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Re: Not Rockwell art

Fri Apr 05, 2013 6:42 pm

What're you using for these? Zbrush?

Re: Not Rockwell art

Wed Apr 10, 2013 7:23 am

I like how you drew those first two pictures. I'm a big fan of fantasy style drawing and those were beautiful especially the very first one.

Re: Not Rockwell art

Mon Apr 15, 2013 6:12 am

dp
Last edited by not rockwell on Mon Apr 15, 2013 6:29 am, edited 1 time in total.

Re: Not Rockwell art

Mon Apr 15, 2013 6:19 am

not rockwell wrote:
Bk-o wrote:Everyone's getting into 3D modeling lately. Gorgeous stuff, btw.


.

yea man, the tech is so accessible now. It does have a learning curve though, around a year for me
Riz wrote:Those are some sexy grass blades

lol I know right? If your gonna do em do em right.
crises wrote:Badass

Thanks!

Morpheus wrote:This all looks amazing Rock.
The detail and time you put in is amazing.


no pain, no gain man.

Hana wrote:What're you using for these? Zbrush?


HAI Hanna, Nice to see you!

How it going!

I use 3ds Max and Zbrush for modeling. Photoshop, NDo 2 and Ddo for texturing, Xnormal for procedural maps, topogun for retopology and Marmoset toolbag and unreal editor kit for rendering.

Mad-Mutt wrote:I like how you drew those first two pictures. I'm a big fan of fantasy style drawing and those were beautiful especially the very first one.


thanks.

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Some are game res some are still High poly. Only grey scale Ambient occlusion maps and normal maps right now. no pretty colors.

Re: Not Rockwell art

Mon Apr 15, 2013 4:12 pm

That's incredible, so much detail. I really like that first one, the style is so cool, reminds me of Borderlands and that's a good thing.

Re: Not Rockwell art

Mon Apr 15, 2013 11:33 pm

This is amazing.
Everything is so detailed and I can feel the time you put in.

Re: Not Rockwell art

Thu Apr 18, 2013 8:32 pm

not rockwell wrote:
Hana wrote:What're you using for these? Zbrush?


HAI Hanna, Nice to see you!

How it going!

I use 3ds Max and Zbrush for modeling. Photoshop, NDo 2 and Ddo for texturing, Xnormal for procedural maps, topogun for retopology and Marmoset toolbag and unreal editor kit for rendering.

^_^ Is going good. How's it hanging with you?

And I thought I saw the beautiful hand of Zbrush in your work. I am envious! Your stuff is really gorgeous! Are you modeling mostly with tris, since you've got Zbrush in your workflow? I haven't gotten my toes wet with normal maps or retopo yet, so I'm going to file Xnormal and topogun away for future research! ^_^

Re: Not Rockwell art

Fri Apr 19, 2013 5:16 pm

Hana wrote:
not rockwell wrote:
Hana wrote:What're you using for these? Zbrush?


HAI Hanna, Nice to see you!

How it going!

I use 3ds Max and Zbrush for modeling. Photoshop, NDo 2 and Ddo for texturing, Xnormal for procedural maps, topogun for retopology and Marmoset toolbag and unreal editor kit for rendering.

^_^ Is going good. How's it hanging with you?

And I thought I saw the beautiful hand of Zbrush in your work. I am envious! Your stuff is really gorgeous! Are you modeling mostly with tris, since you've got Zbrush in your workflow? I haven't gotten my toes wet with normal maps or retopo yet, so I'm going to file Xnormal and topogun away for future research! ^_^


Good! work, and art when I get home. Thanks, I love doing it, the hardest part is learning the programs and theory behind it all. As for Tris, you want to build your base meshes mostly in quads if you can because they are easier to work with when sculpting your high polys and, even then, zbrush has a dynamesh feature that makes takes the away the pain of working with bad topology anyways. However when You retopo you want to convert all your geo to tris because the game engine always defaults to tris. if you dont do so before hand you may get errors in your maps.

are you planning to do any game stuff?

Re: Not Rockwell art

Sat Apr 20, 2013 10:10 pm

Haven't done any game stuff yet. Honestly, I haven't even thought about that possibility...Mostly into it for the art side. Which is kind of the opposite, where poly's are concerned. Aside from dynamic clothing (which is best with a semi-random spread of tris), the program I'm using wants quads instead of tris or n-gons.

Are you hoping to get on with a gaming company?

Re: Not Rockwell art

Sun Apr 21, 2013 5:21 am

oh yea definitely.

Re: Not Rockwell art

Sun May 12, 2013 8:35 pm

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Re: Not Rockwell art

Sun May 12, 2013 10:56 pm

hey do you want to still do something avec moi in your free time. it could be big. stick with me kid we'll hit the picture-screens. your name in lights.

Re: Not Rockwell art

Mon May 13, 2013 9:31 am

This vehicle design is amazing.
You've really improved.

Re: Not Rockwell art

Fri Aug 09, 2013 6:55 pm

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Re: Not Rockwell art

Fri Aug 09, 2013 9:39 pm

Are you an angel? Because you look like from an anime."
Idk, best compliment I can give... Did I mention this looks good? Yeah, probably not.
It's good.

Re: Not Rockwell art

Sat Aug 10, 2013 11:17 am

That looks awesome, the details, like folds in the cloth and such is stunning. Just those little details really make this one stand out.

Re: Not Rockwell art

Sat Aug 31, 2013 7:35 am

thanks!

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Re: Not Rockwell art

Sat Aug 31, 2013 10:23 am

I have a strong urge to go play R-Type now.

Re: Not Rockwell art

Mon Nov 18, 2013 9:23 pm

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Re: Not Rockwell art

Mon Nov 25, 2013 9:23 pm

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Re: Not Rockwell art

Tue Nov 26, 2013 3:42 am

Really dig'n the color scheme and texture, good stuff

Re: Not Rockwell art

Tue Nov 26, 2013 4:19 am

These designs are getting more awesome as more improvements come.
Great job, Rockwell... or not, because you're Not Rockwell so... uhhh... you go guy!

Re: Not Rockwell art

Tue Dec 03, 2013 7:29 pm

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game models

Re: Not Rockwell art

Sun Dec 08, 2013 7:33 pm

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Re: Not Rockwell art

Wed Feb 19, 2014 11:39 pm

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Quick sketch. haven't drawn in like 2 years. Back to 3D.
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