Space Station 13 OOC and Sign Ups (CLOSED)

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Space Station 13 OOC and Sign Ups (CLOSED)

Postby Zako » Sun Jan 16, 2011 7:43 pm

Space Station 13

“Welcome employee, to SPACE STATION THIRTEEN. SS13 is part of the best; the latest in a long line of SS Class Orbital’s and is most distinguished station in the field of Plasma Reaction technology. It holds the record for number breakthroughs in research from disease research to breakthroughs in robotic technology. Whether you be joining us to boost the productivity of the workforce or assist in the endeavor of advanced research, the captain and crew will like to welcome you and hope your status is a pleasant one. Central Command Authority; Powering Humanity into the Future!”

"Psst…"

"Everything you heard was a lie. Of course CentCom has been keeping it under the lids but SS13 is not exactly a safe station. Of course its research is top notch and it had a record for number of breakthroughs but what CentCom doesn’t tell you the number of “accidents” it has or the number of times rival corporations have breached its hull. CentCom does not want you to worry but listen carefully, you go there and your life expectancy drops to mere hours. I remember my time on SS13, that was the 21st crew rotation and I was an engineer. Hull breaches on the bridge, janitor finding dead bodies stuffed inside the compactor, Security detaining people left and right just because some idiot sneezed on the Captain’s jumpsuit, someone with a clown suit tearing down the hall, being chased by several others because he stole a beaker of acid. It was hell on there. One captain even made the crew play Russian roulette as part of a crew morale booster. "

"When they called the emergency shuttle and got us back to the main station, they told us to shut up and not tell anyone. For all I know they just sent a repair crew to repair the station and send in a new crew. I hear that sometimes supply shuttles occasionally find a body floating in space bearing the SS13 station patch. Hell I hear they are still finding crew from the third crew rotation in the local asteroid field."

"So take it from me, apply to anywhere but SS13. You might as well kiss your ass goodbye…literally."

<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>


-Command Jobs-


-Captain –Defacto commander-in-chief and dictator-for-life on SS13. Has access to everything and the authority to judge, prosecute and execute people on the spot. (Access: Everything)

- Head of Personnel -
The Head of Personnel is in charge of personnel and manages the positions of the people on the station; they have access to the personnel records and can edit the ID cards and thus positions of crew members as they wish. In essence, you have almost all the power of a Captain minus the actual title - but given a moment alone with the ID machine you can get that too. (Access: Everything)

- Head of Security (Former) -
The Head of Security is a fallen star. After numerous complaints about his behavior, he was stripped of his title, flak jacket, weapons, security access, security implant, and shoes. He is a broken man, wasting his days in the bar, shoeless while security contractors lord their title over him. If some miracle of chance he gets rehired, then his skills will be well suited. (Access: Nothing)

- Research Director - The Research Director oversees all scientific research on the station. The job consists of checking in on the research lab to make sure toxins doesn't blow the entire station up, see if the chemists aren't making drugs, and making sure the geneticists don't play god on the poor helpless monkeys. Make sure the research staff is being productive, you can kick them around a little bit or even lend a hand in research. (Access: Medical Bay, All research labs, Bridge)

- Chief Engineer - The Captain starts with an all-access ID. The RD starts with a biohazard suit. The HoS starts with his own private army and a stash of weapons. So what makes the Chief Engineer, who starts with only some assorted tools and a pair of magnetic shoes so great? The fact that a good CE can make or break the station, at will. As the CE, you have three primary duties: starting and maintaining the engine, wiring and starting the backup solars and organizing the station's engineering department. (Access: Engineering, Bridge, EVA Storage)

- Vice Officer -Vice Officers are Security Officers responsible for policing drugs, alcohol, gambling, and prostitution on board Space Station 13. They have the same functions and weaponry as regular Security Officers but more access. (Access: Security, Brig, Hydroponics, Medbay)


- Security Jobs-

- Security Officers - Security Officers are law enforcement aboard the station. This generally includes following orders given by the command staff, patrolling the station, arresting those violating the law and giving them a fair sentence. Security's number one priority should always find and detain whoever is the main threat to the station. (Access: Security, Brig)

- Detective –
Be a crime solver, solve crimes, order security around but watch in anguish as they ignore you and place in the brig for obstructing justice. (Access: Security, Brig)

-Security Contractor (Rapid Assault, Prevention and Extermination aka R.A.P.E.) - They answer to the law, never the captain or anyone on the station. They have the best equipment and often shoot to kill. (Access: Everything)


- Research Jobs -


- Medical Doctor- The medical doctor is an important crew member, who is responsible for treating wounded people. However most doctors just hole up in the medical bay and shoot themselves up with the drugs meant for injured people. (Access: Medical Bay Only)

-Geneticist –
A man who plays god. He has a cage full of monkeys for horrible experiments and cloning dead people back to life. Once in a while a zombie or a man with hulk-like powers escapes and wreaks havoc on the station. (Access: Medical Research Only)

-Roboticist -The Roboticist is one of the science divisions on the station, whose job is to construct cyborgs and other robots to help running the station. Cyborgs are made using the Brain of a human, living or dead, and so the Roboticist is capable of reviving people, in a fashion. The roboticist is also responsible for stopping the cyborgs when they inevitably go rogue. (Access: Medical Bay, Robotics)

-Chemist- One of the best jobs on the station, the chemist experiments with chemicals and makes chemical reactions. If you’re smart enough, you can make bombs and even grenades. (Access: Chemical Lab Only)

-Scientist- The Science team is responsible for researching, constructing, and controlling the most dangerous items on the station. While individual scientists may choose to research in dieases, plasma, or artifacts, all scientists have access to each of the departments, and the team as a whole is responsible for all three areas. Essentially, the critical functions of this job include making bombs, infecting the station with downs syndrome, and blowing up all the cyborgs by accident. (Access: Toxins, Pathology, Xeno Archeology only)

-Botanist- The hippies of space are here - Botanists grow various kinds of food and other useful plants for the crew! They also grow illegal substances every now and then, but hey, what's a little weed between crewmembers? You have Hydroponics all to yourself. (Access: Hydroponics)


-Maintenance Jobs-


-Quatermaster-
A master of supplies. Manages the cargo bay by taking shipments and distributing the contents them to the crew. The job consists of handling supplies and rationing them to station staff. Keep in mind that you shouldn't just hand out supplies to every asshole that swings by. You'll also have to hand out request forums and verify them with your handy-dandy stamp. It's a bureaucratic dream job. (Access: Cargo Bay)

-Engineer-
The main responsibility of the engineer is to start and manage the engine itself, followed by station repairs. The engine uses a gravitational singularity as its power source. If you do your job wrong, the gravitational singularity will break free and kill everyone. Please do not allow this to happen. If you do the Chief engineer or sometimes the Captain will feed you directly to the singularity, with a bomb attached to dissipate the singularity. (Access: Engineering, EVA)

-Electricians- Electricians can build many of the objects, devices and machinery found on the station.
When needed, they repair cut electrical wires and damaged airlocks around the station. (Access: Engineering, EVA)

-Janitor-
Obviously, you'll be involved in the station hygiene so you'll be roaming the halls, mopping up blood stains and cleaning dirty equipment. (Access: Maintenance and Main Station Corridors only)


-Civilian Jobs-


-Chef- Makes food for the crew. Food sources include Hydroponics, monkey pens and sometimes a dumb human who happens to stumble into your meat grinder. (Access: Kitchen, Mess Hall)

-Clown- Tragically Hilarious. (Access: Nothing. If he gets in your area, it’s YOUR goddammed fault.)

-Chaplain- Preach your religion to the masses of the station, whether it be the unholy chanting of Satanism or beliefs of the Adeptus Mechanicus, your job is to convert and preach. If they cannot be converted…then you know what to do… (Access: Chapel)

-Barman-He serves drinks inside his bar. He has access to alcoholic drinks, some legal, some so illegal that they have been banned on Earth. Out here in space however, who will hear you vomit in pain? (Access: Bar)

-Barber-
The Barber is meant to do exactly what you'd think he'd do - cut and dye hair. (Access: Barber’s Shop)

-Assistant- So, community college didn't work out for you. Bummer. Lucky for you, CentCom has plenty of spots for interns. Assistant is the only job position with unlimited amount of positions available, and as such the assistants fill the hallways with their gray jumpsuit bodies. (Access: Main Station Corridors only)


-Special Jobs-


-AI- Being the AI is hard work, and although you are given a large amount of power - you are bound by Asimov's Laws of Robotics at all times (Unless someone reprograms you). You basically have access to every single piece of equipment that is hardwired to the station and an immense network of cameras. Your central core is stationed at the most well built and armored section of the station. If someone wants to reprogram you, they have to get to your upload station…which is protected by gun turrets and they don’t take kindly to anyone except the captain. (Access: Everything)

-Cyborgs- Cyborgs are robots installed with human brains, usually constructed in Robotics by the Roboticists. Cyborgs are more durable and sturdy than humans. Cyborgs are considered to be assistants directly to the AI and share its laws, so if an AI is corrupted or subverted, the Cyborgs will follow suit. They also have access to robotic communications along with the AI, effectively giving them their own private radio channel. (Access: Everything)

<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

- Everyone starts at their stations.

- Only the Command Crew can call the shuttle. AI and cyborgs can call but only with permission unless all department heads are dead.

- Everyone is limited to access. Everyone has access to the main station corridors and Maintenance corridors unless noted. (Like the medical doctor, who has only access to medical bay and the clown, who has access to nothing at all.)

-And there is no lethal weapons on SS13, you have so much as a taser or bloody knife on you Security will knock the shit out of you.

- Everyone has an ID card, which allows you access to your areas. Loose it and you loose access to everything. Only the HoP and the Captain can give you new ones. If someone steals it, then they get your access plus theirs. They can even impersonate you if they are careful enough.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

-Equipment-

- Toolboxes- Contains equipment and supplies. Yellow contains electrical tools, blue contains generic tools like hammers and screwdrivers, and red contains emergency equipment like emergency oxygen tank and survival gear.

- Radios- Everyone is equipped with radios. You all share the same frequency. If you want a private channel, just tell the people you want to talk in private and switch frequencies. In the IC if your speaking on the radio, please write down the frequency number before your speech. General Station Frequencies is 145.9. Engineering is 144.5, Security is 137.5. Robot’s talk in their own private frequency and generally denote 0101 (Its Binary. Learn it…) before their speech. You cannot eavesdrop on multiple frequencies unless you’re the AI.

-PDAs- Everyone is equipped with PDAs, their own private communications and work buddy. Each one is tailored to their own user. Each one has an atmospheric analyzer, Flashlight and private messaging system.


- Security Equipment-
Security is equipped with body armor, stun batons and taser guns. R.A.P.E. operatives generally carry more lethal weaponry (Like shotguns, pulsed laser rifles, etc) and the Captain and the Head of Personnel carry laser pistols, which are much weaker but still deadly. The Detective is equipped with a .45 revolver. Medical Bay has a couple Syringe Guns which can be deadly if you put chemicals inside. Hell...you can be giving the station a deadly disease...

- Cyborgs are equipped with specific equipment according to their module type. PM the GM for module types and equipment associated with each type. Basic Types: Engineering, Medical, Janitor, BroBot (“Wasup mah homies!”), Hydroponics. Specialist Types: Security, Construction, Chemistry, VenderBot.

MAKE SEPARATE CSs FOR ALL YOUR THREE CHOICES.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

-Character Sheet-

Name:

Gender:

Job/Occupation: (Pick at least three most preferred choices, first being the most preferred)
Age:

Appearance:

Personality:

Historical Data:

<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>



CSs Pending Revisions before I even consider putting them on the roster- RokkuHoshi,


Final Crew Roster. Captain is Jack Stone, AI is OPHELIA AIOS. IC will be up shortly.

Please note: CSs Pending Revisions before I even consider putting them on the roster- RokkuHoshi

-Captain-Jack Stone (ArchVillian)

- Chief Engineer- Jack Valentine (Archrival)

- Security Officer- Ezekiel Strahm (sam4books)

- Medical Doctor-Dr. Ellie (Musicmac)

-Geneticist– Lux Atra (MQuinny1234)

-Roboticist- Cecil Cidadell (BradaoOfCartha)

-Chemist- Falcone Collins (Iris)

-Clown- Stephen 'Squiggles the Clown (Garethcool)

-AI- OPHELIA AIOS (TheLivingCouch)

-Cyborg- Rick Upbeat/Mister Positive (Mastermind001)
Last edited by Zako on Sat Jan 22, 2011 2:14 pm, edited 16 times in total.
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Re: Space Station 13 OOC and Sign Ups

Postby sam4books » Sun Jan 16, 2011 7:44 pm

----FINISHED----

Name: Ezekiel Strahm (He hates his first name with a passion though, so please, always refer to him as Zeke)

Gender: Male

Job/Occupation: Security Officer

Age: 26 years old


Appearance:

Image


Personality:

"I'm not the kind of guy you'd want to hang out in a bar with. I'm not the kind of guy you'd watch the game with after a hard day's work. I'm certainly not the kind of guy you'd let fuck your sister. No, I'm the kind of guy you'd take one look at and go to your friend, ‘Wow, that guy's a dick.’

Yup. I'm that guy.”


A self described jerk, and he does not care what anybody has to say about it. Zeke is generally annoyed by people, and his reasons are simple; “I have a low tolerance for people and their stupid bullshit”. He did have his friends in high school, but he doesn't keep contact with them much. As of the present day he has zero need for friends, and rather likes it that way. Stuff like that only brings him down. When it comes to life, he doesn't want anybody all up in his business, it's as simple as that. Unfortunately people seem to not get this. Which is why the thirty second mark exists in the first place. But it's not like he won't give friendship a chance, he's just stubborn. Things have to be done his way, or at least give him a choice in the matter. Zeke isn't the type to just let people tell him what to do without any good reason. And if you have a good reason for anything, or something good to say, chances are you'll be that person to have a fleeting chance with Zeke. Otherwise, the cop will humbly request that you "shut the fuck up". Usually this applies to him doing you favors as well.

When it comes to work, he's pretty good at his job. Call it "intuition", but Zeke has this natural ability to judge people and judge them correctly, something that helped him out more than once. According to him, he just knows how people are. "And I'll be damned if it turns like I've been wrong about everyone I met all this time." Though he has been wrong a couple of times (more than a couple actually), but he doesn't like to mention such things. In fact, if he does end up being wrong about you, Zeke isn't up for making amends. He's a bit strict about stuff like that, since he doesn't want to look more like a jerk than he already is. A guy needs to have values after all. Similarly if you help him out, he'll find a way to pay you back for it (he has a bad history with debt), give or take a few months (usually when he does help people out is when he sees that they really need it, otherwise you're on your own). Naturally, he's also a bit genre savvy about certain situations. Almost to the point of predicting things before they happen and going, "Yeah, I told you so." He sees this as a curse, since life isn't a wondrous thing full of surprises anymore. Secretly, he wishes people will just prove him wrong.

If you don't find him lazily standing in a corner, giving you the evil eye every now and then, odds are he's in the bar helping himself to wine, his favorite alcoholic beverage, playing punk rock at full blast in his ears. And he won't give a fuck.

Historical Data:

"Ezekiel Strahm was born in a rural area near the woods, secluded from everyday life. Such a location was secluded, with hardly any civilization abound. As personal documents state, subject was unsettled by the constant silence, and the clear, recognizable sounds produced in its wake.

"Oh, can you feel the irony...

Actually, no. I like big cities, traffic and shit. All that noise drowns out every annoying fart, cough, and heavy breathing. Frankly, things are better dealt with within a large crowd of busy, self centered assholes."


"At the age of thirteen, subject and family moved to the big city. Subject's nights of sleeps have improved since then. He became less afraid, more often, but was rather shy."

"For the record, I ain't afraid of no God damned boogieman."

"Ezekiel Strahm never socialized much. Would rather stay indoors and play video games then hang out with peers. Or watch cartoons on the television. Subject was especially interested in action."

"Two words: Fucking Cowboys."

"First instance of actual socialization: Freshman year of high school. Subject was in love with a girl in his class, Ashley Silvia. They were both Freshmen-"

"Alright, before this continues any further...who the hell got a hold of my psychiatrist's records?

...What? I can't try to hook up with the ladies every now and then?"


"She was killed on the night of the first date."

"...*sighs*"

"The killer will soon become Ezekiel's nemesis on the homeland. Killer Identity: Albert Conaghan.


Subject then becomes secluded, almost juvenile, and highly disruptive in school. Insubordinate towards everybody, stubborn, smart-mouthed. He rebelled against authority by skipping classes, hanging out in the park. Had his own gang of 'buddies'."


"Alright, not the part of my life I'm most proud of. Who the hell thought it was good idea to include this anyways? Is this somebody's idea of a joke? 'Cause I ain't laughing."

"Phase continued until the summer before Senior year. Ezekiel Strahm and his friends were attacked by a gang at their normal hideout. They were within the gang's territory. Ezekiel managed to escape, but one of his friends were fatally injured and had to be rushed to the hospital. Once, at the hospital, the doctors questioned Ezekiel.

He lied."


"Wow, this makes lying sound like a bad thing. Well the fuck was I supposed to do? I was a complete douchebag who didn't want to explain what the hell we were doing in gang territory in the first place! God damn. What is this; historical data or a scandalous article?"

"The next day, Ezekiel Strahm would meet a man at a music store. He did not know it at the moment, but the man was a cop off duty."

"But man, that guy was fucking amazing. See, he actually collected cowboy hats. How cool is that? Would you blame me if I looked up to him as the most awesome person in the world?"

"The man could see he had problems, it was almost as if he was psychic. He offered to give the boy some closure, and even pay for his rather interesting music choices. The boy agreed, but he was not thinking about the chance for closure."

"Be honest, is there any reason why people should be surprised by this? And this report is starting to creep me out. How the hell did it know what I was thinking about? That was about ten years ago!"

"The man revealed himself to be a police officer halfway into the conversation. Ezekiel feared that somehow the policeman was here to arrest him, though he never even heard of Ezekiel's endeavors."

"I was a juvenile delinquent. He was a cop off duty. You do the math."

"The policeman saw potential within Ezekiel, and asked him what he thought of the police."

"I told him about my childhood fantasies during the lonely bits of my life (fuck, I was always lonely). I told him about watching chase scenes on horseback, fights on top of trains, the thrill of saving the damsel from being overrun by a fucking train. I told him about how I enjoyed watching the Dark Knight kick some ass in the batmobile. I always saw the police in a glorified light. Whenever the cops would pitch in and help out the good guts... THAT was awesome to me. You couldn't do any better than that."

"After hinting that he thought Ezekiel should enter Police Academy. Ezekiel didn't think much of it, but the next time he heard of his friend he was pronounced dead. The worst part of it was that the rest of Ezekiel's buddies didn't seem to care. Ezekiel became angered by this, and denounced his friends, thereby preferring to be left alone.

After high school, Ezekiel went to college for Criminal Justice, earning his degree at the age of twenty."


"I went straight into the Police Academy after that. As it turns out, I had a natural affinity for being judgmental...and right. Unfortunately I just made a lot of dumb decisions. My college days was pretty much me watching a bunch of Crime and Punishment series; CSI, Law and Order, Criminal Minds, Dexter, Wiseguy, 24, Mission Impossible... Ya know, the usual crap. I even researched some real life cases. Eventually I became what the people on the internet would call 'Dangerously Genre Savvy'. Bullshit. There is nothing dangerous about knowing what to fucking expect. Generally, I kept away from people. All they did was fucking annoy me. Not even during Police Academy did I try to make friends. Frankly, I was done with them."

"Once he graduated from Police Academy, he found work as a police officer in his city's Department. At first, all he did was patrol the perimeter and controlled traffic."

"That crap was as boring as shit. Nothing happened while I was on duty, and I could have sworn a couple of times that all the other guys in the Department got all the action. I didn't even find a guy standing in the grass when there was a sign that clearly stated 'DON'T STAND ON GRASS'. Yes, not even that."

"That is until Mr. Conaghan reappeared, within a police report detailing the cases of a couple of rape victims, all of them young girls. Mr. Conaghan was listed as a prime suspect, after three accounts of being acquitted of rape. The third time landed him in jail for only five years. Ezekiel Strahm 'humbly' requested that he would be the one to arrest him."

"I don't know why I wanted to be the one. Something about his face irked me, made me mad. It was almost like years of repressed anger was churning its ugly head."

"Thanks to a recommendation from a higher ranking officer who knew his abilities, Ezekiel managed to be given permission to join the strike team that would be immobilizing against Mr. Conaghan. A detective informed the team of a tip that Conaghan was hiding out in a local warehouse. The team planned accordingly."

"I was psyched. I was so fucking excited. This was going to be my first arrest, my first chase, my first one on one stand off. Naturally, of course, things didn't go as well as I thought they would be. The fucker managed to escape, and we only managed to get one shot at him. I was pissed. There was no way the guys at the Department would let me go with the strike force. I was reduced back to patrol duty."

"Ezekiel became obsessed with hunting Mr. Conaghan down, it seemed like the only thing he ever thought of those days. He even claimed to hear him, at the back of his mind, taunting him. COME FIND ME ZEKE. The police officer became so desperate that he started investigating the case himself, with no regard for the detectives working on the case. It was then that the shocking revelation that this the man who killed Ashley came to him."

"I found him. I killed him. It felt so good. I hated the fucking bastard. He was trash for all I cared. I didn't even care that I was put on probation for my actions, and almost went to court."

"A mystery man vouched for Ezekiel, offering the government money in the place of his innocence, Ezekiel would never learn this man's identity. When he was lifted from probation, he was presented with a partner, who was a few years older than him, named Lizzie."

"Oh God, Lizzie. She was annoying as fuck, but you had to love her. Most of the time she would baby me and treat me like I was her son. That shit can get on your nerves after awhile. But she was my partner, and the first friend I had after a long time."

"A year later, Lizzie would be killed during an investigation."

"It was a fucking hit and run. Shot her right in the chest. There was nothing I could do. I tried calling the medics, but they got their too late. She was gone. She was fucking gone."

"Ezekiel requested that he took some vacation time off. During his vacation, he heard about SS13, and decided that there was no better way to spend a vacation, then out in the vast reaches of Space."

"I thought, 'why the fuck not?' I wanted to be as far away from civilization as possible at that moment before I did something stupid and I lose someone else. I thought I needed some alone time, Space was supposed to be a lonely place for lonely people. It was perfect.

You can bet your sorry ass I was scared. I was borderline terrified. Space was practically the king of all silent places with the whole vacuum thing going on. But on the other hand, I needed some sort of escape from the damn world so I chose the lesser of two evils."


"Ezekiel would decide to apply for Security Officer of the Space Station 13 at the age of twenty-six."


Theme Songs:
Normal Theme
Battle/Chase Theme
Last edited by sam4books on Wed Jan 19, 2011 7:12 pm, edited 8 times in total.
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Re: Space Station 13 OOC and Sign Ups

Postby BradaoOfCartha » Sun Jan 16, 2011 7:48 pm

Name: Cecil Cidadell

Gender: Male

Job/Occupation: Robotisist

Age: 21

Appearance: a scrawny young looking man, he has purple eyes and dark brown hair put into a forward style ending in between his eyes. Very pale skin. Wears usual attire for a robotisist as well as a padded vest. He stands at about 5'10" and wears glasses.

Personality: Cecil is a very spacious young man, he is easily prone to becoming sick. He loves his work and is very shy. When he is mad he won't show it. If he becomes sad he will sit in a corner and silently cry. He wishes he had more friends but is much to shy to speak up about anything, unless asked a question. He also is prone to answering questions in long, drawn out replies if it has to do with robots.

Historical Data: Cecil is a very bright young man. Since he was little he has been infatuated with robots. He graduated at the top of his class at 20. He throughout his life has made many small robots and actually made an AI companion in one of them, which was crushed a few days after. Due to this incident, if he sees a broken robot he will shed a tear. He joined SS13 not knowing the history of the Space Station. He is very excited about starting work, but that may soon change.
Last edited by BradaoOfCartha on Fri Jan 21, 2011 4:03 pm, edited 5 times in total.
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Re: Space Station 13 OOC and Sign Ups

Postby Archrival » Sun Jan 16, 2011 7:48 pm

Reserving Chief Engineer. I was wondering that myself Sam, also what does the RIG suit do?
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Re: Space Station 13 OOC and Sign Ups

Postby Zako » Sun Jan 16, 2011 7:49 pm

Jumpsuits will be the primary clothing. Normal clothing is worn over them.

Please note, Captain's clothing is elaborate, therefore painting a big target on him. He also has a special set of CAPTAIN'S ARMOR which is basically an armored suit. No helmet though.

Biohazard suits for researchers, gas masks and oxygen tanks for those working in hazardous environments. RIG suits for engineering, protects from intense radiation and space debris.
Last edited by Zako on Sun Jan 16, 2011 8:29 pm, edited 3 times in total.
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Re: Space Station 13 OOC and Sign Ups

Postby sam4books » Sun Jan 16, 2011 7:50 pm

'Kay, thanks for the info.
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Re: Space Station 13 OOC and Sign Ups

Postby Archrival » Sun Jan 16, 2011 7:52 pm

Ah so exactly like Isaac's then or like the "BURN WITH ME!" guys off Dr. Who.
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Re: Space Station 13 OOC and Sign Ups

Postby Villain » Sun Jan 16, 2011 7:54 pm

Reserved
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Re: Space Station 13 OOC and Sign Ups

Postby BradaoOfCartha » Sun Jan 16, 2011 7:56 pm

Those are 3 individuals that depending on which you allow I'd be that one.
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Re: Space Station 13 OOC and Sign Ups

Postby Archrival » Sun Jan 16, 2011 7:57 pm

Just go with one BoC.
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Re: Space Station 13 OOC and Sign Ups

Postby Zako » Sun Jan 16, 2011 7:59 pm

FUCK IT.

Make separate CSs for all three choices, same format for preferences, most preferred on top, least on bottom. If you want to make three CSs you can.
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Re: Space Station 13 OOC and Sign Ups

Postby Mastermind001 » Sun Jan 16, 2011 9:20 pm

Addressed as: Mister Positive

Name: Rick Upbeat

Gender: Male

Job/Occupation: Detective Cyborg

Age: 26, supposedly

Appearance:

His hair is a gun metal grey and that's the only thing, people notice about him. On his is face is a mask, that is half black and white. The left is smirking, with a red dot for an eye, while the right side is also a smirk except with a blue oval for an eye. And their is a third eye, an electric orange eye on the forehead. All eyes have a creepy grow, when he reacts to something unusual.

For clothing, a black trench coat with pulsing red lines that light up as long as he wears the outfit. Under that is a white dress shirt and pants to match with pulsing blue lines, like that the trench coat also lit up. He dons a pair of a black fedora that acts the same his coat. Due to him, being a cyborg most of his body is a metallic red, which shown through his hands and feet since he doesn't wear gloves or shoes.

Personality:

Paranoia is one of the many words to describe Mister Positive. He's always prepared for something or other. To the bizarre, like girl scouts with laser chain saws and tricked out jet packs that have candy dispensers to the mundane, an unwell fellow with a small swiss army knife. Through as crazy prepared as he is, he hardly lets on how crazy he could be. Doesn't say much about his wild accusations or theories, keeps that to himself and only saids what's on his mind if it is relevant.

His power of deduction is matched only by his observation skills. To be clear, its not just keen perception, but how his other senses as well as he takes everything into account when he's at a scene of a crime. His people skills, are alerting, and the reason for that is not because he's rude or crude, no, he looks for ways to manipulate, without really manipulating. Subtly is the name of the game with him as well as polite discussions.


Historical Data:

Rick Upbeat was always a good detective and a self sacrificing do gooder for quite awhile since he's died quite a lot. He's a cyborg after all. Only except he doesn't have the foggiest that he has been killed, several times during his stay at Space Station Thirteen. Each time, he was killed, he was given the same story, he was in an accident during transport with only the AI being the wiser. He always starts off as if he's on the first day of the job.

Before his first death and his transformation into a cyborg, Rick was investigating the Central Command Authority with their precious space station thirteen and its cover ups. Rumors of mysterious deaths and mis-happens, had gotten his attention and his skills got the Command Authority's attention. He was too good to let die and too good to live, so when he actually kicked the bucket so to speak, CentCom, reached a happy medium. Making him into a cyborg, they had access to all his detective abilities, deduction reasoning, observation, keen insight, and his crazy preparations and control over of him.

Through speaking of being crazy prepared, none of the CentCom realize how batshit insane Rick's scheming truly is, only the AI has a vague idea of it. So its not impossible to believe Rick had planned for this kind of thing, just for the sake of busting such a huge corp., just no one with sanity could believe that.

Equipment:

Skin: The cybernetic body Rick has, that CentCom gave him is much tougher compared to other Cyborgs on board the station. Mostly due to the fact, they had the great idea to giving him of all people the security module.

Stun Knuckles- The knuckles of both of his fists extend slightly and act like a Tesla Coil. His fists in terms of voltage is much like a taser. So its mostly used for nonlethal take downs.

Baton Forearm Right: The right arm has a transform capability, giving Rick access to a nonlethal Melee weapon. His right forearm seems to house several expandable batons that pop out, whenever he requires a nonlethal take down with several rogue units. Requires one good swing to fully expand the baton.

Riot Shotgun Left: The left arm has a transform capability, giving Rick access to a nonlethal range weapon. The left forearm houses a double barrel shotgun that has several types of ammunition, which included Fiocchi 12 gauge rubber buckshots and mini tear gas paint balls.

Laser Gun Thigh Right: Housed in the right thigh is a laser gun. The laser gun is only used when deadly force is authorized.

Stun Flasher & Handcuffs Thigh Left: Housed in the left thigh are several non lethal weaponry and restraint devices. Stun flashers, a nonlethal type of grenade that incapacitates enemies as soon as he unleashed it. And handcuffs, well you know what handcuffs are.

Station Camera Viewer: To view the entire station, using the cameras.

Theme Song: "Fake or Real" by Robot
Last edited by Mastermind001 on Fri Jan 21, 2011 2:16 pm, edited 5 times in total.
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Re: Space Station 13 OOC and Sign Ups

Postby Geomancer » Sun Jan 16, 2011 9:22 pm

I'll probably join in.
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Re: Space Station 13 OOC and Sign Ups

Postby BradaoOfCartha » Sun Jan 16, 2011 9:35 pm

Moved
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Re: Space Station 13 OOC and Sign Ups

Postby Garethcool » Sun Jan 16, 2011 10:02 pm

RESERVED FOR CLOWN. And Captain, possibly.

Name: Stephen 'Squiggles the Clown' Brown

Gender: Male

Job/Occupation: Clown
Age: 27

Appearance: A fairly thin man, with wiry black hair that is always kept short so it can be concealed by his large afro rainbow clown wig. He shaves his chin twice a day to make sure there's no chin hair to interfere with his makeup, and is very meticulous. His makeup consists of a white base, with two blue arrows going down from his eyes, it continues with a pair of red exaggerated lips that take up a large portion of his chin. Except for a few black marks around his eyes the extent of his makeup was topped off by a big red nose that sits atop his regular one. When not in his clown outfit he wears the jumper with a white T-shirt and jeans over it, and a old pair of Sketchers on his feet.
But while he has his clown suit on the transformation is uncanny. He wears a large baggy suit that could be mistaken for those used by sky divers. It's a 'magical' patchwork of colours and dots, ranging from green with blue dots under his right arm to purple with red dots across his right knee. At the neck there is a large frill that goes all the way around and is the same white as his face paint. He wears gloves that match his suit, as they are a patchwork of other gloves. The thumbs on both gloves are studded leather for some reason. His shoes (of course) are large red clown shoes that (after years parties) no longer impair his walking.

Personality: Stephen is a well-adjusted man when not in his suit, but years of 'acting school' has made him into a beast of a method actor. Stephen completely forgets himself as soon as he finishes donning his clown outfit and becomes 'Squiggles'. This makes him a very convincing and amusing clown, as he is always smiling and upbeat. Stephen himself is a depressed man who is highly in debt. He will often stay in the bar and drink until he can barely make it back to his room.

Squiggles doesn't like party poopers and will put them in time out. Although as kids get older Squiggles has found that more severe punishments are needed to keep someone in time out. Squiggles knows not 'right' and 'wrong' but he does know 'fun' and 'not fun'...

Historical Data: Stephen never considered being a clown throughout his life. He had always wanted to be an actor. So he kept up his grades through Junior High and Highschool, entering each of the plays he could. When he graduated he immediately entered 'Art School' under a 'Fine Arts' degree and continued to follow his dream. Stephen quickly learned of the frat life and spent every weekend drinking his cares away with "the boys" and he soon found that because he was drinking his funds away he couldn't afford his degree. He left the school completely defeated and spent several years doing different jobs, ranging from Fast food to working an oil rig. Each job fell out after several months because of 'different views'. Stephen was into his last month of EI when he finally found the ad to become a clown and earn 'Big Bux'.
He jumped at the opportunity, tearing apart his dresser and closet to patch together a clown suit and the other needed components. He quickly became a hot commodity, as his method acting made him the best darn clown the area had ever seen. He had finally begun to pay back his debts. His debts were large though, and even after three years of clowning around he wasn't very close to his final goal. He finally found his big break. A job on SpaceStation13 that offered more than enough to get to his goal. He quickly signed up, packing his clown suit and his wig, and a large supply of make-up. He wasn't going to blow his chance for a new life.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name:

Gender: Female

Job/Occupation: Captain
Age: 31

Appearance:

Personality:

Historical Data:
Last edited by Garethcool on Mon Jan 17, 2011 1:45 pm, edited 1 time in total.
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Re: Space Station 13 OOC and Sign Ups

Postby RokkuHoshi » Mon Jan 17, 2011 1:21 am

is the clown taken?
Because when I arrive
I-I'll bring the fire
make you come alive
I can take you higher
what the saint's forgot
I must now remind you
Let it rock!
Let it rock!
Let it rock!
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Re: Space Station 13 OOC and Sign Ups

Postby Zako » Mon Jan 17, 2011 2:43 am

No. I choose the best ones depending on the quality of the CS for that job.
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Re: Space Station 13 OOC and Sign Ups

Postby RokkuHoshi » Mon Jan 17, 2011 6:21 am

Name: James "Bobo Haha" Quinn

Gender: Male

Job/Occupation: clown, chef or barman

Age: 25

Appearance: He has light brown hair, tanned skin, a little facial hair, most of it shaved off, and sideburns that pass his ears. He has a thin-but-muscular build that makes him look weak. In his clown outfit, he wears a large pair of yellow pants with different colors of spots all over, held up by matching suspenders, a white dress-up shirt, a rainbow-striped tie, a red wig and clown nose, as well as the face paint, and you can't forget the huge, red clown shoes. Otherwise, he's in a military-like uniform.

Personality: He's a very optimistic man, likely to see the good in every situation. If he can't find a good side, he'll make one, usually being "It could be worse; we could be dead." Other than that, he sticks to his job as the _____ and tries not to [a) piss anyone off enough to kill him. b) make bad food. c) mix the drinks wrong.]

Historical Data: He grew up in the circus but left at a young age to join the world of science. He stayed until he got bored and decided to try to make it more interesting, usually with stupid questions. His father, having been a clown, hated the fact that his son quit the circus to go into space. His mother wanted him to become a cook, like she had, and his uncle was teaching him how to be a good bartender. With all the knowledge crammed in his head, he easily forgot simple things, such as his keys, shoes, or other everyday items.
Because when I arrive
I-I'll bring the fire
make you come alive
I can take you higher
what the saint's forgot
I must now remind you
Let it rock!
Let it rock!
Let it rock!
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Re: Space Station 13 OOC and Sign Ups

Postby Archrival » Mon Jan 17, 2011 8:18 am

-Character Sheet-

Name: Jack Valentine

Gender: Male

Job/Occupation: Chief Engineer
Age: 26

Appearance
: Jack is about average height for his age as he's 5ft 10", he's quite trim as he works out a bit and his job keeps him physically challenged which has lead him to weighing around 160lbs, his hair is a short, spiky and black which he keeps nicely trimmed every so often. His features are not entirely perfect with having a slightly broken nose and a rather large scar across his left cheek, he doesn't shave often compared to his rather pristine hair so he's usually sporting quite a bit of stubble combined with a small round goatee, his eyes are brown combined with small flecks of green.

In terms of outfit he usually wears a regulation jumpsuit with only a few modifications such as a tool belt in which to carry some of his more useful items, plus a pair of magnetic boots which help him in his more dexterous tasks such as fixing something in the roof of the main deck. They're also sturdy enough to resist more brutal jobs such as kicking someones face into their skull very easily like crushing a can in normal shoes but as if it was made of aluminium or paper. The only other addition is his jumpsuit is that he has a black jacket over the top but is actually sown into the jumpsuit.

Personality: Jack will probably be one of the more sane members of SS13 but he is in no way invulnerable to the madness around him, he has a rather anarchist view to the 'law' on board the station and is willing to intervene when in the pressence of justice that is injust. He has a rather sturdy moral code and knows very well what should not be punished; such as a clown wielding a chainsaw and massacaring a whole science division, compared to someone sneezing in the presence of the captain and Jack is willing to physically fight against this, even if it means he becomes wanted or just gets thrown in the brig. If he does get thrown in the brig being the chief engineer and practically knowing the ship inside out its very likely he'll be out again in no time.

Historical Data: Born into a space caste of engineers Jack was almost bred for his position, his mother was chief engineer on board SS5 while his father was a subordinate engineer below his mother. His previous generation had some form of similar job apart from his great great great grandfather who was a barman who happened to get it lucky with his engineer great great great grandmother.

Jack didn't choose to join SS13 however as he was drafted, beforehand he was a minor engineer working with his parents on SS5. Central command knew his heritage and nturally selected him for this downtrodden, brink of insanity, floating heap of junk knowing that Jack could probably bring it back to glory with his skills and peronality plus the fact he relishes the oppurtunity to be the fly in the ointment when it comes to direct orders and general 'I say what goes on around here' attitude even in the face of superior numbers and weaponry.

Jack was instantly granted Chief Engineer rank as those already in the engineering sector were monkeys compared to his experience and knowledge of how a Space station works and should be treated plus his mechanical fixing skills are second to none, interstellar core reactor? Pah childs play in comparison to what Jack has worked with, try fixing a hypernegatron black wormhole energy generator with only a minute to spare until the whole place becomes nothing but atoms which then get sucked into said black hole used to power the generator. Jack managed to do it with ten seconds to spare and he didn't even break a sweat.

So SS13 should be no trouble to keep in shape, or so Jack thinks, but we shall see won't we?....
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Re: Space Station 13 OOC and Sign Ups

Postby Iris » Mon Jan 17, 2011 8:59 am

Name: Falcone Collins

Gender: Male

Job/Occupation: Chemist
Age: 30

Appearance: Falcone is a man just shy of the 5’10 in height and his build is rather thin. His skin has become paled and splotched from numerous chemical burns as well as other ‘minor’ mishaps that comes with the job. Falcone’s hair is a dark brown-red hinting that he dyes his hair willingly or that it’s another consequence of his many ‘lab tests’, his brown eyes are countered in simplicity by the yellowing of his eye-white. In fact much of his appearance has been dictated by his hazardous occupation and his somewhat reckless habit of private experimentations, within jurisdiction of course.

During the ‘day’ and through much of the ‘night’, Falcone is seen wearing his shaded goggles (Green-tinted goggles are considered a plausible risk by him) that hides his eyes as well as half-face respirator that’s build to help filter chemicals in the air. Other than these personal items, he can normally be found wearing standard lab wear (coat and the like) or in a biohazard suit.

Personality: Falcone can be best described as a man of dry, tasteless humour. At times he can be somewhat morbid with his reflections yet the underlying trait is his view that every action he does inside his lab is towards progression. Calm under pressure, Falcone tries to take in everything that happens before making a decision, after all only fools rush into action without contemplation.

Falcone enjoys his work, from contemplating possible reactions from newly discovered chemicals to understanding what the causes were of failed experiment. Each process is taken with great care and consideration, while Falcone can be an ass, is does not take pleasure in risking the lives of others because they are variables in his experiments he cannot control.
He is a hard worker with a considerate mind, thinking of possible consequences before fully acting them out.
A man of principle and oddly considered moral laws, Falcone is a man of consiquence believing that in life there are no rewards or punishments, only that every action taken will invariably lead to a consiquence.

Historical Data:The subject known as Falcone is a relatively unknown scientist that specializes in making and combining chemical compounds. From what his documents show is that his school and college records were expemplary, deadlines constantly met, good results and few-to-no incidents.

It's written that Falcone is the elder of two children but there is no information on his family. Most of what is known is from rare occasions he (Falcone) decides to expand on his-


My, what a sad and degrading portrayal I'm given. Official documents, heh, I suspect the writer of this was just too lazy to follow my actual history and reasons. Well then's disappoint you by giving you something less formal. Why? Because I've little intention of rambling about my birth, my highschool years, of lab tests gone wrong and all the joy of simpletons trying to achieve something by demeaning me. You know oddly enough, in reflection I wonder if they did? I was a very thorough man even back in my teens.

Regardless. Yes, the eldest of two from a family of simple people. Don't get me wrong, simplicity is an abondant source of joy. I guess, yet as I grew I found refuge in complexity of science. Of reactions, of causes and of effects. A man of science some would call me yet that stereotyping does not explain half of who I am. You see, as I practiced what was given to me I found myself wondering why stop here? Why not take the bold step forward and attempt the impossible. Why? Because the human body cannot withstand it. No, we must first build up from the beginning.

Ah, yes, you wonder if this does not comfirm that I am a man of science, that I prefer to use methods and a hypothesis to determine an outcome. You see this is where my life becomes interwoven with my morals, my beliefs, my very reason of existence. Chemistry is but a means to an end, I could've been a doctor, a toxicologist.... I could've been somebody different at my whim. But as a doctor I am reliant on my patients and my colleage's opinion, as a Toxicologist I must rely on many factors to prove or disprove my theory. Thus I focused on an area of science where I simply rely on what I work with... When I am alone anyway. I took several apprenticeships to improve my choosen craft, taking long shifts to observe the how's and why's of each mentor. At times I would learn little from some baffoon who though he was a genius. While others they would show patience and perception. They taught me the ways of knowing when you're at a limit and when to turn away.

Some people think my habits of working long hours is making me anti-social. Granted when a reaction has gone weary, I tend to but never without a reason.
I enjoy talking and listening. An arguement is only fulfilling when there are two or more points of view and not one overbearing load of words, gushing from some over-zealous pompus- I digress.My reasons for working late hours is to further progression, perhaps giving the policing force a more improved non-lethal cocktail of gases to knockout some violent protestor. Or maybe blend my craft and help the medical world. That is my reason for chosing this profession, not because I love making things go boom, not to find the perfect drug to get high. No. I am here so that I can help when it is needed. All of science has some chemistry involved, biologically or not. They will need my knowledge at one point or another. And I will be there when new discoveries are found, when new innovations are needed or perhaps something more.
Last edited by Iris on Wed Jan 19, 2011 4:05 pm, edited 6 times in total.
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Re: Space Station 13 OOC and Sign Ups

Postby MQuinny1234 » Mon Jan 17, 2011 9:58 am

Name: Lux Atra

Gender: Male

Job/Occupation: Geniticist

Age: 31

Appearance:
http://media.photobucket.com/image/stei ... in1232.png
and
http://safebooru.org/index.php?page=pos ... &id=163762

He's a little over 6 foot and is quite slim. He's in better then average shape but focuses on increasing his speed and agility over strength and toughness, sometimes you've got to be really quick in a research lab. Scars cover his face and the rest of his body from where he's been stitched up over and over again, some much more noticably then others but the rest quite hard to see dur to his skin. He got most of them because he needed a test subject to try things out and had no one else at hand or because he did have someone else at hand and the experiment hadn't turned out great. His skin has an unhealthy tint to it, more gray then flesh coloured and his hair is also grey, more of a metalic colour like stell or iron.

He's a compulsive smoker, always puffing away whenever he can and unable to help himself after a few hours, maximum, of consciousness from having another. He wears a long-sleeved white shirt, top button unbuttoned, and a pair of black trousers over his jumpsuit along with the classic doctor's coat. His glasses are tricked out with a zoom button on the right handle and a night-vision switch on the left. He's been wanting to get other applications added to it but is having trouble getting a good deal from the engineers and technicians and just what to choose so he doesn't go too far.

Personality: He's always trying to learn more about the human body and see just what he can do and how far he can expand it's petty limits. It's not a curiousity, it's an impulse, an urge to cut and dissect and see with his own eyes what makes people tick and just what will happen if he changes things a little. His thirst for knowledge has even led to him being his own subject and ordering his colleagues to just follow his instructions and do what he says, despite their own professional opinions. Many view the fact that he's still alive as nothing short then a miracle.

His berserk button is when people mess with his own research, freaking out if people even look at his notes or when they question his wisdom of the subject. He knows he's nothing short of a genius and see's it as an insult whenever others try to help him. Apart from this, he's normally quite a kind and passive man, or has been seen as such so far anyway.

Historical Data:
Last edited by MQuinny1234 on Mon Jan 17, 2011 4:47 pm, edited 1 time in total.
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Re: Space Station 13 OOC and Sign Ups

Postby Musicmac » Mon Jan 17, 2011 10:34 am

I'm looking forward to playing my characters. >:3
-snickers evilly-
ACCEPTED

"Hmmm hmm hmm~ I really wonder sometimes, whether it was right for me to come here... Sorry? Oh yes, your intestines. I'll get right back to treating them, please wait for a moment for me to answer my question... What was it again... ?"

~ Character Sheet 2 - The Nonchalant Questioning Beauty ~

Name : Professor Doctor Lady Elizabeth 'Ellie' Ross, otherwise known as Dr. Ellie

Gender : Female

Job/Occupation : Medical Doctor, though her qualifications makes her capable enough to be much more than just that.

Age : 28

Appearance : Ellie is described by most of the spacestation's crew as a beauty. Despite being rivaled only by the small amount of female superiority in terms of respect and admiration, Ellie seems to be somewhat oblivious to the attention she gets.

Her naturally auburn hair is tied up into a short tail on the back of her head with a few long uneven fringes at the front. Her face is oval and perfectly shaped with electric blue eyes and a pair of modern horn-rimmed glasses with red colored rims. Her face has nice thin lips which is never seen with any form of makeup like the rest of her face for the sake of profession and her dislike of it. Ellie stands at 5ft 10 with a tall slender body. She is constantly seen in her clean white lab coat, with casual clothing underneath which she constantly changes for hygienic reasons. Her skirts are always black, but may vary in length and at the bottom, are a pair of simple black knee-high boots made of a unique mix of fire, chemical and radiation resistant Normex, and leather. Most of her clothing has a small amount of the same material sewn into them in small discrete layers, giving her added protection in her line of work.

Personality : Ellie is described by others as a 'nonchalant beauty that constantly makes questions for herself to answer'. The others aren't that far off about her. The doctor, professor and lady is a very easygoing sort of person and remains awfully calm in situations that reach the peaks of lunacy and madness in Space Station 13. She is also called a 'curious butterfly', always randomly questioning herself out of sudden thoughts aloud. Despite her nonchalance however, Ellie is a dedicated hard worker that will not tolerate any stupidity from her fellow colleagues. She is quite serious about her job despite her sometimes misleading attitude and will do all she can to save the injured. Due to this, she is seen as a woman of amazing caliber that should not be treated as a pushover. Anyone who does should in most cases, prepare their own funeral in space.

She's also an avid reader and has used part of her salaries to make an agreement with the main commanding spacestation for a weekly supply of books. Bookcases can be seen neatly lined up and bolted to the walls on the second floor of her room within the depths of the large medical bay of SS13. Currently, her attention has been drawn to one particular book. The Picture of Dorian Gray by Oscar Wilde.

Historical Data :
>> Accessing : 'PERSONNEL.DAT"
>> OP_FILE/ElizabethRoss
>> FILE OPENED. PLEASE WAIT...

Professor Doctor Lady Elizabeth Ross was born on the    CLASSIFIED    of    CLASSIFIED       CLASSIFIED    in    CLASSIFIED   , a coastal town in south Devon. Her father, Sir Dr.    CLASSIFIED    Ross was a lecturer on Interior Design for a university in a different, but nearby town called    CLASSIFIED   . Elizabeth Ross has no knowledge of her mother, nor does CentCom. It is assumed that she had divorced her father after birth, died of pregnancy or ran away without prior notice. Because of a lack of mother and Dr.    CLASSIFIED   's constant need to be away from home, Elizabeth Ross was sent to be cared for by her grandfather, Dr. Colbert Ross who lived in the house opposite theirs. Her grandfather was fondly called 'Coaly' because of his popular stories from his past of being a hardworking and brave coal miner who managed to work enough money to enter university by independent support and become a certified doctor, in the record span of 6 years. Elizabeth's grandmother, Maria Ross had already passed away four years before her birth.

Growing up with her grandfather, Elizabeth was constantly lectured, taught, told and amazed by her grandfather's knowledge and experience as a coal miner and doctor. It was from her grandfather, that Elizabeth absorbed the many influences that would later play an important role in her future. Classic music and books stole away her interests and soon, her room was filled with old literature and records. Elizabeth would also often ask Dr. Colbert to teach her about medicines and of the human body, which he would happily agree to, with the condition that she would not play with his scalpels too much. The condition was often disobeyed, fortunately to her benefit and advantage.

Later in her life however, things started to go downhill for Dr.21asm Elizabdeeaaathhahnsnnsnsnsnsns

>>...
>>FILE ENDED. NO FURTHER INFORMATION AVAILABLE.
>>CMD/Shutdown
>>Command accepted, deleting access record register.
>>Have a nice day, doctor.

"Hmmm hmm hmm~ I really wonder sometimes, whether it was right for me to come here..."
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Re: Space Station 13 OOC and Sign Ups

Postby Archrival » Mon Jan 17, 2011 10:47 am

Zako said AI's/Cyborgs didn't need the entire CS but from what I've read I suggest you keep it as it's enjoyable to read.
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Re: Space Station 13 OOC and Sign Ups

Postby Musicmac » Mon Jan 17, 2011 10:55 am

Thanks, I didn't see anything about making them shorter though.
You'll definitely like my Medical Doctor and Chef when I put them up then. :3
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Re: Space Station 13 OOC and Sign Ups

Postby Archrival » Mon Jan 17, 2011 10:59 am

Musicmac wrote:Thanks, I didn't see anything about making them shorter though.
You'll definitely like my Medical Doctor and Chef when I put them up then. :3

I think he edited which removed him saying but I think it's still implied. I will probably enjoy reading them too, if the chef is anything like the one from Dead Rising 2 then it's time to break out the music and the ass whupping.
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