Zenclash: Death Game, Crossover RP, Sign Ups

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Zenclash: Death Game, Crossover RP, Sign Ups

Postby TsunaXionus » Mon Nov 22, 2010 6:25 am

Idea
Voted in by
Regalus
Garethcool
soraos21
Huang long


Zenclash: Death Game

Introduction

Though you might not know it this game has been happening for centuries and happens within a 12 hours in your world's time though here it passes for 10 Months. The game is simple, Survive. You will fight in the world I set out and work together with your fellows and survive together or kill them to gain strength so you can have a higher chance to survive. There are some who are lost in the game and some who die during the game. Those who die, Die in both this world and their original world, And those who are lost go into a comatose and cannot escape this world. How you arrived here is through my Gate, It warps random people in from different worlds and brings them here to fight for my entertainment. Well I guess you wouldn't know that since of course it wipes your memory so it can be fair, You'll rely on reflex. You can regain you memories by gathering these fragments. How can you still remain in your own world, you say?. Easy, The portal warps you soul and you gain a new body here, A carbon copy you could say. The only thing that binds you is your Soul Shard, Its what allows you to resist being lost in this world, If it is destroyed or burned out you will be lost in this world. Soul fragments will both give you back memories and increase your power. Who am I?. I am the Game Master or Better yet, Death, Or Even God, Who can say? For now, Good Luck.

Plot


This Is an Infinity Arena, Take any character from a book, comic, anime, manga, etc. (Must have Fighting capabilities) and use him/her to fight throughout the Game.

Every Character Has a Soul Shard(Location Varies on your choice, Usually out of sight, Could replace an Organ), Soul Shards are what binds your character with its Original Self if this is Destroyed or Burned out you will Have no connection with your Original Self and slowly lose yourself to the world. If your Physical Body(Not Original) is Destroyed as long as the Shard is still in good condition it can be revived, Lest it be destroyed.

Soul Fragments are formed from scattered particles of Energy mix and become streams of pure energy, Then Mixes with the Power of the Game Master to form Creatures without souls yet have Soul Shards, They are known as Blanks, When their Shard is pierced or destroyed their body seperates and leave crystals known as soul fragments, Which are absorbed into a soul Shard giving Energy to it, If the energy grows the link is strengthened and memories and power returns.
` Normal Persons cannot access 100% of their true capabilities since when they try they increase their 100% so no matter how hard they try they cannot attain 100% since its constantly increasing. A Power Orb is a special Bead about as big as a baseball and if concentrated on will bring out 99.99% of a persons capability sadly this method of increasing power for a period of time will cause the Soul Shard to slowly Burn Out. If you lose concentration on the Orb it will desintegrate into dust and The user will return back to his original state before Use, Not including wounds or aging.

World

Map


The Game World which was created by the Game master used to be a completely white world but with his power he created A earth by gathering information from the other worlds. He created a His own little earth, Where the players would fight their way while following the objectives decided by the game master such that they could get back to their original world.

It has a displaced time period, Each day lasts 48 hours 30 hours of sunlight and 18 hours of darkness. It makes the game interesting as the Game Master calls it, During the day the rules are in full effect, But at the 18 hours of night they become weak and most things are possible. Each month has 6 weeks, 8 days per week.


The Game
Each Game has different rules and each have a time period of one month before the rules change, If you fail to complete the objective before the time period ends. You will be given a penalty, Which is an extra task you must complete to return, If you complete the Objective you are rewarded. If by the end of the game you have not completed all your tasks you will become permanently part of the world.

Intoxication

The Gameworld Intoxicates the inhabitants, Intoxication generates artificial soul fragments within you by causes you to become more intuned with your own original body, The original body is being pulled into the game world, and such will become lost when the intoxication is complete, It can be destinguished how much one is intoxicated by the darker color of the soul shard.
The game Master couldnt completely remove the intoxicating effect but created The Central Eye where he would stay which gives an aura which slows down intoxication rate, The Islands without memory are too far from the Central eye for the power of the game Master to reach, So its an area in which the game master no longer has control but intoxication rate is faster in those areas.
Each point of Intoxication is equal to 5 soul fragments, these constantly regenerate.

Levels
1-30- Still feeling normal
30-50- original body becomes slightly transparent, Soul shard becomes blood red.
50-70- Full memory returning, Power almost at maximum.
70-85- Losing self, Growing madness, Power Exelling.
85-95- Soul shard Dark Crimson, Max power.
96-99- Soul shard Black, No conciousness, Power matches game master.
100- Shard Shatters, Lost soul.

Lost Souls

Just because your character becomes lost doesnt mean you cant play with them, You can choose to continue, But the character will show no emotion but speak emotion. You can become obstacles.
When your Soul shard is shattered you dont become lost immediately Intoxication will flood your soul at 4x speed of normal, and when it goes above 90 you become lost.
Lost souls have pale skin and their clothes and hair gain inverse colors.

Non-players

Non-players are creatures created by the Game master to prepare the world for The Players. They are also players who failed, and became trapped.

Blanks- Monsters created by Game Master to become obstacles to the Player.
Boss Type Blanks are created when a blank absorbs another blank, The level of a Blank
depends on how many soul fragments it possesses.
Hiens- Citizens of the world who either fight blanks or own stores or Inns.
Phases- A special Boss type blank which is made when a Blank absorbs a ex-player
Ex-player- Players who failed and are stuck in the world.
Kuna- Ex-players who havent lost their sanity and just lived as citizens oblivious to whats happening
Jusi- Ex-players who help other players.
Kudo- Ex-players who become lost and challenge players.
Gin- A special Boss type Blank who absorbed an active player.


Powers And Abilities

Every Character has to have cool abilities and some are more overpowered than others cause theres the fact that they are the main character thus should always live and have great power, True enough but as a way of balancing Ive set a way to keep track of your abilities and Strengths, Through Soul Fragments, As Fragments return Memory and Power by bonding you with your Original Self It will give you Certain powers. I will price your abilities accordingly after you have made your CS(you will use the Edit Function). It will all be Written before the game starts If you need to add you need to ask permission, You will buy your own abilities as the game progressess.
Just Label you abilities( Just abrieviate)
So you Can Plan ahead a basis for Me pricing your Powers and Abilities
SF(Soul Fragments)
Name Description Cost(Init) (Lvl)
Instant Power Attacks- Includes Ceros, Hadoukens, Particle Rays, 5-20 2-8
and other High damaging Single Shot Attacks.
Enhanced Attribute - Enhanced Strength, Durability, Speed, Etc. 5-20 2-6
Released State - A sudden boost in power(e.g. Bankai, 2nd Gear, etc.) 15-25 10-20
Soul Weapon - A weapon that is truly yours 10-15 5-10 (e.g. Zanpakuto,Noble Phantasms)
Time-Based Damage- An ability that damages overtime(E.G. Poison) 6-22 3-9
Debuffs - An ability which Disrupts the Opponent 6-11 4-6
Summon - An ability to call another being 11-21 12-14
Talent - Specialty(e.g. Genious, Expert Swordsmanship,etc.) 12-23 13-15
Supportive Ability - A supportive ability 5-10 1-10
(E.G. Reatsu Armor, Rubberskin, Hierro, Shunpo,etc.)

CS

Role: (Player, Ex-player Jusi, Ex-player Kudo)
Name:
Age: (how old they look at least)
Appearance: (Picture or Text)
Personality(Optional) : (behavior, Just an outlook on how you should behave)
World: (Which Anime, Book, Movie, Series, etc. is this character from)
Soul Shard Location: (Part of the body, Could replace an Organ, For Ex-player Jusi leave as unknown, For Ex-player Kudo Type not applicable)
Power: (Abilities of your character, Base these on the Power of the original character, But you can develop your own part)
BackStory: (A brief intro of your character , Of the life before being taken into this world)
Current Soul Fragments: (Starts at 30)
Intoxication Level: (start at zero, Unless Ex-player)
Starting Location: (anywhere in Kurato)

Accepted Characters
Players



Non Players
Last edited by TsunaXionus on Sat Dec 11, 2010 6:10 pm, edited 3 times in total.
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Deathmaster Forse » Mon Nov 22, 2010 7:03 am

So you only accept non-original chars or can we make our own? If no i call dibs on Noble six!
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby TsunaXionus » Mon Nov 22, 2010 7:07 am

The Zenclash I was planning on originally was suppose to hold any kind of character but then I realized i made it way to complicated.

So I turned it into a Full cross-over, Which means non-original... Go ahead use any character you want...
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Garethcool » Mon Nov 22, 2010 7:11 pm

More interested by the idea itself than the whole crossover part, so incoming character!
CS (WIP)

Role: Player

Name: Ruin Retsubalest

Age: Approximately 15

Appearance:

Personality(Optional) : Incredibly timid, often fearing his own shadow. When alone he can be very evil-hearted, making plans that would shock even murderers, but when the time comes to act them out he tends to become a coward. Incredibly soft-spoken, and tends to refuse to talk around females.

World: Disgaea (Blue Skull)

Soul Shard Location: It's hidden within the right bobble of his hat, which is inseparable from his head.

BackStory: (A brief intro of your character , Of the life before being taken into this world)

Current Soul Fragments: 30

Intoxication Level: Zero

Starting Location: (anywhere in Kurato)
Fenix13: Remember this well Gareth: With great power... comes hot bitches.
NOX wrote:Captain's Log - 9/7/2009
Pandora's box was not filled with candy.

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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby TsunaXionus » Fri Nov 26, 2010 5:44 am

Garethcool wrote:More interested by the idea itself than the whole crossover part, so incoming character!


Very well. Now may I ask, would this be a partially original character?
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Garethcool » Sat Nov 27, 2010 1:20 am

The base (being his build/powers) are from the game. His personality, and various other parts are mine.
Fenix13: Remember this well Gareth: With great power... comes hot bitches.
NOX wrote:Captain's Log - 9/7/2009
Pandora's box was not filled with candy.

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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Huang Long » Tue Nov 30, 2010 5:40 pm

Hey Tsuna. Just letting you know Me and Regalus are still on-board. Life ambushed us. Currently we are in data gathering mode for our respective CSs.
Mastery of magic is when telling time means telling time what to do.

In Honor of a true warrior: Quotes from Dinobot

Quickstrike: [gloating and tauntingly] So, what's a warrior without weapons, eh?
Dinobot: A warrior still! [Punches Quickstrike twice, then throws him so he lands on his head, knocking him out]

- Honor does not need to be won, but it must never be lost.

- The question that once haunted my being's been answered. The future is not fixed. My choices are my own. And yet... how ironic. For I now find that I have no choice at all. I am a warrior. Let the battle be joined.
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby TsunaXionus » Wed Dec 01, 2010 7:42 am

Understandable... School is pinning me down so Im still trying to keep up with several matters... take your time, I'll be expecting those CSs
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby goldwar » Sat Dec 11, 2010 4:40 am

So, what is next to data gathering mode.





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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby TsunaXionus » Sat Dec 11, 2010 4:59 am

Yes... Finally Finished with all the work so far... Still have a few more stuff but I dont have as much to do now...

Editing the CS due to forgetting to put (Power: ) in the CS
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby TsunaXionus » Sat Dec 11, 2010 5:05 am

Aparently somethings wrong with the power system... which would you guys prefer, To buy abilities using soul shards or to have all abilities but power is weakened but it increases with soul shard amounts.
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Garethcool » Sat Dec 11, 2010 12:16 pm

I tried reading how powers work and around the end my brain committed Seppuku.
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Nelo Angelo » Sat Dec 11, 2010 1:09 pm

Role: Player

Name: Ulquiorra Cifer


Age: appears to be in his late 20’s to early 30’s.

Appearance: Image

Personality(Optional) : Ulquiorra is a very cold, callous, dispassionate figure, and is rather aloof, brooding, and indifferent, willing to harm both his comrades and enemies should they ever get in his way. He refers to anyone he does not find interesting as "trash" and treats them as expendable. Despite this, like most of the other top Espada, he is not particularly violent and will only fight when provoked or ordered to by Aizen.
Ulquiorra demonstrates a strange habit when killing victims he is particularly interested in, stabbing them with his bare hand in the same location as his Hollow hole. Whether he is consciously aware of this habit or not is unknown. he claims that he does not believe in Human emotions, which he refers to as the "heart," reasoning that if his eye cannot see them, then they do not exist. These words, and much of Ulquiorra's overall behavior, reflect the concepts of materialism, which also connects to his aspect of death as an Espada, Emptiness. His cold demeanor allows him to stay completely calm and in control in most situations, and he is not easily surprised or caught off-guard. However, he does not seem to comprehend the Human trait of fighting against all odds or the very concept of the Human heart. Ulquiorra is also highly perceptive, cunning, and analytical. During his and Yammy's first visit to the Human world, he makes several surprisingly accurate remarks on the Humans who confronted them. He theorizes that Orihime Inoue's healing power is a temporal-spatial ability, which Aizen later describes as the rejection of fate, and comments on how Ichigo Kurosaki's Bankai can easily cut through Yammy's defenses. He also notes that Ichigo's power fluctuates, varying between very weak and stronger than his own.

World: Bleach

Soul Shard Location: Floats within his Hollow Hole, seemingly of it’s own accord.

Power: Master Swordsmanship Specialist: Though he rarely engages in it, Ulquiorra appears to be highly skilled in swordsmanship. He is capable of using his speed for flawless precision and to inflict lethal attacks without much effort.[55] Ulquiorra prefers to wield his sword with his right hand, leaving the other hand free, though it usually remains in his pocket. He is quite adept at blocking.

Master Hand-to-Hand Combatant: Ulquiorra has shown to rely mostly on hand-to-hand combat, rarely drawing his sword at all. Ichigo speculates that he only draws his sword against opponents he considers "worthy". Ulquiorra also seems to prefer applying an "off-the-ground" method of combat, often being seen attacking opponents from aerial standpoints, such as when he attempted to use his Cero on an offending Grimmjow by attacking him from the air above his head, or when he jumped upwards with a Sonído in an attempt to catch Ichigo off guard during their most recent confrontation. His trademark attack towards prey that he likes is to impale an opponent in the chest and gouge a hole in them in the same place as his own.

Sonído Master: One of Ulquiorra's more noticeable traits is his tremendously skillful speed. He has demonstrated the ability to catch up with Ichigo after kicking him from a tower in a few moments. He has also shown the ability to skillfully keep up with Ichigo's Bankai speed. Ulquiorra moves at an excessively fast speed in combat, so fast that Ichigo found it hard to even discern his movements at first. In his release state, he shows an even greater level of speed, astonishing and outclassing Ichigo even further.

Cero: Ulquiorra has been shown shooting Cero from his fingers with excessively destructive power. His Cero can be charged and fired relatively fast and is a green color instead of red, which is the most common color of a Cero. The force of the blast is powerful enough to send an opponent hurtling long distances, effectively destroying any obstacle in its path at great range. He is shown able to fire it from either hand.

Bala: This technique hardens the user's spiritual pressure and fires it like a bullet from their fist. Ulquiorra has a red Bala, as seen in the kidnapping of Orihime. Ulquiorra's Bala is powerful enough to blast a huge hole into two unseated Shinigami.

Enhanced Hierro (鋼皮(イエロ), iero; Spanish for "Iron", Japanese for "Steel Skin"): refers to the hardened skin of the Arrancar, which is a result of their compressed spiritual power. While not openly stated, it has been seen repeatedly that Ulquiorra's skin is highly durable even by Arrancar standards. He can deflect attacks of similar power barehanded. He is able to fight Ichigo in his Hollow form without unsheathing his sword, rendering Ichigo defenseless with two attacks and not sustaining injuries of any kind. The best example of his Hierro's might was shown from his ability to take a direct slash from Ichigo's Tensa Zangetsu with only a minor cut on his chest, while his fellow Espada Yammy lost an arm from the said opponent. Also, in his released form, Ulquiorra's Hierro appears to be even stronger, as Ichigo's strongest attacks seem to have no effect on him


Enhanced Strength: Ulquiorra has proven to be deceptively mighty for his build. He has shown the ability to physically discipline Yammy, an Espada known primarily for his strength with no visible effort. He can upturn huge portions of rock floor with a single strike at the ground with his sword. He has also shown the ability to kick Ichigo a tremendous distance with one strong kick.


High-Speed Regeneration: Despite having great attack power, speed, and durability, Ulquiorra's greatest strength lies in his regenerative power. It is first witnessed after he removed and crushed one of his eyes, then he is seen with two eyes again in his next appearance, and Yammy comments on it to that effect. This is displayed once more in his battle against Ichigo's evolved Hollow form where he regenerates the arm that was torn off. Ulquiorra states that it is his greatest power, one which most Arrancar give up in return for greater strength. He explains that he can quickly regenerate any part of his body except for his brain and internal organs. However, this power also requires that he had sufficient spiritual energy.


Zanpakutō Edit
Murciélago (黒翼大魔 (ムルシエラゴ), Murushierago; Spanish for "Bat", Japanese for "Black-Winged Great Demon"). Ulquiorra's Zanpakutō takes the form of a standard sized katana with a green handle and sheath. The guard has two curved extensions from its long sides, with a line going through both sides to give it an eye-like appearance.

Resurrección: Its release command is "Enclose" (鎖せ, tozase).[88] Murciélago unleashes a black (with green outline) burst of spiritual energy that falls around Ulquiorra as green rain. In his released state, Ulquiorra becomes bat-like in appearance. While in this form he gains large black bat wings on his back, his hair becomes longer and wilder, and the remains of his Hollow mask centers atop his head, with two large horns extending outward to the sides towards the front. The lines on his face become black, broader and more triangular and his fingernails lengthen. His Arrancar attire becomes more form fitting and closed at the top, becoming more like a robe towards the bottom. In this form, he can use his wings for flight.

Resurrección Special Ability: He gains even greater physical abilities in this form. Ulquiorra also has the unique ability to enter a second released form, called Resurrección Segunda Etapa.
Javelin Generation: He is shown to have the ability to generate green energy javelins. He uses them as ranged weapons throwing them at an opponent and as a melee weapon.


Cero Oscuras (黒虚閃, (セロ・オスキュラス), sero osukyurasu; Spanish for "Dark Zero", Japanese for "Black Hollow Flash"): It is a black Cero with a green outline to it, which Ulquiorra states to be similar to Ichigo's black Getsuga Tenshō. This Cero presumably can only be used while he is in his release state. Ulquiorra's Cero Oscuras is powerful enough to blast Ichigo's mask away and destroy a large part of the city-sized Las Noches' dome. Ulquiorra refers to it as "our Cero". It can also be used in the Segunda Etapa form.

Resurrección: Segunda Etapa (刀剣解放第二階層 (レスレクシオン・セグンダ・エターパ), resurekushion segunda etāpa; Spanish for "Resurrection Second Stage", Japanese for "Sword's Release: Second Level") Upon his transformation, Ulquiorra boasts that he is the only Arrancar among the Espada who is able to reach a second Resurrección form, and that even Aizen has not seen him in this form. Ulquiorra refers to his second state as "True Despair", both before and after its release, because the immensely dense spiritual pressure it releases instills despair upon those around him. While he retains his black wings, his long white coat is gone, revealing a more defined musculature with his chest bare and Hollow hole (which has become larger) dripping black, blood-like liquid. His waist becomes covered in something similar to black fur, which also covers his arms and legs. His fingers grow claw-like extensions and his feet become like talons. The irises of his eyes turn yellow while the sclera becomes green. The tear-like marks under his eyes increase in size and turn black. Ulquiorra's mask remains turn into two long horns, and the #4 Espada tattoo is no longer visible on his chest. He grows a very long and thin but powerful tail which is capable of being used as a weapon or to lift and strangle a victim.

Lanza del Relámpago (雷霆の槍 (ランサ・デル・レランパーゴ), ransa deru reranpāgo; Spanish for "Lance of the Lightning", Japanese for "Lance of Thunder and Lightning"): Ulquiorra creates a javelin-like weapon using his spiritual power, which he can use as a projectile or as a physical weapon. When thrown, it produces an incredibly-destructive explosion on impact, which dwarfs the fortress of Las Noches in height. Ulquiorra prefers to not use the attack at close range, most likely because the resulting blast would damage himself as well as Las Noches. While he can use these spears in rapid succession, he has difficulty controlling their trajectory. Ulquiorra is also able to use this attack as a blade, and he can use it to either disintegrate material upon impact, as seen when he struck away his own amputated arm that Hollow Ichigo had just thrown at him;[100] or to cut, as seen when he used it to sever one of Hollow Ichigo's horns to prevent him from using a Cero on Uryū.



BackStory: Nothing is known about Ulquiorra before he became a hollow, or even an arrancar, but when he started serving Aizen is the 4th Espada, Ulquiorra made regular appearances to serve Aizen against the Shinigami. Ulquiorra proved to be a powerful foe, until he eventually fell to Ichigo Kurosaki’s inner hollow….and then he woke up in Kurato, with no memory of who he was, or where he was from.

Current Soul Fragments: 30

Intoxication Level: zero

Starting Location: Nagata City
Last edited by Nelo Angelo on Sun Dec 12, 2010 1:55 pm, edited 1 time in total.
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby TsunaXionus » Sat Dec 11, 2010 5:53 pm

@Nelo Thats what i wanted to see... damn... Only thing is your start location you need to start in the island of Kurato, The Islands without memory are no longer under the jurisdiction of the Game master such he cannot transport people in or out of there such that you definitely cannot be first transported there... So you can start in the outskirts, Nagata city, Kura city, just outside the outskirts, the port, outside the traveler's keep, etc. as long as its in Kurato, check the map...

@All the power system is getting way too complicated its even making my head burst ok lets use the level system... I'll assign the costs before the game starts so just post all the skills you want your character to have under the power, like Nelo did

>>>Power and Abilities has been changed to the original Idea
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby soraos21 » Sat Dec 11, 2010 7:15 pm

Role: Player

Name: Maximillian(Max for short)

Age: 15

Appearance: http://flic.kr/p/91agW1

World: Dark Cloud 2(aka Dark Chronicle)

Soul Shard Location: Replaces the gem in the pendant around his neck.

Weapons: Wrench(or spanner) and a gun.

Power:
Invent: Allows Max the ability to invent and create various objects, from clothing to high-powered bombs. Most materials can be bought from vendors around the world. Tied to this ability is Photography, which allows Max to take a picture of an object, person or a monster, and combine the photos to produce an invention.
Repair Powder: Able to use an item, called Repair Powder, to repair a damaged or broken weapon. Can carry a maximum of twenty of each kind, and comes in three kinds: Melee(which works for Max's wrench, Monica's sword and the Ridepod's arms), Gun(works on Max's gun ONLY) and Armband(works on Monica's magic armband). Can be bought, found or stolen from enemies.
Control Ridepod: Allows Max to control a Ridepod, allowing him to take down opponents that aren't affected by his melee and ranged weapon. Able to upgrade and change parts for stronger attacks, greater defense and faster movement.
Call Monica: Allows Max to trade places with Monica Raybrandt, a skilled swordswoman and a wielder of magic. Able to upgrade both sword and magic. Can also be played in place of Max. Monica's soul shard is on her bracelet, in place of the blue gem that once occupied the socket.
Absorb Power: Allows Max, Monica and the Ridepod to absorb power from defeated enemies. For Max and Monica, the power goes to the weapon that delivered the final blow. When enough power is absorbed, the weapon is able to upgrade to something stronger. Spectrumizing decreases amount of power needed to upgrade weapon. For the Ridepod, the power is absorbed into the core, and can be distributed to the various body parts(Arms, Torso, Battery and Legs).
Spectrumizing: Max has the ability to take an item and break it down into a solid piece of energy, which can be added to a weapon to increase it's statistics or add a capability. Various items, such as bread and metal, break down into various elements(bread to flame, metal to lightning, etc.), which can then be added to a weapon with the proper amount of synthesis points. Coins with symbols on them can also be spectrumized, but add abilities instead of statistic boosts(Bandit Coin=theft chance on hit, Contamination Coin=poison chance on hit, etc.). Spectrumizing cannot be used on the Ridepod.

Backstory: After defeating the Dark Elemnt, and saving his world in the process, Max and Monica went home, to Palm Brinks, to rest and enjoy the world that they had helped restore. Soon after, Max and Monica fell into a coma of sorts and found themselves in Kurato, with no memory of how they got there.

Current Soul Fragments: 0(for both Max and Monica)

Intoxication Level: Zero(for both)

Starting Location: Nagata City
Last edited by soraos21 on Mon Dec 13, 2010 11:01 pm, edited 1 time in total.
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby TsunaXionus » Sat Dec 11, 2010 7:22 pm

@soraos you have a good CS but 2 problems... Its stated for both Max and Monica there will be 15 soul shards or however you divide it cause if you want to consider a team character which will never be seperated then divide the soul shard

2 your starting location... The game master will never let players into the Central Eye you would have to break in yourself... No... Start in Kurato... Read my post to Nelo...
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby soraos21 » Mon Dec 13, 2010 12:45 pm

Ok. I pictured them as late arrivals to the game(they get there, the game starts). I'll change the location. What's the closest place to the Central Eye?
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Regalus » Fri Dec 17, 2010 1:54 pm

Role: Player
Name: Kurenai, Wataru
Age: 21
Appearance:
Image

Personality :
Wataru as a brave young man with a good heart. Though once incredibly timid he has matured through the course of his many battles, baring an unwavering sense of right and wrong and a will of iron. His love of music is only matched by his admiration for his late father, whom he holds as an ideal for him to achieve. He fights not for himself, but to protect the song that lies within the heart of each person. He has become a brave knight in crimson armor, ready to fight the darkest creatures which go bump in the night, but is just and never quick to judge others. He is quick witted and loathes to fight, but will do so when the need arises. His dreams of a world at peace fueling fire which burns within his heart. Though the loss of his love, Mio, still weighs upon his heart; he has sworn to do all that is within his power to prevent another tragedy like hers from occurring once again.

In truth one who sees Wataru would never imagine that he holds this kind of strength inside him, for he can come off as bashful and is easily excitement, often worrying himself over the slightest things. He is friendly kind and soft spoke, almost never raising his voice unless truly perturbed. Wataru always seems to be getting into trouble, often in an attempt to help others; though never so much as to invade their personal space. More often than not he is dragged into those situations rather than willingly entering them. He is slow to anger, though once his rage bubbles to the surface one cannot help but listen to his words; for he may be soft spoken, his words carry great weight upon them. Those who are close to him know him to be dependable and that he posses an inner strength which words cannot quite define. He bares the respect of his friends and is a symbol of terror to all who stand against him.
World: Kamen Rider Kiva
Soul Shard Location: Left Breast

Powers:

Unarmed Combat
Type: Talent
Cost:
Description:
Though he might not look it, Wataru is a highly skilled martial artist and can fend for himself against most enemies. Though his skill truly shines ones he has entered Kiva Form and has the strength to actually harm the monsters he fights.

Kibat Bat the Third
Cost:
Type: Summon
Description: Kibat is Wataru's most loyal and trusted companion, having been together as far back as either of them can remember. Highly charismatic and a bit of a snob at times, there's no doubt that he Kibat is a good "person". He is nearly fearless and often gives Wataru that extra push he needs to get things done. He is wise and has a particular fancy for European culture, having a particular interest in the arts, and is known to spill random facts and quotes from time to time.
As a member of the Kivat race he is an extremely swift and agile flier, ready to come to Wataru's aide at a moments notice; always knowing where he is and how to get to him. His small claws and and teeth make him more than a match for most normal humans; though against a real threat he can only truly stall for time or stun the enemy long enough to fulfill his true purpose, creating the Kiva armor.

Kiva Form
Type: Enhancement/Support
Requirement: Kibat
Cost:
Description:
Upon biting Wataru, stain glass-like veins spread forth from the bite mark unto Wataru's face; causing a set of spectral chains to come forth and wrap themselves around Wataru's waist to form his rider belt. Finally Kibat places himself on the center as a buckle, thus calling forth the Kiva armor in to existence.The mighty Kiva armor is Wataru's birthright and gift from his mother, the former queen of the Fangire. This mighty crimson armor is called forth through a joint effort between Kibat and Wataru. Possessing great power derived from Wataru's own spiritual power as well as the three demon star stones locked within the armors right leg known as Hell's Gate. The armor grants its donor super human strength, speed, agility, resilience and armor. However this armor comes at a price, it's great strength draws from it's owner; causing it to kill any not worthy of it's full power. In order to protect Wataru magical sealing chains known as katena adorn the armor, limiting its power until Wataru is ready.

Portions of it's power can be drawn forth through the use of artifacts known as fuestles. These magical whistles are placed upon Kibat, calling forth mystical powers with it's beautiful melodies.
*Punching Strength: 6t
*Kicking Strength: 8t
*Jump Height: 85m
*Speed: 100m/6.5s
Darkness Moon Break
Type: Instant
Requirement: Must be in Kiva Form to use.
Cost:
Description:
Upon blowing the Wake Up Fuestle Kibat leaps off the rider belt and a scarlet mist spreads from Kiva creating a Kekai. Within this barrier the area turns to night and a crescent moon hangs in the sky. Soon after Kibat flies swiftly around Hell's Gate unlocking it and revealing it's true form, after which Wataru leaps high into the air before diving towards the opponent. Upon impact, this diving kick strike the opponent with well over 30 tons of force forming Kivas Mark unto the ground beneath him from the shear shock-wave of the attack.


Demon Beast Sword: Garuru Saber
Type: Soul Weapon
Requirement: Must be in Kiva Form
Cost:
Description:
Garuru Saber is one of the most prominent of the monster weapons, a series of magical weapons created from the sealed states of the last survivors of their monster race. These weapon's creatures sealed by the former king of the Fangire now join Wataru's side in battle, granting him access to their power and skill. For with the great power they grant they influence their user, were it not for Wataru's will and the Katena he too might be swayed be their power. Only one weapon may be out at a time, but they can be swaped in and out through the use of a fuestle; the previous weapon being returned to Catsle Doran. The Garuru Saber itself unleashes the power of the mighty wolfen Jirou, current leader of the monster trio which guards castle Doran and last of the Wolfen race. When the Garuru fuestle is blown Jirou is called forth from the Castle, transported by Doran's magic and becoming this sword. This mighty blade unlocks the power of Garuru Form and is known for the ability to manipulate sound, as well as it's skill in cutting through an opponents guard.

Garuru Form
Type: Enhancement/Talent
Cost:
Description:
Upon grasping the Garuru Saber Kiva's left arm and chest turn blue, taking on a shape similar to animal fur, as well as turning his left arm into a claw. While in this state Wataru takes own the ferocious and primal strength of the werewolf, as several of his mannerism change in homage to his new totem. This form grants amazing speed and agility, as well as amazing leg strength and sword skill, at the cost of some of his jumping ability and punching Strength.
* Punching Strength: 5t
*Kicking Strength: 9t
*Jumping Height: 40m
*Running Speed: 100m/1.5s

Howling Shockwave
Type: Instant
Requirement: Garuru Saber
Cost:
Description:
The Garuru Saber launches a close range sonic blast against the target. While this cone of sound does not do that much damage against most monsters, it does however posses a great deal of knock back and can be used to block physical attacks with a well timed blast.

Howling Slash
Type: Instant
Requirement: Garuru Saber
Cost
Description:
The Garuru Saber is lowered to Kibat where he bites the blade, infusing it with Kiba's power as a crimson mist spreads through out the area forming the kekai; in which the area turns to night and a full moon hangs above. The blade is then placed in Kiva's mouth guard, before he sleaps in to the area, turning his body as he closes in on his foe and bringing the blade upon them. This strike will rend apart most, if not all, of the enemies defenses as it cleaves clean through it's victim.

Demon Sea Weapon: Basha Magnum
Type: Soul Weapon
Requirement: Kiva Form
Cost:
Description:
This legendary magnum draws forth the Power of Ramon, last of the Merman race and youngest of the three care takers of Castle Doran. This weapon has unparalleled range and the water bullets it can generate can easily blast apart solid stone with a single blast. It is a high accuracy weapon with an amazing rate of fire, and is known for it's ability to manipulate water. It serves as the key to unlocking Basha Form, and has been known to be able to change to generate rain to fall within an area.

Basha Form
Type: Support/ Talent/Enhancement
Requirement: Basha Magnum
Cost:
Description:
Upon grasping the Basha Magnum his right arm and chest turn green and take a shape similar to scales. This state grants many boons with it's elegant movement, but many flaws as well. Basha form grants Wataru marksmanship skill which could easily rival the greatest snipers, as well as granting a heightned senses allowing him to make shots at distances and under circumstances which would be impossible to make otherwise, as well as being able to spot a targets weakest point. Though for all this he sacrifices most of his close range combat prowess, running speed and jump height. Though he does gain the ability to swim at great speeds under water with unfettered movement, the ability to breathe underwater and the ability to walk upon liquid surfaces. When on a liquid surface he is capable of "sliding" on it's surface at speeds comparable to that of Garuru form. It is also capable of generating a massive psuedo-underwater environment known as an Aqua Field.
*Punching & Kick Strength: 3t
*Jump Height: 20m
*Land Speed: 100/6s
*Swim Speed: 162kt (1kt=1852m)

Aqua Tornado
Type: Instant
Requirement: Basha Magnum
Cost:
Description:
Upon having the Basha magnum bitten, a red mist engulfs the area turning it to night as a half moon hangs in the sky. If Kiva is not standing upon a body of water, then an aqua field is spontaneously generated beneath him. The Magnum is then pointed upwards as it's three stabilization fins begin rotating, causing the water around him to rise up into a tornado surrounding Kiva, which doubles as a barrier, after which the magnum is point at the foe and an immense blast of water (roughly twice the size of a basket ball) ruptures through the tornado towards the opponent. This attack will follow it's designated target until it hits and will not strike an unintended target, and is not known to have a maximum distance once fired. This blast strikes with enough force to demolish small structures in a single shot.

Demon Steel Hammer: Dogga Hammer
Type: Soul Weapon
Requirement: Must be in Kiva Form.
Cost:
Description:
This mighty megaton hammer is formed through the power of Rikki, last survivor of the Franken Race and the physically strongest of the three monsters. The mere weight of this two handed hammer is capable of causing solid stone to break under it. Single blows can break apart cars, though it is most known for its ability to manipulate electricity and unlocking the might of Dogga Form.

Dogga Form
Type: Enhancement/Support
Requirement: Dogga Hammer
Cost:
Description:
Upon grabbing the Dogga Hammer with both hands, his whole upper body turns purple and becomes heavily armored. As the strongest of Kiva's forms his physical strength is increased nearly tenfold, though even with this Dogga form can do little more than calmly walk as it drags its hammer. It can attack with surprising speed at close range and it's great armor allows him to talk most attacks head on without even slowing down. Though it's immense physical strength and defense come at a steep decline in it's agility and kicking strength. Essentially making Dogga form a slow moving fortress.
*Punching Strength: 15t
*Kicking Strength: 4t
*Jump Height: 10m
*Running Speed: 10m/s

Thunder Slap
Type: Instant
Requirement: Dogga Hammer
Cost:
Description:
Upon biting the Dogga hammer it is placed standing on the ground before Kiva as a crimson mist envelops the area and turns it to night with dark thunder clouds and a hazy moon hanging above. The front of the hammer opens up revealing Thor's Eye which launches an intense electric vortex at the foe in the hopes of paralyzing them. Typically Fangire would crystallize upon being struck by the field due to it's electric currents, keeping in mind that a fangire can touch to live power lines and come out with out a scratch one can only imagine how much energy courses through the vortex. After the foe is paralyzed the hammer projects a large fist the size of a small car made out of solid electricity, which mimics the hammers movements and has enough power to topple cars with a passing glance. The attack ends with the "fist" smashing down upon the opponent.

Castle Doran
Type: Summon
Cost:
Description:
This mighty 320 year old creature is one of the finest specimens of the Doran Race, a great wyvern sealed and trapped within the mold of a castle. Once vicious, it has accepted its new form and is quite fond of Wataru. It serves as his base as well as the home of the Arm Monsters, last survivors of their race bound within its confines in service to Doran's master Wataru do to a promise made to his father; though they don't seem to complain about living within this grand mansion. While dormant it can perfectly conceal itself from all means of detection as a normal building and can even bend space, thus allowing it to hide within a preexisting structure. Most of it's offensive abilities are sealed and may only be brought forth by the Doran Fuestle. Even then it most call forth Shudoran, a small wyvern bound to a windmill which attaches to the top of it's body, to unlock it's full power. Once in combat form it is capable of launching magic missiles from its towers and powerful balls of fire from it's maw, it's wings can even reflect projectiles and lasers and it can enhance Wataru's Darkness Moon Break, by using him as ammunition. Though even without it's combat form it served it's duty by consuming the souls of fallen fangire and feeding on their life force, thus preventing them from resurrecting.

Though with all this Doran is still a luxurious castle filled with many comforts, both magical and mundane, and many rooms and secret chambers were the secrets of the former Fangire Kings lay in wait. One of it's most potent and underrated features is it's rose bath, which can serve as a magical intensive care unit capable of bringing one back from the brink of death and curing their ailments.

Tatsulot
Type: Summon
Requirement: All Three Arm Monster Forms purchased.
Cost:
Description:
This adorable dragon like creature is the most exuberant and energetic of Wataru's crew. He posses a child's curiosity and naivety while being able to display the manners of a refine noble towards others. He sees Kibat as his mentor and Wataru as his dearest friend. His just as swift as Kibat and is always aware of Wataru's location. His his nimble claws and small fire balls he is just as much of a pest as Kibat is in combat, though lacks any serious fire power. Though this serves him just fine, for his true purpose is to unlock Wataru's true power Emperor Form.

Emperor Form
Type: Release
Requirement: Tatsulot
Cost:
Description:
As a golden light embraces Wataru, his wounds are mended and his wearyness swept away, as the Katena binding Wataru's power break apart. In golden regalia and mantle weaved from flames thus Kiva stand in it's true glory, unleashing Watarus true power ass the three demon stones, once sealed behind Hell's gate, now are displayed proudly upon his chest plate. Possessing strength, agility, resilience and majesty far beyond any of his other forms, as well as greater skill at wielding each of their weapons than they themselves possessed. Most note worthy of its traits being the enhancements of all his previously learned attacks and the Imperial Slot, which allows him to bring forth the Demon Weapon's without the need of a fuestle. Such is the might it wields that when it fells a foe, it destroys it mind, body and soul. For nothing is left of those who stand against the would-be king. Word's cannot adequetely describe his might and fail further to describe its majesty, upon sighting Emperor form one has only two choices to bow in reverence or fall.
*Punching Strength: 18t
*Kicking Strength: 36t
*Jump Height: 180m
* Speed: 100m/3s
Enhancements:
*Emperor Darkness Moon Break: Upon activating the Imperial Slot and leaping into the air, twin bat wing like blades forged from raw energy from along-side his legs. If a diving kick is performed the blade like wings rapidly puncture the foe sending violent surges of energy into the enemy before kicking of his beaten foe and turning just before they fall. The attack may also be performed as a roundhouse kick or an axe kick, where the blade-wings cleave through the opponent in half.
*Emperor Howling Slash: Tatsulot is attached to the bottom of the blade, before Kiva is rocket propelled from by the handle of the blade either towards the foe or into the air. In either case the foe is rent apart, along with any feeble defenses he tried to put up.

*Emperor Thunder Slap: Tatsulot is attached to the end of the hammer's staff and is used as a cannon to fire a ball of condensed lightning, which is then swatted at the foe like a base ball. The enemy is then shocked and paralyzed before being struck by the hammer.
*Emperor Aqua Splash: Unknown at this time

Flight Style
Type: Release State
Requirement: Emperor Form
Cost:
Description:
This grand Bat-like dragon is known as the Emperor Bat and is the manifestation of Wataru's hopes, dreams and will made flesh. It is arguably his most powerful form, possessing speed and might unimaginable; though it's physical strength might not surpass that of emperor form, it's spiritual might surely does. With his talons he can tear apart the flesh of the mightiest of behemoths and from his maw bring forth orbs of flames which can blast apart all but the sturdiest structures.
*Punching Strength: 10t
* Kicking Strength: 18t
* Top Flight Speed: Mach 3.4

Bloddy Strike
Type: Instant
Requirement: Must be in Flight Style
Cost:
Description:
As the three Demon Star Stones Space, Earth and Water upon it's head glow, an immense radiant gold beam is unleashed from its maw. The beam is roughly 3-4 meters in diameter and of unknown range. Nothing has been able to withstand the shear might of this blast.

Demon Star Blade: Zanbat Sword
Type:Soul Weapon
Requirement: Flight Style Purchased, may only be used in Emperor Form.
Cost:
Description:
The blade of the King; only the destined King of All Fangire may wield this the mightiest of blades. Nothing can stand before it's razor blade, grinded by Zabat. All but the mightiest of entities withstand more than a single strike from this blade, and no blade may match its power. It is the only weapon suited for the one who might one day rule all, for it is the king of all weapons and may cleave through both energy, magic and substance with ease. The sight of the Zanbat Sword is the last thing the foes of the Fangire ever see.

Final Zanbat Cut
Type: Instant
Requirement: Zanbat Sword
Cost:
Description:
By playing the Zanbat's fuestle its true unbridled power may be unleashed unto the world. Kiva places his hand upon the Zanbat, and drags it along the blade causing it to turn blood red before bringing it back unto the handle. Once completed the attack follows on of two paths a standard melee slash or a wave slash. This attack may be used against any enemy in sight and as many as one wishes. All enemies struck by this are felled and their are no known ways to defend or survive this most powerful of attacks, for such is the judgment of he who might rule over all.

*For those who wish to have a clearer idea of Kiva's capabilities here's a set of clips:
All transformations and finishing moves except Flight Style, Emperor Aqua Tornado, Emperor Thunder Slap, Emperor Howling Slash and Bloody Strike
Emperor Howling Slash
Castle Doran & Shudoran
BackStory:

As the child of the former queen of the Fangire and her human lover, he was hidden away at a young age. Left alone with only Kibat to keep him company inorder to protect him from those who hunted his mother for breaking the most sacred law of the fangire race and loving a human. He was often bullied as a young child and due to his introverted nature only developed two friends while he has little. A girl named Shizuka who would be with him for many years and a little boy named Taiga, for whom fate had great plans, but left Wataru's life after a short time. Though young he often battled fangire with Kibat's aide, forming a formidable opponent for the fangires which fed upon humanity.

Eventually his destiny led him to meet the Wonderful Aozora Group, an organization devoted to haunting fangires. He befriended many of its members, and through his many trials proved his worth to them. Though it took much longer for him to reveal his identity as Kiva, due to their prejudice towards the rider; as the previous owner of the Kiva armor had almost destroyed all of humanity. Things seemed to be going fine for him until the day he met Mio, love of his life, she brought out the best in him and helped him grow; unlocking Kiva's true power. Sadly their love was not meant to be.

For fate decided that she would inherit the fangire queen's mantle, as well as marry the King of Fangires as was fangire law. The king turned out to be his dearest friend Taiga who returned after many years. As destiny began to unravel the three soon became aware of each others identities, and Wataru's world came crumbling around him upon being told that he was a half-fangire and that Taiga was his half-brother. As Wataru faced with indecision as to what to do with his life, things became even worse as Taiga asked him to join him and the fangire people, and Mio asked him to slay Taiga so he could become king. Thus allowing the two to marry each other.

Things quickly spiraled out of control as the two brothers were eventually forced to do battle and Mio was caught in the cross-fire, having protected Taiga at the last second upon realizing that his love for her was real. Wataru was then forced to witness as the love of his life died by his hands, though in truth it was one of Taiga's servants who had called her. Believing her to be unworthy of the king. Sadly Wataru did not know this and traveled back in time through Castle Doran's power in order to prevent his birth. Thus stopping all the tragedies that had begun to occur to those close to him, because of him.

It is then that he meets his mother and father, and by fighting together against the previous King of Fangires to protect his mother and baby Taiga, that he finds the will to go on and the solution for all his problems. Upon returning to the present he settles things with his brother, defeating him in combat, but not slaying him. Instead he declares himself the new king of all fangires; doing this in the hopes of protecting Taiga from those who were after the crown, as well as finding away to allow fangires and humans to coexist. However Taiga does not see it that way, seeking out the power of the Dark Kiva armor held by his mothers familiar Kibat Bat the second, Kibat the third's father.

The two begin their final clash, but are interrupted by Taiga's former aide who resurrects the previous king of fangires. Taiga and Wataru join forces and defeat the fallen king, and after speaking with each other and their mother Taiga realizes the error of his ways. Thus the two begin working towards a brighter future were fangires and humans can truly coexist in peace.

Current Soul Fragments: (Starts at 30)
Intoxication Level:0
Starting Location: Nagata City, Kurato
Last edited by Regalus on Fri Jan 28, 2011 8:44 am, edited 2 times in total.
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Garethcool » Fri Dec 17, 2010 1:55 pm

That is some definite walltext.
Fenix13: Remember this well Gareth: With great power... comes hot bitches.
NOX wrote:Captain's Log - 9/7/2009
Pandora's box was not filled with candy.

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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Regalus » Fri Dec 17, 2010 2:49 pm

Truth be told this is the short version I wrote up, you should have seen some of the sources I found. Now they were walltext, besides you can skip most a good chunk of the text for the weapons and attacks if you watch the clips I posted. MOst of the walltext is descriptive text, which is needed to explain the nature of the powers so that Tsuna can give them an appropriate cost.

Also Soraos, there nearest location in Kurato, with a name, to the Central Eye is Nagata City.
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby TsunaXionus » Sun Dec 19, 2010 2:10 am

Looks good Regalus... Now, Gareth how long till you finish your CS?

I'll Price these abilities when all CSes are done
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Garethcool » Sun Dec 19, 2010 2:17 am

It'll get done... eventually...

I'll work on it tomorrow.
Fenix13: Remember this well Gareth: With great power... comes hot bitches.
NOX wrote:Captain's Log - 9/7/2009
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Huang Long » Mon Dec 20, 2010 12:12 pm

Tsuna, gonna be a bit delayed with mercer's CS. Currently stuck between taking care of my niece, preparing for a church christmas special, and the visit of my collective family. I am working as fast as my schedule allows me
Mastery of magic is when telling time means telling time what to do.

In Honor of a true warrior: Quotes from Dinobot

Quickstrike: [gloating and tauntingly] So, what's a warrior without weapons, eh?
Dinobot: A warrior still! [Punches Quickstrike twice, then throws him so he lands on his head, knocking him out]

- Honor does not need to be won, but it must never be lost.

- The question that once haunted my being's been answered. The future is not fixed. My choices are my own. And yet... how ironic. For I now find that I have no choice at all. I am a warrior. Let the battle be joined.
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby TsunaXionus » Tue Dec 21, 2010 9:22 pm

Very well
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Re: Zenclash: Death Game, Crossover RP, Sign Ups

Postby Kusang_Manalo » Mon Dec 27, 2010 8:48 am

I feel playing sandbox so...

Role: Player
Name: Alex Mercer a.k.a. Zeus
Age: 30
Appearance:

Image
Image
Image
Personality(Optional) : Angry, confused, was a scientist
World: [Prototype]
Soul Shard Location: On the Red Tribal vinyl on his leather jacket.

Power:

Note: Here's some of the powers. If I listed them all, I'd have to make a huge wall of text. Nobody like them...

But here's some of his powers and a two vids of him and his rampage.

Hyper-human in many ways, shape and form

Consume:
    eats off living things to gain energy
    can take form, shape and mannerisms of the consumed
    can take in the memories of the consumed

Claws:

    Transforms hands into more-lethal-than-wolverine-claws
    Wide reach
    Can slice and dice enemies.
    Calls spike tendrils from below

Whipfist:
    grow a black tendril that can lash and cut opponent at a safe range
    can decimate opponents in one fell swoop
    can grab opponents at long distances
    enables Mercer to zipline to huge opponents

Blade
    Mercer creates a huge crescent bone blade on his armed hand
    A lethal weapon against armored opponents
    Mercer's strongest weapon

Shield
    Mercer calls a very durable shield on his free hand
    impervious bullet fire but can be destroyed with a extremely hard blow
    progressively regenerates to be used again

Heavy Armor
    Mercer is envelope with an indestructable armor plating, lessing any damage dealt to him
    slows Mercer down a bit
    Mercer cannot glide in this mode

Devastators:
    known to be the most lethal damage dealers
    some devastators can reach a huge aoe, ravaging everything around it, even friendlies.

Some videos about mercer

BackStory: It can be summed into a trailer...

Current Soul Fragments: 30

Intoxication Level: 0

Starting Location: ??
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"Screw the social dogma of the intended demographic. If the show is for little girls then that makes me a bitch." - PanPizza
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