Dreamscape RP
In 2018, everything is pretty much as it is now, gas prices are high, criminals lurk in the alleys, people are addicted to videogames, etc. The console war is still going on, but all sides are losing to a game that is located in arcades. Multiple games actually, in the form of a revolutionary system called the Dreamsphere, a total immersion game system where the player goes into the Dreamsphere, and is hooked up to it via headset, temperal suction cups and nano-gloves.
The attention focuses on Kansas City, more specifically on a dreamsphere-only arcade. The hottest game for the dreamsphere on the market is called Broken Will, a revolutionary seven to ten person party RPG that took five years to develop, basically since the dreamsphere was released in 2013. It was kind of stormy outside but the dreamsphere arcade, Sphereholics, was still getting business. It always had business, because everyone wanted to play the dreamsphere. Arty and his co-owner, Jack were planning an expansion soon, once they had made enough money and demand was high enough. But it wouldn't be during this season, they didn't get enough business around this time due to most of their customers were in high school. But they didn't mind, they liked the quietness of the near-empty arcade sometimes. Right now it was just high schoolers who were getting in some after school gaming and everyone else was either at college or at work right now. They was worried about the storm though, they just hoped that the dreamspheres wouldn't be knocked out by a power outage, Arty had heard a rumor that there's a major glitch that could occur... but he shrugged it off and turned his attention to the set of dreamsphere's turned on for today, and looked at the screen above them, showing that everyone was playing Broken Will. He watched as the players began the medieval-styled game.
The RP.
So if you guys haven't guessed by now, you're going to get stuck in the game. No arguments, no whining. The objective of this RP is to basically escape. No I'm not going to tell you how, mainly because I don't even know myself. But even if I did I wouldn't tell you. Anyhoo, character sheet is as follows:
The Character Sheet.
Real Name:
Character Name:
Character Gender:
Character Class:
Appearance:
Special skills:
Weapon:
Fighting Style:
The Class List:
Warriors: Your typical, sword-weilding, spear-throwing, or axe-bearing heroes, they excel at melee combat, have a weakness to magic and long-range attacks, but do well against beast-type monsters. This class also includes things like paladins.
Mage: Typical spellcaster, can use white, black or red magic. White being healing, black being arcane, and red being monster magic (aka summoning.) Magic power is increased with wands or staves, but knives can also be equipped for a slight boost to strength for times when magic may fail.
Archer: Standard long-range attacker, this class is strong against magic but falls quickly to melee attacks. Weapons include shortbows, longbows and crossbows, with crossbows being most effective at close range. Archers are quick and nimble, able to avoid attacks for a short while, but not indefinately.
Alchemist: Potion brewer. Given the right ingredients, an alchemist can create a potion to completely heal a comrade, or to poison or otherwise impair a tough monster. These potion masters mainly rely on items for their attacks, but can deal a good amound of damage with a spear, rod or axe.
Rogue: The theif, these sneaky characters can swipe a pretty penny from monsters, as well as an assortment of items critical for use by a team alchemist. This technique-heavy class attacks well with swords and knives.
Fighter: The unarmed combatant, this class deals heavy damage with bare arms. Poles work well with this class, but specialized weapons such as gauntlets, while hard to come by, increase the attacking power of this melee combatant.
Status conditions:
Poison: steadily drains at your characters HP, can be healed with an antidotal herb.
Paralysis: Restricts movement and attacks, can be healed with a remedial potion.
Blindness: Inabillity to see, makes attacking difficult, can be healed with eyedrops.
Silence: Inabillity to speak, the inflicted cannot use spells, can be healed with a remedial potion.
Berserk: The inflicted becomes enrages, and can only attack it's target, can be healed with a remedial potion.
Confuse: The inflicted becomes confused and attacks team members, can be healed with a remedial potion.
Sleep: The inflicted falls asleep during battle, can be healed with awakening.
Petrify: The inflicted turns to stone, which shatters upon attacking, can be healed with soft.
Broken Will (The videogame): Broken Will takes place in a midevial fantasy country that has recently been plagued by a dragon. Rumor has it that a shady individual gave the king a dragon egg as a gift, and the gluttonous king ate the egg for breakfast, which enraged the dragon. It has eaten all the local heroes, and any fool brave enough to try and stand up to defeat it. A reward has been issued for the slaying of the dragon, which has been razing the fertile country, sending into a never-before seen poverty. Old legends tell of great and powerful weapons held by monsters who dwell in caves deep below the surface of the earth, weapons enchanted with powerful charms that would slay the dragon. That is when you arrive. You awaken in a peaceful clearing, surrounded by trees. Once clear of the forest, you chance upon a village under attack, and you have the weapons necessary to save the defensless villagers. Once the battle is over, they hail you as heroes, and inform you of the plight of the nation. What you do then, is up to you, but rest assured, you will be plagued with the title "Hero" wherever you go, and bad things may happen if you don't help the helpless people around you.
The Rules.
1. First and foremost, no godmodding, you get ONE warning and one warning only before getting kicked, no exceptions.
2. I will accept romance in game, if falling in love in a life-or-death situation is your thing. Keep in mind though, that the gender of the player might not match the character.
3. Be logical, don't have your character pull shit that will obviously get the group into trouble unless I have specifically PMed you to or your character is a complete dumbass.
4. Have fun! This RP is meant to be comical, so I don't want to see a whole lot of seriousness.
5. Respect the word of the GM. Failure to do so will again get you kicked from the RP after ONE warning. This is again not up for discussion.
6. No japanese crap. The ONLY thing I will allow is a japanese name, no skills or anything like that can have japanese names.
7. No ripoffs. I want to see ORIGINAL CHARACTERS people! That includes appearance, so don't just go grabbing pictures of your favourite hero from your favourite anime.
Accepted Characters (Note I might accept more than one of each class)
Warrior:
Archvillain,
GeomancerMages:
Soul,
Zellose,
GarethcoolArcher:
GlacierAlchemist:
AsmodaiRogue:
KeiranFighter:
Iris