Star Ocean RP Sign-up/brainstorming

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Star Ocean RP Sign-up/brainstorming

Postby Cascade » Mon Apr 11, 2005 7:26 pm

Basic Plot:
The RP takes place 2 years before the events of Star Ocean 3. The Pangalactic Federation's war with Aldian is winding, as both sides annex more and more planets. The Federation's forces are overextended, and they have turned to recruiting mercenaries and soldiers of fortune to help bolster their defenses on the perimeter of their territory. The Vendeeni are conspicuously silent throught the entire ordeal.
With the general loosening of Federation controls and power, more and more independant organizations come to the forefront. One such organization is the Klausian Anti-Federation movement Quark. On the fringe of the Federation territorries bordering the independant planets of Klaus, the group, portrayed as terrorists by the Federation media, sends aid to planets that refuse to join. Recently, it was rumored that the leader of Quark, Cliff Fittir, handed over leadership to a young human girl, who claimed to have been a victim of natural rights violations on the part of the Federation. The girl, Maria Traydor believes she had been genetically modified against her will as a test subject for Federation Symbological Genetics: The modification of a human being's genes in order to give them the abilities of races which code for the ability to use Symbology without Symbols. While the Federation denies all claims of wrongdoing, many secretive projects and their heads within the bloated Terran beaurocracy have secretly pushed for war on Quark. Assasination attempts have become more frequent, and Quark has become more agressive in its movements into Federation space.

At Observing Station 6 in the Elicoor system, home to a number of undeveloped planets, the flagship of Quark, Diplo, (Short for diplomatic vessel.) docks with a number of Klausian frigates in order to resupply. From that station, a number of curious individuals will meet up and become embroiled in a secret plot that may very well affect the entire universe...


Character sheet:
"Who..WHO THE HELL AM I! *Faint*"- Fayt Leingod
Name:
Race: (List later)
Gender:
Age:
Eye:
Hair:
Height:
Handedness:
Likes:
Dislikes:
Personality: (Please, for the love of God, don't just say something like "A loner that likes to kill." I like characters with personality.)

Home:
Political Organizations: (List later)
Profession:
Skills:
Hobbies:
Personal Posessions: (Anything that can be carried that the character uses frequently. Note that high tech items have a disturbing tendancy to break when stranded...)
Property: (Don't make your guy too rich. This is large stuff, like ships or homes. I need to approve this area. It's also fine to link with another character and share a vessel plotwise.)

Technology level: (This is the factor deciding whether your character is medieval, etc. or a person from modern, high tech society in SO. If you'r from an underdeveloped planet, your character is going to have a low technology level. If you're from say the Federation or Klaus, you are going to have a high tech level. If you're from Greeton on Elicoor, aka. modern tech, you have a medium, but that should be rare.)
Weapon:
Battle skills: (Special moves. This area is optional but if you want to fight, you might want to get a little creative here.)
Symbols: (Basically magic, also known as Heraldry or Runology. Your character has a small, unobtrusive tatoo placed somewhere on their body that allows them to cast spells. Certain species are naturally endowed with symbological abilities. Remember, a fighter isn't likely going to have a crapload of symbols all over him. And if you don't want your character to look like they have tatoos all over, it's okay to cover the symbol with paint or something as long as it was etched in your skin in the first place.)


Race
"Hey! Did you forget? Mirage is a Klausian, like me. She can take care of herself."- Cliff Fittir.
The Pangalactic Federation, the largest political body in the universe, has designated races as either humanoid or human. Human races are any species that evolved from apes like Earthlings did. Humanoids are everything else.

Human species:
Earthlings: This is pretty obvious. Humans are most numerous in the Sol system, but have migrated to hundreds of worlds across the galaxy. They are quickly becoming the most populous species. There isn't anything particularly special about them. But you knew that already, right?
Alphalians: Variety of Humans that migrated to Elda III near the star Alpha Centauri. (Note: I'm guessing on this because of the "alpha" in their name. It seems to make sense.) They are biological identical to Earthlings, but have a taste for culture. Think of them as intergalactic poets and writers.
Expellian: Expel was an underdeveloped discovered by the Federation hundreds of years before SO3. The indigenous species of Human has an unstable gene pool in which a feline ancestor, the Fellpool, is mixed. Occasionally a child born of two recessive genes has Fellpool characteristics. Other than a higher than average affinity for Symbology, Expellians are very similar to Earthlings. However, they do seem to have another strange subspecies with a totally different physiology than that of a human, one with pointed ears. (The Federation doesn't know this, but it is an entirely different species, the Nedian, which lived on another planet before it was destroyed in Star Ocean 2.) These particular Expellians are able to heal using Symbology in their DNA. This has made Expel one of the leading medical Symbology research planets in the Federation.
Elicoorian: Elicoorians hail from the planet of Elicoor II, the one Fayt and Cliff crash on in Star Ocean 3. Obviously from their appearance, they are basically human, but posess a unique ability to see Symbological energy in a visual form everywhere. Certain Elicoorians have the ability to see more than others, as it is a very rare trait and vestigal.

Humanoids:
Tetragenots: They resemble humans, but stand out immediately because of their prominent third eye in the middle of their forehead. The species has a different physiology and evolutionary process so they are not referred to as a human species. They live on satillites orbiting the remains of their planet, which was destroyed by solar flares a few centuries before. Tetragenots have a highly structured social caste system, emphisizing nobility and have a parliament of the richest families that comprise their political representation in the Federation. They exhibit a great deal of influence, and while the species was once reclusive, more and more of them have immigrated to other worlds. As might be expected, Tetragenots make superior marksmen due to their third eye, increasing their perception.
Klausian: The evolution of this species from the Klaus system occured differently than that of Earthlings, and thus they have a vastly different biology. Although look like Earthlings, aside from the tell-tail lines encircling their neck like a strange tatoo, Klausians can have up to three times the muscle power (possibly even more) of even the strongest Earthling, and posses incredible reflexes. This can be attributed to the slightly increased gravity of their homeworld's harsh environment. They are generally taller than Earthlings.
Klausians are generally feared throughout the Pangalactic Federation as thugs and terrorists, banned from intergalactic fighting circuits and shooed out of common trade routes. As evidenced by their political decision to stay out of the Federation, the Klausians are isolationists who would rather keep to themselves. Supposedly, there are no overweight or ugly Klausians. This is a paradox that will likely remain unsolved.
Vendeeni: The Vendeeni are a secretive race that is unofficially at war with the Pangalactic Federation. Wheras humans evolved from apes, the Vendeeni evolved from cartiligenous fishes, much like sharks. They have a humanoid body structure but lack facial features besides nostrils and a pair of eyes split far apart on the sides of their heads. They are hairless and have a pale, fishlike complexion, of course. Their strange, downward slanting jaw makes it look like they are always frowning. (And probably encumbers them when they try to eat.) The technology of the Vendeeni is actually superior to that of the Pangalactic Federation, but since they keep to themselves, this fact is not known to a great number of people.
Velbaysian: This is the species of Peppitta and Gonella from SO3. They are nomads that don't have a home world. Despite their resemblence to humans, although they tend to be darker and smaller, they have a highly sensitive nervous system that makes them capable of incredible acrobatic feats. They also possess great strength, nothing compared to a Klausian, but still greater than that of a Human. However, they have poor stamina, because their muscles can't eliminate lactic acid, so they have to have cool down periods. Velbaysians are frequently circus performers.
Menodix: Small humanoids from the Sanmite Republic on Elicoor II. They evolved from racoons and still retain their tails and their whiskers. They tend to be very quick and agile, and skilled at taming beasts, but have an annoying tendancy to talk too much. Like Roger S. Huxley.
Rezerbians: A humanoid species with a fondness for authoritarian government, a severe weakness to ultraviolet light, and the family tree of a leach. They feed primarily by sucking the internal fluids and organs out of other creatures. This instinctual drive to feed has them feared as murderers and criminals among other species. They have a remarkable regenerative ability and wear suits and protective gear often to avoid being burnt by the sun. Distinguishable by their strange multi-faceted eye surfaces, which peer out from between their eyelids, but look like those of a fly.
Fellpool, Foxtail, Featherfolk, Felinefolk/Roakians, Lycanthropes: Of all these, the Roakian is most common. They have some cat like features but are mainly humanoid in appearance. Their entrance to the Pangalactic Federation was prompted by the war with Lezonia, because their blood can be used as a powerful light filtration substance. Controversy over the use of this particular species in the past has since quieted down. (This is from Star Ocean 1) The Fellpool are Expellians with the Felinefolk gene in them. Other than that, very little is unusual about them. Feather folk are an avian species that resembles humans but have large wings. They are very frail and weak because of their light bone structure, but can fly for reasonable distances. Foxtails are demi-humans that have a pair of tails like that of a fox, but are able to shapeshift into the form of other aniamls. They cannot hide their tails however. (Obvious japanese mythology reference.) It's pretty obvious that a Lycanthrope is a werewolf. This is an unstable mutation that occurs in multiple species, and so these are a rare breed of humanoid.
Dolphin: They are a humanoid species that resemble, obviously, dolphins. On their homeworld they can swim whenever they want, but outside they need to constantly hydrate themselves or risk drying out. They are short, fat and *really* look like dolphins with little arm-like fins and a pair of legs with webbed feet. Most Dolphins like nothing more than to swim all the time, but some have actually ventured outside of their world.


Unavailible species:
Rondo Liukians: I doubt any of you want to play as the big fat strongmen when you can just play as a Klausian. Why be strong and ugly when you can be strong and innately good looking due to your race?
Edificians: We're not visiting Edifice. Sorry mermaid fans. T_T
Aldians: The species from Aldia has never before allowed a single one of their ships, during their perpetual war against the Federation, to be captured intact. They are a textbook hostile alien species, that has not made any effort to make peace with the Federation or strive for contact. For this reason, no living being has ever seen an Aldian. They might as well not exist.
Lesonians: There is not enough information on this hostile species.
Vanguardians: There is no way to bring a character from Vanguard into the story, besides, they're very weak.

Political Organizations
"Come to think of it, I guess I don't like the Pangalactic Federation very much at all." - Random unnamed soldier on the Diplo.

There are three major powers in the Milky Way galaxy, which you will be RPing in. The largest is that of the Pangalactic Federation, second, the Aldian Empire, third, the Vendeen.

Pangalactic Federation: Think of it as a more agressive UN. The Federation used to be called the Terran Alliance, but was changed when more planets than the ones in the Sol system were brought into the fold. The Pangalactic Federation is a democratic, representative government-based organization that makes first contact with alien species and allows them to join on a basis of choice. While this would seem like a good thing, the Federation is highly biased towards Earthlings and Humans, naturally. It is also replete with secret military projects and financial fraud involved with its constant war with the Aldian Empire. Many alien species have chosen not to join the Federation for fear of being dominated through beaurocracy by Humans, some of the most notible being Rezerb, Lesonia, and Klaus. The Federation's massive galactic navy is state of the art, loaded with technology based on the principals of "Creation Energy" (Discovered on the planet Millocenia in Star Ocean 2.) This is a mysterious force that relies on a Quadratic Sphere and Key assembly that somehow produces more energy than it takes in. It allows the ship to use powerful Creation Cannons and Creation Engines, just to give you an idea of how advanced Federation technology is. It is very rare that any ship outside of the Federation navy possesses Creation Cannons, but Creation Energy is becoming more common as a source of power in most spacefaring vessels.
Besides policing its various states with its navy and legislating on universal natural rights laws, etc. much like today's UN, the Federation is a keeper of intergalactic measurements within its territorries, newly discovered technologies and planets, and is responsible for protecting underdeveloped planets.

Aldian Empire: The Aldian equivalent of the Federation, the territory the Empire posesses is unknown, but it is believed to be almost the same size. Unlike the Federation, the Aldians capture planets by force and dominate the local ruling bodies to suit their needs. This philosophy means that the Federation and Aldian Empire cannot coexist. They have been fighting a war almost constantly for years now. The Aldian Empire is extremely mysterious because their ships self-destruct without fail when captured. No live specimen of an Aldian has ever been seen or accquired, and they never take prisoners of war. The Aldians once posessed almost 70% of Federation Stations in the Milky Way, but were eventurally driven out by the heroic efforts of their navy.

The Vendeeni: As posessors of their own Empire, the shark-like Vendeeni have their own military force, although it's weaker than the other two powers. Their technology is highly advanced, some even say the the Vendeeni have disruptor weapons that can warp reality. However, few people have ever even seen a Vendeeni, and far less have had a sample of their technology. Although the Vendeeni are neutral, their actions towards the Pangalactic Federation have been hostile towards namely one science: Symbiological Genetics, the engraving of Symbols onto the very genes of a human being in the same way that some Expellians seem to have Symbols in their genes. The Vendeeni are masters of space-time theory and thus they obviously know something the Federation doesn't.

Klausians: The Klausians have an independant representative body that legislates over Klaus's two inhabitable planets. They have adamantly refused to join the Pangalactic Federation due to their dedication to self-determinism for Klausians. Their technology is about equal with the Federation, but they have less Creation Cannons on their ships and a smaller military, obviously. This independance has led to a number of anti-Federation terrorist groups evolving, and it is well known that the Federation suspects the Klausians of encouraging this resistance.

Quark: The largest Klausian anti-Federation group. Quark never engages in open hostilities with Federation forces, but sends aid and negotiates through Federation law with planets that resist Federation rule. Supposedly Quark's leader is a young Human woman, but few have ever actually seen her. As a Klausian organization, Quark would be formidible if it had equal military forces with the Federation, as the Klausians are never ones to back down from a fight. But because they are weaker, they are forced to maintain a semi-legal humanitarian aid program.

Other than this, there are smaller political organizations. You can have loyalty to a home planet, etc. or be from their government service, within reason.
Elicoor has four territories. Aireglyph, the largest, military power, Aquaria, the enemy of Aireglyph, a holy, peaceful, religious state, Greeton, the technological nation with a great degree of racial diversity that doesn't associate with any of the others, and the Sanmite Republic, which is comprised mainly of Menodix and demi-humans. The Elicoorians are based mainly in the two large kingdoms that are at war. Technology is essentially the 1600s on earth.


More coming. Sorry if I put you into a coma. You can read all of this in the game's encyclopedia by the way.
Last edited by Cascade on Sat Apr 16, 2005 5:06 pm, edited 4 times in total.
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Re: Star Ocean RP Sign-up/brainstorming

Postby Shockro » Mon Apr 11, 2005 7:46 pm

Hey, SO3, i'm in it then! Lets have fun with this then!

Name: Alexander Jeramor Variley

Race: Raokian

Gender: Male

Age: 17

Eye: Dark blue

Hair: Dark brown slight curly hair that reaches his lower neck and always

covers his eyes and ears, quite thin hair though.

Height: 5'10"

Handedness: Left

Likes: Food and nice people, nice as in warm loving and loyal.

Dislikes: Bad food, anyone who gets really pissy and acts cold and
distant.

Personality: A slightly quirky guy who doesnt know when the jokes should stop. He's very carefree, but will show how much he can do in the right situations. A very loyal friend and a horrible leader, he dislikes killing and bloodshed and even more when he is causing it.

Description: Alex is well roundedly built for a teenager of his stature, but still keeps an athletic look to him. He wears a grey beanie on his head that has slits for his ears (but doesnt cover much of his head anyway), which are black in colour with what fur sticking out of them. He wears a tight fighting dark green vest that shows off a bit of his physique, with a kind of black t-shirt underneath that make up his sleeves. He is wearing long blue jean-ish pants with a hole for his tail in the back. His tail is really long and black with a giant amount of white right at the end. He wears brown boots with steel-toes for shoes.

Home: Unknown as of lack of lists.

Political Organizations: " "

Profession: Partial Renegade/Mercenary. Not a real proffesion

Skills: Sword fighting, proper small shield use. Slight technology
knowledge, knows the basics.

Hobbies: The sword play video games of course. He loves the games, although much less than Fayt did.

Personal Posessions: His scimitar and buckler were all that remains of his
family as apposed to his memories, he owns a slight amound of money, enough to keep him to freelance living without enough money to buy his own plot of land.

Property: Refer to the Personal Posessions

Technology level: Modern, "High Tech" level.

Weapon: Regular fashioned steel scimitar blade and a small round buckler
that lets him keep the use of his right arm.

Battle skills: He learned basic fighting skills from his father before his parents died.
Last edited by Shockro on Mon Apr 18, 2005 6:38 pm, edited 2 times in total.
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Re: Star Ocean RP Sign-up/brainstorming

Postby Cascade » Mon Apr 11, 2005 8:02 pm

So he is a Felinefolk character. Okay. He doesn't necissarily have to be from Roak, of course. They're everywhere now.
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Postby Ro Wong » Mon Apr 11, 2005 8:06 pm

Nice work. I'll wait until you're done to fill out the info. *grins*
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Postby Naruto D » Mon Apr 11, 2005 8:09 pm

Name: Ark Longore.
Race: (List later) Elicoorian
Gender: Male
Age: 16
Eye: red/violet
Hair: black/silver
Height: 5'1.
Handedness: right.
Likes: Ark likes to travel,see the different lands.
Dislikes: Soldiers
Personality: Ark is always looking for something,hes the kind of guy you look up to,he's always there to help you.Many kids travel with him and learn new things everyday.
Home:Elicoor II
Political Organazation:unknown
Professions:unknown
Skills:He is a fantastic swords man and is a great one one combat fighter.
Hobbies:He loves unknown artifacts and will do anyting to find them.
Personal possesion:Battle ship and a sword made by him.He also owns a orphanary and a forest.He got his battleship from a human that went to his planet.
Property:Look above.
Technology level:Modern,"medium tech level".
Weapons:daggers and blades,samarai sword.
Battle skills:He learned on his own the ways of a swordsman.
Last edited by Naruto D on Mon Apr 11, 2005 9:10 pm, edited 8 times in total.
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Postby Hasegawa Rayven » Mon Apr 11, 2005 8:09 pm

Oi, What about the Nedians?

You know, like Rena and Chris from SO2.

and from what I remember of SO2, Expellians did not have any form of Healing in their Heraldic Arts. That's why Rena's Healing ability was such a surprise to the Native Expellians. She looked like an Expellian, but she was Nedian.
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Postby Ro Wong » Mon Apr 11, 2005 8:12 pm

He has them. Just that they're a sub species to Expellian, what with their home planet destroyed.
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Re: Star Ocean RP Sign-up/brainstorming

Postby Shockro » Mon Apr 11, 2005 8:18 pm

Hey look, this character has a thirst for blood! Atleast he didnt put "loner" with it.
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Postby Cascade » Mon Apr 11, 2005 8:25 pm

Shiro X wrote:He has them. Just that they're a sub species to Expellian, what with their home planet destroyed.

The Federation does not know that the Nedian is actually a different species. Nedians are the ones who can heal, the Expellians are basically just humans that sometimes get a kid with cat ears.

Daisuke: Don't just take Albel Nox, chang his name, make him a rich pimp with a freaking battleship, toss him at me and tell me he's an original character. Not approved.
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Re: Star Ocean RP Sign-up/brainstorming

Postby Jay » Mon Apr 11, 2005 8:34 pm

Character sheet:
Name: Nykolia Reli

Race: Velbaysian

Gender: Female (And thus, Jay cast away his masculine bonds and indulged in female RPage.)

Age: 15

Eye: Soft Bluish-green

Hair: Moss Green

Height: 5' 4"

Handedness: Right (I assume you mean that...)

Likes: The warmth of kind company. Being appreciated and good food, since that comes by very rarely.

Dislikes: Confident people. People who underestimate her because of her age, height and gender. People who treat her like a little girl.

Personality: Though on the exterior she acts very cold, business like and emotionless. Inside she is actually your typical emotional little girl. Very emotional. Mood swings abound. Only the people who know her extremely well know this, and they only know to a certain extent.

Description:She has straight long hair that goes down to her waist, tied in a single braid with a single, somewhat strand of her bangs not tied back, going down somewhere beside her nose and down to her chest. She wears one of those old fashioned hats you see kids wearing in British movies, a tan coloured one (sort of like the ones moogle gunners wear in FFTA) and wears a white tanktop showing a bit of her belly. She wears a pair of tan coloured capri and a long sleeved cloak, also tanned coloured.

Home: Pending...

Political Organizations: None, pretty much fights for what she thinks is right, less they be paying a pretty penny.

Profession: Semi-professional mercenary. Rarely employed. So makes small pocket change by doing tasks usually forced upon kids of her age. Though when she does get a mercenary job, the pay is very good, and because of her relatively light spending, she's quite well off.

Skills: Heavily reliant on her gunning skills and close combat skills. A lot of Acrobatics too. Great limb strength, somewhat tactical mind, but falters greatly at academics. i.e: She knows it works, but not how it works. or What's pythagoris? (sp?)

Hobbies: Nothing really, though she does train a lot.

Personal Posessions: A strangely built gun handed down to her from her family.

Property: Owns very little, quite a bit of money on hand, but absolutely no property except a tent. quite hightech. Stealth camo built in.

Technology level: She's a modern person, with a good amount of knowledge about technology.

Weapon: A gun that straps onto her right arm, with the handle going across the handle of her palm. The trigger is placed at the end of the handle, designed to be pushed down by the thumb. The bulk of the gun which ammunition and firing hole resides is strapped against the back of her hand. The gun fires with the strength of a shotgun, made to be used in close quarters rather then range. Above the barrel is a blade that's about the size and shape of Edward's handblade (from FMA). The gun holds 24 rounds at a time, fires off two each shot. The pump is just past the blade.

Battle skills: (I'll be adding more to this as they appear unto me)
Lucifer's Waltz-- Nykolia starts dancing a zany waltz with a non-existant person, firing her gun during key moments, ending off with a spin, in which she also jumps up, ending up high into the sky, coming down with a vertical slash.

Double Deal-- A close range only attack, most effective when two or more enemies are on the field. Insane damage to one target, all other targets recieve basic damage. Starts of by stabbing the gun straight into a person's heart, lifts him/her, using the person as a shield against minor attacks, all the while unloading shotguns shots straight through the person, at anything behind him/her.

Unholy Chains-- Full reload only skill. When Nykolia is on empty, and needs to reload, she'll load in a special set of two bullets first, before loading in the others. With the first shot, it'll go off at the target and the special bullets will drag a long chain with them, wrapping around the enemy upon a hit. This is followed by the unloading of all of Nykolia's newly loaded bullets straight into the person numerous times, only usable on human sized foes.

Quick Draw--Takes aim, and successively fire three rounds at a foe in the time of one round.

Aerial Snipe-- Jumps high into the air, immune to most attacks leave a few, firing scatter shots all around the field, does not harm friendlies.

Instanto Break-- Fires off an instanto blast, timed up along with a round of shotgun fire, hitting simalteneuosly.

Frozen Bullets-- Fires off frozen bullets (likewise to "Frozen Dagger") and has a chance in freezing the enemy.

Aerial-- Her version of the singular anti-air attack, jumps straight at the target, slashes it forcing it to begin falling downwards, followed by a volley of gunfire rounds to help speed up it's falling process.

Symbols: Only a simple healing symbol on her body, placed somewhere under her clothes, hidden.
Last edited by Jay on Tue Apr 12, 2005 6:45 pm, edited 1 time in total.
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Postby Naruto D » Mon Apr 11, 2005 8:37 pm

Okay,how about now.
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Re: Star Ocean RP Sign-up/brainstorming

Postby Cascade » Mon Apr 11, 2005 9:22 pm

If your guy's from Greeton, he probably isn't an Elicoorian. More likely not human, and it's hard for certain demihumans to wield katana.

Jay and Shokro are cool. Daisuke, you er, keep working at it. It's just, your character is so typical and yet he somehow has a battleship.

Added after 17 minutes:

I was going to make my character a Klausian, but maybe I should make a Dolphin instead. Those things are funny looking. I'm such a bigoted human. XD
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Re: Star Ocean RP Sign-up/brainstorming

Postby Shockro » Mon Apr 11, 2005 9:28 pm

I got to edit in a decription of him now, jerk. I need some badass costume, this will be tough.
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Postby Ro Wong » Mon Apr 11, 2005 9:47 pm

Name: Shiro Wong

Race: Earthling

Gender: Male

Age: 26

Eye: Yellow

Hair: White. All combed back to hang to his waist, except three strands that hang over his cheeks and the center of his face.

Height: 5'11"

Handedness: Ambidextrous. To be able to use his weapon, both hands require the same level of skill and use.

Likes: Peace. Quiet. Warm-hearted folks who do what they believe in. Birds. He pretty much likes everything good and decent or innocent.

Dislikes: Sick, psychopathic tyrants. Death. Evil. Basically, opposite of everything good.

Personality: Kind and generous, Shiro always helps out those in trouble. Though he may not be one to start a conversation, he's never afraid to keep it up. Pure and virtious, Shiro relies on his belief in justice and honor to keep him on the right path.

Home: Earth

Political Organizations: Pangalactic Federation

Profession:Mechanic, for the most part. He's also seen exploring under-developed worlds for resources and things.

Skills: A quick and agile warrior, well-knowledged mechanic, and trademark Jack-of-all-trades, Shiro is surprisingly flexible in numerous situations. It's things that take high levels of intellegence -- science, gravitic warp engineering, etc. -- that Shiro never understands. Mostly it's things that are shrugged off as meant for those of "simple minds".

Hobbies: Music and combat. Shiro easily enjoys just setting around listening to music. In fact, he likes all kinds. He also likes to keep up his combat skills by sparring and training, but mostly he does this while listening to music.

Personal Posessions: Wong XT-371-- This is a regular escape pod Shiro located once and took on as a personal project. He's made it a good-enough ship for its size, despite having little funds for the work. Though it lacks any actual weapons for ship combat, it'svery quick and manuverable.

Shiro's Radio-- A small player Shiro keeps with him that plays recorded tracks from any type of music ever created.

Translator-- Basic for anyone doing some planet-hopping. It translates nearly all unfamiliar dialect through use of telepathic wave patterns. It switches audio frequencies unfamiliar to someone into what it would be by their dialect.

Shiro's Pendant-- The only thing Shiro has to link him to his past. He knows it holds something very special, but he doesn't know what. (This is a jewel Shiro used to capture his memories of a dark and horrible past. Can only be opened when Shiro is seconds from dying.)

Property: The Wong XT-371, a heavily modified escape pod/small-scale ship.

Technology level: High

Weapon: Minomatsu- A double-bladed sword. The two swords are joined at the butts of their grips, and are exactly identical with the exception of the jewels embedded in their hilts. Can seperate into two swords, Shekoga and Kinomary.

Shekoga- A large, single-edged broadsword that curves upward slightly around the middle of the blade. The top near the hilt is jagged and spiked, same as couple of areas on the edge of the blade. Six inches from the hilt rests a strange mechanism that is adorned with four rubies (two on both sides of the sword's blade). The strange object is made of gold and strangely glows red from the rubies when they're activated. The hilt was made of a strange metal that is harder than any daimond and feels like steel. It is shaped to the form of a wolf's head, with the snout pointing down with the edge of the sword's blade. Within the wolf's eye sockets rests a thin ruby. The grip is made from the same metal as the hilt, but is wrapped by two silk sashes: one deep violet, the other hunter green. The butt of the grip is strangely shaped and designed to connect with another sword.

Kinomary- Shekoga's exact duplicate. The only difference is the jewel in Kinomary is black, while Shekoga's is red.

Battle skills: Ryuukomatsu- Shiro's feet and hands become engulfed in flames. He then can lay down a flame-based combo that will last for three turns, or until he uses the finisher. The finisher strike -- all his moves have one -- for Ryuukomatsu is a towering pillar of flames that Shiro creates by first doing an uppercut twenty feet into the air, then coming down hard with a firey punch. When his fist makes contact with the ground, it erupts into a fifteen foot wide tornado of flames that shoots up for two miles(10,560 feet) and explodes at that height. He must then wait four turns before he can use again.

Raijinishi- Shiro's entire body is charged with electricity. This enhances his body by causing his adrenaline to pump faster and increase in amount, and it allows his muscles to tighten more. His physical strength is doubled while his agility and speed are tripled. This move lasts for two turn, or until Shiro performs the finisher. The finisher strike for Raijinishi is an expanding field of lightning. Shiro first appears in numerous areas around a certain distance, creating a ring of faded images of himself. All of the Shiros then stomp the ground, sending a large bolt of lightning down to the center of the area. Inside it, the real Shiro becomes vastly charged and pumped with energy. He then lets it erupt from his body and fly out. In a white flash, the lightning energy shoots our to the multiple images and they hold it there. The energy then starts to jump around inside the electric dome, jumping inside of anything and everything that isn't Shiro. The field then vanishes, taking the extra energy, and faded Shiros, with it. He must then wait six turns before he can use it again.

Onitemaro- Shiro's hands become blue and cold, the very air around them turning to ice and frost. Shiro can then create objects of ice around his hands, or freeze whatever he touches in solid ice for three turns. This move lasts four turns, or until the finisher is performed. The finisher strike for Onitemaro is a rain of ice daggers. The cold ice around Shiro's hands shoot up in the form of twin, blue cyclones. They then merge with the air and start to rain down hundreds of daggers made of ice. The daggers rain down for two whole turns before they all shatter and melt. Shiro must then wait five turns before he can use it again.

Symbols: Shiro has only four symbols to give him use of only four spell elements. The one on his left hand is for Fire. The one on his right hand is for Ice or water. The one on his left foot is meant for lightning. And finally, the one on his right foot is meant for Earth.

This is a modified version of my main character, Shiro Wong. The necklace, his pendant, is what I've used to lock away his tie to Gabriel and everything else. (Including his Plasma Generation ability. But that'll be unlocked when the pendant is, then sealed back up if Shiro lives.) Gotta include more info, obviously, but how is he so far?
Last edited by Ro Wong on Sat Apr 16, 2005 1:55 pm, edited 3 times in total.
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Postby Firevorce » Mon Apr 11, 2005 9:47 pm

Name: Vorce Flirit
Race: (List later) Earthling
Gender: Male
Age: 18
Eye: green
Hair: white
Height: 4'9
Handedness: right
Likes: Food,money friends and space travel
Dislikes: Enemys,and fighting,but hye will if he has to.
Personality:Vorce has always been calm and prepared,he always faught for his friends and isnt afraid to express himself.
Home: Earth
Political Organizations: (List later) none
Profession: He is a bounty hunter,trained in the art of killing,he has caught 2000 people and his goal is 3000.
Skills:He is a very good thief but uses that skill to help others.
Hobbies: Protecting others,doing chores and is very fond of his friends,he likes to know about them.
Personal Posessions: His mothers necklace.
Property: He has a space cruiseer that travels space.
Technology:"high level"
Weapons:He has a sword,two guns and a knife,two
katanas and one grenade.
Battle Skills:Hes very skilled with a gun and sword,but for grenades hes not that good.
Symbols:none.
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Re: Star Ocean RP Sign-up/brainstorming

Postby Cascade » Mon Apr 11, 2005 9:57 pm

Listed political organizations, take a look. If you are a Human species, you will likely be in the Federation. However, that doesn't mean you have to like them. They're controversial. It's unlikely you will be a member of Quark and not Klausian. It's not impossible, just unlikely.

Shiro, nice sheet. I approve, of course. Not that I'm surprised. XD
One thing though: Why did you list battle skills with a turn limit? There never are any turns in Star Ocean. Nothing wrong with it, just curious.

Erh, new guy, I'm not sure you want to be RPing in here. You've only got three posts. I don't know if this is okay everyone, but could we please only have people who've RPed before in here?

Shokro, you not going to have Battle Skills?
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Postby Ro Wong » Mon Apr 11, 2005 10:04 pm

Just in case we have drawn out battles. With the riddence of certain limiters in a games battle system upon switching to RP form, something should be included to give skills drawback. (No MP/SP/whatever to lose, so there should be something to limit it in similar fashion.) It's also for if there's a battle between player characters. (Player 1's first post being his first turn, then go from there.) Mostly it's only used to provide limitations. Don't exactly need a guy using Ultimate Death Move Alpha from Hell like a piece of stick he just saw on the ground. XD
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Postby Firevorce » Mon Apr 11, 2005 10:05 pm

Its okay,hey Cascade when i get 100 post can i come back.
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Postby Cascade » Mon Apr 11, 2005 10:11 pm

Shiro X wrote:Just in case we have drawn out battles. With the riddence of certain limiters in a games battle system upon switching to RP form, something should be included to give skills drawback. (No MP/SP/whatever to lose, so there should be something to limit it in similar fashion.) It's also for if there's a battle between player characters. (Player 1's first post being his first turn, then go from there.) Mostly it's only used to provide limitations. Don't exactly need a guy using Ultimate Death Move Alpha from Hell like a piece of stick he just saw on the ground. XD

Okay I get what you mean. I figured it would just exhaust someone more and more to use more powerful Battle Skills over and over again. For example, Fayt isn't going to get tired when he uses something mundane like Charge or Aerial, but when he uses something like Dimension Door or Etherial Blast, he'll probably faint right after the battle. It wouldn't be fair for him to just use it over and over again like he did in the game.

Firevorce: Maybe, I still would have to approve your character. What I mean is, join another RP in this forum and play in it for a while. See how you do, and how the people respond. If you're a good RPer, you can come back.
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Postby Firevorce » Mon Apr 11, 2005 10:13 pm

Yes sir.
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Postby Jay » Mon Apr 11, 2005 10:57 pm

PS: This is Firevorce's first time on the net.
He bought his laptop so he could write.
This has been your gossip passer onner speaking.
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Postby Firevorce » Mon Apr 11, 2005 11:02 pm

Thank you Jay,i think of you as my cyberly-bestfriend.
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Postby Cascade » Mon Apr 11, 2005 11:05 pm

Jay wrote:PS: This is Firevorce's first time on the net.
He bought his laptop so he could write.
This has been your gossip passer onner speaking.

Should I let him RP? I don't know this guy. Respect is pretty big around here. *Mafioso mode*
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Postby Jay » Mon Apr 11, 2005 11:14 pm

Then how about I propose that we give him a one week triel period. He RPs for one week, and from that, you make your opinion of him.
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Postby Hasegawa Rayven » Mon Apr 11, 2005 11:21 pm

I would like to Try with my Rayven Character. Maybe make him a target or a lone wolf style hero. A lot of his Major attacks do a lot of Area Conversion though.

The Elemental one from the Omegaville RP is the one I'm talking about.

I'll stat him to your sheet tomorrow.
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