Name: Iria Sanctus
Age: 29
Race: Human
Job: Paladin
Appearance: Above all else (heh), Iria is tall. At seven feet, she towers over even the tallest men of her species. She has quite the intimidating presence, also being very muscular and good at making a condemning face. Her hair is long, straight and bright blonde, bordering on white, with grey eyes that have a weird intensity about them. There are also a couple of old, faded scars on her face.
She wears her armor (see below) most of the time, but in civil she wears a black and white robe with elaborate stripe patterns and the emblem of the Order on her chest.
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Special Possessions: Iria is in possession of three holy artifacts, a sword, an armor and a shield. The divine essence of Alexander lies in these, so Iria cannot use her avatar power without having them equipped. However, she is still a chosen one, so any thief that would try them would find them too heavy to carry, nevermind fight in.
Divine Retribution: The sword is fashioned as a double-edged two-handed claymore. It’s quite big, length just under two meters. The blade itself is also quite wide, with a clearly defined edge and glowing runes scribbled down the middle. A straight and flat cross guard gives the sword a cross-like shape. It represents Alexander’s justice and fury towards evil and bolsters the users offensive capabilities, both physical and magical.
Sacred Home: The shield is a massive, square tower shield. With their combined size, Iria cannot use both the shield and sword at the same time, so she only pulls it out to defend against attacks she can parry, such as big magic spells. It has a somewhat abstract motif inscribed into it, of a city made of tall, jagged, spires, supported by massive pistons and machinery underneath. It represents civilization and the need of the few to protect the many. It is meant to protect others, not one self. The shield is unbreakable, not even able to be dented by anything short of godly.
Stalwart Belief: The armor is a full body platemail and covers every inch of her body but the face. Like the whole set, it’s encrusted with elaborate patterns, and shines brightly silver, with accents of gold and black. It’s quite bulky with many overlapping sheets of metal and not especially feminine except for a slight curvature along the torso. It represents faith in one-self and one’s convictions.
There are also rumours that a fourth item exist, the Heart of Truth, which bestows healing powers, but it has long since been lost to the Order.
Special Abilities: Even for a paladin, Iria’s healing abilities are middling. She can cure a wound here or there and provide emergency aid, but it’s much more preferable to have a white mage around than rely on her. Instead, she specializes in offensive white magic, and have great skill with spells such as Holy, Purge and Banish. A lot of this, she got from the god which she is an avatar of, Alexander.
Unsealing the Gate: Iria add half a meter to her already impressive size and the armor becomes a great deal more bulky. It shapes changes a bit, making it more geometrical, instead of humanoid shape: Her gloves lose the individual fingers, becoming simply muffs, the lower legs turn into frilled, cone-shaped, massive iron and the helmet encompasses the entire face, even hiding her eyes behind a thin, black slid.
Opening the Gate: She grows again, now thoroughly intimidating in size. Her movements become quite a bit slower, but this is compensated for by massive strength. Blocking her melee attacks at this stage is pretty much futile. At this size she can easily wield both shield and sword at the same time, and these fuse into the armor, the shield covering her left arm from hand to below the shoulder and the lower right arm continuing into the blade of the sword. They very much become natural extensions of her limbs. The armour continues adding bulk, especially to her chest and lower legs. Mechanical and robot like features also start appearing, such as steam-producing pistons over joint
Entering the Gate: You guessed it, Iria grows even bigger, the exact size increasing for each time she enter the gate. Any resemblance to something even remotely humanoid or organic disappears, as she becomes a proper, mechanical giant. Unable to support the weight of the now huge upper body, she moves on all four now, though both arms and legs take the shape of massive pillars, or perhaps towers. Odd towers stick out of her back, making it look like a city rests there. Both sword and shield is incorporated into the armour, and instead of fencing, she relies of inbuilt weaponry. Her shoulders can fire arrays of homing lights and from her head an earth-scorching laser. The massive damage done by these attacks often necessitates protecting allies with her hulking body or ejected sheets of armour, controlled as if by magnetic forces.
Personality: Having been in the Order of the Cleansing Light all her life, Iria is in every way dedicated to their ideals. Concepts about upholding law and order and the eternal fight against evildoers are a central part of her world-view. She also has a human, however. While she can appear stodgy and and hard assed even in casual conversation, she’s capable of great kindness and loves a good joke, even if she could never tell one herself. She appears indifferent, but carries a deep passion about everything she does, feeling pity for those she kill, rather than hate.
These traits are fading, however. Iria has already called upon her avatar powers many times and is influencing her. She is losing her sense of empathy and mercy, occasionally being so filled conviction that she will let innocents suffer to pursue her goal. Iria has become aware of this change in herself and it scares her deeply. She can no longer tell which beliefs are her own and which have been implanted in her. Yet she must do her duty, and cannot give up her avatar powers for such selfish reasons. Instead, she searches for the Heart of Truth, hoping it will restore her humanity.
Background: Iria is an orphan and was adopted as a baby by a orphanage under the Order of the Cleansing Light, a church dedicated to worship of Alexander, the Holy Blade. There she lived a strict, but somewhat decent life, constantly being taught the values of a just and upright life. Yet, at around age twelve, she became something of a troublemaker, outgrowing the boys and frequently beating them up. When it was discovered that she actually had a talent for fighting and a spark of white magic within her, she was transferred to the militant division of the church. Known to train the best paladins across the realm, they were widely respected as law enforcers and monster slayers, though by some seen as fanatics.
Iria was indeed talented and prospered in her new environment. She made many friends and quickly rose through the ranks of the organization. The Order was more than a bunch of lawkeepers however; it’s true purpose to be a talent pool for potential avatars of Alexander. Iria was chosen as this avatar by the god himself, for her unyielding conviction and abilities as a warrior. This was of course seen as a great honor and it earned her great respect, but also distanced her from her former equals. Leading a delegate of the Order, they travelled the world, rooting out evil and bringing hope to the downtrodden. They even participated in large scale wars, defending small nations against ruthless imperialism. They often prevailed against impossible odds, gaining quite a bit of notoriety across the lands they travelled. Nevertheless, their numbers steadily decreased as Iria’s comrades fell in battle, while they only ever got farther from home, the fight against evil never ending. They were merely passing through Cornelia as the virtual end of the world occurred. What was left of Iria’s company was unmade by chaos.