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PostPosted: Sun Oct 18, 2009 8:03 am 
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Awesome stuff KL.

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PostPosted: Sun Nov 08, 2009 12:27 am 
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Well, I might as well put these here too...

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Image

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(of course, the little character on the left was done by Mono...)

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PostPosted: Mon Nov 16, 2009 3:12 am 
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Lol, just a thought...

This would be Irese's Character Song...

http://www.youtube.com/watch?v=HGxT4w8zrTs&feature=related

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PostPosted: Thu Apr 22, 2010 7:01 pm 

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I really like your realistic armors.
Not a superfluous spike as far as the eye can see...

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PostPosted: Thu Apr 22, 2010 11:17 pm 
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:up: hahhaha those are always so funny aren't they? x3 but ya i love kl's style

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PostPosted: Fri Apr 23, 2010 8:39 am 
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Oh? Someone actually commenting in my thread? How unexpected.

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PostPosted: Sun Apr 25, 2010 9:31 am 

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Actually it's just because I want to guilt you into commenting in mine, not at all because I find you drawing style in any way interesting, and the fact that I can draw inspiration from your pieces for sword-fighting scenes...
But I'd never say that out loud :D

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PostPosted: Mon May 10, 2010 12:35 am 
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Just messing around in PShop...

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PostPosted: Mon May 10, 2010 5:02 am 
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Lawlz, you

CHEAP PHOTOSHOP EFFECTS WONT FOOL ME PRIVATE! NOW DO 50 PUSH UPS!

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PostPosted: Mon May 10, 2010 5:20 am 
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Woah, woah, woah. Private?

Hey crazy, get your ranks straight. I'm a Lance Corporal, or, better yet...

Lance Coolie, Lance Coconut, or...
A Lance Criminal, hah.

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PostPosted: Mon May 10, 2010 8:30 am 
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What are you IRL?

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PostPosted: Mon May 10, 2010 9:00 am 
Mephobia
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he said Lance Corporal....

....

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PostPosted: Mon May 10, 2010 1:53 pm 
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Never know if he could be srs or not.
I mean, Lancer is in his snafu name. Er whatever.

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PostPosted: Mon May 10, 2010 3:56 pm 
Mephobia
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Shows you how long he's been a Lance Corporal... WORK THOSE RANKS FASTER!

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PostPosted: Mon May 10, 2010 9:26 pm 
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Hey hey hey, real-life militaries don't work like they do in all those Moonspeak-cartoons.

New Girl: Oh, then I'll join.

Some other chick whose rank is way too high for her age: Good, make her a SERGEANT!

Me: WTFFFFFFFFFFFFFFFFFFFFFFFFFFFF!!!!!

Other Girl: Let's all go to the beach, and totally fraternize!

New Girl: Yaaaay!

And that was my experience watching the first couple of episodes of Strike Witches. My friend was trying to get me into it...

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Yeah, that's my sweet set-up, hahahaha...

...Lolz

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Last edited by Knight_Lancer on Tue May 11, 2010 5:47 pm, edited 1 time in total.

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PostPosted: Tue May 11, 2010 2:32 pm 
Mephobia
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Mine's bigger Image

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PostPosted: Tue May 11, 2010 6:01 pm 
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Asmodai wrote:
Mine's bigger Image


Size isn't everything!

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PostPosted: Wed May 12, 2010 3:54 am 
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I wish I had a argument against that, but sadly I dont

ONE DAY!

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PostPosted: Wed May 12, 2010 3:25 pm 
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    Dud, I can totally see your arms. Pfft. xD
    Danny boy, go get yourself an Asian girl. <3


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PostPosted: Wed May 12, 2010 5:35 pm 
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Btw, my Lancer names and my rank are just coincidences! I've been using the screenname of Knight Lancer for at least 7 or 8 years now...

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PostPosted: Thu May 13, 2010 6:04 am 
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Well knight i have to say you are pretty good at drawing.

I like your art style and some of your doodles.

First off as far as anatomy and perpotions go i think you are doing great,through i found a few points that
didnt look that good.Personally i reccomend polishing it a little,but other that theres nothing to talk about
here.

What i think you could greatly benefit is the use of shadows.So far you havent tried to use shadows
and that is a shame because the characters you draw are exxelent and could be used in games.

Anyways ,as i maintioned i like your art style and the characters you draw but i think you should try using
shadows.

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PostPosted: Thu May 13, 2010 5:33 pm 
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Very well then...

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PostPosted: Fri May 14, 2010 3:21 am 
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Knight_Lancer wrote:
Very well then...


That sounded very intimidating.

*Hides behind a box*

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PostPosted: Fri May 14, 2010 8:06 am 
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Actually, I think dollmaker has hit on something.

Before I go any farther, I fear I need to preface this. I DON’T do constructive criticism usually. People have a tendency to get incredibly defensive (as is there right!) and I can unintentionally get a little nit-picky given my background and my zealous nature of the topic. I’ve accidentally offended more people then I care to admit in my eagerness to help what I see as raw and otherwise exquisite talent. So please know, I say what I say now only because I see a great deal of talent and potential here and would love to see you strive to push it for all its worth. Art is forever evolving and the minuet you reach a place where you feel you can improve no more is the minuet you forfeit that craft.

Ah-hum, enough poetics. Let see here.

Ah yes, Dollmaker made the comment about muscle structure. I feel the need to elaborate. You’re understanding of human anatomy is quite advanced, but where it breaks down at times is pinpointed in two areas (neither of which are consistent). Its when the body is draped in clothes and when the body is in motion. These are both very, VERY advanced notions of illustration and ones I struggles with for years (still struggle with as a matter of fact!). both are also quite fixable.

The problem with cloths over form is so common I can point to almost any illustrator and accuse them of the same ‘sin’ at one point or another. What I mean more specifically is that, when I form is draped in fabric (ie. clothing) sometimes the form/body holding the fabric in place disappears making the image appear flat. There are two remedies for this. The first is simply reminding yourself where the body is beneath the fabric. To this day I still sometimes draw the form fully nude and then layer in the clothing, in order to diagram exactly where the pull and push of fabric might be. The second method is simply practicing fabric folds. This means observing how fabric moves in others, in photographs, or in real life and sketching it whenever you can. One of the best (and admittedly most boring) ways to do this is to set up still lives with hanfing fabric over objects and practice, practice, practice. It can such, ill be the first to admidt it, but it works!

The second problem is one of the single most difficult things an illustrator contends with (and the bane of my current existence). Dealing with a moving form is tricky cause unless you capture the ‘energy’ and ‘momentum’ of the motion the form seems to hang in mid air. It’s the kind of small detail that separates ‘the men from the boys’ so to speak, and I’ve already seen you do it in a number of works. A lot of it has to do with knowing where the body holds tension while it is in motion. Note your own body and watch others. When you walk, run, jump, and so forth, where does your body hold tensions. Likely that’s the same place it holds momentum. There is a fantastic book on the subject that does more then ill ever do to explain what I’m talking about. It’s called ‘Dynamic Figure Drawing’ by Burne Hogarth, I believe. It also goes into detail on things I can already tell you you’ve mastered quite well, including joint motion, perspective, and proportion.

Anywho, that’s my two cents. Take it or leave it, its up to you. I just ask you to remember, I only make posts like this when I feel that someone is truly, truly talented, and ready for the next step. In fine art, constructive criticism is a way of life. If you are an artist worth anything you are expected to give it. No artist worth their salt ever goes into a friend’s studio and just says ‘oh look, that’s nice’.

Ps: Hats off to you sir, for all that you do!


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PostPosted: Fri May 14, 2010 9:53 am 
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Gigi wrote:
"I don't mean to hurt your fragile little feelings but..." followed by a bunch of good observations and advice.


...

Image

I've developed some pretty thick skin since I've been in. So, anything you have to say, I can accept it for what it is. Hahaha.

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Last edited by Knight_Lancer on Fri May 14, 2010 10:33 am, edited 1 time in total.

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