It's true, Dean's power is very
powerful. Especially in an urban setting. In the beginning, it was sorta balanced out by his lack of imagination and meekness, but that's gone now that he has more confidence. That was intentional.
And it's true he shouldn't be more powerful than any of the player characters. BUT the fact that he's a GM character means that he was written and posted before any of the PCs, for the specific purpose of being a baseline. The purpose of Dean's power was to say "yeah, you can be THIS powerful". I don't think he's actually more powerful than Carrie, since she destroy ANTTHING, in a large area, at range. Dean's power is more versatile, but Carrie's is super offensive, which is what counts the most. The reason she hasn't been complained about is likely because I risked, and lost, power exhaustion for her early on, so she could no longer erase at will. I might do that for Dean too if he keeps overusing it.
But yeah, both of their powers are made to say "yeah, you can do something on this level". Remeber how I said it was okay that your power could transform living things, as long as there was a catch to it? That was because that wouldn't be overpowered compared to the power of my characters.
I'll quote myself:
The power should obviously not be godmode and overpowered, but the rules are partly there to ensure you can lose no matter your power, and it should definitely be powerful.
"Godmode" just means you shouldn't be invincible and have one-hit kills. It doesn't mean you can't have god-like powers. "Overpowered" is a relative measure, it just means your powers shouldn't be much better than everyone elses. So the operative word is "powerful". The way I see it, when there's one person left, they'll have the powers of a omniscient, omnipotent god. Right now, 5 of us is splitting that power. We've discussed before how characters could become more powerful for each one killed. All of us should be godlike, really.
And really, I do think we're close to evenly matched. You can change something into anything, I can create anything man-made, plus control the environment. The latter, like your power, is supposed to be a bit unreliable, but that hasn't been shown since he's been mostly succeeding his rolls.
And really, that's what it comes down to. It's not whose power is stronger that decides who wins, it's the dice. Your power has exactly zero influence on you winning, it's just fluff. The only good an overpowered power will do you is utility stuff, like helping you get around or get away (your iron man suit example), tracking people or healing. Notably, Dean is not a surgeon, so he can't actually heal people even if he can make the tools, the thing he did with Carrie was also just inconsequential fluff, it doesn't actually help her win her next fight. It just means I can make more gory descriptions with her since she has some blood back in her body.
And if you can't see how an David can defeat Goliath, if that's what the dice dictates happens, well, think harder. Or ask for help. This is all imagined, we can make whatever happen we want to. Even if the powers are great, we're still all playing vulnerable, imperfect humans who can miss, or die from a bullet in the gut. In this situation, you could simply... Dodge. Dean has a lot of weight on those things, which means more momentum. You could simply side-step. He's also not super strong (though impliedly stronger than before the Cataclysm), so they likely slow him down. Or you could counter his attack with an attack of your own. By stopping the post while he was a few meters away from you, I deliberately gave you a chance to do something about it. If you can't figure out what, well, that's something you'll learn to do better as you play more games, it doesn't mean a solution isn't there.
Tenshi Nova wrote:ik the system relies on people's risks, but the lack of death makes it bit...boring? Not the word I'm looking for, but it comes rather close. I can already see people not risking death, even in situations where it'd be appropriate.
I forget if you have any experience playing on this site, but you should know this is one of the only games where you'll actually see character death. There have been other heavily PvP RPs, but I've never
seen a PC character die in them. Generally, either the RP die before the characters do, or people find a way to de-escalate the situation. People are very attached to the characters and don't want to lose them, and for the same reason, people are very wary of killing other people's characters. I saw a RP end prematurely once because one player figured basically "welp, I'mma have to kill your character now, and that can't happen", and then much bickering ensued until the game fizzled out. The risk system actually give people a license to kill each other characters, and even if they don't use it, it's more than what most games here has.
And I really don't think a system where you could kill your opponent without them having a say in it would go over well. Like if the rule was "on a roll over 20, you can kill your opponent". Some people would be really upset over it, and rightly so, because it's not fair to lose your character to a bad die roll or another player's selfishness, plus it would just wreck the pacing of the game. It's true the rules could use some kind of escalation mechanic ala what Draken is suggesting, but I think we can rely on sportsmanship for now. I don't think there's anyone currently playing that is not ok with their character eventually risking death. I'll be the first to admit this isn't a perfect system, but I don't actually think this is a problem yet. IF this actually becomes an issue, we can talk about it.
Besides, if you consistently avoid risking death and your opponent does, you're going to have the crap kicked out of ya. You can take a chance to win or lose, or you can lose 10 out of 9 encounters, at which point you'll be riddled by -1s and have your character come off as sort of pathetic. I don't think that's a better tactic than dying with dignity.