I have absolutely
no idea, where that personality came from. Good things it was done at 3 in
the morning and I'm too tried to actually complain about it. I swear I thought it was gonna be short, but once I started I guess I was on a roll. I hope
the magick isn't too over
the top. Hit me up if it is.
Finished~~~~~~~~~~~~~~~~~
Name: Amir 'Sven' Malachi
Gender: Male
Race: Elf promoted to Demi-God
Class: High statured Nobleman's son/Protector of Exalia/Third Leader of Indolentia
Age: 28
Affiliation: Indolentia
Skills/magic/abilities: ~Skills~Polearm weaponry-Amir is exceedingly well skilled in staff work with
the strength and precision to strike with efficiency.
Taekwondo-it combines combat techniques, self-defense, sport, exercise, meditation, and philosophy.
The art in general emphasizes kicks thrown from a mobile stance, employing
the leg's greater reach and power (compared to
the arm). Training includes a system of blocks, kicks, punches, and open-handed strikes and may also include various take-downs or sweeps, throws, and joint locks.
The use of pressure points, as well as grabbing self-defense techniques are incorporated as well.
~Magicks~Amir's magic is, of course, nature based. But Amir isn't bound by
the mother, Gaiana. He is instead bound by, Oceana.
The Goddess of all that is water gave him
the power to control any and all liquids is his main elemental magick control. Water-based attacks are his most effective and commonly used out of familiarity.
Horse Stampede-This magick is more effective when Amir is within a dense forest or open field. A call, silent to all others brings forth any and all nearby horse-like animals to charge forward against enemies. When they are finished
the animals return to whence they came.
Coral Mourn-From minuscule pellets in a pouch, with this power he can create a monster of surpassing ferocity. First he forms a small water bubble in his hand that surrounds one or two pellets, depending on
the size he desires for
the beast. magic tentacle monster of doom surrounded by water for preservation on land
Tornado Prison-This forms a tornado around
the enemy, it's walls moving so fast it tightens around
the person inside until its hugging them in constraint. Doesn't kill anyone but
the sheer pressure would knock anyone out cold.
Thunder Storm-A significant change in
the weather, no matter its original state, spawns—true to its name—a thunder storm.
The key to this ability is
the lightning manipulation. He can guide where it lands but it works best against enemies wearing metallic armor. He's almost certain that his strikes never hit an ally, then again he may have unintentionally hit companions a mixed sorted of times out of confusion. Comrades complain that he needs to wear his goggles during this particular magick.
Oceana's Rain-Used for escape purposes, this magick changes
the weather to an immediate storm of torrential rain.
The fall of water is hard to
the point of zero-visibility. With
the help of his goggles a safe retreat is obtained when a fight overwhelms his companions.
Volcanic Upsurge-This magic uses
the power of an already existing fire.
The smallest of flames is manipulated as its temperature rises in heat similar to lava. Not only does it burn enemies but if he can drop
the temperature to a cooling state, pieces of
the fire turning into heated rocks and cast those at his enemies.
Algae Manifest-Also from his pouch is a strip of dried algae. This magic, with
the smallest drop of water, brings
the Algae to life, causing it to grow into multiple strips of its self.
The large wrap of slimy seaweed begins to grab and tighten around an enemy in its hold. Its constricting power is to
the measure of bone breaking.
SummonsAeria- Fashioned after
the Goddess of Air, this summon beast stands at 5' 2'' with magic staff, cheek length winged, white hair with golden and blue crown. White and sky blue, sleeveless feathered, dress with opera white gloves, golden choker and winged boots. With
the use of her staff she can use
the wind to cut anything. She can send air blasts to push enemies back. Create a whirlwind that suspends enemies in
the air and then quickly drops them to
the floor. With Oxygen Seal an air bubble surrounds a group of enemies and creates a vacuum to suck out all
the air. And then with a sudden drop of temperature in
the air she can create ice crystals to launch at her enemies.
Earthly Mother-A fairy imitating
the mother Goddess' features, at
the height of 16'', ear length brown hair, a large harp, and headdress of green silk. Her outfit is made of an old moss-like color of silk that transform into weeds at
the end, tank top-esque with armbands of green leaves, leather foot braces and four almost clear white wings.
The harp is
the source of her power, with one stroke of a cord, vines can be manipulated to constrict an enemy immobile. Control over rocks to throw them as projectiles, and control over anything pertained to earth.
Special SummonsHuma-The spirit of
the Firebird Harp manifested into human form, standing tall at 6' with its self in hand and a golden headband. Wearing a maroon silk, strapless dress with fiery decoration, forearm open bell sleeves, veil and golden slippers. This summon can create a wall of fire to surround and stall
the enemy for an escape. With a chord of
the harp fireballs are summoned and thrown at
the enemies. Any fire related attack towards Huma gets manipulated and turned back towards
the caster. A blast of fire that can burn almost anything it touches.
~Abilities~Enhanced agility and speed- Amir was once an Elf so agility, dexterity and speed were already good and dandy. Once he realized he was a Demi-God however, his natural abilities became enhanced. A force to be reckoned with Amir's staff skills became sharper than they had originally been. Betting a race against him would be dire.
Horse Tamer-he can talk to any horse creature and convince them to do as he says, for example if he's attacked by a horse-like animal he can tell it to stand down
Whisper of Souls-with this ability Amir can literally, block out all other noise and focus on
the lingering voices of those who have passed. Not only does he lay them to rest but he pays mind to their advice. They warn him of things which he would otherwise have missed and they direct him in
the true path when all else attempts to confuse him.
The souls of those lost are all around Exalia, its people simply need listen...
Appearance: Standing at 6' 2'', shoulder blade length mahogany hair, and goatee. He has a toned body of light caramel, glowing golden eyes, wearing an array of golden earrings, a ring of nobility and goggles meant for high speed riding. His clothes are an indigo vest, off-white open collar, long sleeve shirt, black slacks and boots.
Starting equipment:Steel Polearm-close combat weapon in which
the main fighting part of
the weapon is placed on
the end of
the long shaft which extends his range.
The blade is magically modified to turn
the polearm into a spear, glaive, poleaxe, halberd, and bardiche.
The purpose of using pole weapons is either to extend reach or to increase angular momentum—and thus striking power—when
the weapon is swung.
Money Pouch (if and when he runs out, he can simply request for more)
Bag:4 Rations (for outdoor use only, when not within a 100 miles of a town or forest)
3 potions of full regain (only for emergencies)
A vial of poisonA survival knife2 Wind Magician Stones (Each stone has a different burst of power for its element)
1 Earth Magician Stone3 Fire Magician StonesSmall Pouch:Small coral pelletsAlgae stripNPC(s): Justine Amber Ashton, Elf: Pale, milky white skin, dim jade eyes and mid back length, silver hair. Her armor is made out of an unknown material, a black turtle neck body suit that is sleeve and legless, but
the same fabric is used as armlets and knee high socks. Over
the suit is a dark red dress lined with silver and gold plating, a black banner with a golden insignia held by a white cloth that wraps around her mid drift. Green orb-like gems on
the back of both palms matching a gourd that hangs on her side and her headpiece. Her boots are only calf high, color matching
the deep red of
the dress. Her main weapon is concealed knives. She is also skilled with
the bow. Not much can be said about her. She suffers from what Amir can gather long-term memory loss. She can't remember anything past her escape from her captors—
the De'larin Empire—and before Amir arrived she was unaware she even had a name. She's provocative, cunning and has no idea what is
the meaning of 'personal space'. She's soft spoken and seems withdrawn. She even cringes when
the slightest hint of getting attacked appears. She goes by
the name
Amber.Theme:Before Capture
Jillian(I'd give My Heart) by Within TemptationAfter Capture
Tainted Love by Marylyn MansonBattle: White Light by GorillazPersonality: Amir is well rounded type of guy who's adventurous yet content with what he's given. He's nonchalant and aloof so people generally don't trust him easily because he doesn't reveal much about himself and always seems to have more than one secret up his sleeves. Strangers see him as
the type to be flippantly flirty with
the ladies. A party animal to
the core who enjoys a drink even around
the Empire's dogs. But of course what strangers don't know is that underneath
the guise is an optimistic, confident and protective man. When dealing with enemies he has an unyielding indifferent gaze of resolve, taking any measure necessary to defeat them, no matter their rank. He's
the less so but more so serious one out of
the three leaders. Just as laid back as Ivy but only when
the time calls for it. Amir tends to get into 'ultra stoic mode' as Ivy once called it when confronting with
the more serious business of an Indolentia leader. With close companions he's relaxed but attentive.
The smallest sign of something wrong and he's on his feet, ready to fix
the problem. He keeps friends close but enemies closer.
QuirksIf there was ever any question why
the Goddess of all that was water,
the sister of
the Great Mother, Oceana had picked Amir; there is no answer. Oceana works in mysterious ways and in turn, as does Amir. One day he'll pu serious thought into something someone says and
the next he'll completely forget what it was about. Whether this is intentional or not is uncertain to many. Amir takes pleasure in knowing this, so it's quite clear to most that he's doing it on purpose. He has tendencies to be a workaholic but his happy-go-lucky demeanor always washes that part of him away. Similar to
the calm after a storm.
When he comes off as
the type to pay attention to detail, it usually is
the detail many wouldn't expect from a serious situation. (For example: What's that you say? A dead female body in
the road? Well let's have a gander....I say, she's not very pretty. Who told her blood and bruises was attractive? They should be sent to
the nutterhouse. Although with those knockers she'd be a shoe in as a stripper....sigh, such a shame she went to waste....On a side note those scratches are bullet wounds which means she was shot to death, problem solved. I'd like to go home now, plenty of work doing absolutely nothing.)
It greatly amuses him when people at struck so hard by learning how he thinks that there are no words left in them. But, get him angry enough and he'll pummel
the enemy until he gets tired, which doesn't happen easily either. Many times he's been pulled off of others in fights when he was younger. It's
the same now.
EthicsHis morals are haywire since Oceana arrived. A Goddess full of strife, she's not
the type he'd get angry. She believes traitors should be dealt with
the same force just as any enemy would. As he is, a chosen one under her warrants partial insanity. For
the sea is a force to be reckoned with when a storm hits. He likes to be in
the know-how. So
the insanity shows
the most during these times when he's
the informed type who spends nights searching for things without any rest. When something has caught his attention he has been known to become obsessed with breaking it down to its smallest detail. An experimental man. When he takes POW's they don't last for long. It's almost like he has two parts to him. A side that creeps up on him when he's not watching,
the side that has no qualms over dissecting a live specimen. But then there's
the dominant side of him that's cheery and friendly,
the side everyone gets along with just like his Goddess.
History: Elfen nobleman's son, Amir was born as
the only son of
the Malachi family. A very prosperous family, who gained their money through endorsements of high speed racing. His parents knew that he was different from any other child. At such a young age he showed odd manipulation powers over small water based things. They were unaware that Amir was being frequently visited by a creature who seemed to watch over him as he played with his powers. Almost immediately though they unleashed all they could to flesh out
the new magick.
It was a good thing to see him start with magick at an early age but in
the world they lived in, they tried to suppress it. They feared that
the Empire would take him away so instead he was given everything he ever wanted. He received
the proper etiquette and knowledge to live in both
the upper class world and
the common place; Amir was preened into
the perfect son. Or so his parents thought.
He wanted to be adventurous, see
the world, do dangerous things, a thrill seeker at heart. They placed him in many lessons from eating with
the proper silverware to training his body to endure. He especially enjoyed his fighting lessons but Amir grew quickly tired with his parents way of living. Their world—his world—was dying as they stood by and did nothing but watch. He began to hate their inaction. So, around his preteens he began to rebel.
Outraged as they watched their son recklessly delve into a world where rules meant nothing. They attempted their hardest to keep him locked inside. He left
the house at 19 and by 24 he noticed his parents still decided to ignore
the constant oppression of
the Empire. In
the beginning they even acted as if
the purge had never happened. But then one day they too disappeared like so many others.
He wondered countless times as to why they had suddenly vanished. But after realizing he had not been any closer to his parents than they did to each other, he moved on. He left
the house when he came of age, which cut any and all ties with his parents. Their absence solely meant
the fortune was his and he no longer had to worry about being dragged back home; similar to
the times he ran away when he was little.
He began to travel. But
the more he moved from town to city and
the like, he saw more and more of
the injustice brought onto
the people.
The Empire was overstepping its bounds. But how could he possibly stop it? With just himself, he wouldn't be able to make a difference; not without help. For
the first time he was at a loss without confidence.
And then she appeared. It was dark and Amir had been walking along a cliff before deciding to rest. Suddenly, from
the sea down below,
the water Goddess
Oceana approached him. At first he had been utterly freaked out. A being had arose from
the water and began talking to him as if they had been long lost friends. But when she opened her mouth all doubt was washed away.
"Do not fear me child. I am not here to harm you. I simply request to ask you an inquire." It was if she had this alluring pull in her voice that made a small part of him trust her. Amir looked around uncertain before nodding for
the creature to continue. "Do you remember when you were just a boy, and you made
the water in your tube rise as if it were a crashing wave?"
Amir gave
the beast a look, dumbfounded by
the sheer accuracy of its question. He nodded and it smiled. "Then do you remember me, before your parents decided to keep you locked up inside?"
"I don't understand....it's vague but...yes, I do remember something. It watched as I childishly played with
the water."
The creature's smile widened.
"This and that are merely a shell I presented to you. For my form alone would make your eyes bleed and your ears ring from
the sight. I chose you at such a young age. Have you been practicing?"
"...In my spare time yes but I'm not aware I can do anything else other than move
the water around and bring it into
the air. What do you mean you chose me?"
"Oh yes, silly me, I've forgotten my manners. I am
the Goddess of seas, rivers and all that is water. My name is Oceana and I've been watching over you so very closely. I've hidden your true abilities to protect you. They've manifested faster than I imagined but that only helps us. I'm merely going to give you
the tools and a goal,
the rest is up to you. For now you may keep your name but
the Empire shall soon learn to fear your new name, Sven." She smiled warmly and Amir felt himself entranced by her presence alone. He felt himself opening his mouth to ask why but she had anticipated as much and raised her hand for silence.
"Don't ask, accept. Your species is always crawling in
the dark wondering what
the smallest glimmer of light means instead of just accepting it. It's there because it is. Just as I'm here to give you a chance to defeat
the Empire and save our world. I've got so many plans for you..." A glimmer of something flashed in her eyes before her chipper mode returned. "So we can't dilly-dally on
the small stuff."
And so for
the remaining years Amir spent
the majority of his time with
the Goddess, enhancing his powers. But within those years he stumbled upon an unconscious elf. He and
the Goddess had been traveling towards
the forest through Cogitatio.
The elf laid upon
the ground, unscathed, and seemed to be resting her eyes.
The 26 year old wondered if this was a test brought on by
the Goddess but Oceana seemed as lost as he.
Slowly, he approached
the woman, reaching out to shake her shoulder gently. She seemed dazed before retaliating at
the sight of him. He backed up quickly, unsure of her mental stability. She shielded and rubbed her eyes of
the brightening light. Shaking her head and recoiling into
the the tree behind her she looked up at him.
At first she was wary during their initial exchange. She seemed lost, forgetful of her past. Amir had wondered if she simply escaped
the forest and was merely suffering from what she had seen. But there was one thing she did remember. She told him of her imprisonment to
the Empire. Uncertain of his name but a Lord of
the Undead held her captive.
Somehow she managed to escape during a transport drop-off somewhere from within
the forest. Amir offered her his help and she gladly took it.
The Goddess on
the other hand found
the elf to be extremely suspicious. But as an apparition she could only do so much. Without a name,
the elf looked to Amir to give her a new name.
Instead he used his Goddess given power, speaking to
the whispers of those pasts. They emitted one word, Amber. And so
the elf woman was born anew, with odd tendencies from her capture but an unfound loyalty to Amir. Heeding his Goddess uncertainty about Amber, Amir keeps an exceptionally close eye on her. Two years together pass before Amir decides to revisit
the Indolentia headquarters. He hopes Ivy has started any trouble yet....or at least without him.
Starting point:Gia Panta, arriving at Indolentia HQ hideout
Theme song: Terran Theme 3Battle theme: Take a Bow