitching can be used on any object or location, even if the location or object is just a state of mind, a concept or a thought. Usually a professional takes the job of enchanting weapons.

Magic of the mind:

Some times some objects are affected by magical power without one enchanting them. Some times objects simply gain power when one is obsessed with them having it. If one constantly thinks that a doll will rise and kill him in his sleep, one day it might happen as result of the mental focus he placed on the event. These cases are simply accidental and very rarely anyone tries to replicate it since it’s even more rarely it actually works.

State of politics:

It’s only been five years since Sion’s forces wrecked havoc amongst the world. Prior to the event the Humans, who by far occupied most of the planet, were kept mostly in the dark about the existence of magic and the magical races with the exception of a chosen few and those dedicated to the magical arts themselves. All that changed at the dawn of the elemental war.

Having the most settlements and a greater population than all other races, not to mention a comparatively small number of magicians, the humans were hit the hardest by Sion’s attack. Many cities were raised to the ground and the global government was sent into a state of chaos.

Currently the Human world is officially cut off from the magic world while negotiations and explanations are taking place between them and the rest of the races. They government has yet to give an official statement of the occurring events, it is unknown if it will ever give one, leaving many citizens in the dark about the magical communities and what actually happened, why and how. Fortunately not many care since even five years later the Human world is still in the process of rebuilding and accounting for its losses.

Of course, unofficially, the government is already investigating the magical world and any threat it may possess. In fact in some countries it had done so from many years prior to the war by use of secret agencies and departments.

The witch hunt:

A large global chase has begun for all the remnants and followers of Sion. The situation greatly resembles the medival whitch hunts in that the investigation is brutal and any evidence found leeds to a swift and desisive persecution.

As a result most of Sion’s followers have broken off from the main body and nearly all have gone into hiding, some waiting for Sion’s resurrection, many leaving the whole mess behind and some looking for someone to lead them to a new age.

Magic in nature:

While not necessarily magical in nature, there are a great many natural materials and being involved with the magical world, for example:

Silver- When entering the bloodstream it’s a powerful allergen for nearly all races past humanity and dragonkin. It can cause irritation and inflammation to elves and Drows, cause regeneration deficiencies to Vampires and downright kill werewolves. All that a many more. As a result it is an extremely valuable and desirable metal for its use in battle.

Wolvesbane- The alchemical antidote to warewolf blood. When it enters their blood stream it significantly weakens or even destroys the magical enzyme that was infused in their blood. Due to the current scarcity in werewolves not many use it for that single cause but its use as a general alchemical regent is enough for it to be found in magical regent gardens.

Warewolves:

I know that some of you may have wondered why there isn’t such a thing as a werewolf race in the RP while one of the main NPCs is a lycanthrope himself. The truth is that lycanthropes are more of a bloodline than a race. In knowledge to that, here’s a short summary of their kind:

The first ever werewolf to be created was made in ancient Greece when a Human alchemist and mage created a magical Enzyme through experimentation and mutation of one of his son’s flesh and the cells of what was believed to be a wolf god. After ingesting the enzyme, his own DNA changed turning him into what we now call a werewolf. Since then the enzyme has been running in the blood of the alchemist’s every descendant. Trying to keep this power into the family and the family alone, werewolves have henceforth used inbreeding to keep their family tree going. Right now Willis is scheduled to marry his cousin when he reaches the agreed age. Werewolves can also turn other people to werewolves by supplying them with the enzyme, either by blood transfusion or in its raw form, if there ever is a need for more of their kind.

The enzyme, even when lying dormant grants the user superhuman power, resilience and agility. While weaker (a regular werewolf can bend steel if it exercises a lot of effort on it) and slower than vampires, werewolves have a very rapid and effective regeneration rate, rendering them nearly unkillable unless something like silver (to which they are allergic to, more so than vampires) is used or their bodies are wholly destroyed by a method such as complete incineration. The sharpness of their senses, predominantly their animal instincts and sense of smell, are particularly increased by the enzyme.

When fully invoked the Magic in the Enzyme causes the werewolf to enter a super-state affectionately called Wolf form by the lycanthropes. Young and inexperienced werewolves cannot willingly activate the enzyme and thus rely on its natural reaction with the full moon’s rays in order to turn; on the other hand, Wolves on Willis’ level can turn whenever they wish. Finally, due to their alchemical origins and family traditions Wolves know and use many ancient rituals, forgotten spells and occult tools of great power.

How this RP will work:
Ok I have limited time in my hands due to the army so I’ll coordinate the RP through a series of systems (KEEP IN MIND: No promises, I can’t promise my GMing will go smoothly, seeing the situation I’m in, but I’m sure with some good hearted support from you guys and your knuckles and of course a bit of luck, free time and will-power to keep writing, I may just pull it off. Still no promises though.):

-Cut scene: A different form of the time-skip in which cinematic-style entries will be added to advance the plot. Cut scenes will be placed whenever I them to be necessary and in them I will take complete control of the players so I can rabidly advance the RP.

-Player standard: I will ask that only dedicated RPers will take part in this RP as it is one I do not wish to see dead. This is also a means to combat the timetable limitations I’m working under. On another note, I’m also expecting a brutal, fast-paced, to the death, all-out fight. Don’t disappoint! :D

-Just cause none can seem to not say every time: Keep in mind, NO GOD-MODDING ALLOWED, or will be tolerated, even if it comes from me. So don't expect that I’ll let undodgeable, undefendable, one-hit-sure-kill attacks to go through. In fact if you see me, myself, doing it, feel free to complain. I want a fair fight…

….A brutal bloody one…

….But a fair one nevertheless!

-Co-Gm: I’m gonna need at least one so apply please.

-Omakes: If you are bored or you have free time in your hands don’t simply ignore the RP. Instead I suggest that you make small, irrelevant stories (or omakes) featuring your characters as to enforce their character development and the other RPer’s understanding of them. Omakes can be added in the OOC.

Let’s try stop this RP from loosing any momentum it gains, shall we?

CS:

Name: What's your name?

Age: How old do you look and how old are you really? Look above for the ages. Can be debated

Gender: Are you male or female? I’d like to see any of you managing to pull something other than those two and actually make it work.

Race: Which one are you? Human? Vampire? Again, up for debate.

Half or full: Are you half or full of that race?

Other half: If you're half, what are you the other half of? You can be anything. No super-race breeding of course.

Alliance: Are you a hero or a minion?

Magical focus: Which element do you have?

Spells/Unique abilities or equipment: Optional.
NOTE: I don't want you to limit your selves in anyway other than your own creativity. These unique spells aren't limiters, just skills that none else was allowed or able to have so that two people of the same element can't copy each other out. For example, while you all can manipulate your element, none of you has either Tyrant or MAS so i don't expect you to be either shooting meteors or using earth the same way as Arthur does, although that is debatable. I wouldn't want to be fighting Arthur clones.

Appearence: What do you look like? Describe or have a link to what your character looks like.

Weapon: What weapon do you have? Don’t go overboard, not even a dragon can carry an armoury on his back…well he CAN but you get the point.

Personality: How do you act? For the record, me liky strange peoplz.

Quirks: What makes them "them"

Bio: What's their past/present. For cult minions, you need to also say why did you become one?. No need to be gigantic just put in anything you or me may think to deem as important.

Important CS!

Name: Arthur Vanderei

Acclaimed with the titles: The genocide Berserker, The vampire turned demon, The blood hound, The mid-night executioner.

Age: 539, looks 19
Gender: Male
Race: Full-Vampire of Noble blood.
Magical focus: Earth

Appearance: Arthur stands at 1.81 meters with nightmarish emerald green catlike eyes which glow eerily with the light of his dark intentions. Pointy elf-like ears adorn the sides of his face. Spiky, shoulder-length and unkempt his rich brown hair fall around his head, usually stained and dirtied by the blood and gore of an earlier battle. Arthur’s body appears at first glance to be slim but his true, unnaturally muscular, frame only appears if he flexes his iron-hard muscles. He most often wears an abyssal-black short-sleeved shirt and buggy pants. Coiled around his entire left thigh above the knee is a long utility belt which holds his countless tools of combat and ends up wrapped up his midsection several times before it is buckled. When he extends his monstrous bat-like wings the reach a span of 3 to 4 meters each, when he isn’t using them he coils them around his body making them look like a leathery mantle. Finally on his right hair bang he wears a purple ornament that also acts as a symbol of the Vanderei family.

Main Weapons: The Custom made Dual Willis Mark 4 Variable Handguns that have a large array of ammunition ranging from silver bullets to steel wires. Just in case the opponent gets too near he carries his Silver Banisher dagger made of a silver alloy on his belt, the dagger is incredibly durable and greatly sharp, and its sole purpose of existence is to be used against other vampires.

Additional equipment:
-25-bullet clips:
100 silver
25 Explosive
25 Gas canister (close combat anti-personnel rounds)
2 Clips silver-wired grappling-hooks
-2 Blood flasks
-Oxygen mask (15 mins of oxygen)

Selective equipment (if ordered from Willis):
-Grenades gas, high explosive, smoke. (No fragmental)
-Willis 207 Sniper rifle
-Willis 304 Machine gun
-Willis 400 experimental ‘lancer’ rifle.
-Concentrated rock amulet.
-Stone armaments (self made)
-Etc

Personality: Easily angered very childish, playful, whimsical, rude, sadistic, stubborn, elitist and most of the time very antisocial but also easily intrigued by anything unknown or rarely seen. He is deeply obsessed with calling vampires ‘the supreme species’ and is usually heard mumbling childishly on how the vampires are superior to everything else. Also he is extremely competitive to the point of being stupid wanting always to win all the time in everything, he is still hunting down the last person who won over him. He hates being interrupted, insulted, underestimated or looked down by anyone as such once he begins talking nothing or none is able to stop him and anyone who tries usually ends up with a bullet in his head. He is addicted to fighting and his primary goal at life is at times just to find the next challenge and attempt to overcome it until he becomes what he calls a Vampire king. Arthur is brutal, cruel and nearly masochistic when it comes to battles. He also loves the thrill of battle to the point of insanity. Once he reaches a certain level of excitement in a battle and his bloodlust reaches a critical point Arthur tends to loose all sense of reason to violent and destructive outbursts of glee and anger. His unstoppable and senseless berserking as well as his bottomless thirst for blood and limitless rage is one of the reasons he is so feared amongst the magical society. Despite all his raw strength and power Arthur is not an extremely bright vampire and fights primarily with finely honed instincts born from centuries of combat. While Arthur is admiringly not very smart the few people who actually had the chance to speak with him can faintly detect a much greater depth in his person.

Quirks: He has unusual features for a vampire such as his short height and brown hair and he is extremely touchy on the subject, last guy who called him short ended up with 29 bullets in his body. In addition Arthur refuses to drink anything but the blood of vampires (yes, he’s a cannibal) or that of powerful opponents.

Bio: Born in a small human village Arthur had many experiences with humans in his life, most of them bad. He has experience the fear of being hunted, the pain of being avoided by everyone and even the pain of loss when his parents were slain by an angry mob. After the dreaded event the boy and his strange adopted guardian and trainer moved out of the area and begun travelling the world meeting many people of many races. After many encounters with other beings he obtained the idea those vampires where the best race out there and that all other species should bow to them. After many years of travelling his guardian too was lost, the events that led to that he did not want to remember. And thus the young vampire began his journey once more, now totally alone. Several years later Arthur had developed the character he has this present day, obsessed with winning was wanting to prove that he is the ultimate vampire and in his mind the ultimate of the ultimate. Everything was going perfectly; he never experienced even one loss by anyone of his kind, slowly but surely he gained both respect and fear amongst the vampires and the world, yes, everything was going as planned…until the day he met him. Edward Benjamin Mesmer mostly known as Tukinode. He had heard roomers that a powerful vampire had joined a criminal organization and of course his first act was to find it. After many (many) attempts trying to make his newly found rival fight him he finally lost it and just attacked his target blinded by annoyance which caused his downfall and first defeat. Thus while lying beaten up on the ground he made a promise that he would hunt down his rival until he bet him once and for all. Up to this day he is still on the hunt.

Main battle spells:

Tyrant: This is Arthur’s base spell. It is a unique and more advanced variation of a mage’s most basic ability, manipulation of the element, that Arthur invented himself after thousands of battles fought. Arthur attunes his magical aura with the power of the earth at any shape or form, integrates the two powers together and subjugates the earth to do his bidding through that, hence the name of the spell. The nature of the spell allows Arthur to force the earth to move in unnatural ways and escape its usually rigid form, in other words grand him free-flow, free-form manipulation of the Earth he controls. In addition it allows him to control earth in all its shapes, forms and sizes. Due to its mechanism, the spell allows Arthur to spend very, very little power to execute very, very powerful techniques. Unfortunately as a side effect of the magic, the surrounding earth ‘screams’ in pain and terror whenever the user passes over it, an effect which can be easily observable when made in great intensity or by one with finely attuned senses. Only a person with a twisted, powerful, unyielding and forceful will as well as years upon years of experience, practice and attuning with an element can cast this spell.

Up to now the techniques Arthur can use with this spell have been separated in various categories by himself. The categories range high-level uses of simple earth manipulations such as Rock, Sand, Mud, Earthquakes and Soil to his much feared and infamous ARM (Advanced Rock Manipulations) such as Magma, Dust and Ash (Volcanic). The strongest techniques in each category are declared as 'Royal class' by Arthur himself.

MAS: A powerful spell that allows Arthur to instantaneously transform his Magical aura into high velocity or momentum for a piece of the element he is attuned to. Arthur has been made known by his use of the skill to transform simple pieces of stone into highly destructive meteors.

Ultimate-calibre shots: Seven (five in this RP) extremely powerful and destructive spells invented by and unique to Arthur. These seven spells use both MAS and Tyrant as their base and are regarded as the ultimate uses of the two spells but due to their gigantic difference of power with the techniques in the rest of the categories they have been listed as an entirely different spell list. UCSs are Arthur's desperation moves and skills he primarily uses against opponents with equal or greater power to his. The aura consumed by the UCSs is such that if Arthur were to use each one once in a battle he would find himself almost completely drained.

Weapon skills (non magic): While not actually a spell, Arthur's skill and familiarity with his weapons plays a large part on his level of strength.

Rituals, incantations, misc spells: Since Arthur mainly focuses on destructive spells he doesn't know any such spells pass a couple of low levelled basics such how to create a safe area for him to sleep in.

Berserking: Arthur's berserking is one of the main reasons why he is so feared amongst the magical community. When Arthur's adrenaline and excitement levels reach a certain level he enters this specific state. While Berserking Arthur begins a relentless change against anything and everything that moves around him whilst completely ignoring small annoyances such as pain and non-life threatening attacks or wounds (the fact that he's a tough to kill vampire helps). He becomes completely unpredictable, brutal and utterly sadistic and releases the entirety of his superhuman (even for a vampire) strength, agility, insanity and bloodlust against anything that stands in his way. In addition when berserking nearly all of Arthur's spells and skills, either pinpoint or area are used as Burst MAoE (Massive area of effect) attacks.

Arthur's theme song is : Drop the bombshell by Powerman5000 (Youtube it!)

---------------------------------------------------------------------------------

Name: Maxwell Willis

Acclaimed with the titles: The immortal werewolf

Age: 482, looks 21
Gender: Male
Race: Lycanthrope
Magical focus: Metal

Appearance: Willis is a tall man standing at 193 cm with short vibrant platinum-blond hair and clear sapphire eyes. His is handsome in nature and youthful in the eyes of onlookers. Maxwell sports a well chiselled body with broad shoulders and muscled arms. He tends to dress in dull yellow overalls the top of which he always leaves unzipped and unworn allowing the upper body’s segment to hang from his waist and around his thighs. To cover his torso he wears a loose-fitting blue t-shirt. On his hands he bears thick yellow workman gloves while on his head rests a yellow bandana. Finally around his neck are his old relics from the elemental wars, in which he participated as a soldier, his dog tags.

Main Weapons: Anything from a Jackhammer to Air-to-air missiles. Secondary equipment consists of ritual materials and weapon making tools.

Main battle Spells:

-Stigma of Hephaestus: An ancient magic that was etched on Willis’ bare skin since birth by his family. The age-old mark renders Willis completely impervious to all things metal, enchanted or not; bullets will bounce off his skin, metal hammers will bend on contact and iron weights will be weightless. The stigma also gives Willis the ability to instantly convert his immense magical aura to metal at anytime and amount he chooses.
-Metal manipulation: The most basic of magic.
-Mechanisms of war: With his knowledge as a master weapon smith Willis uses this self-developed spell to construct anything from simple weapons to complex machines of destruction within seconds even while in the battlefield.
-Forge: A skill which allows Willis to change the properties of metals, even allowing him to change one metal to another.
-MAS: Magical Acceleration Spell. A skill that Max shares with Arthur, it allows him to turn magical aura into momentum for anything that his element can affect. This can also form controlled tremors.
-Wolf form
-Rituals, barriers and incantations: A vast array of them with most meant non-combat purposes

Personality: Willis is an extremely disturbed individual despite his usually apathetic and sometimes pleasant outward personality. He is a complete sociopath being unable to tell right from wrong and having no qualms with bringing harm to others or helping them for that matter. He is completely devoid of real emotions and instead tends to act them out in frond of onlookers. Willis usually chooses to play out a businesslike demeanour in frond of customers and a cool friendly one in frond of regular people. He is completely absorbed in his job of making weapons and delivering them, a job that moves out of the limits of a hobby and into the realms of obsession and addiction. During a fight Willis’ deeply etched mental condition grants him a stone-cold and unshakable psyche. Willis also suffers from shell-shock as a result from his participation in the Elemental wars which manifests it’s self whenever Willis is reminded of traumatic experiences from the war. Willis is also one of the few people who are fond of and by Arthur being able to associate and communicate with him due to their similar twisted states of mind. This is mostly due to the fact that like him Arthur has no sense of right or wrong past his own aspirations as while he has the ability to understand the moral implications of any of his actions, unlike Willis, he doesn’t care even one bit for them. Finally Willis is technological genius in all aspects involving weaponry, both magical and not, including programming, software and electronics.

Quirks: Willis spends most of his time over the heat of the forge. His favourite food is pepperoni pizza.

Bio: Willis was born in an ancient line of blacksmiths as such his magic was taught from his family. In a young age Arthur and Willis were pitted against each others by their respective families or in Arthur’s case their trainers, and as such they have a long-standing rivalry of strength between them. This rivalry is what drove Willis to his current power rank and caused him to join the magical Army in order to catch up to the by-then more powerful vampire in strength. Eventually Willis outlived his parents and begun his own work-shop resulting in gaining fame amongst the magical community for the quality his work. Despite that he prefers to keep his shop and his profile humble. He was also the one that armed and continues to arm Arthur with his weapons. Later on he proceeded to take part in the Elemental wars in the hero’s side.

Important trivia (from previous CEUDR OOC): While Werewolves do have a weakness, its just that Willis doesn't. If you read my details on the race, wolves are EXTREMELY allergic to silver, a lot more so than Vampires. I don't just mean that silver deals more damage to them than normal weapons; a silver bullet could instantly kill a werewolf like a normal bullet can kill a regular human. But, Willis has the power of the stigma edged on his flesh, which renders all metal, both magical and enchanted or not, as useful as ice-cubes in the artic. And that's why I called him 'The immortal werewolf'.

I'm not saying you can't beat him, but there's no way in heck you can kill him short of burning his body to cinder or damaging it enough to make it unrecognizable as a humanoid being. You can blast his head off and render him immobile for as long as a day but it will regenerate eventually as it was before the damage was dealt. You can burn his wounds in hope of cauterizing them, but the burned tissue will peel off quickly as soft skin regenerates below it. You can chop his limps, turn most of him into mash, try to suck him dry of blood, poison him, deprive him of air and such, but he will heal, regrow and reattach...eventually.

Willis is a tricky opponent to deal with, so if you want, feel free to plan ahead.

Theme: Remember the Name by Fort Minor
----------------------------------
Name: Edward Benjamin Mesmer ~ known as: Tukinode (rise of the moon)
Age: 364
Gender: Male
Race: Full-Vampire
Magical focus: Ice

Appearance: Edward stands at 2.03 metres and has long straight white hair up to his waist that he ties with a red band just below his neck. He has red-blood eyes that he hides with a pair of large sunglasses, when he meets with other people. He has normal sharp-end eyes like all vampires and elf-looking ears. His wings can extend to four metres but he usually keeps them over his coat, like a cape.
He wears a black sleeveless shirt and above it long tail black leather coat with steel chains hanging from it. Hanging from his chains he has ammunition cases for his gun. He wears leather trousers and has black leather boots with steel buttoning and thin chains. He also wears a large black hat.

Weapon: Two shiny grey guns made from steel and can fire bullets that can pass through a normal human easily. Also he has a long-sword on his side with a red ruby on its grey hilt. On the blade there are writings that even Edward doesn’t know what they mean.

Personality: A cheerful person that enjoys life and doesn’t care about other people much. He is very sociable and cunning. He loves being with other people and to confuse other people. He will act as he wants and he will not care what they tell him to do. He almost always smiles evilly planning schemes in his mind. He tries to make things more ‘interesting’ so that he can enjoy the situations better.

Quirks: He never keeps his mind the same, and he always moves according to his own plan. He is very unpredictable because most times he may side with the enemy or perhaps betray the enemy, he is fairly good with acting and so he may play a double agent easily if it serves his purposes.

Bio: His parents died by an unknown, for him, reason one year after he was born. He grew up with his uncle that was usually very harsh, so he always wondered away from his uncle. When he reached the age of twenty he started to drink blood from humans. He became totally independent at the age of forty and moved out (remember he is a vampire). He wandered through the world for years, just enjoying himself with no particular reason, he involved himself into several illegal schemes that in some he betrayed the people he worked with but he always came out with more money each time. He now has a beautiful house in one of the five greatest cities. He has several illegal and legal businesses; one of the most famous is Chinoumi Ed Co. a business that produces high quality guns and weapons of almost any kind. As he continues handling with the Mafia and the underworld he became known, to humans by the name Tukinode (Rise of the moon) because he came only out at night and because he never revealed his real motives and biography.

Here’s some trivia about the crime lord:

-Tukinode was originally Elend-x’s character in CE 1 and I am currently borrowing him with permission from Elend. As such I do not knowing very well as a character or a fighter which is why you don’t see me playing around with him much.

-In CE one Tukinode was mostly attributed for his immense intellect and cunning as well as his ability to manipulate not only people but also whole situations.

-Once Elend told me that when Tukinode’s attacks become large, flamboyant and pompous then that’s when the true fight begins for him. But don’t be fooled as while all of Tukinode’s attacks are showy, each one was designed to be deadly effective.

- When Tukinode chooses to kill off a victim of his, it wasn't much of a kill rather than fooling with the fighter's mind and assuming that he would kill them. He uses them almost like a puppet. He would freeze them in place but not freeze them to death. Just like how he used Hagane in CE1.

Theme: Famous Last Words by Chemical Romance.

NOTE:

I can make and pm a list of the three’s skills to anyone who wants to plan ahead. note that even the cult members will fight against the three.

---------------------------------------------------------------------------------


Here's the list of achievements prototype, just so people will get a general idea on the subject:

Achievements list

-Inventor: Perform an act of extreme creativity (5 pt)

-Unmatched: Perform an amazing act of battle (5pt)

-Doctor who?: Find a way to perform and explain a strange time/space transition (5 pt)

-Player meet boot, boot meet ass: Be presumed dead by other players and GM (kicked!)

-Monster reborn: Return actively to the RP after considered dead (5 pt)

-Twilight: Create and explain a ridiculously impossible relationship (5 pt)

-Snark school graduate: Verbally pwn another player in a totally awesome and snarky way. (5 pt)

-Battle thirsty: Post enough for a boss battle to go uninterrupted (5 pt each)

-Master of the game: Perform an act that will bare significance to the plot (10 pt)

-Tag team: Create an impeccable combination manoeuvre with a team-mate (10 pt)

-Yes, I’m that awesome!: Single-handedly fight and dominate 2 or more enemy characters. (10 pt)

-Genocide stopper: Score the final hit against Arthur (10 pt)

-Face it, metal’s dead: Score the final hit against Willis (10 pt)

-Too hot for you: Score the final hit against Tukinode (10 pt)

Special achievements:

-Godlike: Perform a god-mod like act without actually god-modding (15 pt)

-Ascension: Find a plausible way to permanently increase all your general stats (15 pt)

-Turncoat: Betrayer! (Take 1 pt for every team-mate)

-Evil may cry: Defeat ??????? (10 pt)

-Puppet master: I have my own plans! (5 pt)

-Mini hero!: Beat a mini-boss (5 pt)

-Protagonist: Defeat ???????

-Achievement Unlocked: Proceed the game to the next chapter (5 pt each)

-A game well played: Complete the game (E-cookies for all)

-Next step, publication!: Write 3 omakes (5 pt)

Prize list:

-15 pt: Add a new weapon to your arsenal

-20 pt: Add a new unique spell to your arsenal

-30 pt: Gain a unique Super Weapon

-Open for ideas

-------------------------------------------------------

Players list:

Slit screen match, vs:

Heroic side (Right screen):

Fire Ro wong
Water sam4books
Ice
Lightning Mastermind
Earth
Air
Wood Kyuu
Metal Kenius
Darkness Reiu
Light
Psychic

None: My_Little_Sister

Evil side (Left screen)

Fire
Water
Ice
Lightning Kyuu
Earth Keiran
Air
Wood
Metal
Darkness
1 MQuinny1234
2 bankotsu_obsessed
Light
Psychic

Waiting to connect:

Villain
bankotsu_obsessed
Musicmac
Last edited by Deathmaster Forse on Sat Apr 09, 2011 12:16 pm, edited 5 times in total.
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Mastermind001 » Thu Mar 24, 2011 10:57 am

Bam, WIP

~The Mafioso with a sense of style~

Name: Samuel Onyxroad "I'm the best."
Alias: Dynamite D. Ripper, SNB (Shining Neon Bastard)
Age: 27
Gender:
Male
Race: Full Human
Alliance: Hero
Magical focus:
Lightning
Spells/Unique abilities or equipment:


Electro-magnetism:
Isn't just magnetizing metal but other things as well. Basing this on the theory that everything as an electrostatic charge if you could apply a positive or negative charge on an object or so, then you could make things repel or attract each other, a theory that Samuel has proven. For example, making enemies stick to the ground or walls or homing grenades and projectiles. However to safety use this, Samuel needs to drain electricity from objects, examples car battery, power lines, and etc. One of the more frequently used ability, because it uses less energy.

-Techniques

<The Hand:> By focusing his electro-magnetism, Samuel can actually grab things as if he had telekinesis through a series of forces of attraction and repelling. His maximum lift at this point is 5,000 lbs, so a car can be grabbed and tossed with relative ease. However, the smaller the objects, the more he can manipulate.

<The Armor:> A surrounding field of powerful electro-magnetism around Samuel if he has gathered enough of a charge. However, it's referred as armor simply as a joke as it offers no actual protection, as it really used for defection. The more power, Samuel can generate, the more he defect projectiles to miss their mark


Static Field :
The invisible field of built up electric energy that has a 15 ft radius around Samuel and entering it is completely harmless. It gives a tingly feeling and makes hair stand up, but that's about it, supposedly. However, contact with anything within the field results in a shock. The bigger the built up, the bigger shock, and an easy way to build it up is by friction . Like walking on roads, sidewalks, metal, wood floors, and carpet or even rubbing a balloon for example . Walking on Grass, dirt, and gravel, not so much. A hidden effect to this discovered during the war, was that Samuel could detect things that enter within the field. To annoy others, Samuel wears a blind fold.

Bio-Super Charge:
One of the less used abilities as the burden it creates is far too great. On the principle that everything possess bio-electricity its possible to super charge organs/muscles to super human levels and Samuel has done so before. However, it costs a big strain on the body especially on the heart, a major muscle of the human body and the bones. After using it, Samuel tends to pass right out, this is a last resort if anything. He can do this to someone else, however if he doesn't get to them in time, they will die, a very painful death, something he will never give to anyone, except for an enemy.

Human Dynamo: Samuel is pretty much a living electrical generator and battery. He can absorb various voltages and generate his own as long he eats and gets the right amount sleep. Samuel can discharge electrical energy and manipulate it in many styles and forms. He can even power up items with ease or simply recharge items/people. Its his human dynamo abilities and how Samuel used them is where he earned a lot of his nicknames.



-Skills:

"What did you assume, I was a half-assed criminal. Let me tell you, I'm good, very good, because I branch out more. End of story."

-Demotion Expert
-Chemist
-Stunt Driver
-Negotiator
-Dealer
-Batting
-Safe Cracker
-Pick Pocketing
-Lock Picker
-Occult Researcher (Due to the War)

"Before you start asking, yes, I stole half of these, but hey, they were bad guys. Well not all of them, but that grandma wasn't going to need it."


-Additional Equipment:


32-Stun Grenades
15-Glass Bottles
6-2 liter bottles of petrol fuel
2- Rolls of Cloth
2-Cases of Beer
10-Incendiary Grenades
45- Frag Grenades
30- Length of steel wire
5- Bear traps
16- Smoke Grenades
3- gallons of gumball
6- liters of gun powder
2- Rubber chickens
100- Business Cards
2- Gas Masks
1- Riot Shield
4-Sunglasses ( Black and cherry red)
30- Caltrops
30- Length of wire of three different colors
15- Ticking Windup Clocks
10- Rubber Bands
16- Yo-Yos (various colors)
5- Bottles of Glue
2- Decks of Playing Cards
1-Thread
6- gallons of vinegar
40- empty plastic bottles

Vehicle

"Umm, I'm too lazy to get out of the car?....Oh Fine! I just thought it would be funny to see what would happen if I ran him over. Geez, you act like that's wrong or something."


1-Volkswagen beetle

Appearance:

Samuel possesses brunette colored hair, has it in a slicked back style thanks to hair gel. Has greenish blue eyes through tends to wear cherry red sun glasses. On his left cheek, Samuel has an X shaped scar, thanks to his days fighting in the Elemental War, a parting gift from the final battle.

Samuel wears a black tuxedo with a bright red dress shirt. In the right breast pocket is a strange breed of flower, a blue carnation. Without the jet black dress jacket, Samuel wears straps that are wore on the shoulders instead of wearing a belt around his torso. The red shirt has metal plates sewn within the forearms for protection, melee protection that is. Samuel doesn't wears ties, but he does wear a red and black checkered fedora with a black band, tucked into the band is the ace of hearts. The shoes are made out of fine Italian leather with laces as black as charcoal. Inside his dress jacket is where he stores black gloves.


Weapons:


-Brief History:
During the course of the Elemental War, Samuel's weapon of choice was a steel bat etched with the symbol of FATIMA or HAMSA to combat the evil occult forces. Unfortunately at the final battle, the original Occult Bat was demolished beyond repair at the battle of California's salt flats against one of the Dark Mage's Generals. Left what was left of it, into the caved in skull of that General.

" Hey, Hey, you'll shred, really good. I guarantee or your money back."

-Sun Heart Chainsaw : A recently made weapon made from ancient alchemical science with modern day science. The golden glowing metal for the teeth is called "Lucium", a tough metal that possessives unusual properties, properties that are similar to sunlight. It seems to radiate, safe radiation that gives the same effects of direct sunlight. Weapon for against Vampires and Drows. An interesting fact is Samuel can increase the intensity of the light, if he powers it.

" If you not going to die, by my explosives or with my chainsaw, then I'm going to really enjoy beating the shit out of you."

-Occult Bat Mk. II:
Carved onto a wooden bat, near the top, is the HAND OF FATIMA or HAMSA, a hand with an eye in the palm. It is said that the hand of fatima/hamsa, protects those from the evil eye. It is also said, that its protects those from demons and sorcerers, however since its on a bat, it should protect by bashing/breaking "evil magical things". The wooden bat is made from the world's oldest tree, the great basin bristlecone and coated with Aconitum oil. Another name for Aconitum, is wolfsbane, which is said to either repel or fatally poison werewolves if by physical contact, smell, or ingestion. Weapon for against Demons, Spell Casters, and Werewolves. Enchanted Weapon's effectiveness remains as long as it isn't used to spill the blood of the innocent, otherwise, the bat shatters.

Personality: How do you act?

"You think, you're on top of the food chain? Buddy, let me tell you something, tomorrow, you're going to be the patty on my Mc Donald's burger."

As the right hand man of his boss, Samuel had to figuratively wear many hats. Samuel was Don Dynamo's wheel man, his thief, his dealer, his bomber, his negotiator, his debt collector, and his hit-man. If one of his men couldn't do it, then Samuel was the man to turn to. Samuel was a very talented young man, who like to try his hand at anything. Loves Challenges and loves it especially when someone goes out of there way to challenge him. A dynamic personality, outgoing, wild, and crazy.

The type of man that when he tells you he's going to do something, he going to do it, one way or another. Through his methods are often unpredictable and quite strange, Samuel always plans out his moves in advanced. However, he's not the kind of man that totally strict to his plans, he understands that even plans require a flexible attitude. Samuel can be called a liar and a cheater, but his passion for love ones and friends is stronger than steel and he's loyal is even stronger than that.

Good Points: Clever, Passionate, Brave, Loyal, Adaptable, Reliable, Chipper, Friendly

Bad Points: Unpredictable , Crazy, Liar, Cheater, Schemer, Show Off, Arrogant, Strange


Quirks:


"I'm eccentric, more than most, but hey at least I'm interesting."

-Leaves his calling card, a business card with his signature, so that people know that he was the one who did the crime.
-Loves listening to Queen
-Prefers Tomato Pie than a regular pizza
-Favorite Condiment, Hot Sauce
-Favorite Spice: Salt
-Favorite Candy: Gumballs
-Favorite Snack: Popcorn
-Favorite Topping for a Pizza: Pineapple and Canadian Bacon
-Loves stealing random objects from people and places, just because he can
-Always has to have a dramatic entrance and exit. Something very flashy.
-Really enjoys listening to music from the past few decades and Jazz.
- Will hum whenever performing a job or when a job gets dull.


Bio:


" Hey its me! I'm on the paper, again...What? It never gets old for me."

Samuel Onyxroad, a made man since sixteen. Great Great Grandfather was an mobster during the alcohol probation of the 1920's. He's the right hand man of the notorious godfather, Alster Dynamo, The Burning Blight, born 1930, Died 1982. In the criminal underworld, they nicknamed Samuel, Dynamite D. Ripper, due to his usage of a chainsaw, chains, and hand grenades and his flamboyant personality. Has a strong love for his family that even Italians would be jealous of, for blood related and unblood related family members. Pleaded to don Dynamo to let him join in the elemental war to assist his troubled cousin against the Black Mage's army and to make him wear a pair of concrete slippers so he can sleep with the fishes. In this war, Samuel proved his valor and courage, time and time again, forming new bonds with this heroic group, earned the nickname/code name, SNB, Shining Neon Bastard. Cousin died 1979, during the war, he sled tears for a week and opened several bottles of premium wine of good years, 1960, 1954, and 1930, and thirty five year old moonshine. When the war ended, Samuel said his usual goodbyes, a two year supply of popcorn, a month's worth of gum, precious gems, priceless portraits painted by the famous artist Vincent van Gogh (includes Starry Night, Sun Flowers, Irises and Cafe Terrace), gold bars from Fort Knox, Elvis's Guitar, 200 cigars, 200 sparklers, went missing. Two Months Later, mysteriously enough two pizza joints, both in Chicago and New York City, received some of those paintings and a Casino called “Gold Diggers” opened for business displaying six bars of gold and Elvis's guitar as their main attractions.

The mafioso named Samuel returned to the Dynamo Family taking his rightful place as Alster's right hand man. However, the next three years, 1982, the Dynamo Family was gunned down in a gun/occult fight on the streets of Manhattan. All the members with the exception of Samuel Onyxroad, died. Rumors has it, the weapons used in the mafia war, were made by and stolen from the Immortal Werewolf, Maxwell Willis , and that the rival mafia that did the dirty deed were ordered by The Frozen moon, Tukinode. Samuel Onyxroad disappeared, however supposedly he resurfaced on New Year's Eve of that following year. When the New Year's Eve's Ball dropped, a message was displayed, a declaration to Tukinode and Willis that they will both die, in the year 1984. It also had a PS, which said “ Cause I'm a bastard.”

Samuel Onyxroad officially reappeared in 1984, the said year by killing a crime lord. Where he mysteriously disappeared to during the past two years, no one has records of. What is known is that when Samuel Onyxroad returned he had returned with occult objects and that he's coming for them.

Theme Song:

" Yeah, that sounds about right."

" I can't decide" by Scissor Sister

Note

" Suicide Missions with the old man, Hell Yes! Where do we start"

-In the elemental war, Samuel and Kyle were apart of an elite military unit referred as "Third Rail", and their tasks board-lined near the impossible, considered suicide, and a had lot of morally questionable actions. This included destroying entire enemy base, recovering items/artifacts, stopping certain rituals, and the near genocide of a certain race of creatures, all so they could win the war against the Black Mage.

_The Final Mission_

Before the end of the war, before his cousin made the ultimate sacrifice, there was Samuel and Kyle's final battle with General Balios and Doctor Dominus in California's Death Valley. Doctor Dominus, a cruel man with a brilliant mind, used technology and magic to developed a device that could change the outcome of the war. The device, a time machine... which thankfully, Third Rail learned of, from a brutally tortured cult member.

Lives were lost on those sandy plains, a shattered metal bat wedged in the General's Skull, and the twisted doctor's face caved in due to a fist. Kyle and Samuel were victorious as they recovered the device and the knowledge of the ritual to use said device, but they lost a lot of their own men.

With the war over, only four know of the existence of the said temporal device, the US Government, Samuel, Kyle, and one solider, who shipped the item to its current secret location. The location only the government is aware of, while Samuel and Kyle, are the only ones who know how to perform the ritual to use the device. Both agreed that the device should never be used or fall into the hand of the Cult of the HighBorn.
Last edited by Mastermind001 on Thu Mar 24, 2011 10:19 pm, edited 5 times in total.
"Fate smiles on the strange. So its a good thing, I'm the strangest of all." - William Livingstone, Cirque de la Nuit
More Robots
User avatar
offline
 
Posts: 8646
Joined: Thu Jun 30, 2005 11:10 pm
Location: Orbiting around a planet in a giant robot's head.
Gender: Male

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 10:58 am

Indeed.
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Ro Wong » Thu Mar 24, 2011 11:03 am

Deathmaster Forse wrote:-Godlike: Perform a god-mod like act without actually god-modding (15 pt)


.... Hahahaha... Oh, you're serious.... *grins*

Now I can update my PS3 trophies!
Image
Demon of Elru
User avatar
offline
 
Posts: 17528
Joined: Mon Nov 29, 2004 11:22 pm
Location: Delelia
Gender: Male

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 11:07 am

MM: Welcome back to the game buddy!

Ro: Hell yeah i'm serious! :mrgreen:
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Keiran » Thu Mar 24, 2011 12:30 pm

... RESERVED!


Name: Harrison Wallace AKA The NightSurgeon

Age: 27

Gender: Male

Race: Human

Half: Yes, Elf

Alliance: Cult

Magical Focus: Earth

Spells/Abilities:
Earthen Manipulation: Can wrap and/or move Earth. If something is made of stone or sand he can cause it to turn or move according to its physical requirements. He can create golems to do his bidding, out of stones and cement, helping him do his experiments on human anatomy and the mind, using torture and pleasure to warp minds the way he wishes to be. He breaks them for his own pleasure and use.

Appearance: Tall at 6’2”, Dr. Wallace has messy black hair that barely reaches his ears with soft red-highlights and a pair of rectangular glasses which usually flash hiding his narrow dark brown eyes. Lean and not athletically inclined, he can’t even run very fast, but who needs to run when you can have creatures pick you up and carry you away if need be? He carries a locked leather briefcase with all his experimental notes and other documents. He only puts it down if he’s using it or fighting.

Dr Wallace wears a black long-sleeved turtle neck and black slacks as well as black leather boots. He wears a white labcoat over it all with blood-red stains up the hem and the sleeves.

Weapons: A titanium ten-blade scalpel. Any creature he has made recently.

Personality: Dr. Wallace is impatient with those that he feels are below his intellect, which is most people. He is sarcastic and callus, and enjoys others misery. A bit of a sadist, he tends not to give his experiments anesthetic while working on them. Mostly he just wants to work on his experiments. He is hyper-intelligent and easily smirks, he rarely cares about others, even his own team. He doesn’t care about the cause, he just enjoys the pain.

Quirks: Smirks to unnerve people. Kidnaps people for his experiments.

Bio: Harrison was always a creepy child, staring strangely at people and breathing wheezily. His own asthma is what propelled the boy to take his doctorate and he passed very early, becoming a doctor by age twenty.

At 23, Dr. Harrison Wallace became a full time surgeon and seemed to thoroughly enjoy his job. But there were some strange disappearances. The police looked into it and one year later they were lead to Dr. Wallace’s basement. Behind a fake fireplace were grotesque beings that were moving and whimpering; lions with wings sewed on that flapped feebly, humans with extra limbs, even one with two heads that would argue with each other.

Dr. Wallace plead insanity at his trail and they believed him. What they didn’t know was that he had a serum that make people lose all will to think for themselves and he used it on one of the doctors. The doctor got him his research and let him leave. Dr. Wallace has evaded police and it seems almost taboo among the police to speak of him, because they kept finding the police that come after him dead, usually with horrific things done to them.

Dr. Wallace heard that the cult was gathering and decided to go. At best, he got allies that would allow him to do his work in peace. At worst, well, he got new playthings.

Theme Song: Night Surgeon – Repo! The Genetic Opera
Last edited by Keiran on Tue Apr 05, 2011 9:10 am, edited 1 time in total.
Image
User avatar
offline
 
Posts: 6310
Joined: Fri Oct 02, 2009 1:15 am
Location: Location, Location, Location
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 2:51 pm

Lets see *takes out note pad* Keiran....reserved...Your all set!

A new challenger joins the dinne...i mean game...Come on people its hungr...fun, yeah, fun...feed i...bring in! Yes, bring in more players!
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby sam4books » Thu Mar 24, 2011 4:06 pm

Taking this for another spin :3

========================================================================================

----DONE!----

Name: Jennifer Wilmot


Age: 17 years old


Gender: Female


Race: Full-on Human


Alliance: Heroes


Magical focus: Water


Spells/Unique abilities or equipment:

~Unique Abilities~
Water Manipulation---- Jenny can direct water and shape in a way that would turn a seemingly harmless liquid into a lethal weapon. Her most common variation of this is the creation of large, tsunami-like waves that she could use to crush her enemies. Or, she would use the city’s sewer system to spew high pressure waters that would have a similar, but stronger effect. Another variation is forming water like tentacles that are solid enough to grab a hold of an enemy and possibly sling them around like some sort of giant slingshot with them as the very unfortunate ammo. This of course only works when either there is some sort sewage system underground or a body of water nearby, from a simple creek to a large ocean. Jenny’s water powers aren’t possible in hot and dry conditions since water compression is not a part of her powers. However, her powers can work very well during downpours of rain. Look out for high tides, the higher the pull of the moon, the more waves she can create. Oh, and you better hope it’s not hurricane season, for your sake.
Healing Powers---- Jenny doesn’t know about this one, but she has the ability to heal flesh wounds (i.e. cuts, bruises), particularly her own. It is some sort of skin regeneration thing; however she cannot heal burns due to dead skin cells. Jenny may be able to heal another person other than herself, but it is highly unlikely unless she has water to work with. Also, the healing powers seem to be limited to minor wounds, which may explain why Jenny hasn’t noticed this power yet. Or, it’s just the fact she had not yet has any serious injuries. But she definitely cannot heal broken bones and/or wounds to bodily organs. That is impossible.
Flexibility/Gymnastic Training---- Believe it or not, Jennifer is quite the flexible girl who specializes in gymnastics. When her training meets her fighting skills, expect to get your ass kicked, literally. Jennifer is not by all means strong when it comes to fist fights, but she tends to have highly capable leg muscles, which could give a good kick. Doing fancy flips in the air is a must. And if she ever needs to squeeze into tight places, well, she is flexible.

~Equipment~
1 Sony WM-F2 complete with Headphones
A Police Badge bearing her father’s name
Plenty of stick gum, to keep her mouth minty fresh
1 Wonder Woman Yoyo, proof of her childhood as a Wonder Woman fan girl, and a way to ease her boredom
Plenty of casettes filled with heavy metal music.

~Vehicles~
A Bianchi Fixie Bike


Appearance: Image


Weapon:
• Jenny’s most prominent weapon is a spiked ball that is attached to a chain that is approximately about 3 yards (around six feet) long. Or simply, a chained mace. It is her weapon of choice due to her tendency to enjoy using chains as weapons, whether she chokes an enemy, trips him, or cause him bondage. It has a sort of flow to it, like the ripples of water, and the spiked ball adds a force equal to a wave to it. Plus there’s also the fact that when she’s not using it she could simply sling it over her shoulder like a lasso. It’s pretty useful when you think about it.
• A stiletto roughly shaped like a cross, and made of silver. It is Jenny’s secondary weapon, and is mainly used as a stabbing tool during hand-to-hand combat. Because of its attributes, the weapon is mainly effective against werewolves, but can also have an effect on vampires and demons, or any impure thing in general. It is often use as a last resort, or just something to finish the job. The stiletto is kept inside Jenny’s vest pocket.


Personality: Jenny is a reckless dreamer who aims to become a heroine above all else. Ever since she was a child, she always wanted to be one of the good guys. Fighting crime, protecting the innocent, it’s like the greatest thing in the world to her. All of her heroes include those who were valiant and brave, all taken from classic stories of good versus evil. According to Jenny, evil never wins and justice always prevails. Justice, it is an important ideal to Jenny. She loves everything about it. She would go to desperate measures to ensure that justice is served, even if it means risking her life. She is confident and determined enough to do something like that, and because of this she may act recklessly and end up hurting herself or others around her. As a teenager, she naturally believes herself almost invincible, and able to do anything if she puts her mind to it. Whether this determination is a good thing or a bad thing is up to one’s interpretation. She is also quite the enthusiastic lass, who claims that she is serious about the whole hero think. Not being taken seriously is one of her pet peeves. But honestly, she has a lot to learn. If anyone is willing to give her hints as to become a heroine, she is more than happy to listen. However, she’s still pretty much a wannabe.


Quirks:
• Sometimes out of habit, one might find Jenny fiddling with her stiletto in an almost “gun-slinging” matter. There is no apparent reason why she does this, but she will more likely do this when she’s bored or impatient.
• Adores Puppies. Dogs are no exception
• A huge fan of Wonder Woman and Wild West TV shows/movies.
• Is never seen without her portable walkman stereo, not to mention it’s almost impossible to get her to stop listening to it.
• Enjoys listening to heavy metal and hard rock. Favorite musicians/bands included Ozzy Osbourne and Metallica.
• Will not take off her checkerboarded, orange scarf for anybody or anything.


Bio:
How does a wannabe hero realize they want to be a hero so bad? In Jennifer’s case it was through her father, Brian Wilmot commonly known at work as Officer Wilmot. Yes, Jennifer’s father was a policeman in a run-down, urban community located in Baltimore, Maryland. His little girl, as all children whose parents had cool jobs, liked to brag about how awesome it was to have a policeman as a father to her peers. It’s not to say she had no competition. Firemen, lawyers, an ice cream man; Jennifer’s peers would often challenge Jennifer’s faith in her father, because all that mattered was having a cool dad. No one cared about what your mom did, because well…she was your mom.

Career Day was where said competition would heat up. Everyone’s parents were going to be at one, single elementary school full of second graders who expected them (the parents) to give them a gigantic boast in popularity points. With only ten minutes to talk (plus around 29 other presenters) Mr. Wilmot had better given a convincing presentation. Mr. Wilmot’s respected competition? A blasted firefighter of course, and the father of the class’s residential arrogant prick Brett (fun-sized). Jenny hated that kid, okay? The little jerk tortured her and her friends, apparently because some kid from a neighboring classroom told him girls have cooties. Jennifer’s father went first, actually bringing his cuffs, police badge, and hat to school along with a demonstration about how cuffing worked. Needless to say, everyone laughed when the librarian got handcuffed and hauled off to jail in some kind of role-play event. All in ten minutes too. The kids loved Jenny’s dad, and Jenny was pretty sure that she had won the entire student population’s respect. And then there was Brett’s dad…yeah. Brett’s dad actually brought an entire fire truck to school. A fire truck! Kids got to sit in the driver’s seat! They even got to hold the hose! And to make thing’s worst, Brett’s dad brought along a fire dog! Needless to say, the kids forgot about Jenny’s dad pretty quickly, and were all over Brett’s dad. Then, as if by some miracle, a nearby fire hydrant had spewed a fountain of sewer water, which through reasons unexplained was actually targeting Brett and his dad. Two things happened as a result. One, Jennifer became insanely popular while Brett was ridiculed for the rest of the school year. Two, Jennifer had discovered her water based powers without actually knowing it.

Thus started the “glory years” as Jenny calls it, with her new found popularity she became more active at school and outside of school. Jenny’s father would sign her up for after-school activities such as cheerleading, gymnastics, and her favorite…swimming. As comic books grew in popularity, Jenny would often go to the nearest comic book store with her guy friends during her free time. Her favorite hero was Wonder Woman, and her Lasso of Truth. At home, every day, she would watch the Wonder Woman TV series. She was a classic Wonder Woman fan girl who even went as her on Halloween one year. Heck, the only reason she carries a chained mace in the first place was because of the Lasso of Truth. She would purposefully find some left-behind chains and act like it was some sort of justice imposing lasso. She practiced so much with various chains and ropes, she was almost as good as Donna, one of the three Wonder Girls. She also had gotten into watching plenty of Wild West shows no thanks to her dad. Sheriffs and deputies were her other heroes, she especially loved the old west gun-fights. She would often compare her father to the sheriff, and constantly asked him if she could hold his gun. Yeah, like that was going to happen. In the meantime she would practice her twirling skills with batons at cheerleading practice. Even at a young age, she was determined to be the hero.

Then, 1979 came around. Jenny had no idea that there was some sort of war going on. The only hint she got of the war was her father dealing with some “nasty people with magical powers”. Jenny probably wouldn’t even have cared that the world was at war, if it weren’t for that one event marked on her calendar to this day, the death of her father.

”I can’t really remember what happened since I was only around twelve at the time. I do know there was some sort of shooting between rivaling elements. An entire riot I think it was, and my dad was caught in the middle of it. He was a member of the Baltimore Police Department. It was a stray bullet that killed him. I used to tell myself that it was the police department’s fault for sending him to quiet the riot. I guess he was just fated to die that day. He was a cop after all. I swore that if I ever found the one who shot that bullet…I would…I hated life that day. I wanted justice, I wanted the rioters arrested and hauled off to jail! Wouldn’t you? The police department called up my mom the next day, it was a week before my birthday and they said that my dad had a present waiting at the headquarters for me. It was a classical, 15th century Italian stiletto! Mom told me that my dad knew how much I loved old western movies and shows…he wanted to give me something other than a gun that I could twirl like the deputy on TV. He ordered it from a historic museum and everything! It cost a lot of money. I also got to keep my dad’s favorite scarf, and his police badge. I could never be anywhere without them, they are the only things I’ve got left.”

Jenny had plunged into a state of depression that lasted for two years. She quitted all those after school activities and refused to watch Wild West shows. She even stopped visiting comic books stores with her friends. Instead, Jenny retreated to the comforting sound of music, rock n’ roll to be exact. She would carry this small radio wherever she went, and listen to all kinds of radio stations, just to relieve her of the pain of losing a father. If it weren’t for a mellow street-wise African American she probably would’ve stayed depressed. Michael Schribans had it worse off than Jenny to be sure, fate hated his guts and it seemed like the world was out to get him, yet despite this he remained nonchalant to the events that occurred around him and took things like they were. He was the one who convinced Jenny to continue following her dream, and that her dad would be much happier if she honored his death by becoming a heroine instead of whining all the time. It was around this time, Jenny grew serious about becoming a heroine, and with Michael’s help began training herself to “combat the bad guys”. It was also around this time that Jenny began hearing a strange broadcast on the radio that spoke of stopping these three underground crooks. Jenny took this as her chance to avenge her father’s death and make a difference. When she finally graduated high school she had to say goodbye to Michael, who simply stated that he could not live in the slums of Baltimore any longer, and would be traveling the country for a safe place to stay, away from trouble. Without Michael or a father to guide her, Jenny continues to listen to the radio broadcast when she‘s both at, and free of work.


Theme: ”Believing My Justice”
Image
Musicmac: "Sam4Books: Always ready to cheer things up with awesome art. Terms and Conditions apply."
In passing
User avatar
offline
 
Posts: 14189
Joined: Tue Nov 27, 2007 6:22 pm
Location: Eating Fried Squirrels-They are delicious
Gender: Female

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Reiu » Thu Mar 24, 2011 4:06 pm

Hey Forse! Long time no see bud!

I think I'll be reserving a spot or two, Think you might know who I am bringing in for my hero =]
User avatar
offline
 
Posts: 1208
Joined: Wed Aug 20, 2008 7:08 pm
Location: Anywhere you're not ^^
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 4:53 pm

Glad to see an old regular Sam, both the CS and you.

Reserved Reiu, two spots, and what ever you choose to bring i'm sure it will be awesome.
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby sam4books » Thu Mar 24, 2011 4:56 pm

Glad to see that this thing is back :3

Should be fun.
Image
Musicmac: "Sam4Books: Always ready to cheer things up with awesome art. Terms and Conditions apply."
In passing
User avatar
offline
 
Posts: 14189
Joined: Tue Nov 27, 2007 6:22 pm
Location: Eating Fried Squirrels-They are delicious
Gender: Female

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 5:00 pm

Its not just back, its improved. Sharpened storyline, balanced races, explanation on spells and magic, better presentation on support NPCs, achivements (Make sure to try and get plenty of those ;) ) and finally (hopefully) more available time for me. Plus i'll try to avoid a dispute with players this time.
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby sam4books » Thu Mar 24, 2011 5:03 pm

Totally gonna go for the snarking achievement :3

Sounds like tons of fun.
Image
Musicmac: "Sam4Books: Always ready to cheer things up with awesome art. Terms and Conditions apply."
In passing
User avatar
offline
 
Posts: 14189
Joined: Tue Nov 27, 2007 6:22 pm
Location: Eating Fried Squirrels-They are delicious
Gender: Female

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 5:08 pm

Will be if everything goes as planned.

Main issue here is momentum, given the state of the RP forum a simple dip could be enough to kill the entire RP, reason as to why i kept most of my pace-steading GMing techniques, omakes and stuff. If we manage to reach 10+ pages without loosing momentum and without any problems on my side we should be able to push to twenty after that storyline gets deeper and fast paced (plus i'm plotting a mystery to keep people on them toes) and it should be enough to haul the RP forward.
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby sam4books » Thu Mar 24, 2011 5:14 pm

Ooooooh~

Mystery! I love mysteries :3
Image
Musicmac: "Sam4Books: Always ready to cheer things up with awesome art. Terms and Conditions apply."
In passing
User avatar
offline
 
Posts: 14189
Joined: Tue Nov 27, 2007 6:22 pm
Location: Eating Fried Squirrels-They are delicious
Gender: Female

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Reiu » Thu Mar 24, 2011 5:16 pm

*Sigh* hmm.... I want to bring in My dark hero, Keyo, from Banko's version on her rp forum... but he was a wolf demon/ human.

I guess i could do a werewolf/human or something..
User avatar
offline
 
Posts: 1208
Joined: Wed Aug 20, 2008 7:08 pm
Location: Anywhere you're not ^^
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 5:20 pm

You can do wolf demon. I said races are flexible, just gimme details on the race its self along with the cs. (lore! Nomnomnomnom)
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Keiran » Thu Mar 24, 2011 5:20 pm

Drow! Metalmancer Drow!
Image
User avatar
offline
 
Posts: 6310
Joined: Fri Oct 02, 2009 1:15 am
Location: Location, Location, Location
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby MQuinny1234 » Thu Mar 24, 2011 5:21 pm

I'm making a dark guy as well.

I suppose I could make him a villian this time...Are you calling "dibs" on "dark element - hero" Reiu?
Image=
-"I'm sophisticated, charming, suave, and debonair, Professor. But I have never claimed to be civilized."
Reluctant Nailbiter
User avatar
offline
 
Posts: 15207
Joined: Wed May 20, 2009 2:46 pm
Location: r=R{(M[2]/3M[1])^1/3}
Gender: Male

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 5:22 pm

Keiran: All yours, better have something good in your sleeve though. Metalmancy will have a hell of a time when facing willis.
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Reiu » Thu Mar 24, 2011 5:26 pm

MQuinny1234 wrote:I'm making a dark guy as well.

I suppose I could make him a villian this time...Are you calling "dibs" on "dark element - hero" Reiu?


yeah.. i am. been itching to work with keyo for a long time now.
User avatar
offline
 
Posts: 1208
Joined: Wed Aug 20, 2008 7:08 pm
Location: Anywhere you're not ^^
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 5:31 pm

First: I just realised that willis is like the bastard child of Magnito and Wolverine on sterioids, aint that a cheery thought?

Second: Crap! I forgot some retual examples! You guys won't realise how awesome rituals can be without them...gimme a sec.
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby MQuinny1234 » Thu Mar 24, 2011 5:44 pm

KK Reiu, little bit of adaption needed.

Y'know what I love about revived RPs though.

Revived characters.

----------------

Name: Atrus veneficus.

Age: 283, looks in his early twenties at the most.

Gender: Male

Race: Vampire

Half or full: half

Other half: Drow

Alliance: Villian.

Magical focus: Darkness

Spells/Unique abilities or equipment:

Eclipse.
For a brief time, about an hour tops, he can literally hide the sun for about a mile radius around him. Due to the fact that by daytime he's naturally weaker, this gives him back his natural element. Not only does this spell covers the sun, it also gives the impression of night-time, animals change round, stars come out, flowers pull back in, etc.

The undead puppet show.
Due to his vampire, and therefore undead origin, Atrus has some minor skill in necromancy and demonology. If he can get his hands on a dead body, he can make a sort of substitute soul for it from a piece of his own shadowy soul, transfered by some of his blood. He can spread this out over many bodies but the more there are, the weaker they are obviously, but they're pretty strong in the first place depending on how fresh they are, he can control skeletons but that takes a little more concentration. He can also control minor demons in much the same way, binding them to him with his essence. Now this takes up about three-four times as much as a zombie but at least the demons can think for themselves partly and have other bonuses. Depending on how much of his soul used the zombies can become much more strong or alive or a demon of greater power can be summoned or controlled but he rarely summons stronger demons. He isn't that stupid.

Shadow puppets
Basically, the power to shape shadows and solidify them if he wishes. He can even make physical clones of himself but these are normally weak and quick to fall apart. In battle though they can be very useful for misleading enemies, because while some of them may just be illusions, one or two could be prepared to try and run you through from behind when their arm turns into a blade and Atrus could be hidden among them, prepared to stab you inbetween the ribs once he's given a chance.

Ignitus Atrium
Thanks to his mixed heritage, Atrus created a brand-spanking new spell for himself. Black and red fire. Fire that refuses to go out easily unless having natural light of some kind shone upon it, really nasty little bugger to deal with. It shines out it's own dark red, angry light and is great for causing distractions when he needs it. Against someone with light power it's really just ordinary fire. Someone with fire power, it'd seem to be a malicious hate-filled flame, not easy to control and slightly harder for them to put out then ordinary fire and against someone with water power, it's pretty useless really, just harder to keep down permanently. But the real kicker about that spell is that it doesn't just cause nasty burns, if hit by it, it'll get into your skin and burn you up from the inside. Not literally of course but basically you'll feel sick as hell after it kicks in.

Shadow synchronisation.
Not an immediate ability but giving some time, Atrus will slowly become one with the shadows. He does be...ingesting shadow so it does require darkness but he could normally make this himself. The result of this can go three ways, one offensive, two defensive. The offensive power basically fuses him with his natural element, making him faster, stronger, better and slightly less there, it can be changed into a ritual though. This power takes a bit of time normally but if used in a ritual, takes about five minutes of not being majorly interrupted. He rises into the air, crosses his legs and then black lines and symbols appear in a sphere around him, over the five minutes the sphere gets darker and thicker until he's just a floating pure black sphere that seems to bend light around it, meaning that the light blurs around it's edges. After this ritual, it condenses, or is absorbed? until it's taken on Atrus's shape leaving a pitch black silhouette, no red eyes, no distinctive shades, just an "Atrus" shaped hole in the universe, and the kicker about this spell is that this isn't just ordinary darkness that any dark-element controller can shape and use, it's much much tougher. He can also control the armour, it could grow spikes, it's arm could reach out to skewer someone, it's an incredibly versatile and potentially devastating power which is also a terrific defence and helps boost his strength, etc. The only flaws with it is it's still vulnerable to light elementals, his shape is still in there so if an attack is aimed at his body, he can't just let it go right through and it's amount is limited to the volume of the sphere, it can be condensed smaller to make it tougher but not extended past the amount it was when it was enchanted.

One defensive form has him becoming more like liquid, kinda like ink, this at the most will turn him into a puddle he can quickly slide away with but is useless as attack as when in that state he can't cause much damage and loses control of most of his power. The other form is really more like becoming a shadowy figure, some may think he's turned gasceous but he hasn't, in this form he has practically no power at all, the most he could carry is a book or two and the power to turn back again, but he can't last long in the light so it's a risky one for him but in that form he can flee just about anywhere.

Abillities.

Influence.
Control over animals, to an extent, not as much as a true vampire certainly but enough to call them to his aid certainly, he can't make any of the more intelligent one do anything against the nature anyway but he can win them over. This also appies to other non-vampiric races but to a much lesser extent obviously, the best it can do is make up for his first impression, although, if somone is in a bit of emotional turmoil, their spirit's taken a bit of a hammering, it can really seem like he's the right person to be around, to listen to, to follow, to obey. This natural ability is also what helps him control demons and undead too. This aspect of his power is greatly increased if he's looking into his victims eyes, this vampiric power is normally called "mesmerization" and can increase confusion, weakening their will and making it easier for him to force his own will upon them.

There's also the ability mixed in there to cause fear, terror, to make the heart race and the blood pump but this can also be easily overcome by someone with strong will, all it does is make him a little more intimidating. Of course, when shadows seem to be coming alive around you and strange, odd and horribly familiar shapes are appearing in them, well, that little extra dose of intimidation can push you over. And then there's the fact that when in the darkness, he can emit an aura causing him to not be noticable, if you know he's there, it just makes it slightly harder to find him but if you don't know, well, then you can't fight against a power you don't know of.

Harder, better, faster, stronger.
When in darkness, his vampiric side increases his natural abilities, stronger, faster, tougher, etc and he's pretty fast and agile to begin with. He's sneakier, harder to notice, more confident, the night is his world and he's the boss there, or at least he wishes anyway, and he ain't gonna lose in his home turf. When in the darkness, he can make practically no noise, an ability a lot of undead possess such as vampires, lycanthropes, etc and he can hold himself completely still, almost like a statue too, drawing no attention to himself. All in all, along with his "influence" ability to make himself less noticable, when the sun goes down, he may as well just have disappeared.

Skills.

Quite strong and fast, increased regeneration and heightened senses thanks to his mixed heritage.
Bar room fighting style, basically everything can be a weapon with a good bit of ingenuity and a little bit of magic.
Knife fighting. He's pretty good with most blades but specialises with knives.
Thievary, spying and assassination. Thanks to his power to pretty much disappear, he's good at sneaking around and getting into places and practice helps as well.
Mild chemistry, specialising in liquids, he likes to mix drinks, especially ones with lots of caffiene.

Appearence: This shady fellw here. He's about 6 foot 2 and gives the impression of being quite thin. Natural glowing red eyes, and his hat never comes off to reveal his face. EVER, always shrouded in darkness,. His face is never revealed. Does have fangs though. Shadows creep out from under his robes and trail out behind him like smoke and Pitch Black tendrils can be seen in the mist evaporating with the mist after a quick while in light.

Weapon: This staff except with black flames and with a blade on the end of it, basically the staff can shoot the bottom of itself off to show a blade was hidden in it. And a plain ordinary looking Knife that when plunged into someone will immediately cause the wound to go septic and slow down their natural healing order. It can work the other way round though to heal, but basically for it to work he has to stab himself, so it replaces the original injury with a stab wound, and the injury heals better, the worse the stab wound...He kinda loses both ways.

Personality: Heroic Sociopath normally, he does bad things for a good purpose and if he didn't appear to enjoy it too much, maybe he wouldn't be in so much trouble with various law enforcements and free-lance heroes...His purpose is reallyEvil vs Evil. He figures that if evil prevails and takes over, then everyone else will get worse and nastier as the world descends into darkness, admittedly this should sound like a good thing, but he knows that if everyone in the world get's evil, then everyone will constantly be screwing everyone else over and everything's going to go to hell, plus good people are so much easier to do bad things to. He's still fighting with the villians though because he really doesn't believe that they're going to win anyway, he's joined insane cults and the like before and managed to get out with some of his dead team-mates more interesting goods and after having a lot of fun. He doesn't really care how whatever he's doing is evil and wrong, sometimes he'll deliberately go out of his way just to be evil, for the lulz, but due to his laziness he'll try and pick the option that won't get him in much trouble.

Quirks: DoomyDoomsOfDoom, he likes his drama, a malicious lier, bit of a boaster, under estimates people, Ideas that involve doing more damage to the team then the opponents sometimes, and ideas that would work if it were not for physics.. Annoyingly stupid, or just plain evil at times. Bad weird insults. Violence solves everything. And a bit perverted, sometimes coming out with dirty little phrases.

And one little thing is his need for coffee, even though he was only a halfer, he still felt the urge for blood and he tried to kick it numerous times, but after a decade too of putting it off for months and then going on a blood spree, he gave up on that. Instead, he did what other halfers had done before him, y'see, you can never get rid of the urge, it's built into you forever, the only way to get rid of it is to get rid of part of yourself. So instead of trying to go against his very nature, he found a substitute, mainly coffee. While it's true that blood makes vampires stronger, a halfer can survive without too much of his power lost.

Bio: Found out he had awesome cool kickass shadow powers, killed everyone he could see for a hile with ecstatic joy, had some wacky highjinks for a few years, joined the villians under a false name, his past with teams and stuff isn't exactly great and they'd probably turn him down if they knew exactly what he'd done over the decades.

Theme: My evil plan to save the world.
Last edited by MQuinny1234 on Sat Apr 09, 2011 3:04 pm, edited 7 times in total.
Image=
-"I'm sophisticated, charming, suave, and debonair, Professor. But I have never claimed to be civilized."
Reluctant Nailbiter
User avatar
offline
 
Posts: 15207
Joined: Wed May 20, 2009 2:46 pm
Location: r=R{(M[2]/3M[1])^1/3}
Gender: Male

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 6:09 pm

MQ: I'm a bit warry of the unquenchable fire thing and the mind control to tell the truth. I think you might need to watch that a bit. Other than that, i see no reason not to accept you.

Oh and to everybody remember, having a mixed heritage doesn't mean you get rid of bad racial effects although you may lessen or increase something depending on the mix. Use logic to figure out which is which, a if that doesn't work, well, send it through me.

Anyway, here are some ritual examples!:

Mjolnir: Requires a metallic amulet of Mjolnir, the mythical hammer of the Norse god Thor, whose shape and material acts a reagent for a ritual spell that shatters or opens up nearly all magical barriers. The user twirls the amulet and receits a specific series of words that cause the magic fields to shift and empower the amulet. The user can then throw the amulet at a magical obstruction to obliterate it. It is a ritual willis is known to use often.

Byaku: Requires a specifically made metallic statue of the Chinese guardian of metal, the white tiger. The user calls out the name of the guardian and it creates a protective field around the caster with the same strength as the metal that the statue is made from. Another Ritual Willis is known for.

Weapon enchantment: A complex process known only by professionals that uses powdered gold and the power it hides within to create a magical field around an object giving it an ability.

Focus of four points: Requires a spot centred between four high points pointing perfectly at the four directions of the world. The user is required to move in a specific way and gather the magic around him in his hands and unleash it as a blast of pure magic that negates all magical effects it washes over.

Pillars of Iron: Pure iron has the ability to gather magic towards it. The caster uses this knowlage to place the pillars at specific spots on a magical object. All the magic will be gathered on the pillars causing the overall spell on a bewitched area to be weakened.

Purify earth: Ancient runic ritual that purifies a circular patch of earth allowing no one harbouring ill will against the caster to enter it. Usually takes over five minutes to be casted.

Whispering key: The caster whistles a specific tune at a lock causing the magic to shift and open it. May require several attempts with different variations of the tune.

Paper sealing: An ancient technique used in asia that uses paper seals (ofuda I think it was) to act as sealing agents of movement or magic or other, depending on what is written upon them.

AKA: There’s no limit on what you can do with rituals! They are ‘actual magic’ that can defy reason.
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Re: CEUDR RP OOC (Revival!). Players, press the start button!

Postby Deathmaster Forse » Thu Mar 24, 2011 6:17 pm

Oh crap! Look at the time! Gotta go guys! I'll be watching through the cell but i have no actuall untill Sunday so anything complex waits till then.

Cya guys, good night.
Image Made it myself. (Tukinode may not reflect the ideas of his original creator)
User avatar
offline
 
Posts: 654
Joined: Tue Sep 30, 2008 8:21 am
Location: You don't wanna know...
Gender: None specified

Next

Return to Role Playing

Who is online

Users browsing this forum: PandaBrady and 2 guests