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PostPosted: Wed Apr 26, 2006 2:25 pm 
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Joined: Tue Apr 18, 2006 3:10 am
Posts: 40
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wow u guys really can draw very good.i'v been drawing ever since i was kindergarten yet i can't draw very good :(...btw cadaverous,ur avatar looks like a drawing of mine only the cloaks color was gray and he was more demonic...

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PostPosted: Mon May 01, 2006 7:02 am 
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Joined: Mon Apr 03, 2006 11:44 am
Posts: 109
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So I give up on the bell game, but for every one who wants to see what it looks like to code a flash game, here it is:

Code:
// Created By Sepher0
Version = "v0.05";
keydown = false;
speed = 0;
minspeed = 0;
maxspeed = 15;
undermax = 12;
acspeed = 2;
slspeed = 3;
curdird = true;
unlocked = true;
action = false;
moving = false;
speeddir = "down";
dash = false;
dashani = false;
dashtimermax = 30;
dashtimer = dashtimermax;
vertspeed = 5;
vertslow = 3;
Player_B._x = 250;
Player_B._y = 250;
jump = false;
jumpani = false;
jumpspace = 0;
jumpcompleted == false;
_root.onEnterFrame = function() {
   playerX = Player_B._x;
   playerY = Player_B._y;
   if (dash == false && dashtimer<dashtimermax) {
      dashtimer = dashtimer+.25;
   }
   if ((speed>=maxspeed) && (Key.isDown(Key.SPACE)) && (dashtimer>0)) {
      if (dashani == false) {
         Player_B.gotoAndPlay("Bell_Dash");
         dashani = true;
         dash = true;
      }
      speed = 25;
      dashtimer = dashtimer-1;
   } else {
      dashani = false;
      dash = false;
   }
   if ((Key.isDown(Key.CONTROL))) {
      if (jumpani == false) {
         Player_B.gotoAndStop("Bell_JumpUp");
         jumpani = true;
         jump = true;
         jumpcompleted = false;
      }
      if ((jumpspace<10) && (jumpspace>-1) && (jumpcompleted == false)) {
         jumpspace += 1;
      }
      if (jumpspace>=10) {
         jumpspace = -1;
         jumpcompleted = true;
      }
      if ((jumpspace<=-1) && (jumpcompleted == true)) {
         jumpspace -= 1;
         if (jumpspace<-4) {
            jumpspace = 0;
         }
      }
      Player_B._y -= jumpspace;
      jumpani = false;
      if (jumpspace == 0) {
         jump = false;
         jumpcompleted = true;
      }
   }
   if (speed>0) {
      moving = true;
   }
   if (speed<0) {
      speed = 0;
   }
   if (speed == 0) {
      moving = false;
   }
   if (!Key.isDown(Key.RIGHT) && !Key.isDown(Key.LEFT) && !Key.isDown(Key.SPACE) && !Key.isDown(Key.DOWN) && !Key.isDown(Key.UP)) {
      if (dash == false) {
         if (curdird == true) {
            Player_B.gotoAndStop("Bell_stand");
         }
         if (curdird == false) {
            Player_B.gotoAndStop("Bell_Away");
         }
      }
      if (speed>minspeed) {
         speed -= slspeed;
      }
      if (speed<0) {
         speed = 0;
      }
      if (speeddir == "right") {
         Player_B._x += speed;
      }
      if (speeddir == "left") {
         Player_B._x -= speed;
      }
      speed = speed-vertslow;
      if (speed<0) {
         speed = 0;
      }
      if (speeddir == "down") {
         Player_B._y += speed;
      }
      if (speeddir == "up") {
         Player_B._y -= speed;
      }
      if (dash == true) {
         Player_B.gotoAndPlay("Bell_Fall");
         dash = false;
      }
      keydown = false;
      action = false;
      unlocked = true;
   }
   if (Key.isDown(Key.SPACE)) {
      if (keydown == false) {
         Player_B.gotoAndPlay("Bell_Kick");
         keydown = true;
         action = true;
         unlocked = false;
      }
      if (speed>minspeed) {
         speed -= slspeed;
      }
      if (speed<0) {
         speed = 0;
      }
      if (speeddir == "right") {
         Player_B._x += speed;
      }
      if (speeddir == "left") {
         Player_B._x -= speed;
      }
      if (speeddir == "down") {
         Player_B._y += speed;
      }
      if (speeddir == "up") {
         Player_B._y -= speed;
      }
   }
   if (Key.isDown(Key.RIGHT) && action == false) {
      if (keydown == false) {
         if (curdird == true) {
            Player_B.gotoAndPlay("Bell_Walk");
         }
         if (curdird == false) {
            Player_B.gotoAndPlay("Bell_WalkAw");
         }
         keydown = true;
      }
      Player_B._xscale = 100;
      if (unlocked) {
         if (speed<maxspeed) {
            speed += acspeed;
         }
         Player_B._x += speed;
         speeddir = "right";
      }
   }
   if (Key.isDown(Key.LEFT) && action == false) {
      if (keydown == false) {
         if (curdird == true) {
            Player_B.gotoAndPlay("Bell_Walk");
         }
         if (curdird == false) {
            Player_B.gotoAndPlay("Bell_WalkAw");
         }
         keydown = true;
      }
      Player_B._xscale = -100;
      if (unlocked) {
         if (speed<maxspeed) {
            speed += acspeed;
         }
         Player_B._x -= speed;
         speeddir = "left";
      }
   }
   if (Key.isDown(Key.DOWN) && action == false) {
      curdird = true;
      if (keydown == false) {
         if (curdird == true) {
            Player_B.gotoAndPlay("Bell_Walk");
         }
         keydown = true;
      }
      if (unlocked) {
         if (speed<maxspeed) {
            speed += acspeed;
         }
         Player_B._y += (speed-vertspeed);
         speeddir = "down";
      }
   }
   if (Key.isDown(Key.UP) && action == false) {
      curdird = false;
      if (keydown == false) {
         if (curdird == false) {
            Player_B.gotoAndPlay("Bell_WalkAw");
         }
         keydown = true;
      }
      if (unlocked) {
         if (speed<maxspeed) {
            speed += acspeed;
         }
         Player_B._y -= (speed-vertspeed);
         speeddir = "up";
      }
   }
   playerX = Player_B._x;
   playerY = Player_B._y;
   if (playerY<225 && dash == false) {
      Player_B._y = 225;
   }
   if (playerY>380) {
      Player_B._y = 380;
   }
   if (back._x>=0 && Key.isDown(Key.LEFT)) {
      back._x = -(back._width/2);
   }
   if (back._x<=-(back._width/2) && Key.isDown(Key.RIGHT)) {
      back._x = 0;
   }
   if (playerX<100) {
      Player_B._x = 100;
      back._x += speed;
   }
   if (playerX>400) {
      Player_B._x = 400;
      back._x -= speed;
   }
};


If you want a copy of the orignal flash file, just e-mail me, and i will send it to you, (its like 5 megs)

Added after 1 minutes:

Also I wanted to say, that I am starting a new game, where you play as Zero in megaman stages.. because I love Zero, and think you should be able to play him at all the stages (lol, this is probably alot of work i am getting my self into)

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Avatar is of Blak
Drawn by OHNHAI (based on drawing by Erix), Colored by Sepher0

Who is Blak?

Find out more here:
http://www.snafu-comics.com/forum/viewtopic.php?t=9680


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PostPosted: Tue May 02, 2006 3:03 pm 
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Joined: Sun Apr 30, 2006 11:33 am
Posts: 395
Location: mexico, mty
Gender: None specified
my goodnes stop fighting all of you already! the important thing here its to see how can Sepher0's work get to its best!;)

so lets see i'm not an expert on this things but i have taught myself that if you want to make it look as great as you wish,

1-. first get a picture of what you want, just imagine your pick at its best

2-. You'll get so many errors at the beginning, you just got to keep on trying till yur satisfied enough

3-. make him an interesting story! that could propably help you to add details on him

4-. remember the first step? to imagine your pick at the end?...by the time you have finished everything it will be even better!

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