Kid J wrote:I think i will post a little prologue/ back story to everything,
also I gotta be honest man, you have no idea how to give a critique, instead of telling me how to improve my skills you just point out flaws, for instance, "great work on the clothes and kind of on the hands (They great, but I think you sill need to be a little more careful) but really work on the nose." How should i improve the hands? what exactly is wrong with them? are they not detailed enough? are they disproportionate? Also just because something is flat doesn't mean its bad, most comic books and manga use flat plains of color. For example graphic novels by Frank Miller use flat plains of color and are still regarded as masterpieces, i.e. The Dark Knight Returns. Don't get me wrong i am open to your critiques its just i want to know how to improve as an artist.
Fair enough, the reason I probably don't give ideas on how to improve skills is because the way I like to improve is with just practice. I'm not much of a study person even though I do have lotz of books I use and do use references. So in other words I tell only flaws to point out what to be aware of for next time as in be wary that nose is too wide or the belly is too thin. I also assume most people use references because it's sort of something you pick up on. I remember when I got back into art I refused to use references because I was sick of people telling me I had to and I find drawing real life, really boring and dull (Makes me fall asleep).
Anyways, can if you want to stick with looking flat, but it's more impressive if you draw you characters more dimensional especially if it's fan art of Avatar where yes it's a cartoon series, not a manga or a comic, but if you want to capture more of the feel, you should attempt it as it'll improve your art quicker. Plus I won't be the only critic telling you your art looks flat.
But thanks for speaking up to me, I'm not much of a fan of the responder just going yes-yes to me just because I'm probably the only person whose tried to give feedback. Although I give feedback to feed my ego with the thanks and praise, but I do want to improve as well and you know, people just saying yes to your advice without examining it and making sure if it's going to actually help them improve helps no one. But I'd be careful with telling critics to help you improve, I'm not one of them, but I've seen some nasty critics who will bite your head off for that when they blitzkrieg you how it's up to you to improve and study. But I do understand if you're a bit lost on how to do it yourself and finding out what's right for you.
But anyways if you want better help with proportions just look up some outlay structures/skeletons/whatever people call them (Even if you know about them already). You'll find them in almost any drawing book you pick up, find one that suits you and don't feel afraid to experiment mix and matches or create one that best suits you. They're great for helping with anatomy and keeping things consistent.
It's hard for me to give other critiques as sometimes you do good at it one minute, but then struggle next that you're probably just getting the hang of something. I'll have to see how you just get on.
EDIT: One thing I remembered is using references that you'll be needing. I stumbled on it and got praised a lot by people telling me that's what I should be doing (Nerve of them for not telling me I should be doing that earlier, but that's why I'm remembering to tell you now). For example, Avatar uses a lot of relevant martial arts as I recall, an idea would be to find out what martial arts they use and use those for references, it'll hopefully motivate you to keep practicing and get the feel of Avatar into your comics.