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Artists! Show your work, tips, tricks, requests, and challenges. This forum includes visual art, music, 3D, animation, abstract art, graphic design, sculpture, EVERYTHING.
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Sun Jun 12, 2005 5:36 pm

Photography is actually a lot easier for studying foreshortening. Get a friend to pose for 3 seconds and then take a picture, study how it works that way.

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Also, "Perspective! For comic book artists" is a great book on the subject.

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Sun Jun 12, 2005 6:25 pm

This is a very nice pic. I hate forshortening as well, but it does look awesome when you pull it off.
The only real problems I see with yours are her left forearm and right bicep/shoulder.

With her left forearm it stays too thick all the way down so it looks like she has no wrist. I think if you had started to curve it back up about half way down you could achieve what you are going for.

With the right are the elbow position in relation to her shoulder makes it seem as if her bicep is curved inward. adjusting the point of the elbow or moving the shoulder a little might help on that.

Otherwise your coloring is amazing and the lighting effects look awesome.

Re: Advanced Critique (please read top post)

Sun Jun 12, 2005 6:39 pm

Okie, this is something I'm working on off and on recently. His head keeps seeming weird to me. Comment, help me pweeaase!


Sun Jun 12, 2005 6:45 pm

I think the chinline is what's off in the head. It seems too round.

Sun Jun 12, 2005 6:50 pm

kk, awesome, anything else?

Sun Jun 12, 2005 6:52 pm

I'm thinkin'...

I'm not too familiar with your style, so I'm not quite sure what I should chalk up to style and what I should chalk up to be improved.

The anatomy looks pretty solid, and I really like the character :)

Sun Jun 12, 2005 6:59 pm

Hmm well then I guess we'll just have to get to know eachother. ><;; not like that sicko, I guess it will just take time to learn eachothers styles ^^

Sun Jun 12, 2005 7:02 pm

Go on ahead and make a therad for all of your art, stay awhile :D

Sun Jun 12, 2005 7:08 pm

Ack, all of it O_o;; Regardless your a very awesome welcome commitee. I'm moving tomorrow, so making a post that big will have a wait a week or so :P Don't worry, you won't even know I'm gone lol.

Re: Advanced Critique (please read top post)

Sat Jun 18, 2005 3:03 am

Ok, that was pointless.

I know my work isn't a good as the others I see here, but that's exactly why I need my work critiqued, so that I know what is specifically wrong with it so that I can work on improving it.

I apologise for sounding like a dick, but "up your JPEG quality" and "don't use references", don't sound very 'advanced' to me.

But, so that I'll show that it's not being ignored, here is a drawing a did where I used absolutely NO references, and has a ''good' JPEG quality:
Please take the time to criticise my work.

Sat Jun 18, 2005 3:30 am

My only gripes are the cloak around the head as it looks a bit uh, weird. Very mishaped. Also the left hand is a little alien like, length wise and the way it's positioned. A little side note is that she seems a little to manly, but that could just be me.

Sat Jun 18, 2005 3:50 am

No, Yoshi's right. She appears to me like a male base with female bits on it. You can kinda tell a male drew it :P

It also seems to me like you studied comic book art a lot without having studied the anatomy and basics that the art itself is founded upon. So, as far as "how to improve" goes, try to get away from superreality for some practice, and study the real figures of real people. Yeah, practice anatomy and realism, I said it, it never stops being a cure :P

As for some specific crits, things that make this figure seem more masculine are the narrow hips with masculine muscles on it. Muscles on females in art is not a bad thing, I like it a lot, but muscles develop on females a lot different than on males. Again, a good reference would be female swimmers or runners.

The arm is too thick without being defined. Considering how much muscle she has on the rest of her body, that arm, if that big, should be shaped, not flat. It appears just like fat, when the rest of her is obviously *not* fat. The boobs don't hang like boobs, they look like inflated pecs. So yes... a lot of naked woman studying for you. I recommend gwool.com. Nice composition pics there.

Soooo yes :) A lot of your problems can be solved by studying life, but you definitely have a really good base to start from. The composition is very nice, and I like the black and hatching. Good work also with the hand in the cloak.

Re: Advanced Critique (please read top post)

Sat Jun 18, 2005 5:23 am

Yeah, that part of the cloak on the right shoulder (left side of pic) really bothers the hell out of me when I look at it. The cloak just, I dunno...JOINS from the hood to the shoulder, instead of...drooping towards it. Makes me wanna rip the bugger up.

And the muscles, were like, SO hard to draw because I've never seen them much on girls, but I don't want my characters to be appear weak, and what better way than muscles? So, yeah, basically I just drew less defined male muscles. That in itself made her manly.

And, I won't even comment on my shapeless boobs, I wouldn't even call them "inflated" pecs...they're just round and flat.

Lastly, I didn't notice the 3 fingers at first (idiot!), so, that really bothers me now.

Thanks for the criticism.

Re: Advanced Critique (please read top post)

Sat Jun 18, 2005 11:36 am

My turn =-)
Major critique encouraged. This isn't done, but I'd like crotoque anyways. I know how to draw guys with shirts on, but I've never tried too much with them off. And I want to make it seem a lot like water and I'm going to add more bubbles and fish and lighting later, but I just want to see if I'm

Edit: I went back and changed some things because my mom pointed out some funny stuff. So foosh.

Last edited by Mischif on Sat Jun 18, 2005 8:53 pm, edited 1 time in total.

Re: Advanced Critique (please read top post)

Sat Jun 18, 2005 3:00 pm


Okay... this is hard for me to do, but I feel it's imperitave that I get outside opinion for this....

That character is done in *my* style... by that I mean, it's a style that I've worked with for a number of years, and I feel as if it is my own. It's major influences are Super Dollfies (http://www.volks.co.jp/en/superdollfie/ ... egu13.aspx), Squaresoft, and Maki Murikami (those are just the top three...). But anyway... What I NEED to ask is... does it look like "amerimanga". By that I mean does it look like some poor imitation of manga that people would just kind of snuff at?

Thanks your time, also, an overall crti of the picture would be appreciated ^^

Sun Jun 19, 2005 2:31 am

It doesn't look like "amerimanga" to me, really only things that managed to get published seem to do that :/ But honestly, I probably couldn't pick your style out from a lineup.

Sun Jun 19, 2005 9:15 am

spikecomix wrote:It doesn't look like "amerimanga" to me, really only things that managed to get published seem to do that :/ But honestly, I probably couldn't pick your style out from a lineup.

Ahh, thanks.

Re: Advanced Critique (please read top post)

Sun Jun 19, 2005 12:50 pm


They are supposed to be chibis, I know the boy's hand is a lil messed up, so is the leg. And I know that the girl's sword isn't long enough....

Sun Jun 19, 2005 9:52 pm

Do you use wireframes? I'd suggest using that first because the general poses look forced, not natural. Also what did you use to ik and colour? Looks scratchy unless that's what you were aiming for.

Re: Advanced Critique (please read top post)

Sun Jun 19, 2005 11:03 pm

No I do free hand, no wire frame I've been trying to but I can only do a head so far and I've got a book to help but I'm having trouble with it. I used the airbrush on Photoshop for color

Sun Jun 19, 2005 11:07 pm

If it's hard building up with wireframes, try decomposing. Take a picture that's already drawn (by someone else) and pick out the main shapes they used to build it (use your book for a guide as to what those shapes should be). Then further decompose it into wireframe :D

Mon Mar 27, 2006 9:53 pm

I've posted this picture in a few other places, so I might have alread heard what your are about to say from someone else, but that doesn't mean don't say it, it means if you say it I really need to improve on this point. This was the first picture that I drew of this character so I was pritty impressed on how well it turned out. Please any tips are wlecome.

Re: Advanced Critique (please read top post)

Mon Mar 27, 2006 9:57 pm

I think this is a dead thread but okay, I have to say it looks great and I have to say maybe coloring it will make it even better looking.^_^

Yet though, I'm pretty sure this thread is going to get locked for being revived.

Mon Mar 27, 2006 10:01 pm

I think the overall figure and composition are good, even though the layout reminds me of something I've seen before.

The anatomy's pretty good, no major flaws but it's always something that can use refining. Most notably in this piece is that it's a creature with a lot of animal characteristics. When you're drawing something like that it's important to study and take reference from *actual* animals.

For example, the wings. They are, I feel, oversimplified and they kind of blend together. By studying actual bird wings they could have more substance. It would also be good to separate them a little with shading.

Lastly, if this is a finished piece, I'm not a fan of the negative space... the way he's just floating there. It would be nice to have some reference to his location.

Otherwise, I think it's really nice! Nice lines, nice figure, good toning, good emotion ^_^ Keep it up!

Re: Advanced Critique (please read top post)

Wed May 31, 2006 3:36 pm

Im really new at all this
In fact two months ago I didn't know how to turn on the computer
but I am trying my best and I don't know where else to turn

My friend told me to go to a critique and recommended this site for answers and after a week I really started to admire bleedmans comics

so be honest and as spike says please "rip it to pieces"


Please ignore the muffin
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