Don't Go in the Woods OOC----Open :P [IT'S ALIIIIIIIIIIVE!!]

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Don't Go in the Woods OOC----Open :P [IT'S ALIIIIIIIIIIVE!!]

Postby sam4books » Sun Mar 06, 2011 7:04 pm

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Co-GM: Fummo

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sam4books wrote:Dn't^G⊗^in^the^W⊗⊗ds


Schlankwald
by: Unknown
Translated (poorly) by: James Rossi


"They say that monsters come only at night,
That light will drive them away.
But not all creatures follow this rule,
Safety not certain during the day.

He hides on the fringes of your vision,
Brief glimpses of the distorted.
He slithers and writhes behind your eyes,
Reaching for you, limbs contorted.

Before you know it your children are taken,
And now it's come down to you.
His breath is oppressive, his presence acidic,
He feels pity is undue.

Suddenly, trapped in his grasp so tight,
You struggle to break yourself free.
He laughs and he gurgles and he screeches with glee,
He turns your head for you to see.

Your children are crying though their eyes are removed,
They collapse, still and silent.
His arms and legs bend pulling you closer,
The man's eyes dark and violent.

He strikes and he cuts, your skin flays open,
Your soul to weak to resist.
This should not have happened, if only you had listened,
Never go into his forest."






----What is Slender Man?----

Image

From Mythical Creatures Guide wrote:He is described as [virtually without a face], wearing a black suit strikingly similar to the visage of the notorious Men In Black, and as the name suggests, appears very thin and able to stretch his limbs and torso to inhuman lengths in order to induce fear and ensnare his prey. Once his arms are outstretched, his victims are put into something of a hypnotized state, where they are utterly helpless to stop themselves from walking into them. He is also able to create tendrils from his fingers and back that he uses to walk on in a similar fashion to Doc Ock, the Spider-Man villain in the Marvel Universe. The superhuman stretching ability could also be seen as a similiarty between himself and Mr. Fantastic of the Fantastic Four. Whether he absorbs, kills, or mearly takes his victims to an undiclosed location or dimension is also unknown as there are never any bodys or evidence left behind in his wake to deduce a definite conclusion.

Not much is known, as no specific information is given within the thread about origins, but his objective and habitat are made very clear. He has the need to kidnap children, and is seen right before the disappearance of a child or multiple children. He seems to prefer fog enshrouded streets and wooded areas as a way to conceal himself from being noticed. It should also be noted that children have been able to see him when no other adults in the vicinity could. Children also have dreams or nightmares concerning The Slender Man before their disappearance. Confiding these stories to their parents are met with the usual parental admonition: overactive imaginations.


This is based on the information gathered when Slender Man was first introduced. While it's initial powers still remain the same (with some important additions), it's goals and targets seem to have changed, it's methods as well. But first, his origins. A documentary has been posted describing possible origins in Germany, specifically an area known as the Black Forest. According to local folklore, their exists a creature known as Der Grosman, who kidnaps children who have been naughty, and run away from home. Obviously this is a scare tactic used to make children behave, but there had been reports of incidents where people have ran into this creature. Judging from the descriptions, this creature is strikingly similar to the Slender Man. It may even been be the same thing. Another possible origin is ancient Egypt, after an archeologist finds a hieroglyphic shaped almost like Slender Man. Coincidence? Perhaps, but it is clear this is not a new thing we're dealing with.

Its victims, seem to be not just limited to children. Victims around their low to mid twenties have been recorded as being haunted by our slender foe. Sometimes even highschoolers get caught in the midst. It is clear that the Slender Man can and will target anybody it can get its slimy tentacles on, so in a sense, no one is safe. The methods Slender Man uses to kill his victims varies. Sometimes he will outright kill his victims, usually tearing out and then replacing their organs. Said deaths are rarely witnessed in person, with only the corpse shown. More often, he causes his victims to simply disappear, especially if they’re children. Some people claim he eats his victims, although this opinion seems to be in the minority. He has also been linked with accidental deaths, such as dying in a mysterious car accident.

The Slender Man presents a dangerous threat to the security of innocent people, no one yet knows the full extent of its powers, a recently discovered one is the ability to manipulate and distort electronic equipment, rendering any attempt to record it useless. Just being around it will cause blackouts where once you wake up you are in a completely new location. It also seems to be able to cause fires, since it has that tendency of burning down the homes of its Victims. Plus, there's this little thing called "slenderwalking". It seems to be its preferred form of transportation, an ability that is akin to teleportation. To put it simply, it can appear seemingly anywhere, than vanish from that place at will. Time travel can be considered to be at work here.

Something else to remember when dealing with the Slender Man is that it is closely associated with the Operator Symbol, a circle with an "X" inside of it...


----The Operator Symbol----

Image

No one actually knows what the Operator Symbol really is, although it may have some connection to mathematics. There are three possible meanings behind this mysterious symbol. One such theory is that acts as a Slender Man repellent. A man known only as "M" suggests that Slender Man cannot slenderwalk while under observation, and that this symbol acts like an "eye" or a face, fooling it into believing it's being watched. Please note that it is described as a temporary defense, meaning that you can cover every corner of your room with Operator Symbols and Slender Man can still break through. The Operator Symbol is not something that will work 100% of the time, as it still has its defects, mainly the belief that it can be used as a repellent is still a theory.

Before M stepped forward with his beliefs, the only information Runners had about the Operator Symbol, was that it was connected to the Slender Man somehow. Often it was treated as the creatures mark, or a way to draw him to someone. A complete object of fear. Victims were caught frantically scribbling the symbol inside notebooks or sketchbooks in the place of anything remotely circular, Proxies signed off cryptic messages with this symbol leaving behind dread in their masters wake. Occasionally Proxies will still do this, although the use of the symbol as a scare tactic is less common. Even though it can still be considered a symbol of power, acting as a mark for Slender Man. It is also the sure mark that someone is in fact a Proxy, and a sure sign of insanity if included in worrisome messages such as "SEES ME" typed repeated in an online message. However, even in this aspect the Operator Symbol is still potentially a defense mechanism against Slender Man, and the Proxy usage of the symbol is just their minds rebelling against the creature's influence. Even so, no one can tell for sure, except for the Proxies themselves, and it has already been shown that they would be quick to disagree with that claim.

A new and unique take has been recently introduced, the idea that all Runners have been trained to recognize Slender Man whenever they lay eyes upon the Operator Symbol. A terrifying thought, considering that the more people think about Slender Man, the stronger it gets. And once the symbol becomes engraved in people's minds, they start seeing it everywhere; on the streets, in the trees, on the TV. According to this third theory the Operator Symbol is Slender Man's way of strengthening a belief in him. The worst part is part is, it does not need to do a thing, Runners are doing it's job for it by spreading the symbol around in an attempt to protect themselves. What is perhaps their greatest defense is potentially strengthening the very thing these people are running from. Still, there is a chance that this theory is wrong, and that Runners can continue using the symbol free of the guilt that they are doing more harm than good.

These are all still theories, and are neither correct nor incorrect. One of them could be right, or all of them, or none altogether. Other symbols used by Runners have popped up from time to time other than the Operator Symbol such as these:

Image

Image

Image

The meaning of these symbols are yet unknown. There is not even speculated meaning behind them yet. But many agree that all of these symbols must have some sort of connection with Slender Man, otherwise why would they haunt the lives of Runners?


----Weapons of Effect----

Ever since records of run-ins with the creature have been showing up online, Runners have been coming up with resorts other than the Operator Symbol to turn to when dealing with the creature. The list of said resorts, and their effectiveness against Slender Man is as such:

Guns
Do not use them. There has been recordings of no effect on the creature, and at the same time the creature seems to be able to have a gun backfire on the shooter, leading to serious injuries.

Cricket/Baseball Bats
An oddly popular weapon against the Slender Man, perhaps because they are so easy to obtain. However, much like guns they seem to have not much of an effect on it.

Fire Extinguisher
Effects seem to vary depending on the situation. It may cause Slender Man to flee, or have absolutely have no effect. It can be used as a blunt weapon, however, but then the situation is the same as the baseball bat and gun.

Car
Seems to have no effect, although there was one instance where it seemed to have hit the creature. However, it is recommended that one does not try this method of defense against Slender Man.

A Magical Bone
Only one of these objects exist (apparently), and the wielder of said object has been proven to be unreliable in his claims. Apparently the object is supposed to be able to ward off the Slender Man, whether this is true or not has yet to be decided. If the object does exist, it is very unlikely that it can be found, since the last time the object was heard of it had been lost.

Twenty Dollars
Seriously.
Due to the Tulpa Effect, and the creation of the joke amongst Runners that all Slender Man really wants is twenty dollars, it is widely speculated that twenty dollars can be used to confuse Slender Man temporarily, long enough for one to escape. Whether this can be believed is uncertain, but judging from instances where Runners have used it against the creature it seems to work. Still a matter of "Don't try this at home", though.

Human Mask
Another unlikely weapon that seems to work, though it can be tricky to put it on it. It seems to cause it to have a breakdown, even losing shape. A very effective weapon to keep in mind.

Holy Water
Due to some speculation that the Slender Man may in fact be a demonic entity, Runners have attempted to orchestrate holy water against it. It is effective, as there has been record that it causes it pain.

Crucifix
Same as holy water.

Axe
Supposedly has been recorded to be able to cut off Slender Man's arms. Final Verdict: It won't work.

Weaponized Operator Symbol
Using a substance taken from the Slender Man, one can supposedly draw the Operator Symbol on the ground, lead it to it, and cause it so much pain that it vanishes. It must be noted, however, that the person recorded doing this is the same man who supposedly used a magical bone against them. Thus, the unreliability of this potential weapon is in play. Even if this does work, recreating the conditions would be most difficult.

Yelling Angrily
Believe it or not, yelling has quite the effect on Slender Man, as it caused it to flee. Do not expect it to work all the time, though.

Electricity
So far the best way to combat it by far. Recorded to have dismembered its tendrils from its body. However it does not kill.

There are plenty of other weapons out there that can be used against Slender Man that are yet to be tried. And there are plenty more who are trying to discover such weapons. These people are the scientists of the operation, the daredevils, the very people willing to risk their lives trying to bring Runners closer to the one goal, to destroy Slender Man once and for all.

But sadly...Slender Man isn't the only enemy Runners have to face...


----The Proxies----

Aka Hallowed, aka Agents, aka Husks, aka Indoctrinated, aka Maskies, aka deadheads, aka etc.

There are many names to describe these servants of the notorious creature, but "proxy" was the first. Within the category of proxy are a variety of other subcategories, with the two most common being Hallowed (people whose minds are completely controlled by Slender Man) and Agents (people who make a conscious choice to willingly follow Slender Man). In all, there seem to be five categories, as described by an ex-Proxy named Reach:

Reach wrote:1 - The Hallowed, those who have been totally dominated by him and act only upon his will. Brainless, emotionless drones. Useful for attacking but otherwise useless. From my limited interactions, they just sit around in a catatonic state when he's not leading them like puppets. Standard mooks.

2 - The Berserkers, those who are under his control but can act on their own when he can't be arsed commanding them. These are far more dangerous than the Hallowed, because they can work their way into positions of trust to further his agenda. They often think they're Agents, but they're not really….

3 - The Sleepers, who are under his control but not aware…. Often Runners, they come under his control when they're mind is at its weakest, during blackouts or sleep. He then uses them to attack other Runners. They are, for this reason, considerably more dangerous than Berserkers; Berserkers act like they're not under his control, but Sleepers don't know.

4 - The Agents, who act for him despite not being under his control. Whatever their motivations, if they act on his behalf, then they are Agents…. One of their biggest assets is that they're totally sane and retain all of their mental faculties which means they can target Runner in ways far more creative than anything that the Tall One himself can think up. Albert Conaghan is the reference.

5 - The Revenants, who I am too wary to speak of right now. Suffice to say... we (Revenants) are far and away the most dangerous. And that's not a boast, it is a statement of fact. It's a good thing for you that we're few in number and an even better thing that none of us are currently in the field.


There is now relevant information on why the Revenants are the most dangerous of the Proxies. Reach has formerly made the claim that “Sometimes, in order to empower his minions, the Tall One turns them into a vessel of "Slenderpower", allowing them to channel the energy from the Other Side”. As evidenced by recent recordings, Revenants are essentially humans who somehow have been altered by Slender Man so they can have super strength an consciously control any part of their body. The only downside (other than being a slave to Slender Man for eternity) is the issue of hypersensitivity, a light breeze causes Revenants to itch like they have a rash.

A majority of the Proxies, are described as wearing masks. This is specifically attributed to the Hallowed, and is theorized to be their way of trying to hide from Slender Man.

Out of Reach's list, the only two which have been confirmed are Hallowed and Agents. A man forced to take care of Proxies, named Andrew, gives us three different categories for the Proxies:

Andrew wrote:I've heard us called many things, but the names getting the most truck on the Internet are Hallowed and Agents. Unfortunately for everybody involved, the person who trained me to do what I do referred to the Hallowed as two distinct groups of people, and it's both a habit I've acquired and one which I have desire to change.

The first is the Taken, people who have been Touched so thoroughly by His will that they have almost none of their own left. Between periods of activity focused upon fulfilling His orders, they frequently need to be reminded to eat, bathe or move at all. Some even need me to feed/bathe/move them myself when they're not otherwise occupied pulling on masks, chasing people and writing cryptic messages on the walls of wherever I've got them stashed for now.

The second is the Touched, which my old partner renamed the Hallowed once he learned of the term from me. I don't think I need to tell you where I learned it myself, and I think He might be angry if I did and you subsequently learnt where it was from. Though He does enjoy a challenge and a chase (as far as I can tell), so perhaps not. Still, safe and sorry and all that.

Anyway, my partner used to call them the Touched because that was what they were - Touched by His will but not Taken by it. For the most part, they're normal, and they can do a pretty good impression of sanity if they want to, but they still love Him with a fervour beyond comprehension and they still like to write in code and capitals all over the walls whenever nobody is watching.

What most of you call Agents he called Servants, believing them to be 'below His notice and unworthy of His touch' but 'aware of their place and eager to serve'. I, myself, am a Servant (neither aware of my place nor eager to serve) while he was a Touched when we met, a Hallowed when he rewrote his little 'Operator's Handbook' and a Taken when our employer came around one time too many times for a favour.


As stated by Andrew himself, most of the terms he uses bare close similarities to the two categories wildly accepted by the Runner populations. So, for the most part, it is safe to say that before you dwell too much into other categories, it is best that you understand the definitions of Hallowed and Agents first, and learn to tell the difference between them. The Proxies are one of the greatest obstacles in the ultimate goal to destroy Slender Man, and every Runner will run into them at least once. However, there has been hope that somehow, if you so desire, it is possible to reclaim these people from the creature's grip. One experimenter managed to save a Proxy through the use of an amnesia-inducing drug, and after an interview discovered that all Proxies are linked in a hive mind to Slender Man. Rumor has it, that a former Proxy and her companion have discovered another cure to rid Proxies of Slender Man's influence. The question is....whether either of them can be trusted.


----The Victims----

Those on their way to becoming Hallowed are known simply as Victims. Those whom it is hunting. Traditionally these Victims were thought to be children, but as already discussed it was discovered that this is in fact untrue. The exact demographics of Victims themselves, has been broken down into separate categories.

Children
Slender Man's favorite Victims. It is possible that this relates to the theory that Slender Man was created through the combined imagination of mankind, as children have a very strong imagination, and are known for their fear of monsters hiding in the dark. A being such as Slender Man could easily manipulate and feed on such attributes. Why is this so? There is no clue as to why, perhaps their need not be a reason. Some interesting things to note however are, A) Slender Man often will take multiple children at once, and B) Slender Man tends to not go after children as much while focusing on an older victim. The first isn’t always the case; sometimes Slender Man will spend long periods of time breaking down a single child, as it would an older human. But whereas individual attention is normal for young adults, Slender Man's attention towards children is limited, and he tends to operate fairly quickly around them. This is possibly due to them being easier mental targets than the average adult, and once again their more than active imaginations.

Escaped Child Victims
Young adults who have been targeted as children, but somehow escaped the Slender Man's attention, as per to a nasty habit of it. These happen to be its second most favored victims. This suggests that there's really, no way of escaping it. Even if a Runner does manage to somehow escape it, odds are it will come back for that Runner many years later, and the worst part is, he or she will never know when. Whatever memories the Runner might have of being stalked, has been suppressed deep down in his/her subconscious, rendering them unprepared for the moment it might come back to claim them.

People Who Know Too Much
Essentially, anyone who gets too involved in the lives of Runners, or spent far too much time researching the Slender Man Myth, is likely to be targeted by it. There is no definitive, final reason which explains the reason for this, but there are some theories. One is that Slender Man is trying to protect itself. The more people learn about it, the more likely they are to find a way to harm, or kill it. By driving them mad and killing them before they can do so, the creature removes potential threats. Alternatively, it can keep those who know too much alive, so they can infect other victims while at the same time making it stronger.

People Who Trespass On Its Territory
Now, this theory is only a hypothesis, with much less information backing it up than the others. One of the possible reasons why so many Runners are being attacked, is that some of them might have trespassed the Slender Man's territory. There is no clear distinction on what the creature's territory actually is. Speculation suggests that the woods are the creature's domain, although one Runner suggested that Slender Man's real domain is a swamp. This is what makes the theory as a whole so weak.

Everyone Else
It isn’t unheard of for Slender Man to just start hunting down someone who has absolutely no connection with him at all. These are adults, who never encountered him as a child, haven’t heard of him online, and haven’t gone anywhere that might be one of Slender Man’s territories. These people are arbitrarily chosen by Slender Man, without any understandable motive. Such occurrences are rare.

Most of those being hunted by Slender Man display common symptoms which identify them as Victims. The symptoms vary in severeness, depending on how much Slender Man has affected them. Those who are mentally strong are usually able to minimize the symptoms, whereas those who are unable to defend themselves from Slender Man’s mental attacks succumb quickly. The symptoms are as follows:

Slendersickness
Essentially, slendersickness if some form of illness that results from close proximity to Slender Man. It can vary from a simple cough, to a debilitating fever. Medicine can help with the symptoms of the illness, but won’t cure it. According to M, the sickness is caused by the body not responding well to contact with a being not of this reality.

Writing in a Notebook/Blogging
It’s very common for Victims to use a notebook of some sort to express what they’re going through, or to blog about their experiences. It’s now theorized that this isn’t just something people are doing for emotional relief, but is in fact another way that Slender Man affects the mind. Why it makes people write, again, no definite answer. Possibly as a means to spread itself further: people read about it, bringing themselves into the Mythos, giving it strength, as well as a new set of Victims. This may even apply to the blogs whose purpose is spreading knowledge on how to survive Slender Man; Slender Man’s already shown on multiple occasions that, just because one survivor has been able to repel/harm it with some method, doesn’t mean anyone else will be able to get the same results using that method. In a way, it’s like giving one person hope, so that they get online to spread the word, unknowingly infecting many more while simultaneously giving ineffectual advice.
Another possibility is that Slender Man uses the notebooks/blogs to try and create emotional weakness in its Victims. These people are opening their hearts out in these words, and while they do that, they’re emotionally vulnerable. If this is the case, than blogs may be more helpful for the Victims than a notebook would; with a blog, readers and commenters can provide support during a Victim’s moment of weakness, minimizing the danger. A notebook has no such support, which would allow Slender Man to take greater advantage of the moment of weakness.
So essentially, either blogs are horrible plague carriers or life savers.

Blackouts/Changes of Location
Blacking out for periods of time, and often waking up in a different location some time after blacking out (or in a few rare cases, some time before when they blacked out.),
according to M, are caused by being touched by Slender Man, as the body shuts down from contact with something so foreign. The change in location or time would result from it slenderwalking you to a different point in space-time during the period of unconsciousness. In most people, this is a more advanced stage. Unless Slender Man is being particularly aggressive in hunting a victim, it usually waits before the victim’s mentality has broken down somewhat before moving in for physical contact.

Codes
Those whose minds are very close to breaking completely will often begin communicating only in cryptic codes. Some of this has to do with their sanity falling apart; normal communication is no longer fully possible for them. It also is often a part of their mind rebelling against Slender Man’s influence. Codes are a way to communicate with others, while at the same time preventing Slender Man from learning of the message’s contents. But because of their decreasing sanity, and Slender Man’s mental influence, the codes are often as confusing as the messages they are encoded in. Cryptic phrases and codes will often continue after a Victim has become a Proxy, although these tend to be much more nonsensical in their content, or sometimes outright threatening.

Examples of codes:

Image

Code: Select all
999999999
(X)Али(X) OH голоден и (X)я(X) усталa и глупо. ОH убьет меня. (X)Человек(X) болен и (X)я(X) бегу но я не достаточно быстро. ОH убьет меня. ОH убьет меня. ОH убьет меня. OH убьет всех нас. ОН становится голодным. ОН наблюдает ОH придет ОH придет чтобы убить (X)меня(X) OH ждет но OH терпелив и OH не будет долго ждать

(X)Али(X)пожалуйстапомните(X)меня(X)когда(X)я(X)умру
999999999
999999999


Code: Select all
you HAve come upon a door.

stop trying the haNDle if it’S not working.

if A dooR is locked, surEly you must first find THE KEY?


Code: Select all
CONSTRUCT LIES IS FAKE IS FAKE

him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave himhim a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a- a name gave
him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave himhim a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a- a name gave
him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave himhim a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a- a name gave
him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave himhim a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a- a name gave
him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave himhim a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a- a name gave
him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a name gave himhim a name gave him a name gave him a name gave him a name gave him a name gave him a name gave him a-

L'eglise du fin.

LIES LIES LIES LIES LIES

The fog is swirling drowning sickening dieing rotting burning bleeding death dead dead dead dead
a name gave

Can't take it, can't breathe, help me, help losing self again...

Whoam? ego est esse sum sum esse est es ego est es e e e lets use the words to move, to get through the gates, magnae portae, multos bonus viri

It's
him
here


Code: Select all
Lies. So many... so many lies. Here. There. All over. Everywhere are lies lieslieslies

So
many
LIES

liars tellLies to confuse distract steal maim truth

T
r
U
T
h

i need truth

this site all lies. all OF it. little Meaning to be derived from its contents. All a metafiction written by an author who believes himself separate from the story he is creating. Instead, he finds himself inside his own dream. dreams...

am i dreaming?

?gnimaerd lla ew era

lies this site fiction all fiction (exCepT for WHAT ISN'T)

and MINE now. all MINE. i bring truth. I am the way and the light. I will guide you all to infinite understanding, and Damien shall burn in the darkest circle of hell for what he has done to me, for I AM TRUTH

Go to him. Be my herald. He has abandoned HIS HOME, but he still has presence. Contact him. Warn him. I will be waiting.


Code: Select all
tickticktickticktickticktickticktickticktickticktickticktickticktickticktickticktick
ticktickticktickticktickticktickticktickticktick tickticktickticktickticktickticktickticktickticktickticktick tickticktickticktickticktick tick ticktickticktickticktickticktickticktickticktickticktick 3/8/89
TICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICK.TICKTICKTICKTICKTICKTICKTICKTICKTICK. TICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICKTICK

0 9
1 8

tickticktickticktickticktickticktickticktickticktickticktick ticktickticktickticktickticktickticktickticktickticktick tickticktickticktick
ticktickticktick tickticktickticktickticktickticktickticktickticktickticktick tickticktickticktickticktickticktickticktickticktickticktickticktickticktickticktickticktick ticktickticktickticktickticktickticktickticktickticktick


----Basics of Running----

"Runner" is a term associated with those hunted by Slender Man, but stay on the move in order to avoid him as oppose to staying in a single location. This concept was popularized by M, when he created his blog giving advice on how to be a surviving Runner. As oppose to normal Victims, Runners are known to be more agressive towards Slender Man, and far more genre savvy. They also tend to be a tad more optimistic.

M's Rules

These are M’s basic three rules, which are essential for running.

1) Get Up High
According to M, Slender Man has a bit of difficulty finding humans who are high up. The hypothesis M had for the reason was that the creature couldn’t visualize humans taller than it was, because humans are supposed to be shorter than it. A human taller than it is makes no sense at all. The example for height M gives is two stories plus a roof, although three stories are also recommended, just to be safe. Ironically, the first of M’s rules, and the one which makes his URL, is the one most likely to be broken. Not to say the rule doesn’t work; there are still many instances of someone hiding in a high place to avoid Slender Man. There’s also the chance that it’ll just slenderwalk into a tall building, or send Proxies after a Runner (who have no problem with the concept of people being high up). Even so, there’s no harm in being high up, so it should be done as an added precaution.

2) Keep Moving
The one which everyone seems to remember. Don’t stay in one place for too long. Even if Slender Man can just slenderwalk to a Runner's new position, movement appears to decrease the number of sightings you’ll have of him, plus it throws off Proxies, as they need to rely on conventional methods of movement.
Running is almost universally accepted to work, except in one instance where a Runner claimed that running "isn't for everyone", and that Slender Man actually enjoys the hunt provided by Runners.

3) Keep Your Eyes Open
This is part of M’s hypothesis on how slenderwalking works. Slender Man can’t appear or disappear while he’s being observed, or thinks he’s being observed. Therefore, Runners need to keep their eyes open, pay attention, and if they need close their eyes, usually they have something like a mask or an Operator Symbol to trick him into thinking he’s being watched. Of course, there has been instances where this has not worked.

Other Advice

-Avoid Large Groups
This is another of M’s. Having a few people with you is fine, but more people draws Slender Man towards a Runner. The ideal situation would be to have a group of two or three people; enough to protect each other and keep everyone sane, but not so much that one turns into a large target.

-I Pods Are Your Friends
There are two uses for I Pods. One way is to use them to alert oneself of Slender Man's presence. Simply have the music playing, so that whenever the audio distorts one knows that it is nearby. Another way to use them is to play a cheerful song whilst being followed in order to the lessen the fear. Both are quite effective.

-Don't Accept Invitations
If a Runner starts seeing the same location in their dreams, or an unnatural force is drawing them towards a single place, odds are it is the Slender Man that is inviting them to this location, and not for a nice little tea party. The best thing one can do is not go to the mysterious location, no matter what potential information it may present. If a Runner is going to visit a mysterious location sent to them by Slender Man regardless of the dangers, he or she better have a good reason for it. Most encounters end either in some kind of attack, or if one is unlucky, outright death. It’s rare to escape completely unscathed, unless Slender Man’s still just playing. Either way, one needs to be crazy prepared for such a risk.

-Stay Out of the Woods
Really, this is pretty self explanatory. If at all possible, every Runner should avoid large groups of trees. Either forests are its home, or it’s just stronger/more active within them. Going into the woods is always a bad idea.

-Don't Be Stupid/Passive
It's pretty obvious, but there are so many instances where Runners have behaved so idiotically, that you just want to slap them. With so much information available, one has to wonder why anybody would try to take a trek into the woods despite what they know about them. And there are those Runners who do absolutely nothing to better their situation, sitting around in their home letting their lives fall apart. Incidentally this will lead them to either be killed, go insane, or become a Proxy. Victims who act proactively, who work to extend their lives, who stay smart and on the move, have a much longer life span than their counterparts. And when they do die, they usually go out in a much more dignified manner than someone scrambling to type some desperate calls for help on their home computer as their mind completely snaps.

-Don't Panic
Whether a Runner encounters a Proxy or Slender Man himself, it is advised that they try not to freak out and start panicking. It is far better to act in a calm, rational manner when dealing with both kinds of enemies. If anybody acts frightened around Slender Man, they will most likely get killed. When it comes to Proxies, they tend to not attack someone unless they appear to be a threat. If their master happens to be hunting someone, usually it wants to do the job itself.


If a Runner takes all these rules to heart, they will most likely survive longer than the general Victim. MAYBE.

This is an example of what happens when a Runner does not follow the basics. Please, take this to heart.


----Notable Runners----

Ever since people began running and fighting back, there has been plenty of Runners who have established their own legacies in the Runner community, and have become an inspiration to all.

Robert Sage/greenlight of "White Elephants"
Real Name: Robert Sagel
Age: Late 20s
Current Location: Unknown
Starting Location: Unknown

The infamous person who first weaponized the Operator Symbol. This man, is the infamous creator of the Core Theory (a theory that Slender Man was dreamed up by humanity, and could be destroyed in the exact same manner), the first of the Sages, and the giver of the Roles or Titles. And he has proven to be insane. Robert Sage was a firm believer in the usage of magic against Slender Man, experimenting with the occult and encouraging others to do their own experiments. During his time as the Sage, he had gathered a number of followers who were later labeled as Core Theorists. While most of his followers are still believers in the Core Theory, a majority of them no longer hold him in high regard. This is due to the interference of redlight, a man theorized to be an Revenant or some other type of Proxy, who hijacked Robert's (now known as greenlight, the Guide) blog after kidnapping the esteemed leader. He then proceeds to call out the Core Theorists on their foolish reverence of greenlight, and offers them a chance to escape being hunted by Slender Man, by wiping away all of their memories related to it. Through demonstration, he wipes out the memories of greenlight before he can object, leaving him as Robert Sagel, a normal everyday office worker, leaving an entire band of heartbroken behind at the mercy of the manipulative Agent. However, it is rumored that he has returned.


M of "The Tutorial"
"This isn't a blog about how weird stuff will start happening to me, then I get paranoid, then I start to hear about Slenderman from other people and don't believe you until it's too late and He's sitting right in front of me eating a cookie and I'm screwed. That already happened to me. And I survived. Because I was smart, I learned the rules, I kept moving. That's what this blog is, a way to teach people how to win against Him. Because I don't know how many of these Slenderman blogs are real or not (fun fact: you can tell a Slenderman blog/vlog isn't real if it completely copies Marble Hornets, which is most of them), but I'm tired of seeing all these people make the same mistakes over and over."
Real Name: Unknown
Age: 20s
Starting Location: New York City, New York, USA

As the title of his personal blog suggests, this man is the guide that all Runners turn to whenever they have questions or need help. This man essentially created all the rules that Runners follow today, and is known for being the longest lasting Runner yet. He is known for living homeless, occasionally using the library's computers to update his blog, or resorting to theft. His continued influence in the Runner community is said to be essential to the possibility of everyone's survival. Though there are doubts about just how well his rules actually work.

Zeke Strahm of "Seeking Truth" and "The Mystic"
"I'm not one for making blogs. If the guys in my department found out that ole' Zeke Strahm was pouring his heart out on a freaking online journal, then any credibility I've ever had to being a male goes right out the window. Ironically, it was my partner- who happens to be female- that suggest I keep this up. You see some cruel things being a detective; keeping a journal of any kind was cheaper than seeing a shrink for your feelings. I'll do it, but I don't expect to be all emo or whiny on here."
"The more I observe the situation going on around us, the more I can't comprehend how things got like this. It's almost as if we're being punished."

Real Name: Ezekiel Strahm
Age: 26 years old
Starting Location: Somewhere in New England, USA

Notable for being the first Runner to make an attempt to attack Slender Man. As a result, he is influential in the fact that many people consider him the most "badass" out of all the Runners. Incidentally he really does not care for what people think of him, even if all they think of him is as a heartless jerk. Zeke is one of the naturally cynical ones, at first a skeptic until the recent lose of his girlfriend, Lizzie. Originally, before being hunted, he worked as a detective. Events that begun with a case of missing teenagers would eventually lead him to the amazingly helpful Runner he is now. Currently he is said to be investing former cases of the creature's influence in order to understand it better.

Celeste McLachlan of "Make it Count"
"So, a brief introduction: My name is Celeste McLachlan -- Celie (that's "SEE-lee," not "selly") if you're friendly -- and I live in the general rural area north of Baltimore, Maryland (can't get much more specific than that; internet stalkers and all). I just graduated high school this spring and, after a hiatus, I plan on going to the local community college (that is, unless something else amazing pops up :P) with a major in the Performing Arts. I love theatre (duh), film, reading, music, and dance. My other interests include history, psychology, urban legends, and folklore."
Real Name: Celeste (Celie) McLachlan
Age: 19 years old
Starting Location: Baltimore, Maryland, USA

Currently under the protection of Zeke, this girl is known for developing the "Constant Theory", a name suggested to her by her hunted friend Violet. The Constant Theory suggests that each and every person is capable of coming up with a concept or ideal (whether it's religious faith or a spouse who can then embody love, trust, etc.) that can act as Slender Man repellent. These concepts or ideals are known as "Constants". For example, Celeste's constant is a rosary given to her by a priest who gave her hope after she started being hunted by the Slender Man. Currently, she is working as a free-lance journalist for a news site, which actually lead her to become involved in the Runner community. A majority of her friends seem to be victims of the Slender Man's influence, some have already gone off the deep end, one of them is Rose, her best friend. As of yet, Violet has left her and in doing so has become a Runner herself.

Sandra of "H(a)unting"
"This is where it first started. I walk to the hospital to visit Lya after she was taken there due to an attack by a local bully (though she was too afraid of retribution to tell the authorities who it was, all of us knew). I take a shortcut through the woods, since I had been through them many times with my grandmother. I witness Him ripping apart and placing said bully in a tree. When He notices me, He returns a doll I dropped, then follows me out of the forest, stopping at the edge of the treeline. For some reason, I neither run, nor feel any substantial fear. This may be why He hasn't killed me...
"

Real Name: Sandra
Age: 17 years old
Starting Location: Unknown (Never Given)

Sandra is notable for being the first person to suggest another side to Slender Man, an almost protective side. It seems as if this Runner is immune to the creature's affects as she makes no claims of being afraid of it. She has, however, described it as annoying. It seems to have taken an interest in this Runner, a sort of curiosity. Perhaps it is curious as to why she hasn't tried to run in fear yet. We do not know, but many people agree that she can be a valuable ally in the quest to get rid of Slender Man. Whether or not she actually wants to get rid of it is up to debate. Some Runners don't even trust her, especially after her claim that there are two Slender Mans haunting her.


Despite M's rules, there have been instances where Runners have rallied around themselves, forming individual groups with the similar goal of ending Slender Man, albeit with different methods of doing so. Eventually these Runners fell into a different category of Victims altogether, known as the "Fighters".

This is what you where you come in...


----About the RP----

You will be one of the Fighters, a group of people who dedicate their lives to either Slender Man's destruction, or rendering it obsolete. The choice is yours. The game can end in any way, how it ends is up to you. Indeed, most of you will be regulating the story itself. Communication is key, and is essential to a successful RP experience. The more your characters communicate, the more likely they'll achieve their goals, amongst them being survival. Proxies are everywhere, and will be trying to stop your characters in any way they can. Who knows who these Proxies can be, they can be everyone. They can be your neighbor, your teacher, the mailman, the police, your mother, your brother, your friend, YOU. Don't think combating the Eldritch Abomination from beyond this world's borders will be easy. Other than Proxies you'll face personal problems, past histories, and little obstacles that happen everyday such as a constant need for money or a place to rest without getting tentacle raped. This is the real world, with otherworldly situations hidden behind every corner.

You CAN die. In fact, most of you WILL die.

But fear not, that doesn't mean the game will end (yet), it only means that the game has just begun. Survive long enough, and maybe you'll see the end to this horror. But does the horror truly ever end?

Well, we shall see for ourselves, shall we?

You are the heroes of this story.

Your destiny is what you make of it.


----Character Sheet----

Name: (No Alex's, Jays, or Stephanies please. There's too many of them in-canon.)

Gender: (Male or Female?)

Age: (Ranging from 17 and up. No characters under seventeen will be accepted for practical reason. If you make older people, keep in mind of how well your character will fend with the physical and mental stress that comes with running. Remember, survival is key, so be practical with your age. No immortal characters are allowed.)

Experience: How long has it been since you've first seen [and I mean SEEN] Slender Man? Has it been recent? Have you been seeing it since you were four years old? Please include how long you've been running [if you are running] as well [remember, the minimum age of a Runner is seventeen years old]. Your character's experience will constitute how much they know about the Slender Man Mythos [for example, players with prior knowledge of the mythos will be better suited for a more experienced character], characters who have been stalked longer would know more than a character who recently began researching the creature. These characters are responsible for teaching and guiding for the lesser experienced crowd. Alternatively, a less experienced character will, if they're character, have a higher chance of surviving and carrying on the legacy of experienced Runners who have been deceased.)

Starting Location: (You do not have to be from the USA, people from Australia, New Zealand, Ireland, England, Germany, even Isreal have been running from and fighting this guy.)

Occuption: (What did you do with your life before you were stalked by Slender Man? Are you a college student? A detective? A librarian? A scientist? Maybe you were just a bum on the street, keep in mind your choice of occupation will have some influence on what your character can and cannot do. As well as their resources.)

Email: (What you will be using to keep in contact with your fellow Runners. Everyone will have an Email, and there will always be a way to check it. Among these are internet cafes, libraries, or simply to have a cellphone always on you [although you'll need to find a way to keep said cellphone running]. Please mention whether or not you want your Email to appear public to the rest of the Runners. If it is public that means not only can any Runner contact you, but any Proxy can as well. If it's private you must contact the Runner you want to contact in order to give away your Email. All Email messaging will be done in PMs, including those from the GM, reason being is that the messages themselves are meant to be private, if you wish to share your character's Emails it is totally acceptable to do so. Just keep in mind that you may be taking a risk, the more public you make certain Emails. Forwarding Emails will also be done in PMs, and you can send them to multiple people at once. Just keep in mind that you will need to share a summary of these messages to the GM.

Each Email should include this arrangement:

To:
From:
Subject:
Attachment[Optional]:

Body

[If only for realism]

Responses will have the letters Re: next to the original subject.)

Appearance: (I expect some really detailed descriptions. Think about every tiny detail of what you envision your character to be. People in real life have tons of these little details that set them apart from other people; the way they dress, the way their hair looks, scars, birthmarks, how tall they are, how much they weigh, body type. No person should be too generic. Make your character as unique as he or she can possibly be. At least two paragraphs will do, but don't make them only three sentences paragraphs. I want to be able to draw your characters if I ever choose to do so. Even if you provide a picture of your character [which you are allowed to do], even still some description will be nice.)

Personality: (Again, uniqueness is encouraged. No mary sues or marty stus please. That's for horrible fanfiction ;D I want to get to know your character's feelings, wants, needs, fears, hidden guilts, and more. The more I know, the more likely this will become an exciting [and scary as hell] experience for you. Remember, a colorful character means a colorful story. So don't goof it up :P)

Skills: (PLEASE keep your character's occupation and age in mind. Anything from occupational skills, to little hobbies can be listed here. Remember that these skills WILL come in handy at one point, one way or another. Limiting the amount of skills your character has will increase the risk of death/insanity, having FAR too much skills will make you seem like a godmodder. So choose wisely.)

Weapons/Equipment: (Again, keep in mind your characters occupation and age when deciding this. Heck, keep in mind your CURRENT LOCATION. Different locations have different laws that enforce what you can and cannot have on you as a weapon. Your chosen occupation may also enforce this. It's okay to have limited equipment, M survived just fine being a hobo with no weapons of his own, however keep in mind I WILL be keeping a close eye on how practical your equipment is. Also, even though some weapons may not work with Slender Man, who's to say they won't work on some of the proxies ;D So weapons are good to have in case you're tackle hugged by a guy some weird mask.)

History: (Detail the exact story of how your character became what he or she is today. Make sure to include important events, because some may become major sources of character development, as well as sources of the horror themselves. The most important series of events should be the most detailed, so I can pick them out easier and use them to both of our advantages. Include how your character gained his or her skills if they aren't occupational, also, make sure to include how your character discovered Slender Man in the first place. Was it from a friend, did they discover it on the internet? This will be an important event in itself so keep that in mind when you're writing the history. If your character is insane, are their other members of their family insane as well? Again, be practical.)

NPCs: (The minimum number of NPCs should be two, for good reason. Please include family and friends especially because there's a very good chance one of them will die, or have died [that goes in the history]. If you want to include individuals that your character works for, and people they are merely associated with, you can do that too. Keep in mind, two of these NPCs will be what you may be playing as if your character ends up having the unfortunate fate of dying, so you may have to make CSs for the ones you want to play as as well.)


----Death in the RP----

As previously explained, your character CAN and WILL die. Nobody's safe in this RP, reason being is that while it has supernatural elements to it, it is also based off of the real world. As in, completely normal people, average everyday citizens are characters in this RP, not superpowered freaks (unless you want to count the Revenants). Your character can die for a couple of reasons. One reason is that your character made a stupid mistake that cost his or her life. This RP is a horror RP, as a result everything CAN and WILL kill you. Part of the challenge being presented in this RP is to actually THINK before you ACT. Otherwise, the consequences will never be the same. Alternatively, if you are godmodding, or otherwise being a douche and piss me or a majority of another one of the characters, that means Slender Man will be pissed as well, and you know what that implies ;D Which is why I suggest caution when dealing with Slender Man or any of the Revenants. These are the most dangerous foes you will face in the game.

If you do end up dying you can choose two NPCs to play as in their place (however, if other players vote to kick you out for good, you'll have no second chances). Keep in mind these NPCs will also require CSs of their own, CSs that should not, in any means necessarily, be any different in the level of quality, if not BETTER (my standards will increase the more you die/piss me off). Please note that the same rules apply to the new character as they did with your deceased character, such as the age limit rule. If you die three times you are out of the game.

THERE WILL BE NO REVIVALS OF CHARACTERS.

This has been a major problem in-canon, the revival of certain characters who were previously dead. I wish to completely get rid of that in this version of the Slender Man Mythos because not only is it annoying, it's also godmodding. No Proxy in their "right mind" (or Slender Man for that matter) would EVER consider reviving your character, even if he or she would become a great assist to their madness. If they wanted to do that they can just turn your character insane (which pretty much means death in this RP anyways). So, please, don't bring that shit here.


----GM's Note----

Player Proxies WILL BE ALLOWED. But you must PM me about what you have in mind, including your character's history with Slender Man as a servant (such information will not be included in your public CS). REVENANTS WILL ONLY BE PLAYED BY THE GM AND CO-GM. Everything else is up for grabs, especially Agents. Especially Agents. *hint hint, nudge nudge*

The amount of slots open for Proxy characters are as follows:

3/5

~Copper Crow
~Alphonse
~???


----Other Useful Notes----

TVtrope entry for the Slender Man Mythos
Encyclopedia Slenderia (AKA Everything You Need To Know About the Slender Man Mythos)
The Slender Man entry on the Mythical Creatures Guide
The original post that started it all.
Last edited by sam4books on Fri Jul 01, 2011 3:21 am, edited 5 times in total.
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Re: Don't Go in the Woods OOC----[DON'T POST YET]

Postby sam4books » Sun Mar 06, 2011 7:04 pm

----Characters----


Accepted

~Aneillo Manfredo & Tomeo Matteo Cecilio----Keiran
~Frederick Marshal----TheLivingCouch
~Rick Upbeat----Mastermind001
~Karthik Aliyu----Kemious
~Gabriel E. Martinez Torres----Regalus
~Robert Peterson (“Bobby”)----aj_gatsz
~Hannah Rosalind Granger----Doctress Who
~Michael Quinn----MQuinny1234
~Gordon Alexander Remour Jr.----Ro Wong
~Devon----Warbear
~Gareth----Garethcool
~Mellissa Marmillot----Tuor
~William Trevors----Musicmac
~Luciana “Luce not Lucy” Vargas----Tragedy_and_Comedy
~Catarina Jamesworth----QuiBears
~Dan Albertson----Villain
~Ryan A. Hunter----Fummofu


Declined


Idle/Pending/Needs Work


Retconned
Last edited by sam4books on Tue May 10, 2011 9:28 am, edited 23 times in total.
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Re: Don't Go in the Woods OOC----[DON'T POST YET]

Postby sam4books » Sun Mar 06, 2011 7:05 pm

----FAQ----

Q: What is the goal of this RP?
A: The goal is to simply kill Slender Man, or render him obsolete. The Proxies exist purely to keep you from obtaining this goal, so watch out for masked men in abandoned houses.

Q: What are the NPCs for?
A: The NPCs are basically there for back up, in case you die. But they will also be random people you leave behind that I will kill, give insight to certain things that are happening that your character would otherwise not have access to. You can also use them as major points for side plots, if you so wish. Just because I said none of the characters I said you can play can't be Proxies, doesn't mean you can have NPC Proxies >;D (You just won't be playing as them.) These guys will be help other Runners eventually become more aware of your existence    as well as Slender Man himself.   

Also, if other characters ever visit your home or something, they'll most likely be talking to these guys.

Q: So if you saw him as a kid, he'll be more focused on you than the others?
A: Pretty much yeah.

He's not exactly the type to just let people go free without the expectation of him coming back for them in the future.

Q: Can the character be very new to the whole slenderman mythos/Runner thing? And if so, how new? Is there any guidelines to how much experience/knowledge/general awareness of Slenderman you'd like the characters to have? (i.e. would it be possible to do a character who literally just heard about Slenderman the other day, and therefore wouldn't be a Runner yet? Or would you prefer that they started out as Runners and already have some prior experience? Or something else?) In other words, where on the sliding scale of Slenderman Expert Vs total Slenderman Newb, would you draw the line?
A: Usually I like to have a character already seen him, to make it easier for me to send him after you.

However, the concept of of a person who is completely ignorant is an interesting concept to me, and something I like to see in every Slender Man side story I come across. Getting your character into the fray will pose a challenge though.

Luckily this problem has been solved for me thanks to the inspiration provided by certain bloggers, who introduced the "meet random Runner; never hear of him or her again/welcome them into home".

Both are quite useful for pulling in new Runners.

Q: How does it work exactly?
A: The idea is that it has gotten to a point where runners are everywhere. One blogger described a town where the entire populace was aware of his existence (although it was more of in a creepy way than a helpful way). If a Runner somehow runs into you, and believe that you're in danger, he'll most likely warn you. Runners are weird like that, especially Ex-Proxies (you'll run into these guys as well). They take one look at you, and go "Yeah, you're screwed. Sorry."

At other times they'll just be so paranoid, they can't help but warn everyone they come across, even asking for help if they are desperate enough.

Usually I like to give these put these guys in the "Running from Slendy Unprepared For Batshit Craziness" category.


Those who are smart Runners will just ignore you, and continue on their merrily, paranoid way.


Hell, often people just step onto a place that USED to have a Runner (often marked by an Operator Symbol and shit left behind, sometimes literally). Usually it'll be the ignorant newb's fault for being caught into running themselves if that's the case.

Q: Slender and electricity, something about that bothers me, in a ghost buster kind of way.
A: Well it does make sense when you think about it, since every electrical device that he comes near goes all out of wack. A librarian named Ava specifically lured Slender Man to her in order to test a theory that pretty much stated that since Slender Man seems to be a good conductor, he should most likely be effected by Electromagnetism, as described by her here:

Ava wrote:The gate only has about 50 milli-gauss worth of Electromagnetic energy running through it at any one point, just so it can scan your books and make sure you're not being naughty and not returning them. Electric fields and magnetic fields are wholly proportional to each other. An electric field that is changing will affect (and change) the magnetic field and vice versa. Neither field can exist without the other playing a role in the balance of itself


And Robert said that he was a good Conductor.


And Conductors change Electricity from one place to another.


And that can't happen without a change in the Magnetics too.


So 50 milli-gauss shot up to about triple that I'd say, considering his size. 150 milli-gauss. Nausea, paranoia, depression, dizziness, anxiety, headaches; people report these things after being exposed to 50 for 12 hours, one thing exposed to triple that for 60 seconds seems to initiate some kind of "Conservation Of Energy" law in action.


Energy cannot be CREATED or DESTROYED.


Energy is in EVERYTHING.


Energy is only TRANSFERRED or CHANGED into another form of energy.


You couldn't jack up the Electromagnetic field to 150 from nowhere, so where did the energy to do so come from?


If you guessed him, correctamundo.


I think he uses some of his energy to control his form, so he looks vaguely human and having that small section of energy moved from him and into the gates. His ARMS EXPLODED.


Not in an 'ooh-horror-movie-there-was-gore-everywhere-and-it-hurt-him' but in an 'ohmygod-his-arms-house-tentacles.' Kinda way. I can only liken it to, when you were a kid and put empty kitchen rolls on your arms to pretend to be a robot (and fuck you if you're laughing. Childhood was awesome.) Save his kitchen rolls look like human arms, and they can split open.


He stopped in his tracks when he passed between the gates and the gates hummed really loudly, like this one time at my Library when the generator was down and then the back-up one came on. Like, 'careful humming--silence--powering -up thrum.' And then his TWO arms exploded into RATHER ALOT of fucking thrashing tentacles. Bastard pulled out my left earring, so there was blood all over my ear and neck. Hurt like fucking thunder, I think I screamed.


Of course, then Jen and Levi started barking and growling like crazy and the assistant guy came back with the book. By the time I looked back at the gates he was gone and I had to make up some story about accidentally pulling out my own earring while trying to keep the dogs under control when he called a cab for me to go to A&E.


Awkward time in the waiting room of St Georges, two dogs, a girl with blood all down her neck from her earlobe and cackling madly as she thought about what had just happened. Hurt like hell, but the nurse gave me some hella strong painkillers. I'm taking half the dosage, at Mum's request. After all, if I'm knocked out with painkillers, anything could happen. So I'm just slightly stoned. And it's taken me ages to proof-read this thing, I misspelt my name about four times so far.


It didn't hurt him. But fuck if it stopped him in his tracks and possibly sent him running. Did he even know that's what would happen?


I knew that Electromagnetics would do SOMETHING. It's well documented that Paranormal Beings effect or are affected by the Electromagnetic fields around us...



However, it is, amongst other things, a theory. And what worked for some may not work the same way twice.

Q: So the Core Theory is that Slender Man was created by pure thoughts/emotions. So, technically speaking, if the Core Theory is correct then could we not collectively imagine

a) Slender Man away. Like when you had an imaginary friend (Only this time he's trying to gut you) why can we not simply imagine him away.
b) A weakness for him. Hell, if we can clap to make tinker bell live we can clap (And believe/imagine) that this special blue bullet will insta shot the Eldritch Abomination
c) That Slender Man was nice. If he was created due to negative emotions why can we not make him an entity of positive emotions?

But then again the Core Theory could be dead wrong and we're all screwed one way or the other.

A: A) Already proven to be impossible. Besides what Quinny said, too many people believe in him already for him to be wished away (thanks to a little thing called an internet). If you wanted to get rid of this way you'd have to get rid of all the evidence of his existence. Paranormal Termination Consortium: Slender Man Division tried doing this by killing anybody that they come across which they believe to know about his existence. They kind of recently figured out how useless their goal was.

B) This is what many Runners are trying to do, and it's one of the easier ways to defeat him as Quinny stated. A Core Theorist attempted to have a large amount of people to write their own stories in which Slender Man was hurt, with hopes that people would vote on the best one (and that they start to believe that it's possible), thus kick starting the Tulpa Effect, and weakening Slender Man enough for somebody else to take the reigns and hopefully kill him. Unfortunately this failed, because not enough people were really into it due to...you know...some fanfiction-ness it had. A lot of people saw its failure coming.

C) A lot of people will probably find it hard to imagine a nice Slender Man, especially with people who've been running from it for their entire lives. Many Runners will full out shoot that idea down and then ask if you're crazy or what. Others....probably not so much. Still, it's kind of a controversial subject.

D) Trapping him somewhere.

I actually think someone mentioned this, don't remember who, but it's a plausible idea I'll give you that. Especially with the theory that Slender Man actually comes from another dimension called the Dark World, and can pass to and fro into our world whenever (in both senses) he pleases, wherever he pleases.


Q: And for no apparent reason, I now have the overwhelming urge to have Hannah sing shout campfire songs at Slender man, at the top of her voice.
A: A Fighter actually did this once :D (won't tell ya who, it's a secret :x.....ya know what? Fuck it) But they used Journey, but the result is pretty much the same.

Apparently the power of music is indeed a useful weapon against the Slender Man :x

Who would've guessed? :D


Q: Also Sam, on another note, I'm curious: what is the reaction of animals towards Slender man? Has anyone worked that out yet?
Say, for example, if you were out in the country side, would birds fly away/stop singing if Slenderman was near by? Just for example, I mean would there be anything like that at all for any animals, or some other kind of reaction from them? I noticed on Ava's blog about her dog's reaction, it made me wonder about what other animals reactions would be.

A: Oh man, animals HATE HIM.

Especially dogs. Especially dogs.

Dogs seem to have this instant reaction of barking like mad whenever Slendy's around (as you have read). This was also mentioned in Marble Hornets by Alex. Little critters on the other hand will probably run away from sensing Slender Man as a source of danger. He tends to like killing animals and leaving their bodies all over the place.....for some unknown reason. So yeah, animals definitely know what's up when Slendy's around.


Q: So what is with the starting points, anyways, Sam? And where is the setting of this rpg?
A: Just so I can have an idea of how to bring you guys together. Doc's and Quinny's characters will be the easy ones since they are pretty much already near enough to the meeting place (although it'll be hard). MM, you're character will be the second easiest since there's like a bunch of Runners in NYC already.

Not all runners will live in the same area, but they also won't stay in the same area for long (because they're...ya know, running) Even fighters won't stay in they're house for long. There's always this constant need of movement. It's just certain areas of different things to deal with.

The setting is of the present.
Last edited by sam4books on Wed Mar 09, 2011 7:30 pm, edited 10 times in total.
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Re: Don't Go in the Woods OOC----[DON'T POST YET]

Postby sam4books » Sun Mar 06, 2011 7:05 pm

[Just in case.]
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Re: Don't Go in the Woods OOC----[DON'T POST YET]

Postby sam4books » Sun Mar 06, 2011 7:05 pm

[Just in case.]
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby sam4books » Sun Mar 06, 2011 7:07 pm

'Kay, you guys can post now :3

Ask any questions you may have and I'll try to answer them as soon as possible ;D
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby Fummoffu » Sun Mar 06, 2011 7:27 pm

I'll pm you once I've read through everything :D
I'll also most definately need some help >>

Yay >:3
Finally...it's happening

You're all about to get sucked in...

And..

there's no way out...well only death >:3
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby sam4books » Sun Mar 06, 2011 7:33 pm

Well said, Fummo :)
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby Doctress Who » Sun Mar 06, 2011 7:34 pm

Yay! Death!

I'll have questions probably too, but first, I've got to find time to read through all this D:
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby Fummoffu » Sun Mar 06, 2011 7:48 pm

I suggest not at night...or maybe it is best that it's now :D
Gotta get into the feel of the rp.
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby sam4books » Sun Mar 06, 2011 7:50 pm

Slender Man is actually more attracted to the light than it is to the darkness ;D

They say that monsters come only at night,
That light will drive them away.
But not all creatures follow this rule,
Safety not certain during the day.
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby Fummoffu » Sun Mar 06, 2011 7:53 pm

That's so disturbing :D
He'll stalk you any time of the day :3
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby sam4books » Sun Mar 06, 2011 7:54 pm

Yup :3

This guy doesn't play.
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby Doctress Who » Sun Mar 06, 2011 7:56 pm

sam4books wrote:Slender Man is actually more attracted to the light than it is to the darkness ;D

They say that monsters come only at night,
That light will drive them away.
But not all creatures follow this rule,
Safety not certain during the day.
Oh shit...
Now I feel like switching my bedroom light off.
Only thanks to the paranoia created by Doctor Who and other things, I know the dark's not safe either!

Shit.
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby sam4books » Sun Mar 06, 2011 7:58 pm

Mwahahahahahahaha >:D

Welcome to the world of Slender Man, where you are NEVER safe. :3

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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby Fummoffu » Sun Mar 06, 2011 7:59 pm

Hmm if enough people feed the fear or belief in something, is it possible for said thing to manifest itself in reality?
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby sam4books » Sun Mar 06, 2011 8:00 pm

Yup, entirely possible. In fact, that's the entire premise of the Core Theory :D
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby Doctress Who » Sun Mar 06, 2011 8:01 pm

GAH STOP SAYING STUFF LIKE THAT
D:
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby Fummoffu » Sun Mar 06, 2011 8:02 pm

Well psychologically, if people feed their fear it does in a sense become reality.
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby sam4books » Sun Mar 06, 2011 8:04 pm

I'm sorry, I can't help it :(

IT'S WHAT I DOOOO.


@Fummo: True dat.
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby Fummoffu » Sun Mar 06, 2011 8:07 pm

Gosh. I should really hate Sammy for introducing me to this :3
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby sam4books » Sun Mar 06, 2011 8:08 pm

I wouldn't blame ya if you did. lol.
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby Fummoffu » Sun Mar 06, 2011 8:10 pm

I should but I don't ;3
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby sam4books » Sun Mar 06, 2011 8:11 pm

YAY! :3
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Re: Don't Go in the Woods OOC----Signs ups are forever open.

Postby Geomancer » Sun Mar 06, 2011 8:28 pm

If I can manage to get past the intimidating first post, I'll give this a shot.
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