Well, I do know a close friend of mine who works under (and above) a bunch of folk from the middle-east who have very strong beliefs about that. Believing women are below men and such. Good thing she doesn't take that sort of thing and gets her work done, unlike those slackers. So she doesn't have anything to worry about. She puts them in their place :3
@ Mime: I kind of run into that weird problem too. My right hand is what I'll usually use for writing and drawing and such, but for most everything else, it's never as good as my left hand which can in-fact write neater (be it slower) and do delicate work I don't trust my right to do right the first time.
It's cool seeing that your other hand is improving, and like Morph said it'll be like normal soon enough :3
Hello, Happy Holidays and Merry Christmas everyone!
It seems like it's been forever since I've last posted here. I've recently wrapped up Season 1 of the project I've been working on for the past 2 years, so I've got a bit of a free time before I start moving on to the next one (which is very soon).
My hand still isn't 100% and I am uncertain if it will be, but I have learned to prioritise when to push it to its optimum - I hardly draw after working hours anymore except for some stubborn cases. Unfortunately, this may also mean that I might not be able to work on personal projects like comics or proper full illustrations as the strain around my wrist would still be fresh, which is a shame because I really did want to go forward with a personal Invader Zim fan comic.
I know I did swear on learning to become an ambidexter, and I'm still working on it (sadly, I haven't quite progressed far with it). I should bump that to the top of my list of things to do.
Anyway, artwork. I'm not sure if this counts, but here's a preview of my contribution to that project (storyboard and character design):
Yeah, it's also a bit of promotion for my part and the studio's. For those of you who are interested in following it, may do so on their official Facebook site (either at RimbaRacer or GlueStudios).
First of all, great that you are getting well with your hand! Keep exercising it to keep it sharp and deadly. The same with the other hand. Hehe
Now, this cartoon sounds interesting. What is about it, if you can tell? The possible plot that I am getting to it is by the "Rimba Racer" title, sounding that is about races and, by the looks (only the looks) that is a children-teenager cartoon, has some spaceships, aircrafts and adventures with laser guns and fighting some times. Sord of in a mix of Speed Racer with Star Fox. I am just gessing. :B
Also, the design on storyboard (in 2D) looks more pleasant to me, imo, than the finalshot design (in 3D). The expressions on this image, to me, is more clear and accurate on storyboard than the finalshot. I believe it is because I am a generation that is more attatched to the 2D animation design than to the 3D, that most nowadays children/teenagers sees it less entertaining or "unreal".
Anyway, Happy Holidays and Happy New Year! A 2015 full of work, health and happy moments to you.
It's funny that a lot of people would point out Speed Racer (it is flattering), but it's actually inspired by Wacky Races. You're also correct about the demographic - we're targeting tween boys since the genre is action-comedy, but we're also hoping for spillovers to the other age groups and gender.
'Rimba' is a Malay world for the wild or animal kingdom, so the characters in that world receive the Blacksad treatment - humans with their animal spirit projected outwards (we did some research that local children here are more receptive towards animals).
Rimba Racer is a traditional point A to point B motorsport, but each car is customised with a power or boost which can only be used once during the whole duration of the race (ranging between defensive or offensive). The flying blimp-like ship (called the Ark) in the trailer is their mode of transport to get to the various track destinations around the world. So it's not exactly sci-fi, but their technology is slightly more advanced than ours or at least behave differently.
The series has just been broadcasted here since early this month.
I can't speak for the recent generation's taste (2D or 3D) but based on research and observation, they are consistently attracted to the Power Boy/Girl and Underdog story formats and appealing designs. Case study: My Little Pony and Legend of Korra (2D), Transformers Prime and Clone Wars (3D). Marketing plays a heavy role in popularising the series, and yes, there has to be a unique niche attached to seal the deal. The animation platform is the studios' choice as well, since the cost of producing 3D animation is cheaper (also, there are fewer 2D animators where I am) and the pipelines may differ. I could also point out that broadcasters prefer standalone episodes and tend to shy away from the word 'edgy', but that would go off topic.
I'm mostly active in the pre-production pipeline - character design, storyboard and animatics; so 3D animation, lighting and compositing (which are running at the same time) are out of my jurisdiction. Even in asset building, I'm only responsible for giving feedbacks for the character models (excluding rigs). The 3D character rigs for the series may be limited, but the animators have done a superb job in bringing the characters to life within the given deadlines :) Hopefully we'll get to push it further on the next season.
Hope you all have a wonderful start to the year!
Last edited by Mimeme on Sun Jan 18, 2015 4:58 am, edited 3 times in total.
I came to ask if you could link to the animation you were working on but that has been taken care of. I had been feeling a little tired of the CG look but this looks really cool. I think the characters made it look good more than anything, they all look really interesting.