Moderator: Mod Squad
Havoc wrote:What do you mean by "You do not want to see my background skills"? Are you not good at drawing environments?
Havoc wrote:So Blord, this is the final design? I like it, I like it a lot. My only suggestions here would be to make it slightly more "asymmetrical". But other than that it's perfect. I think it's good to go. I take it you decided not to give her an eye patch. I think you should have, yet at the same time, she looks just as good with both eyes.
Sigment Kurosai wrote:Havoc wrote:What do you mean by "You do not want to see my background skills"? Are you not good at drawing environments?
That would be the implication, yes.
Blood Lord wrote:I was actually thinking on the symmetricalness of it, especially the top. An idea I had early on to have the Grim skull on one of the shoulder plates instead of as a brooch.
Blood Lord wrote:I am terrible at doing it. The only thing I'm remotely good at is characters and vehicles. But I haven't drawn a car, or truck, or tank, or a plane for a really long time.
Blordy on the DA wrote:This is just me getting some practice on drawing hands. Hands are probably the thing I have the most difficultly with when it comes to drawing so I spent a lot of time understanding the hand, its movement, and working on some of its interesting shapes. also experimented with shading here and there. I was using my big notebook (11x14) so it didn't fit well on the scanner and I used a camera to get this instead. Because of that, the shading doesn't come out the greatest.
I think I've gotten better at doing hands, looking from left to right. I've been working at arms, but I really miss drawing people. So I might forget the program I had established and jump straight into drawing the figure.
I've been practicing with heads and hair, and faces lately in my sketch book, and lets just say that things took a back seat in the suck department. Everything was really flat, unappealing, and no matter what I did with shading, it still looked like Naurto's face that had been slammed into a brick wall. I had huge jaws or massive foreheads, hair looked weird, smiles and mouths were not cooperating. Don't even get me started on ears. You'll see more when I upload those sketches, especially the top six.
So I was kinda frustrated and decided to adjust the way that I draw heads. I've experimented a lot with this, there are some styles where you draw a simple circle and attach a jaw, or you make an oval structure and then sketch portions of the face out - like you are carving something from stone. I use to do it that way. Then I was starting with the jaw or the top of the head and forcing the head to take a final form. worked sometimes, but it was frustrating at times. The new style I tried was taking a circle, using it has the upper portion of the head, and I would sketch the head around the circle, using it as a guide of sorts.
That's when I got this.
The face came out hundreds of times better than the other ones, and I was extremely please. The only problem was that the book I was using had such a plain and dull hair style on the girl for three-quarter shots. I wanted to give such a remarkable head a bit of flair. So I did, and I made Rarity.
Rarity's hair in this is a mix between the mane style that she had as a pony, her EQG hairstyle, and a few fun things I wanted to put in, such as the additional curl on our left. I took a picture of it using my Samsung Note Tablet, traced it with the drawing program I had on there, and uploaded it to here. I might go back at some point and do a colored version of this. I have it saved on my tablet just in case, but I also want to finish sketching heads so I can move onto bodies.
GrimlyLoveGunner wrote:You're getting good, Blord/Guard/Guru. Those hands are fantastic. 8D
For hair, you'd want to try more flowing lines. It looks a bit plastic and hard. Also maybe heighten the hairline.
ari-6 wrote:I really like to way you decided to humanise Rarity's hair style.
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