Iris is correct, Miz Amara.
Amaranthine Ali wrote:Feels like what I used to do waaay back then in chatrooms. Fair enough. *rubs chin*
yes! ancient RPing! GEKITOU FOR LIFE
BeeAre wrote:The luftshrooms are absolutely massive, like, redwood tree sized floating mushrooms. The outer texture is like bark, the inner texture is more solidly fibrous, but still thick. It burns as an inefficient fuel, so most people use that to heat their homes in the stead of Viator (reserved for chilly nights when the town's migrational cycle takes them to either higher altitudes or more polar latitudes.
there are colonies of monkey-level ants in the luftshrooms. When I say monkey-level, they are about the same size and intelligent and temperment and average population. They live in tunnels they make out of the luftshroom's tops, and are run in matriarchal packs (i mean, duh, there's still a queen, her butt is just significantly less proportionally huge than your standard ant). What are they called? Shit, I dunno, let's go with Munkants.
You will see a lot of feral kriffids, and flying rays of sorts, as well as a huge number of both simply very large humming birds who sip from parasitic vines with flowers, and larger permanently-flying birds. Their legs have sorta become extra wings.
Also flying sharks and piranhas that eat these things. They're a combo of lungfish and flying fish that sit out in near-by clouds ambushing things.
Basically, luftshrooms are upside down forests. The top of it is a big boring plain where Kriffid roam, but then the stem is a huge huge huge set of weaving branch-like structures teaming with mosses and flowering vines that have birds and ants and rays and sharks that circle them.
When a forest starts dying, the animals start jumping ship. The mushroom takes years to die, though, and descends very slowly, and during this process, it spores, and new sprouting shrooms take over chunks of the dead parts, and go off on their own.
information regarding Luftshroom Forests and their interiors as well as inhabiting animal populations. Made that in a PM to one of our players.
I have missed out on a few significant details, I believe, so I'll note those here.
First, where does all this metal come from?
Two places: Dying Luftshrooms, as they descend, spew metal flakes out, flakes out: this is a defense mechanism that the Luftshroom does when sick, to a certain extent; it oxidizes a great deal of its interior and vents this mineral dust to one-two punch foreign contaminants. When it dies it does this too as the organism tries to resist dying, long enough so that it can spore on its big ole flat mushroom top. There are specialized skiffs that specialized gatherers use that round up this dust, collecting big ole bags of rusty powder to be smelted into mostly iron and copper bars/parts. This is a strictly low altitude phenomenon, that exists just above the Storm Current (more on this extremely important detail later).
Second: in a few locations around the world, the regular rise of Viator crystals into the sky with huge heated mineral chunks on them, new floating mountains to be mined of the crystal and the resources, in a great balancing act to make sure that the miners get absolutely everything.
Next important detail, the cataclysm that broke the world.
There is a surface, but why doesn't anyone go to it? Again, two reasons.
The first is that it is full of noxious fumes and molten rock, green patches of sulphur-filled clouds, lava floes, Hell On Earth, if you will. No one could survive for a very long time on this extremely unstable surface.
However, you might argue that they could survive for a little while, and try to establish something for experiment's sake. The real reason they cannot go to the surface is the Storm Current. A ways down (perhaps a dozen miles from the average height that the giant Viator crystals can reach before their weight splits them up and keeps them at a regular altitude), there is a permanent storm.
It is, as far as the Aeran understand, a natural phenomenon, but it is an eternal and nearly divinely powerful localized layer of winds, clouds, and lightning. No ship, no matter how large or strong, has been able to go for more than a few minutes in this storm before the crew must retreat upwards or inevitably have their airship torn apart. There is a deep cultural fear of this perma-storm, and so the relatively normal storms that happen up where the Aeran civilization floats invoke a sort of communal anxiety and alertness.
Let's see if I'm forgetting anything, ah, okay, last thing: Because everything floats, maps are extremely difficult to make, and generally have things that exist in local areas rather than exact locations, and generally maps are built around the location of Kayanilchi, the world capital city that is a huge continent-sized set of platforms (its position is pretty stable being so big lol :O ).
I think radio exists, I'll get back to you on that, not confirmed as of yet, but I'll rummage my notes and see if I've got that anywhere. I've got to dash to dinner.