War... War never changes...
The year is 2281, the same year as the events in the Mojave Wasteland and the beacon of light known as New Vegas. Four years after the eastern water purification plant was activated. A vault dweller had, with the modest help of people that barely called the dweller ‘ally,’ had overcome many odds that kept thousands from achieving the same goal.
Yet four years ago, the Vault Dweller did just that. The purification plant was activated, yet little was heard of the dweller after that time. Their fate is unknown. Yet their exploits are revered, as the water that flows in lakes and rivers are once again safe to drink... and with the fresh water at their fingertips, very little seemed to stand in the way of Progress.
Humanity was slowly regenerating in the east, as the capital wasteland was being rebuilt in an image of old world glory. With readily available water, wars over the precious recourse grew fewer and fewer and larger colonies could be sustained with smaller and smaller recourses. Large cities soon sprawled up and a light seemed to peek out through the horizon.
Although the west was in the midst of civil war over who the ruling factions would be, the now clean and relatively safer east seeks to unite what was once the country once more. A gleaming gem in the waste... yet no matter how bright the future seems such a concept of rebuilding the world are large enough to bring pause to even the most optimistic of us.
Yet how would they rebuild a nation without knowing its history? Its combined history... Humanity survived a great war over 200 years ago that scarred the world and irradiated the land and its water. Those who survived did so in the protection of large underground Vaults. Far to the north of the Capital Wasteland is one of those vaults.
Along the coasts of the old world, the area once known as Cape Cod has not been spared the fate the rest of the world has succumbed to and is also irradiated. Yet it took many years, the cleansing waters have finally reached this forgotten land. Yet beneath the ground are people... beings oblivious to the goings on above them. The beings within Vault 122, the last vault ever created.
Vault 122, like many of the other Vaults built was built as a sort of social experiment. To see what stresses humanity as a whole could withstand while still being safe from the radiation above and still being able to one day repopulate and re-civilize the world. The single and most powerful challenge Vault 122 has is the fact that over half of the initial residence were put into pods.
Over 200 years have passed and the beings still remain in the pods. Many of them have malfunctioned, but most remain in-tact. Life continues as normal for the vault denizens, none of them with the jurisdiction or power to open the pods. None, other than the overseers who also have explicit orders from well before their own time to never open them unless in a time of great crisis.
Less than a day ago, a great catastrophe for the vault dwellers has occurred. A strange and terrifying metal being has crushed the hill the Vault was comfortably nestled in and destroyed much of the innards... and killed many of the dwellers.
Only a few remain, less than a hundred and most of the pods were crushed as well. Less than twenty. The overseer has seen to it that every one of the pods be opened and every being within is caught up to what has happened.
YOU are one of the beings within the pods. Your adventures and exploits are at your own discretion. Most of the Vault was laid to waste, and less than a month of fresh water remains. The food was artificial and antibacterial so it almost instantly rotted on contact with the dirty air, so it is up to you and other pod dwellers around you to save the Vault... the people within... and finding out what did this. The denizens around you are shaken, beaten and frightened.
As you look around you, the vault you were put into stasis in is almost no more. Corpses pushed to the side, but not buried or cremated. It is a grim situation you find yourself in, but it only serves to ignite your goal. Soon, you must find your closest allies and head into the wasteland. Everyone is counting on... you.Several Hours Later
The overseer enters the pod chamber once again, this time with paperwork and people following him with various items in their Possession. You, as well as a few others are still trying to get the very feeling back into your legs. The long sleep has dulled many senses and the sensation of 'having your limb asleep' doesn't even begin
to describe what you are feeling.
As you try to rub feeling back into your legs the overseer begins to speak."Welcome to the waking world, members. I'm glad to see that a lot of you have survived the events in the vault. We do not know exactly what did this... but that's where you all come in."
He says with a promising smile across his face. "None of the members of this vault are trained to fight, or survive in the wilderness... and none of them have ever seen the light of day..."
He says as he flips through papers. "But it says here that all of you, from the first generation of pods were alive and kicking well before the bombs hit. This may seem sudden, but you all have the most experience with the outside world. A lot of the members have seen their loved ones crushed beneath rubble, and others have claimed to heard terrible noises when... whatever this was destroyed the vault. Most are too traumatized to do anything."
You look around, most of the dwellers are also curious to the situation at hand. "I've brought many things that once belonged to you all, from long ago- as well as several weapons and first aid kits that will help you in the wastes. We will also give you all a canteen, but we cannot spare any food... we have none... I'm sorry, but you will all have to make due."
The materials dropped on the gathering table are:
1: Pre-War Red Sox Jersey
1: Baseball Bat (Custom)
1: Vault-Tec Science Coat
1: Vault-Issue Camisole (Custom)
1: Cargo Shorts
1: S.S.Bottlecap on a Chain
9+: Standard issue Vault-122 Jumpsuit(s)
9+: Vault-122 Membership Card(s)
1: Vault-122 Membership Card (Forged)
3: 9mm Pistol(s)
6: 9mm Ammunition
5: Vault 122 Canteen(s)
4: First Aid Kit(s) (Contains Stimpacks, Med-X and Doctor's Tools)
The overseer speaks again as you view the items upon the table."You may notice that several personal items are missing... well, over the years it became harder and harder to preserve your person belongings. Some much harder than others. What we have here is really all that is left. Once we started seeing smaller items 'vanishing' we moved them to a 'museum' of sorts, where they were kept safe all these years. You will have to make due."
He nods to the group, double-checking his paperwork."I will be in... what's left of my office filing the rest of these forms away. Time is of the essence, so once you get the feeling back in your bodies feel free to drop by quickly. I'll try to fill you in on what needs to be done, if you don't already know... and perhaps give details on certain questions you may or may not want to ask."
He leaves out the Vault-Tec door, as he does you catch a glimpse of beyond the door. There is light. Lots of light and not artificial light, like from these lamps and light-bulbs; real light! He turns and enters his office, barely standing, given the circumstances it's amazing it's standing at all. The door closes and you are left to a bunch of worried people talking.
Items are in front of you, people are around you... and you can feel your legs again. What is your first action?