This has more details than the version of this shown in the Ideas Board, so read through it before you post.
Off we go then...Allons-y!
Doctor Who – Defenders of Earth
>>>…Subwave network fully operational…<<<
>>>…Transmitting in…3 …2…1…0<<<
“Hello there, sorry to barge in like this! Please don’t adjust your screen or walk away, there’s no cause for alarm. I’ve probably just hijacked your TV screen, computer, or communications device through a rather clever system a friend of mine set up, called the Subwave network – which I’ve just fixed and improved on with the help of this [holds up a metallic pen-like device with a glowing blue tip]. Yeah, sorry about that. Hope I didn’t interrupt anything important.
Anyway, to cut a long story short, I’m the Doctor…And this is going to sound odd, but I need your help…”
The Story/Set up
It’s Earth, present day. You are going about your ordinary life, when something unusual happens. A man with brown messy hair and wearing a brown pin-stripe suit appears on the screen of your TV, computer, or any other electronic device with speakers that you happen to have. As surprised as you might be to have a strange man suddenly appear on your screen, and as crazy as it sounds, you find yourself listening to what he’s telling you.
The man explains that his name is the Doctor. He’s a traveller, he travels through time and space, and he’s seen things you can’t even begin to imagine. He’s not human – he is from an ancient race known as the Time lords – more specifically he’s the last of the Time lords. His home planet and all his people were wiped out during the Great Time War – a war in which his people fought against a race called the Daleks…and lost. Everyone lost.
But that’s not important now, he tells you. Your world is in danger; your very existence is in danger. That theory about parallel words? That’s all true. There are worlds parallel to yours – and in between the different worlds is something called ‘The Void’. The Void is, well, a void – it is a place of nothingness, nothing can exist in there. It acts as a wall between the different worlds, keeping them separate from each other. But the Doctor has reason to believe there might be something out there in the void, beyond your or his comprehension…something that is trying to break through the void and into this world. He doesn’t know what it is or what it’s capable of. But if it’s powerful enough to break through the walls of reality, and break out of the void, then it can’t be good news. And that’s not all. Whatever that thing it is, it’s doing damage. Holes are appearing in the fabric of reality, and rifts in time and space are becoming more common, more active…other life forms are slipping through from one world to the next. Some of them are harmless – but some of them want nothing better than to destroy and conquer over all.
Normally the Doctor would be out there, trying to sort this mess out. However he has some problems of his own. It appears someone or something doesn’t want him interfering, because he’s been teleported to an unknown location and held prisoner (which seems to happen to him quite a lot, actually).
And this is where you come in. He can handle whatever problems he faces from his mysterious captors – but in the meantime someone needs to defend the Earth (and indeed the universe) from whatever sinister forces the void is letting through.
But how can you help? You don’t know anything about these creatures or how to stop them, surely? And why you? Why has this ‘Doctor’, whoever he is, decided to give you this responsibility?
It’s almost as if the Doctor can hear you, because the next thing he says is this: Sometime, in your future, something inexplicable is going to happen. You’re going to meet a man, just like him, called the Doctor, and you are going to help him defeat and fight whatever alien threat is at hand. And some of you may even get the chance to travel with him for a while. That’s why he knows you’re capable of this task. Because he’s seen what you can do, in your future…“And you’re brilliant,” he tells you with a grin. Even if you’re not sure of yourself, the Doctor is. Of course, you might already be certain you can do this. You might have done battle with aliens before. In which case, good on you! He knows he can count on each and everyone of you – oh yes, don’t worry, you’re not alone. The Doctor has sent this message out to quite a number of ‘future companions’…and some past companions too. The more help, the better.
Don’t worry about the details for now, the Doctor adds. He’ll be sending you more information soon. For now he gives you the code for the Sub wave network – all you need to do is use that code like you would with an email address or phone number, and it will put you through to him.
“So what d’you think? Are you up for it?” the Doctor finally asks you, looking directly into the screen, as if he can see you. “'Cause if you are then I should warn you, you're gonna see all sorts of things. It won’t be quiet, it won’t be safe and it won’t be calm. But I tell you what it will be...A trip of a lifetime! Because you might see anything. You could find new worlds, terrifying monsters, impossible things. And if you reply to this message...
Nothing will ever be the same again.”
>>>…End of Transmission…<<<
About the RP
Well, you’ve probably guessed it. This is a Doctor Who style RP, based on the Sci-fi Tv series. (This RP is predictable coming from me, I know, but hey…)
I don’t know how many people are interested in Dr Who, but that’s why I’m posting this on the ideas board - to find out.
As the story suggests, this is an RP where you (yes you), get the chance to help out the Doctor and become his companion (or Ally). You'll be working with the Doctor's former companions, as well as the likes of Torchwood, in order to defend the Earth. OC’s who haven’t met the Doctor before the RP starts are highly encouraged, so this will be good for people who are not completely familiar with the show to join in too, since you as the Roleplayer will get a chance to learn about the Doctor who universe at the same time your character learns about it. Obviously, it will still help if you know a bit about Dr Who first =P
Hang on, the Doctor who Universe is huge! How do you plan to fit it into a manageable RP?
It’s an RP based within the confinements of the New revived series. That covers the series from the Ninth Doctor all the way up to the present. The spin-off show ‘Torchwood’ will also be reasonably involved (at least it will be to start off with); however Doctor Who will still remain the central focus.
- Since the Doctor Who universe is so massively huge, this RP will be restricted to the New series only. I might put in a few ‘guest star NPCs’ from the classic series if I feel like it, but for the moment, it’s strictly the Christopher Eccleston- David Tennant Era of Dr Who only. Just to keep things more simple and understandable.
Also, although this RP is based on the Tv show, I will be making some minor changes for the convenience of the RP. So if you know the Tv show well, don’t be surprised if during the Rp you find yourself thinking ‘hang on, that shouldn’t be there’, ‘What happened to that? That wasn’t in the Tv show’ or ‘Isn’t that character supposed to be dead at the time this RP is set?’ – it’s not going to be without good reason, usually this will be to make the RP more interesting, add a few more twists, or just to make things more simple/convenient.
- This RP is set (for the characters that are playing), in the present day, and all players will start the RP somewhere on Earth, present day. Again, this is just so as not to over complicate things – the element of Time-travel in this RP is going to be severely restricted for this reason as well. (Although time travel will still exist in there.)
- Of course, the characters have to meet up at some point – and there will be certain locations they will travel to in order for this to happen. Typically this will be either Cardiff, in Wales, or London, in England. (You have the BBC to thank for this wonderful and interesting variety of locations.) You characters don’t have to start here, they can start from any part of the world – but these locations are where they will eventually end up. (I’ll arrange all that as part of the plot, don’t worry). They will also get the chance to go into space and travel to different planets, naturally.
- For the Doctor, this RP will be set during his Tenth incarnation (David Tennant), some time after the episode ‘Planet of the Dead’. Other NPC’s may come from a different point in the Doctor’s timeline, so that the meeting between them is possible (i.e. Donna Noble would be a good example of this, for reasons which I won’t discuss due to spoilers).
The objective of this RP is simple: Defend the universe from alien threat, and help the Doctor in any way you can.
You will do this by completing the missions that NPC’s will assign to you during the course of the RP, fighting monsters, and surviving through anything the enemy throws at you (since you’re now associated with the Doctor, your character has become the enemy’s number one target [excluding the Doctor himself], so you’ll need to keep your wits about you). Danger lurks everywhere!
Other Important Information
- Although there is a plot to follow, this RP will loosely follow a ‘choose your own adventure’ format, where the characters will be faced with choices to make. What choices they make and the way they interact with the world around them will ultimately determine what happens to them. So make your choices carefully! A wrong action or move, and your character could end up in very deep water. However, you will also have opportunities to get your character out of trouble as well as into it, so unless your character does something incredibly stupid from which there is no way out of it, you should be fine. (I say ‘should be fine’ – but the dangers will increase as the RP goes on…)
- The above being said, in the world of Doctor who, no one is safe. Every single character is expendable – even the Doctor can die (and has done, on several occasions). With the death rate being so high in Doctor who, this will be by no means a walk in the park. Your character is going to have to fight hard (and do an awful lot of running) to survive, and there is a fair possibility of death. Do not assume that your character is immune from death – because they’re not. And since you are not immortal or a Time lord, you can’t be brought back to life. Once you’re dead, you’re dead. As it is, some NPC’s will be added for the pure purpose of being killed off later, just to keep that feeling of death real to your characters. After all, with death all around them, they could easily be next…
- All characters will be working on the same side, and must start the RP as an ally of the Doctor. Villains, monsters and enemies will be NPC’s. However, for those of you who would like a taste of Dr who villainy, some characters may be given the opportunity to swap sides later on…whether or not your character gives into the temptation offered to them is up to you. (But just to note if you do take the path to ‘the dark side’ of Dr who, your chances of dying increase tenfold. Especially as you’ll then be taking on the role of evil henchman or betrayer.)
- As the RP progresses, your character will receive ‘information packs/files’ via the Doctor or one of his former companions. Usually these files will have information on certain monsters/aliens the Doctor has faced, or planets. The characters can choose to use this information to help them, if they wish. The information packs will also be a guide for you, as the player, so that you understand exactly what your character is up against, and what these monsters look like, etc – which will be useful if you are not familiar with Doctor who monsters/enemies (I’ll be using monsters from the show as well as some ‘new’ monsters, just to keep things interesting).
- Some characters from the series will also be available to play, so if you’re a fan of the show and want to have a go at role playing an actual Doctor’s companion/character, you’ll have the chance. (But having existing characters as players is not necessary – they can all be NPC’s, or just not included, if need be.) Some Doctor Who characters will be NPC’s regardless (i.e. The Doctor), so bear that in mind. If you’re not sure if a character is acceptable or not, then ask before you create your CS.
In regards to spoilers, I will try and keep them to a minimum, and I advise you all to do the same. However, with Doctor Who being a series with a lot of continuity and references to earlier episodes, some spoilers will be unavoidable. There may be certain elements in the plot of this RP which refer to certain events that happened during the series, or certain things which have happened to certain characters. I can think of a few characters in particular where spoilers are going to be sadly unavoidable…
Rules & Guidelines
- Firstly, all the usual rules apply. No God-modding, no immortality, no saying your character can fight when it is in no fit state to, etc.
- Spoilers. Unnecessary spoilers are not nice. Please respect those of us who haven’t watched particular episodes of Doctor Who. If you are in the OOC thread, use a spoiler tag like this > (See?) As for spoilers in the IC thread, just try not to. If the spoiler is necessary for explaining something, clearing something up, or is directly involved in the RP in some way, then fine. Obviously there is no way around it, and it can’t be helped. I’m going to find myself in that situation myself, so I can hardly tell you off for doing the same. However what I DON’T want to see is spoilers leaked out due to blatant carelessness, or people referring to spoilers for the sake of it. Just because you know everything that happens in the series, don’t assume that everyone else does. I understand that sometimes it’s hard to judge what is a spoiler and what isn’t – so just think carefully before you post. If you can, try and word it in a way that makes it clear to understand, without giving too much away. Be as tactful as you can.
- Posting. Let’s all try and keep up with posting, shall we? Understandably we all have lives. Things are going to crop up and we might not have time to post. If you’re not going to be able to post within 7 days, then let me know. Unless you let me know in advance, or if I’m away myself, then after 2 weeks if you haven’t posted, your character will be taken out of action and made ‘idle’. If you return, we will have to find some way of introducing your character back into the story – which may take time, depending on how much the RP has moved forward since you were away.
New addition to the rules wrote:From now on I will be posting on a regular basis, regardless of who has posted or who hasn't. This will be done so that we don't have endless questions of 'who are we waiting for?'
Unless I'm too busy myself, I will now be posting once a week. I will post a reponse to the people who have posted in that week, and I'll post separately for the late comers if and when they manage to post, so that everyone keeps up.
If there is an important plot development that requires everyone's post before we can move forward, then I will give a deadline. After that deadline if you haven't posted, I will take action and God-mod in order to stop your character falling behind, just so as to keep things running smoothly.
I think this is the best and fairest way of keeping the Rp moving, since it does seem to be dragging on a lot.
- Breaking the Rules/General stupidity. I’m sure this won’t be a problem, but this is going up here just in case. If you break the rules and have already had a warning, or continue to do something when a GM has said not to, then your character will be removed from the game, either indefinitely or permanently. To keep the RP running smoothly for the other players, this will happen through the character of said removed person either getting killed off without warning or prior means of avoiding it, or alternatively, Torchwood will see fit to dismiss your character in disgrace, ‘Retconning’ them into forgetting everything that has happened (Think Men in Black – it’s along the same lines, only you won’t be getting any second chances). So if your name goes up on the list labelled ‘Retconned/Removed’ – then you are out. For good. But hopefully that isn’t going to happen.
About The Characters (For more on characters, see ‘Character Sheet’):
- All OC’s that are playing will not have met the Doctor prior to the start of this RP (Although the Doctor may have met them, since he’s a time-traveller). So no saying ‘me and the Doctor go way back’ or ‘I’ve bumped into him before’ – because no, you haven’t. Your character most likely has never seen or heard of the Doctor. If your character is a member of an organisation such as UNIT or Torchwood, then they may have heard rumours or stories about the Doctor from senior members, but they certainly will have never met the Doctor in person. (Only existing characters from the TV series are exempt from this rule.)
- If you plan to use an existing character from the TV series, please notify me first, as only some of the characters will be playable, and others with discretion.
- Oh yeah, and no powers. Doctor Who characters rarely have powers…unless it’s something really powerful that’s used in the climax of the final episode in a series *cough cough* spoiler> BAD WOLF < spoiler, so yeah, no powers please!
- Having said that, having weapons or gadgets based on items that would be considered having ‘magical properties’ will be permitted, (since such items do appear in Doctor Who quite frequently) – but only if you can convince a GM that there is a scientific explanation behind it, or that there is an item similar to it that already exists in the show – And again, it can’t be too powerful. No resurrection gloves, no Sonic screwdrivers (or ‘magic wands’ as they’ve also been nicknamed) - although a weaker version of the Doctor’s sonic screwdriver might just be allowed- nor anything like that.
When In Battle:
- If you are in a battle, do not say you ‘destroyed the enemy with one blow/bullet/swipe’ etc. Unless you’ve found the monsters weakness (i.e Slitheen can be killed with vinegar), then it’s not going to be that easy to kill. Doctor Who monsters don’t die easily…
- To start off with I’m going to be lenient with how you deal with the monsters you face. In the first fight you can say you killed a monster, without necessarily having the green light from a GM. (If in battle and fighting for your life, that is.) However, this is only allowed if it does not conflict with the rule directly above this one.
- However, as the RP goes on and the challenges get harder, try not to mention whether or not the creature survived from your actions. It will be up to the GM to determine whether your action was a success or not. So you can say you lunged at it, fired bullets at it – whatever – but do not say words to the effect of ‘And the monster exploded/died/was defeated.’ That will be up to the GM. (After all, we can’t have the enemy killed of too quickly now can we?)
- This one isn’t so much a rule as a guideline. Don’t assume that to defeat a Dr Who enemy you HAVE to kill it with a weapon. In fact in Doctor Who, a lot more time is spent running away from the enemy, hiding from the enemy, dodging/avoiding the enemy and trying to out-smart the enemy. Just think about it – how many times have you seen the Doctor defeat an enemy with a gun or a weapon? Compare that to all the times he has defeated the enemy in other ways. So try and be inventive and creative when faced with an enemy. Although, as Torchwood or UNIT will tell you, nothing is wrong with going in all guns blazing either…and since you’ll be working with Torchwood too, your character might want to have a go at both techniques (provided it wouldn’t be OOC for them to do so).
- With the above in mind, if you’re planning on doing something really crazy, but just so crazy it might work…then you will need a GM to determine whether your crazy idea was a success – no matter what stage you are in the RP. And sometimes crazy ideas can backfire, horribly…Keep that in mind before you take the risk. On the one hand, one of your crazy ideas might be the only way to defeat the monster…on the other hand, that ‘crazy’ idea might turn out to be a ‘stupid’ idea.
Future Companions/Allies of the Doctor – what Qualifies?
In the way of companions and friends, the Doctor has picked up many of them over the years, all with different backgrounds, personality, gender, sexuality, species, age, Rank, and from all walks of life. So you’ve got a wide variety to choose from in the way of colourful characters. Don’t limit yourself more than you need to. They can be and expert in the field of Science or some other profession, they could be working for some sort of organisation, armed forces, or they could be just your average Joe. They don’t have to be ‘special’, but neither do they have to be ‘ordinary’. A Doctor’s Companion can be just about anybody.
- Relationships/Interaction with Doctor
[By ‘relationships’ here, I’m not referring to love interest or friendships, but the way they help and guide one another]
Just because you're the Doctors companion, that doesn't mean to say you can't have your differences (However, it would also help if your character had some things they agree on too).
Once both sides have got to know each other a little, Doctor’s companions tend to act as a foil for the Doctor – whilst the Doctor is the Companion’s ‘Sherlock’, the companion is the Doctor’s ‘Watson’ – and although both of them are capable of working alone, both of them find they need one another in the end. The companion often finds that they need the Doctor because they can’t fight it alone, but the Doctor needs them just as much. As one of his companions once told him, “I think sometimes you need someone to stop you.”
And although companions are on the same side as the Doctor, they don’t always agree. Companions have been known to go against the Doctors advice or decisions – sometimes it’s the wrong thing to do, and the companion ends up eating their words when they end up in deep water. But sometimes the companion turns out to be in the right (A good example of this is Donna Noble – who has proven the Doctor wrong on quite a few occasions, often standing up to him and making him think twice about a decision he’s made).
They can also have slightly different morals. (See below for ‘Weapon or no weapon’)
So remember – a companion doesn’t always have to agree with everything the Doctor says/does. They can have their disagreements.
The Doctor’s companions are (usually) smart, on the ball and quick-thinking. However, there have been exceptions to this rule too (See ‘Mickey’ – or as the Doctor nicknames him, “Mickey the idiot”). And smart does not mean genius, or academically intelligent. Don’t forget, intelligence comes in many different forms.
They have some Human quality about them that the Doctor finds appealing. This can be compassion, drive, a fighting spirit, leadership, teamwork, level-headedness, or just good common sense. Any of the ‘good’ qualities humans possess, the Doctor holds great respect for and admiration. Don’t forget, this can apply to beings who are not human as well.
However just as the Doctor loves the good human qualities, he hates the bad ones. He doesn’t care for selfishness, greed, arrogance, ignorance, or smart-asses, and if a character shows nothing but these qualities, there is going to be a clash. (See ‘Luke Rattigan’) But to be honest, as long as your character isn’t a complete jerk/bastard (Like Luke Rattigan was), this shouldn’t be a problem. All characters have their faults.
- Weapon or no weapon, That is the question…
Companions, like the Doctor himself, usually use their wit, logic, intelligence and intuition (and a heck of a lot of running) to avoid and/or defeat their enemies, as apposed to using a weapon. However, does that mean weapons are out of the question? Not by a mile. Although the Doctor disapproves of violence, that often than not doesn’t stop his companions. Some characters prefer very much to go in all guns blazing – such as Captain Jack, just one of many examples. So weapons are very much optional when dealing with a Doctor who companion.
Anything Else You Need To Know About The Doctor Who Universe?
Alien and Earth relations
In the Doctor Who Universe, the Earth isn’t that much different from our own. Technology has moved forward slightly, but only by a fraction – Government special ops and organisations have access to alien technology, but this is kept secret from the general public. What with the Doctor’s antics, alien sightings have become much more common than in our own, however. Millions of people have witnessed alien invasion, Spaceships have appeared in full view, many people have died due to extraterrestrial-related incidents…the general public and government can no longer deny the existence of aliens. However some people would still like to believe it as nothing more than a conspiracy theory, despite all the evidence pointing to it being otherwise. Although many people have opened their eyes to the possibilities of alien life, people would still think you were crazy if you told them you had met an alien. People are still in a stage of denial – where denying the existence of aliens is more comforting than facing what’s staring them in the face. It’s not necessarily that they are stupid. It’s more because they are frightened.
The Doctor and Earth relations
As of the Doctor, the general public aren’t aware of his existence. He’s just another face in the crowd…someone you could walk right past on the street, someone you could chat to and then walk away from, unaware of the things he’s done and the people he’s saved. And the Doctor prefers it that way. He tends to stay out of the public eye, completely invisible, unknown, a stranger. Not many people are aware of his existence. However, despite his efforts, the Doctor finds he is increasingly drawing attention to himself. People who he’s met and saved have talked about him, swapping stories, starting their own little conspiracy groups and setting up websites dedicated to finding him. The Doctor has also been brought to the government’s attention, although very little is still known about him. All they know is that he is supposedly an expert in the field of extraterrestrial activity, and have called on his help in the past, as well as UNIT (see below).
And of course there are also special organisations that the Doctor has become associated with. This brings us to…
Organisations associated with the Doctor
The Doctor isn’t the only defence the Earth has got. The Doctor can’t be there to save Earth all the time…and when he’s not there, it’s up to these guys:
The ‘Unified Intelligence Taskforce’ (formerly ‘United Nations Intelligence Taskforce’, but the BBC had to change the name due to the United Nations deciding that they no longer wanted to be associated with the fictional organisation) – known for short as UNIT.
UNIT is a military organisation which operates (supposedly) under the support of the United Nations. Its purpose is to investigate and battle paranormal and extraterrestrial threats to the Earth.
UNIT and the Doctor have a history that goes a long way back. The Doctor even worked for UNIT back in his third incarnation, and although he longer works for them, the two have remained allies…although they haven’t always seen eye-to-eye, to say the least.
These days the Doctor tends to distance himself from UNIT – since sometimes their methods tend to be less than honourable. As an organisation on the whole, their questionable attitude towards civil rights and liberties has lead the Doctor to become a bit wary of UNIT and its actions. However the Doctor and UNIT continue to have a mutual respect for one another…on the rare occasions the Doctor interacts with UNIT, he is treated something of a celebrity and veteran (much to the Doctor’s embarrassment). Much of UNIT has heard of the Doctor, but very few have had the opportunity to meet him. All due respect aside, however, UNIT prefer to run things ‘their way’ – even if it goes against the Doctor’s wishes.
~~The Torchwood Institute~~
An under-cover organisation that is outside the Government, beyond the police. They are your Doctor Who version of the Men in Black, and they’ve been established for well over a century – no one knows of their existence, and Torchwood like to keep it that way. To be a member of Torchwood is a life-long commitment – the only way you leave Torchwood is through taking an amnesia pill known as ‘Retcon’ to wipe your memory…or death. They put a claim that ‘if it’s alien, it’s ours’, and they have advanced their technology way beyond 21st century means through taking any alien technology they can get their hands on.
The Torchwood Institute was first set up by Queen Victoria, after she had an encounter with the Doctor. It is all thanks to the Doctor (indirectly) that the organisation even exists. Queen Victoria saw the destruction and death the Doctor left in his wake, and declared the Doctor as a threat to Earth. A secret organisation was set up, its purpose: to put a stop to alien life forms (whether dangerous or not) – including the Doctor.
The role of Torchwood has changed dramatically in recent years. During the Battle of Canary Wharf (See ‘Army of Ghosts’/’Doomsday’), the main HQ of Torchwood in London (Torchwood 1) was dismembered, the Head of the Torchwood Institute at the time being killed. Captain Jack Harkness, former companion to the Doctor, has since taken over Torchwood. Although Torchwood still prefers to kill first – ask questions later, and uses violence as a first resort, under Captain Jack’s guidance the organisation has become a force for good, defending the Earth against alien threat instead of going on the offensive. These days they spend their time monitoring rifts in space and time, fighting the aliens that actually pose as a threat and sending the others on their way. At first the Doctor was completely against Torchwood – but now with Captain Jack at the helm, Torchwood and the Doctor have become firm allies. The Doctor still isn’t too keen on their use of violence, however…
Other Unrelated (but important) Organisations
~~The Time Agency~~
An organisation from the future. Not much is know about them. The Time Agency is a group apparently based in the 51st century and employing Human Time Agents. It is unknown how long it existed, but it was shut down sometime in the 51st century. The Agents utilized wrist straps (time vortex manipulators) which enabled them to travel through time to go on missions of an unspecified nature.
It seems despite being a time traveler, even the Doctor knows very little about them. The only connection between the Doctor and the Agency is that Captain Jack, a companion of the Doctor, used to work for them. From what can be gathered, however, the Time Agency was quite a shady organisation.
-Both OC’s and existing Dr who characters fill this form out. If you intend to play an existing Dr who character, treat it as though you are introducing a completely unknown character. Details are encouraged.
Age: The age range for Doctor who companions/allies is very wide. The Doctor has picked up a variety of characters of all different ages, so I’m going to be pretty lenient with this. But please, if you’re going to be a different species other than human, don’t make it too old. Have some common sense. If your age is older than 900 then you know you’re going way too far. Similarly, child characters are discouraged. Teenagers are acceptable, but the majority of characters should be adults (18 and over).
Gender: This is self-explanatory.
Species/Race: Tread carefully here. Since this RP is going to be based a lot around Earth, the majority of CS’s should be human. However, if you want to be a different species, that’s fine, as long as they possess human-like qualities. Also bear in mind this is a Sci-fi show, and although it does have some fantasy/magical elements, it is not a fantasy adventure. These are aliens. So no angels, demons, elves etc…although you might get away with something that is ‘angel-like’ etc, within reason. Please describe your species as much as you can. (Feel free to use an existing Dr who species if you want, provided it isn’t a Dr who enemy.) Robots are not allowed, although you might just get away with a Cyborg – we’ll see how it goes.
Again, use your common sense. As awesome as it would be, no Time Lords please.
Current Location: All players start the RP on Earth. But where abouts on Earth is your character located? (For existing Dr Who characters, please also include when the last time you saw the Doctor was. Name the episode where you last met the Doctor if you can.)
*Organisation: Optional. Does your character belong to any alien-fighting organisation?
Appearance: Please give a good detailed description – especially if your character does not look human/has something in-human about it.
Don’t forget, if you’re not human, you’ll need to keep yourself low-key and/or have a way of disguising your alien form, since you’re going to be starting the RP on Earth – if people saw you waltzing around with bright green skin/a tail/wings growing out of your back, you’d be feared, killed or put on display as a freak (possibly all three).
Personality: What is your character like? How do they tend to view the world/interact with others? You might want to include a bit about their beliefs. To what extent do they believe in alien life? (Note: Although they can have doubts, they can’t be complete sceptics in order for this RP to work for them).
*Weapons/Gadgets/Tech: Optional. You can choose if your character carries weapons/tech or not.
Since this is Sci-fi based (in a vague Dr Who way), futuristic/alien weapons will be allowed. But if you are an OC, human and have never been involved in alien activity/organisations before, I highly doubt you’d have any futuristic/alien tech on you. So be sensible and logical please. There will be opportunities during the RP to add to your arsenal – so don’t worry.
- In regards to tech, nothing too powerful, no time-travel/vortex-manipulation devices, and certainly no Time lord or Dalek technology.
- Also, any weapon is allowed, but again nothing too powerful. Rule is, if it’s powerful enough to destroy a Dalek or Cyberman, then it’s a ‘No’ without question. NPC’s might let you ‘borrow’ more powerful weapons later on. So keep it simple please, and not too powerful. If it’s a futuristic/alien weapon, please describe a bit how it works/how effective it is.
Talents/Skills: As a potential Doctor’s companion, what talents/skills does your character have to offer? Maybe they’re good with computer-hacking (like Mickey), have good medical/scientific knowledge (like Martha), are skilled with a gun (like Jack), or maybe it’s something as simple as having a bronze medal in gymnastics (Rose) – just something that you’re character is really good at. Things like compassion, charisma, good agility/stamina, problem-solving, good leadership skills etc can also be included/mentioned here.
Faults/Weakness: No human or species is without its faults in Doctor Who. Even the Doctor is far from perfect. What are your character’s weak points? (Focus on weaknesses within their personality, although if your character has any physical weaknesses then mention them too).
Background: Talk a little about your character’s life up to the point of receiving that message from the Doctor. What was it like? Did you have a job? Have you had any dealings/encounters with alien life before (if so describe it, i.e. Maybe you are a former member of an alien-fighting organisation, such as UNIT? Or maybe you’ve simply witnessed an alien life-form before now?), or is the Doctor the first alien you’ve ever met?
*For OC’s only: How do you think your character will meet the Doctor in this ‘future’ he’s told you about?
Just for fun/optional. You can use your character’s personality, talents and background as a guide, and based on that information have a go at guessing a scenario in which the Doctor and your character would ‘bump into each other’, and result in you aiding him in some way/defeating aliens/saving the world etc. It can be in a big way or a small way. You might only meet the Doctor for a brief few minuets, or you might end up travelling with him as a full time companion. It’s completely up to you, since it’s based on a future your character (ultimately) knows nothing about.
*Theme: Just for fun. Because every character needs a theme song. (You can have up to two themes – one serious theme and one light-hearted theme, since Doctor Who often has a mixture of light and dark elements).
EDIT- Oh, I forgot to say - you can play up to two characters if you wish.