Hana wrote:Ah, but what if by "put her parents into retirement" she means to kill them? >_>
Doesn't make them less important, but it DOES turn the background on its ear!
Don't mind me. I'm just a little insane lately.
Regalus wrote:Well it's like I said; it would be simpler if you had just one ability which allowed you to move objects (i.e. telekinesis, wind manipulation or something similar to it), as it's the main theme you have for yourself. Weapon Grab and control are both the manipulation of object, one pulls an object to you while the other allows you to control objects in flight. Overland-flight is you moving yourself through the air, while quickstep could be done as you moving yourself really fast.
As I said, what you have is a cluster of techniques you can do; what you should have is the ability which allows you to do them and more (i.e. TK, Windmanipulation, ect), as this would still allow you to do the techniques that you wrote up and a whole hell-of-alot more depending on how you want to go about it. That and it'll make your sheet look tidier.
I originally suggested for you to just make your hatsu TK as TK does everything your techs do, and fits with your over all theme; given the fact that Saphire's nen training was zen based, and zen is where the motto "mind over matter" comes from if I am not mistaken. Once again this is only a suggestion.
ViviGlow wrote:Well actually most characters have one hatsu which they use in a variety of ways as he has been describing, I can only think of two characters with multiple hatsu's not including the thief/copy people because... technically they only have one...
Geomancer wrote:Yo! Players! What the dealio?
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