[ Updated 23/09/2010 - Blood Lord is now away. Ro Wong has taken his place as "GM" ]
This RP gain its four required votes on
the 17th of June in 2010. This RP is an attempted fusion between
the worlds of fantasy and science fiction.
MQuinny1234LemonDoctress WhoFievelDon't be intimidated by
the size of this. It'll be fun.
The Eternal WaltzTable of ContentsTL;DR Version.HistoryRacesFractionsLocationsTechCharacter SheetTL;DR Version.M'k, so I went over board with this. I WAS HAVING A GOOD TIME GOD DAMMIT.
Ahem. Anyway, it has been brought to my attention that we need a version not quite so intimidating. So this section will give a short summary of everything important, including some events from
the IC.
Story: 10 years ago, a galactic power, known as
the De'larin Empire invaded a small planet know as Exalia in an attempt to become
the power it once was. A few minor insurrections rose up, but never posed a serious threat and were quickly eliminated. Just enough activity was present for
the military to stay sharp. During
the last four years,
the Tarot Council has slowly tightened its grip on Exalia, removing more and more rights promised to
the people. It was also discovered that
the planet is dying from an unknown source. Many believe it has something to do with
the reactors that have been constructed, but no hard evidence has come forth. With all of these pressures,
the people of Exalia have had enough. A new rebellion issues its challenge to
the Empire;
the Indolentia. They fight to restore freedom, and save their dying world.
Races: Human, Elf, Gato (your typical furry), Parnex, Undead, Demi-God.
Undead and Demi-Gods are limited. Parnex are seen more as light undead.
Fractions: De'larin Empire, Indolentia, Gangs, Exalian.
(Note: There are minor fractions within each group. don't worry too much about those, they are just there to provide more options.)
History: Humans are no strangers to war. Ever since our evolution, we have fought each other for food, land money, resources, and power. As humanity continued to progress, new ways of killing each other were discovered, and like overjoyed children we used them without hesitation. Our fighting, our bickering destroyed
the very earth we sought to control and protect.
The mentality of “all or nothing” set in during
the 21st century, and nearly destroyed
the planet by 2168.
The remnants of humanity struggled to survive in
the wastelands they created, until they arrived.
They came to Earth in 2182. These visitors were known as
the Notitians, and from what they told us this wasn’t their first visit.
The Notitians helped humanity regain their knowledge and push it further and faster than before.
The human natural reactions, emotions, and instincts were suppressed in this time. There was no war, no suffering, no greed and fear. Just unite and
the thirst for knowledge.
The Notitians taught us everything they had to offer; sciences, space travel, technology, it was all there. This teaching lasted for a century. For us,
the relationship was a master-student understanding, but
the Notitians… we still don’t know why they decided to help. Was it pity, or their mission to improve life, were we their heirs, or some experiment that would be abandoned as soon as something went wrong?
Despite
the kindness that
the Notitians showed, we became suspicious of our new masters; hesitant to communicate with them.
The Notitians detected this change in human behavior, and desperately did not want to annihilate
the creatures they cared for. So
the Notitians slowly withdrew from
the planet, not wanting to fight against us. But humanity, suspicious and frightened jumped and opened fire on
the Core-ships of their Masters. Humanity reverted back to their original mindsets and laid waste to
the Notitian fleets, blaming them for it coming down to this.
The Notitians, usually a peaceful race, couldn’t stand against
the human-reversed technology. They were all destroyed, and no Notitians have been sighted since.
At some point, humanity turned away from their grief and looked to
the stars. They now had
the technology to travel into space and settle into
the worlds beyond.
The human urged to destroy and conquer had found an outlet into
the vastness of space. With great boldness,
the first of these super-arks were created and stocked. Humanity from that point on took upon
the names of their fallen teachers,
the Notitians, and left Earth.
Hundreds of years passed and humanity,
the Notitians had surpassed their master’s technology. They could bring life to dead worlds, resurrect stars, close black holes, and bring
the dead back to life through something they came to call
the Void. Development had been great, prosperose, and rich.
But humans always had an interesting way of damning their own progress.
Greed, pride, glory, and selfishness corrupted
the human Notitians. Conquest had suppressed these emotions, or funneled them away. Many of
the life sustaining planets that
the humans captured had sentient life among them, and fought against humanity for their planet. Such an action was always in vain, but always kept humanity from turning on itself. On every planet they built structures to be remembered by, and asserted their domination.
The same structure wasn’t placed on every world, but. With every defeated foe and newly gained world,
the humans became more and more prideful of their achievements. At some point, internal fighting dissolved them and thus fragmented their glory Empire they created. This war lasted over a hundred years, and was known as
the Shattering Wars.
The Shattering Wars cost
the Notitians everything they worked to create. All
the technological advancements were reset; some planets suffered a loss that set them clear to
the Bronze Age. Planets were lost, entire civilizations disappeared from
the star charts, libraries full of valuable knowledge just disappeared. It could be compaired to
From
the ruins of
the Shattering Wars emerged
the De’larin Empire. These humans were fare better off than their brothers and sisters who were lost among
the stars. Some knowledge still remained with them, but it would take centuries for them to gain
the ability to perform planetary jumps. They were determined to restore themselves to glory, but this time counter measures would be established to prevent greed from destroying them again. This conquest started one thousand years after
the Shattering Wars, and was known as
the Age of Renewal. Only a few planets were conquered at this time due to
the slow advancement of space travel.
The age lasted 200 years until
the development of faster space travel. From there on came
the Ages of Reconstruction, Evolution, Reconciliation, and
the current age; Reclamation. (Look at
the De’larin Empire Faction for a deep explanation of these ages.)
130 years into
the Age of Reclamation, or
the year 2089 ASW (After
the Shattering Wars),
The De’larin Empire invaded
the world of Exalia.
The invasion was swift, brutal, and had no warning. Imperial drop ships descended from
the skies and landed right into
the major cities and military installations.
The war raged on only for a few months before
the Exalian Union signed an official declaration of unconditional surrender to
the Empire (130.4), in
the capital city of Gia Panta.
The Empire allowed much of what was left of
the Exalian Union to remain as a puppet government; basically, to keep
the local population happy. During this time, there was also
the construction of six enormous “reactor” complexes.
The official story is that
the complexes were created for
the reason to provide energy to
the planet, mine for resources and do tests.
An attempt to push
the empire back arose in
the second year of
the occupation (132 Age of Reclamation, or 2091). This rebellion,
the Protectorates, was mainly composed of
the former Exalian Military, and was one of
the more… difficult of rebellions to hold down. After
the surrender of
the Union,
the Empire extended an offer to all of
the former (and surviving) Exalian Military members. This offer contained a chance to train and join
the Grims Corps, and since rank was very similar to
the two groups, nothing was really lost. At first,
the former military members where very hesitant to join an enemy that had not only captured their planet, but smoked
the hell out of an resistance that
the Union could muster. However, nearly all opposition fell when
the High General Claudius Drusus, gave his support and urged his troops to join, for
the sake of peace.
De’larins had trained and equipped them to match their own skills in battle, and saw
the former Exalian Military members to be fellow brothers in arms. But, this was little more than a carefully hidden deception that almost cost
the Imperials
the planet. Once fully trained and accepted into
the Grim Corps, they rebelled and tool many bases along
the eastern sea and
the Balrogia Mountain range, and declared themselves “
The Protectorates”. Enraged,
the Tarot council launched a quick and messy counter attack against
the Protectorates. Imperial forces slammed into
the Protectorate controlled base of Bel’havion, a critical supply line to
the main base of Hammerfest in
the north,
the base that
the traitorous High General was at.
The two sides were evenly matched.
The Grim Corps was fighting knock off copies of themselves who knew
the surrounding area much better than they did.
The two sides fought to a stalemate in
the valley below, but
the Protectorates eventually fell back to
the base.
The Imperial General Mac Tir at that time ordered his forces to charge
the base. This ended in failure, and high casualties.
The 45th Grim Division never recovered from such a lost, and
the 23rd along with elements of
the 106th Instrument Regiment were sent to reinforce
the crippled division. During this time,
the Protectorates forces were also ransacking
the Imperial supply line.
The Imperial General dismissed these raids on
the supply lines as nothing more than an attempt to distract him from destroying Bel’havion.
The General assaulted
the days for three days with artillery fire before moving his troops in. They encountered no resistance.
The Protectorates forces retreated in small groups, and were
the ones responsible for
the attacks against
the supply lines. Mac Tir led his forces through
the Balrogia Range, hunting and destroying as many of
the Protectorates as he could find.
The Tarot Council was unhappy with
the results that Mac Tir was providing. For six months,
the Protectorates, and
the Imperial forces fought along
the range, and civilian casualties were high… sometimes higher than
the deaths of both sides in some engagements. So
the Tarots, bent on destroying
the Protectorates, sent in an insurance policy,
the 501st Division, lead by
the Lord-Commander Vaco Malen Blood, and linked up with Mac Tir’s forces at
the battle of
the Brigadin Ford.
The aftermath of
the Brigadin Ford Battle had all Protectorate forces in full retreat to Hammerfest, and
the Imperial forces were replaced under
the command of Lord Vaco.
The Imperial forces gained enough momentum with
the addition of
the elite shock troopers to drive
the renegade clear back to Hammerfest, and laid siege for two weeks. Claudius Drusus found himself surrounded on all sides by
the Strike Force, but he still believed that he was on
the verge of victory. On
the dawn of
the fifteenth day of
the siege, 501st shock troopers breached
the base from
the inside, distracting
the Protectorates.
The remaining Grim troops and Instruments managed to destroy a section in
the wall and storm
the base.
The battle within
the base was bloody, but ended with
the capture and very public execution of
the Rouge General in front of
the Protectorates by Commander Vaco.
The surviving rebels surrendered to
the Lord-Commander, and several of them were executed on
the spot.
The remaining Protectorates were shipped off to work camps. There they created new weapons for
the Grim Corps.
The Tarot Council was well pleased by
the events of this rebellion.
The Protectorates were reckless, and seen by
the general population as more of a threat. To
the civilians,
the Protectorate War was seen more as
the noble Empire putting down a dangerous insurrection. Although it was a positive thing for
the empire, they still lost an enormous amount of troops. A full division was lost, another was critically damaged, and several irreplaceable Instruments were lost. In order to ensure that this never took again, a new series of laws were enacted known as “
The Guardian Laws”.
The first dealt with new recruits, who underwent deep psychological profiling and light Neurological enhancement to ensure a falsehood like
the Protectorates never occurred again.
The second law was to revoke and retire any of
the former Exalia Union officers who could attempt this again. Peace reigned again for a few years.
The second major rebellion, simply known as
the Talen, rose in
the sixth year of
the occupation. However,
the exact time of
the rise of
the Talen is inaccurate due to
the style of
the rebellion. Unlike
the Protectorates, who were military, waged an open war, and fought for freedom; this rebellion was notably more quite, non-military, composed mostly of Gatos, and was a reach for power. This led many to suspect that
the Talen were created several years before
the invasion as an attempt to over throw
the Exalian Union due to
the past transgressions waged against their kind in
the centuries past.
The theory continues to say that it was
the unforeseen interruption of
the Empire that caused
the organization to shatter, and that it took several years to regain enough power to challenge for control.
In a similar fashion to
the Protectorates,
the Talen did launch a surprise capture of a few installations, such as High command, and
the Capital buildings in Gia Panta. They held
the city and several high ranking officials, including
the Lord-Commander and much of
the senior military staff, hostage for several days until a deal could be created.
The Tarot Council grudgingly negotiated with them, since there was too much at stake to let Gia Panta get blown to hell. This was a disastrous embarrassment.
The Gato force known as
the Talen was able to take control away from
the empire by a careful maneuvering of a few troops and political sabotage. They weren’t defeated by military numbers, or a battle, but by a bunch of silly cat people. In order to ensure that
the Empire would hold to their agreement,
the Talen also took with them all of
the Instrument forces. They didn’t want
the Empire gone; they just wanted to be in control. In victory,
the Talen led their forces back to Pasarela to celebrate with
the rest of
the Gatos. It would be a foolish mistake.
In anger and in secret,
the Tarot Council devised a plan not only to win back
the control of
the planet and
the Imperial forces again, but to teach a strict lesson. For that, they summoned all of
the High ranking military officers and created a plan that would be known as “
The Purge”, for years to come.
The plan was simple; Eradicate Pasarela. General Mac Tir was once again elected to direct this campaign in hopes that he might redeem himself for his failure with
the Protectorates.
The General reasoned that using normal Grim Corps troops and instruments would be a … “mistake”. He recommended that deploying
the 501st would send a clearer message to
the people of Exalia. There was some strong opposition to this idea in
the war council, but
the majority ruled otherwise.
The Empire will have its vengeance, and its shock troopers would carry out that honor.
The Talen were throwing a weeklong celebration in Pasarela. Hundreds of Gatos and other guests from every corner of
the world came to celebrate and honor
the new capital. During this time, elements of
the 501st were snuck into
the city, ordered to wait for
the signal on
the fifth day, and plant bombs in
the designated buildings.
The rest of
the Division would be flown in, or marched into
the city from
the north and
the south.
The signal was
the release of a massive ball signaling
the beginning of a new Gatoian lead age. Everyone present looked forward to
the time were
the Gatos would be
the ones leading their planet into a new golden age. Not a single person suspected that their life was about to end. Once
the ball dropped,
the 501st cells popped up and began to massacre
the city. It didn’t matter if
the creature before them was male or female, young or old, sick or healthy, Gato or not Gato. Everything before them not in white battle armor was shot and killed. Some buildings where just locked up and lit on fire, burning their inhabitants to death.
The Purge last a little over six hours. Pasarela was little more than a graveyard, and Tarot Council was placed back into power. General Mac Tir was overjoyed in
the results, he was back in good standings once again and his rival was seen as a murderer.
The Tarot council issued a statement during
the following hours, telling Exalia that they will not sit by while a group of individuals steals power for themselves without regard to
the general citizens, individuals who threatened
the general safety, and security of Exalia. Further action was taken in limiting their puppet government to only hold
the branch of legislation, and any controls that
the Senate could enact were broken.
The aftermath greatly benefited
the Empire for a while; crime rates were considerably low, there were no protesting or further acts of rebelling for several months. Fear kept everyone in line for
the time being.
This is where we are now. Four long years have passed since
the Purge and
the fall of
the Talen, and ten years since
the Invasion. A few minor insurrections rose up, but never posed a serious threat and were quickly eliminated. Just enough activity was present for
the military to stay sharp. During
the last four years,
the Tarot Council has slowly tightened its grip on Exalia, removing more and more rights promised to
the people. It was also discovered that
the planet is dying from an unknown source. Many believe it has something to do with
the reactors that have been constructed, but no hard evidence has come forth. With all of these pressures,
the people of Exalia have had enough. A new rebellion issues its challenge to
the Empire;
the Indolentia. They fight to restore freedom, and save their dying world.
Races: Humans are
the most numerous, followed by Gatos, Elves, Parnex, Undead and Demi-Gods.
Human: According to Imperial legends, humans came from a small backwater planet known as “Earth”. These humans eventually created
the means for inter-galactic travel and thus began to colonize among
the stars. Sometime after this,
the development of quick terra-forming emerged. Terra-forming has been around since
the development of warp travel (
the planet Mars was one planet that
the humans considered and attempted to colonize), but this method of terra-forming took hundreds of years to complete and was extremely inefficient. Quick terra-forming was
the advanced process of “giving life” to worlds in a matter of years, instead of decades. This enhanced process could create a fully sustainable world through artificial means within ten to twenty years, depending on
the condition of
the planet. This society eventually named themselves
the Notitians.
The technological advancements continued to expand, and therefore pushed
the human desire of conquest.
Conquest didn’t come easy either. Many of
the life sustaining planets that
the humans captured had sentient life among them, and fought against humanity for their planet. Such an action was always in vain, but always kept humanity from turning on itself. On every planet they built structures to be remembered by, and asserted their domination.
The same structure wasn’t placed on every world, but. With every defeated foe and newly gained world,
the humans became more and more prideful of their achievements.
The Empire believes that it was external forces that caused
the Shattering Wars.
The Shattering Wars cost
the Notitians everything they worked to create.
Only a few planets retained their ability to communicate and move across
the stars, these few planets created an alliance and formed what would later become
the De’larin Empire. This is why there are humans on Exalia and within
the Empire.
The De’larin conflict with
the Indolentia on
the planet Exalia takes place two thousand years after
the Shattering Wars.
*Characteristics: You should know what they look like. Just keep in mind that life spans have increased into
the hundreds due to
the advancements that have been made. There is no difference between
the humans of
the Empire, and
the humans of Exalia, despite
the two thousand year gap.
Elf: The… elven people are an interesting, although dying race of Expres. Their true origins are unknown at this time.
The elves claim that they are children of
the gods; created to stand as a beacon of light and strength, and to serve as a reminder of
the true path. However, Imperial records suggest
the possibility of them being a genetic mutation of humanity, and gained a psionic ability to control
the environment around them (unknown if it was a random mutation, or a artificial enhancement made by
the Notitian). At some point in time, elves were fairly numbered throughout
the planet, but after racial and religious tension,
the elves are starting to disappear. It is unknown what has exactly caused
the elves to retreat from civilization, or die out. There are many theories on this.
The first is
the idea that
the Empire has been kidnapping them and using them in other purposes.
The second is that since they are “supposedly” tied to
the Gods, that
the elves are being saved.
The third deals with
the planets deterioration rate. It is thought that
the health and existence of
the elves are tied to
the well being of
the planet, and ever since
the De’larin Empire arrived and constructed large Reactors,
the planet has been dying.
Elves are unique in their ability to control
the environment, a feature they use to say that they are
the children of
the Gods. This ability is rather limited to their race, and varies considerably in terms of age, emotions, and gender. All of them have some access to this ability, but it is only those who fully devote themselves to
the progression of this ability, who can fully command
the power. These powers are not as strong as
the Demi-Gods. All elves have these talents, but its devotion to them that determines strength and extent.
Standard boons with being an elf; Improved vision, hearing, agility, and long life. Higher intelligence.
Usual disadvantages with being an elf: Weaker in terms of physical strength, and resistance.
Gato: Gatos are
the original inhabitants of Exalia. Their appearance is extremely catlike (has tail, claws, pointy ears, fur, etc.), sometimes behavior is close as well; such as discomfort around water. Their existence dates back to when
the Notitian first discovered and settled
the planet. It was one of
the few planets that didn’t need to have a military conquest,
the Notitian humans live in peace with
the Gatos, who had yet to create aircraft. It could be said that
the Gatos revered them as gods. Which may explain one of
the legends that
the Gatos have; that one day,
the Saviors will return and bring them unto glory.
Exalia was one of
the first planets to be lost during
the Shattering Wars. Its location and ability to communicate to other planets disappeared after twenty years into
the terrible conflict.
The entire planet was thrown into chaos as
the remaining humans fought against
the Gatos, and
the Elves for control.
The Gatos experienced everything from slavery to royalty within those two thousand years, only stabilizing within
the last hundred years to a level of equality with
the other two races of Exalia. Duringg
the Imperial occupation, they suffered from an event known as
The Purge, a genocideal payback to
the Talen for attempt to seize control from
the Tarot Council.
Gatos are extremely fast and agile, but are physically weak. They can’t carry too much without it affecting their speed.
Demi-God:
The gods will not manifest themselves into this world. That would trigger
the end of
the planet, and release
the demons encased deep in
the planet, but they have heard
the cries and prayers of their people to be free of
the tyranny of
the Delarian Empire.
The answer of
the gods is three “demi-gods” in
the ninth year of
the occupation. These individuals are unique in that they were gifted with a representation of
the power that
the gods wield, and approached in a different manner by each god.
The gift given to them was not only
the power to command
the environment, but wisdom, and knowledge as well. Their powers, also their lives, depend on
the well being of
the planet. As
the planet continues to deteriorate, they lose their power.
Even though they have
the blessings of
the Gods, they were once mortal creatures as well. Each one has their life history, and how they were blessed. Troubles of your life don’t end just because one becomes a Demi-God. (I will leave this up to you. You are allowed to choose what race, and what happened to them before they were given such a power. If you wish, your character can “discover” this power latter on, or already have it.
The Demi-Gods are permanently alighted with
the Indolentia in
the beginning. However since they have
the ability to choose they could theoretically give in to temptation and become corrupt.)
The eyes of
the demi-gods are
the signs that they have been chosen, other than that; there are no obvious signs that have been chosen, unless they dress differently.
The eyes of
the demi-gods glow bright with
the color of their iris. (Blue eyes, Blue glow. Green eyes, Green glow, etc.).
The eyes can be covered by glasses, but they are very bright and comparable to fire.
The Empire is unaware of these Demi-gods except for a few rumors.
(With
the planet dying,
the powers of
the Demi-Gods have decreased. Despite not being at full power, they are still a force to be reckoned with.)
Instruments: The role of heavy support has long been filled by
the artificial beings known as “Instruments”. An Instrument is
the mechanical shock trooper of
the De’larin Empire; filling up many roles that it’s more organic troops cannot handle, or are not properly suited for.
The Instrument Corp has units ranging from human size “Terminator” models, to massive assault units. These robots are designed in every possible way to optimize their efficiency in that chosen role. In terms of intelligence,
the range varies as much as
the models; from limited command and conquer protocols to high end state of
the art AI operating systems.
Undead: These beings are
the final legacy of
the great human Notitians. They are resurrected beings encased in powerful sets of armor who can control
the mysterious powers of
the Void. These Undead Lords and Queens are
the ruling class of
the empire, and are damn near impossible to destroy thanks to their power and experience. Only a certain class of citizens can become an Undead due to an odd genetic mutation a few days (sometimes weeks) after their death. If this mutation is harnessed in time, then
the body and
the soul will be reforged together by
the Hierarch and
the powers of
the Void in a ceremony known as “Dal’Nethal”.
The body is also fused with
the immense powers of
the Void, giving them magical abilities that are similar and beyond that of a Demi-God, who is limited to
the powers of
the elements and are tied to
the health of
the world of Exalia.
The main source of their existence is to
the Void, but it is also responsible for their eventual death. An undead might live for many hundreds of years, sometimes several ages, but it is
the prolonged use of
the Void that leads to their destruction. Dependence and addiction are usually
the culprits of creating this downward spiral. If an Undead has a strong enough will and control, then there is no telling how long
the eventual might last.
The Undead access their powers through a controlled process called a “Card System”. This system regulates
the flow of energy out of
the Undead through a series of “cards”. These cards are encoded to allow certain amount of energy out for an attack, defense, or support ability. There is a problem,
the card system isn’t completely perfect yet overuse will cause
the Void to leak out of
the armor and
the card system unit. This causes an instability that could compromise
the structure of
the armor, and kill
the Undead.
The essence of
the Void can be replaced slowly by
the Undead in a similar way to human’s ability to replace lost blood.
Another key factor to
the existence of
the Undead is their armor.
The armor is created from
the ground up for
the Undead Lord or Queen. It use to be that there was one standard set of armor for each gender of Undead, but as
the Heirarch began to reclaim
the steps back to
the Notitian-era, it was possible for
the Undead to dwell outside of
the armor as it was being constructed. This way,
the Undead could oversee
the construction of their armor as they see fit.
The Undead Don’t have
the ability to “feel” emotions very well anymore, just memories that manifest themselves like their previous emotions. Say a Undead who lost their young child sees amother or father who lost their child, will remember
the emotions that were felt in their existence when seeing it in others. This was made to help
the undead understand who they use to be, and still have a connection. They can feel pain, but it’s more like an acknowledgement of a hit than
the actual experience. Temperatures aren’t felt either. An Undead doesn’t need to eat anymore (and some can’t due to how decayed
the body was) but still can… it just doesn’t do anything.
The Void breaks down
the food, and no one is really sure what happens to it. Teas are often a favorite drink of Undead because of its proposed healing abilities and creating peace of
the mind.
It is entirely possible for an Undead to still have family or relatives that they keep in touch with. This does depend on how long
the Undead have been in their current state. It’s entirely possible for a mother, or father, or a grandparent to become an Undead and still raise a family. It is a great honor to have a family member become an Undead Lord or Queen.
Parnex: There is a special place in hell for those that decided to create this program. Its leader is unknown, but it’s a no brainer to figure out that someone in
the Tarot class created them. Basically it started out as an experimental super-soldier program, but something went horribly wrong… or horribly right.
The experiment use to focus on living soldiers, but nearly all of them died. In attempts to analyze what went wrong, one of
the supposedly dead bodies stood up from
the operating table. It was quickly blown to hell.
But they stumbled across something so brilliant, yet so dark that they couldn’t stop.
They created a miniature version of
the Undead Lords and Queens. But unlike
the real undead, (who are chosen) these other soldier undead are just that. Cadavers recovered from
the field made to fight again. This special type of Undead is known as a “Parnex”. Further discover learned that by infusing a body with high doses of
the Void, it was possible to create them from bodies. There was a small disadvantage to this;
the resurrected body looked exactly
the same as it had been when recovered. Devastation in
the brain and in
the body creates your typical zombie minion… not something you can use or control very well. Since it had such a presence and high rate of failure,
the empire could just go pick any dead body to use. It had to be almost perfect, fresh, and complete. There is also a slight genetic marker that only certain bodies have with them. This is also a mutation after death, but it is quick and immediate, only lasting for a few hours.
The process itself is highly classified and still in
the experimental stages, but
the subject can go through a series of re-learning, and injection of new memories. Suppression and replacement of other memories are also possible.
The Parnex can have information about anything downloaded into them. Don’t be fooled by these Parnex, undead warriors who look living, any loyalty they may have had in
the past, any love, is gone and what your seeing is fake. It died with them, and didn’t both to come back.
The Parnex are loyal to
the Empire and
the tarots only. Nothing else matters except for
the mission. Which makes these undead minions to be some of
the best spies ever created.
The Parnex do not use
the sophisticated card system like
the Undead, but still have powers of
the Void within them.
The reason for not needing a card system or a regulator is because of
the amount of Void in them.
The life of
the Parnex depends on how much of
the Void energy they have within themselves. Too much usage can kill or decay them.
The void energy can also regenerate like
the Undead unless it was pushed too far. They are also stronger than normal soldiers, see farther, night vision, that whole deal.
Factions: There are four main factions that inhabit this planet. Each one has their own special advantageous, and weakness. However, there are sub-factions to each group.
There is no such thing as a “good group” or an “evil group” despite what
the description and history says. Each side has done good things and terrible things; each side has good people and some people who should never have entered this life. It will be you to determine what your side is; you will decide who is good and who is evil.
Indolentia: The Indolentia (besides getting easier to spell) is
the last hope for freedom of Exalia. Unlike
the last two insurrections, this one is a united effort from many different ways of life. Some of them are ex-Grim Corps members, and others are disgruntled citizens. They fight not for an agenda, but for freedom and to save their world.
The Indolentia were created from
the series of acts that limited
the personal freedom of
the citizens. These acts were
the same ones that were created after
the previous rebellions to ironically prevent anymore unrest.
The Indolentia maintain a number of small bases throughout Exalia, but their home base is an underground lair built from
the pipe system of
the mega-city, Gia Panta.
The Indolentia are also very… low tech (Rebels vs Empire here, it has to be for sanity’s sake). They have no problems getting a hold of a few light and medium type weapons, but they need
the Black-market level connections in order to get a hold of better weapons and advance tech (reprogrammed instruments, airships, armor, power armor, exoskeletons, etc).
The Indolentia’s current connection to
the Black-market is
the Sons of Kings gang.
Another critical difference is
the leadership.
The leadership of
the Indolentia acts in a similar fashion to
the Tarot Council. Three individuals act as heads with many other officers around them. These three individuals are
the demi-gods sent to help save
the planet.
Protectorates: Although they were defeated, a few of
the last remaining Protectorate troops have found their way to
the Indolentia. These men and women have fought
the Empire steadily since their defeat at Hammerfest, and hold a deep grudge against
the 501st. They aren’t necessarily well armed, but have better equipment than
the usual Indolentia trooper. Not only do
the Protectorates form what little of an “elite” unit that
the Indolentia can afford, but they also serve as teachers for
the next generation of rebel fighters. These soldiers are priceless and too many of their deaths could several hamper
the Indolentia’s ability to fight. Since they have been fighting for so long, they are all excellent soldiers. Expertises in several fields are given by experience and dedication to their cause. Former Grim soldiers have also joined this rare group.
Trinity of Gods: The Trinity of Gods was once
the primary religion of Exalia. They believe that there are three Gods (genders are unknown) who represent
the purest of all virtues of life; Truth, Wisdom, and Justice. They’ve always preached that unity and caring for others will lead them to
eternal peace after their life in this mortal realm has ended. But ever since
the arrival of
the De’larin and their religion,
The Order of
the Disciples,
the Trinity has been acting a lot more… hostile than before. Many of its members and much of its Priest cast have now joined
the Indolentia in a religious frenzy. These once peaceful people have turned themselves into blood thirsty zealots, determined to eradicate
the Empire by any means necessary.
De’larin Empire: The De’larin Empire is
the remnants of
the human-based, galactic Civilization known as
the Notitians.
The Empire is ruled by one individual known as
the Hierarch.
The Hierarch has been
the head of
the De’larin Empire since it formed; he is one of
the Undead Lords of
the Tarot class. His age is unknown, but it is believed that he was once a scientist involved with
the Human Notitian Experiments with their versions of
the Undead. Somehow he has elevated himself to that level, and has been responsible for
the creation of every Tarot since. He is over two thousand years old and
the oldest Undead alive. No one knows how he has remained for so long, but many suspect it’s because his armor date back to
the Human Notitians and is keeping him alive.
The De’larin Empire seeks to regain
the glory of
the Human Notitians. They are well aware of
the failures of their past ancestors and have created a series of laws and moral codes of honor to attempt to suppress
the human nature of pride and greed.
The basics of these principles are brotherhood, unity, and peace.
History of
the Empire is based in Ages. Each age is named after
the main goal, or event of
the age. Ages of Reconstruction, Evolution, Reconciliation, and
the current age; Reclamation.
The first age,
the Age of Reconstruction, was based more on
the attempt to rebuild and enforce what little they had. No conquest took place at this time since most was focused on creating a strong, stable society, and means to further their limited space travel.
The next age that followed was
the Age of Evolution.
The Age of Evolution was a time were
the De’larins shifted from a tribal based system, to a more single government unities. Single Tribes or houses could still control their own planets, but in
the end, all authority was given to
the Hierarch. Few planets were conquered and absorbed during this time.
The end of
the age was marked by
the rediscovery of a warp drive from reverse engineering an ancient Human Notitian ship that was drifting in space.
The Age of Reconciliation was when
the Empire nearly collapsed into a civil war from over expansion, and
the failing of
the principles.
The Hierarch himself entered battle to ensure protection and unity of
the Empire. When forged together again, he bound it by
the principle of brotherhood, and created
the Order of
the Disciples religion to hold everything together.
The current age of Reclamation is where
the driver to regain planets and knowledge finally kicked in.
Order of the Disciples: This is
the primary religion of
the De’larin Empire. It was created primarily to serve as
the moral and brotherhood essence that it is believed to be missing from
the Human Notitians and cause their collapse. They believe in guidance of
the mysterious power in
the Void, and as long as one serves
the Empire and
the Hierarch faithfully, then they will get
the chance to be admitted into
the Eternal glory, and live as Gods. Since
the Empire is a military bound society, it isn’t strange to believe that
the Order is also more militarist then normal religions.
The Order was responsible for
the creation of
the Templars (see
the Templars below for more explanation).
The Order isn’t afraid to use
the Templar to get their way done in
the Empire. In terms of separation of Church and State, there really isn’t a clear indication to when
the Order ends, and
the government begins. Although it is headed by
the Hierarch, it is believed that
the Order maybe growing… corrupt.
Templars: These are
the holy warriors of
the Empire. They serve as a protective unit to
the Order of Disciples and as a police force to
the rest of
the Empire.
The Templar forsake their past, and give everything up in order to join this group. They serve with
the utmost loyalty and commitment to
the Empire, and to
the Order.
Training to become a Templar starts at
the younger age of twelve. Technically,
the recruit doesn’t get
the option of choosing to become Templar. That decision is made by their parents and sometimes by
the Order. In many situations
the parents of a recruit is in some sort of debt to
the Order or, and
the only way to pay them back is by giving their child up or if
the parents are in poverty, they can give
the child up. Other ways is that
the Order will often adopt children and raise them to become Templars or bishops.
Once accepted into
the Templar Academy, all recruits are promoted to
the level of Squire.
The training from then until Knighthood composes of combat training, religious studies, study of law, sword training, leadership, Templar Compositions, and advance medical training. A Squire ends his training at
the age of 21, where he can go through
the process of Knighthood.
The process of Knighthood is a simple ordination by
the Grand Templar Master, head of
the Templar.
The Squire must recite
the oath before drinking from
the sacred cup that is rumored to be laced with
the essence of
the Void. After this,
the Squire is knighted, and
the celebration begins and lasts well into
the morning of
the next day. This ceremony takes place in
the Hierarch’s Palace every year during
the mid-summer’s solace.
"I shall remain vigilant and unyielding in my pursuit of
the enemies of
the Empire. I will defend and maintain
the order of life as it was proclaimed by
the Lords of
the Order in
the First Age. I will forsake
the life I had before so I may perform my duty as long as I am needed. I shall hold my place in
the machine and acknowledge my place in within
the Order and
the Empire. I am a Templar. "
— (Oath of
the Templar)
Once accepted and knighted, a Squire is now an official Templar. He or She is given blessed
armor, and a prized elemental
sword.
The armor is a slight merge between
the normal plate armor and powered assault armor. It does increase
the strength and durability of
the Templar, but not on a combat rate.
The Templars are meant to be guardians and rarely entire
the combat field due to lower numbers. However, when
the Templars do entire combat, they are a massive inspiration to surrounding Grim soldiers. They provide everything from support to medics. Sometimes, especial with
the Veteran Templars, they can be seen wearing advance exoskeleton armor. (
Templar Exoskeleton Armor)
The Templars are not part of any military organization, and therefore do not take commands from any of
the Grim Crops Branches unless commanded by a Tarot, or by
the Order. It is their primary duty to provide safety and security for
the followers of
the Order of Disciples. Other duties include serving their fellow brothers and sisters in combat and also destroying any heretics.
Templar Organization:
Templar Lord: A Templar Lord is a Undead that was once a Templar. (
Example)
Grand Templar Master: Head of
the entire Templar Order.
Templar War Master:
The fighting generals who command
the Templar in combat.
Templar Master: Masters who form
the Templar council. Three Masters are present in every academy.
Templar:
The usual Templar. These holy knights fill out a large vraity of roles for their Order.
Squire: A templar in training.
Recruit: Someone in consideration for admittance into one of
the Templar Academies
Tarot: The Tarots are… unique when studied with
the rest of
the Empire.
The Tarot is composed of Undead Lords, Ladies and their Parnex minions (see
the classes for further explanation). On Exalia, a Triumvirate of these Undead masters is called
the Tarot Council, and they command
the entire presence of
the Empire on this world. This council answers only to
the Hierarch.
Grims Corps: The Grim Corps is
the name for all of
the De’larin military forces, despite
the fact that there are some specialized sections within
the Corps that go by a different name.
The soldiers of
the Grim Corps are very well trained, and extremely well armed.
The Armor of
the Grim soldiers is designed to be a “base” armor. It’s an armor that can be easily specialized by adding new components, or removing them. This method allows
the Empire to save time, storage, and money by only needing to produce upgrade components instead of different suits of armor.
Fighter PlaneBomber(See Technology for a bigger explanation on Power Armor and Exoskeleton Suits)
Order of
the Grim Corps.
Fireteam 4
Squad: 12
Platoon: 50
Company: 500
Battalion 1,500
Regiment: 3,000
Division: 9,000
501st Division: These are
the elite shock troopers of
the De’larin Empire. They provide a variety of roles from battlefield support to assignations.
Color: White
Leader: Lord-Commander Vaco Malen Blood
The 501st was created just a few years before
the invasion of Exalia, and it’s
the first division to be notacable different from
the rest of
the Grim Corps. Once, they were heroes of
the Empire, but thanks to Mac Tir,
the 501st are seen as dangerous and feared individuals… even by
the rest of
the Grim Corps. They are hated by many Gatos for their role during
the Purge (some have gotten over this hatred).
The 501st are most easily recognizable by their
unique white plated armor.
The armor usually white, but is sometimes painted to reflect rank, or personality.
The armor is another odd mixture of power armor and plate armor. It doesn’t provide constant power supply to amplify
the trooper’s abilities, only when triggered does it allow amplification.
No member is green since it is required to have at least two years of combat experience in order to sign up. Unlike other units in
the Grim's Corps,
the trainees go through another set of Basic Training that last for six months.
The dropout rate of
the trainees is about 70%, usually due to death. These trainees are given general training for three months, which insures that they are proficient in all weapons.
The next three months are geared towards specialization.
All members are awarded with white semi-powered armor, but not even on
the same scale of Vaco's Assault armor. These suits are very basic in comparison to his, but much better than
the plate armor that
the rest of
the Grim Corps use.
The color is also white. You’ll also find
the highest amount of
the Assault Power Armor in this division than any other Grim Division since its leader is
the founder of
the project. It is jokingly referenced that it is unknown to who
the 501st are more loyal to;
the De’larin Empire, or their Leader.
The 501st have a close relationship to
the Order of Disciples, and
the Templar. They are currently stationed in Gia Panta, but have command over
the Battlestar-class carrier in orbit.
Gangs: Even before
the arrival of
the Empire, there was still a fair amount of gangs and a thriving black market. However, once
the Empire gained control over
the planet, they raged a very popular war against
the gangs; destroying all but a few of
the strongest gangs, who provide necessary to remain by
the Empire at that time. Since
the only way
the Indolentia can gain any more equipment or supplies is by dealing with
the black market, they must do so through and with an allied gang.
Sons of Kings: The Sons of Kings is
the last great gang. It was strong enough to survive
the Imperial attempts at removal, and have thus taken
the majority control of
the black market. Minor gangs must pay tribute to them, or face annihilation. This is also one of
the gangs that have a connective tie to both
the Empire, and
the Rebel forces. It supplies
the Empire with valuable information and critical key points within
the city, and provides
the Indolentia with
the tech it needs to continue its fight.
The Sons of Kings gang is lead by its founder, Healen Mishibi, of
the Mishibi crime family. 50 years ago, it was
the Mishibi family that ran things. It even had corrupted a few politicians within
the Union. Healen was
the heir of
the family, but lost his position to his younger brother who killed their father and assumed
the mantle of leadership. Healen was banished from
the family at
the age of 24. He knew that there was no way that he could directly or indirectly attack his former family. Thus
the Sons of Kings were born. At this time,
the Sons of Kings were composed of his closest friends, a few allies still within
the Mishibi family, and support from a rival family. With
the increasing strength of
the Sons of Kings, Healen was able to out maneuver
the much larger crime organization, seizing multiple high value targets and sell them for a high price than what his younger brother could have gotten. Pretty soon, it became obvious that
the Sons of Kings were feared and respected more than Mishibi family. This allowed him to finally have
the opportunity to regain his heritage, but he didn't. He destroyed his family crime business, and absorbed what remained of it into his new vrime organization.
Ever since,
the Sons of Kings have been a blessing and a curse. But there time in power is soon at an end...
Exalian: Basically, this is an “I dunno which side I wanna be on” and “neutral” group. In theory, you can also use this side to manipulate all three sides (although
the gangs are much more suited for that role), but it’s going to be extremely difficult. Civilians and remains of
the Union occupy this last fraction. These are
the people who wish to stay neutral in
the conflict with
the Indolentia and
the De’larin Empire; although they could be pushed either way…
They have no advance weapons, tech, or training. At best, they can steal weapons and learn how to be effective in combat. There is also
the option of being a politician. No subgroups.
LocationsExalia: This is a rich planet with a wide range of ecosystems and unique organisms. It features three main continents, a massive ocean, and many islands. Its people care greatly for
the planet, which leads to
the next problem. Exalia is dying.
The noticeable changes arose two years ago with falling crop production and
the overall “sickly” looks of planets in many areas. Rivers, streams, as some masses of water began showing evidence of pollution, but
the source couldn’t be found.
Forest of MemoriesA crystallized forest filled with special properties. If someone entered
the forest, then that person's memories will be randomly displayed on
the reflective surfaces closest to them; playing a piece of recording from your life over and over again until it changes. If one's holds strong feelings for a certain memory, that memory will be displayed more frequently. Terrible things happen to people in these forests who let their minds water and let their guard drop.
Sorrow Lake -. A quiet area that is located near
the center of
the forest. Within Sorrow Lake is a small island, a large lake with a single large crystallized tree in
the center, and many other small trees surrounding
the area It is suspect that
the entire area gains its powers from this single tree. Although
the lake has water, it cannot be used for drinking due to its lethal substance. It is said that
the water has
the ability to crystallize any type of organic creature if drunk. Creature and vicious monsters are rarely seen here, making it
the safest place in
the Forest of Memories.
Cave of Asymbolus - A mysterious cave that's dark as night. A place that also houses darkness itself or so they say. This cave can be found near
the silent Reactor. Within this dark cave lies only mystery, travelers who once pass by this cave never attempt to venture through. Each time one gets close, a faint voice can be heard echoing in our heads telling us to
Cogitatio –
The main path that leads through
the Crystal Forrest, that also has many forks’ some leading to other places, some to dead ends.
Silent Reactor - An empty and cold Reactor lies within
the forest. For unknown reasons,
the Reactor has somehow become inactive. Leading to
the conclusion that someone or something has somehow infiltrated and deactivated it. A group of Grims and Instruments were sent to reactivate it but they soon disappeared without a trace.
Gia PantaThe largest, tallest and most advance city on
the planet.
The city once used to get its energy from
the planet. Many De’larin soldiers patrol
the city, making sure no one dares to try and challenge
the empire. Many useful items can be bought in this city. Transport vehicles like bikes and airships can be found in this large city. There are also many highroads and railways tracks.
Hideout - Indolentia's hideout lies beneath Gia Panta. This is where
the small group plan their attacks against Inamabilis. Many useful items like potions and food have also been gathered here.
The hideout is made out of mainly metal and spare parts from machines.
The hideout is quite large.
High Command – This is
the base of operations for all De’larin Military Forces. It’s a towering structure that’s meant to impress and intimidate. It also holds much of
the military command structure and acts as
the primary source of all military communications/coordinations.
Stalum Street: Stalum Street officially doesn’t exist. Unofficially, it is
the “focal” point of
the black market operations of Exalia. In a sense, there is no fixed location of
the black-market. There is a presence of one hidden in every major city, ready to provide disparate buyers with their vices.
The Stalum Street is located in Gia Panta, and most of it is owned by
the Sons of Kings.
Templar Academy: An Academy is in
the process of being constructed on
the outskirts of Gia Panta, but it is still in construction.
Land Closest to Heaven: This is
the name given to
the area around a ruined Temple. It derives its name from its
eternal beauty, since many believe that it is
the only spot on
the mortal realm where one can get close to
the land of
the Gods. Some say it’s where
the Gods left Exalia after they have created it, others claim it to be a door to
the Gods. This area also has yet to show any of
the decaying signs that
the rest of
the planet holds. A sword of untold power remains deep inside
the Temple.
The orgins of
the blade are currently unknown, but it was either created by
the Gods, or by
the Human Notitians. It is suspect that this blade can end
the life of a demi-god or a Undead.
Occultus: It was once a village in
the higher mountains, but
the Empire moved a research lab up there.
The village disappeared soon after. After contact was lost with
the base and
the village,
the entire area was placed under knockdown by
the Tarot Council.
The interesting thing about this lock-down is that
the majority of
the weapon placements face towards
the compound, and not away. It’s like
the Empire is more concerned about something getting out than in…
The status of
the village itself isn’t well known, but satellite observations have confirmed that it was attacked by something, and that
the village has been burned.
The research facility holds many secrets, information, and powerful weapons that were still under development. Such items would greatly enhance whoever’s capability to fight in this war or fetch an enormous price on
the black market, but is it worth
the risk?
Area Zero: Another of
the Empire’s secret research facility… although everyone and their dog knows where Area Zero is at. Area Zero isn’t just a research facility it’s one of
the strongest Imperial bases, and a critical Instrument Production and Storage Facility.
The loss of this base would be nearly as bad as losing High Command. Area Zero is also responsible for all military forces in
the Gesharian Plains.
Pasarela: This was once
the Gato City-State, now it is little more than a ghost town since
the Purge was enacted by
the Empire around four years ago. Even though there were attempts to bury and burn
the bodies, they were just too many and remaining bodies still liter sections of
the city in various states of decay. To attempt was made to reoccupy
the city since
the purge and thus as been left abandoned.
The Empire doesn’t monitor
the area very much due to this reason.
Several key buildings were destroyed, but
the main bank seems to be undisturbed.
The money and gold in there could make an individual exceedingly rich, or provide funds to a despite group… unless its already gone.
There is no telling what or who has claimed this city as their own now. It’s best to travel with cautiousness in its empty streets.
During
the Purge:
http://i362.photobucket.com/albums/oo68 ... edCity.jpgAfter
the Purge:
http://www.dylancolestudio.com/Matte/pe ... MP_v04.jpg
Reactors: The reactor complexes began construction as soon as
the Empire landed, and were completed years later. These reactor complexes provide an immense amount of power for
the planet. There are only six reactors on
the planet, and each contains a large military base responsible for
the security and enforcement of that area. They also provide command and support for any outlying bases.
Hammerfest: The Hammerfest base was
the base that
the Protectorate General Claudius Drusus captured in his attempt to rebel… and it’s also
the site of his death.
The Hammerfest base was destroyed during
the final assault and
the fire-fight inside, and
the Tarot council was unwilling to divert funds to repair it.
The base was salvaged and a new base was set up further along
the mountain range. This base came to be known as “New Hammer”.
Tech: This RP features a combination of magic and technology, but there are some limitations.
Not allowed:
There is a slight technology limit in this RP since there was an advance civilization before
the invasion of Exalia. Some of these limits are to also create balance and ensure
Personal Energy Shields (Bigger ones are allowed on airships and heavy Instruments)
Teleportation
Shape-shifting
Invisibility-that-cannot-be-detected
Ultra-super-IKILLYOUWITHONESHOT weapons
Magic bullets
Halo rings/Death Star
The Swiss Army Guns(List is subject to change)
Clarification: Some things that are allowed aren’t mentioned too much.
AirShips: There are airships used in this RP. They are
the only method of areal transportation, and can look however you want.
The idea is pretty much strait forward, but if you need clarification, then I will provide some.
The ideas of massive airships are allowed but I’m modifying them to be some of
the spaceships that
the Empire arrived in.
The massive ones are only allowed to
the Empire in
the beginning, and there will only be a few.
The Indolentia are allowed to gain a hold of airships as well, and have
the possibility of hijacking one of
the massive ones.
Elemental Swords: As soon as I find out what
the hell these originally were, I’ll tell you. They weren’t used too much in
the previous RP except by Vaco. From what I can gather, they are basically a mixture between lightsabers and normal steel blades. You can’t deflect things, but they can cut through things a lot easier than a normal metal blade.
The can cut through some armor depending on what armor type it is, how you are fighting, and if
the element is turned on.
The element is what gives
the blade
the cutting edge and a special bonus. When
the element is turned on, any patterns on
the blade glows. These weapons can take form of any melee weapon, and with
the advancements in armor, close range combat like this are a very good possibility.
Power Armor and Exoskeletal Armor: Despite this ideology of keep it simple that
the Empire maintains, they have created several forms of power armor, and exoskeleton suits.
The most prominent example of Imperial power armor is
the Assault Armor Mk 2. It is given to
the Empire's best. It is more of a usable award than anything else. It contains a black under layer of small plates that are linked by Kevlar fibers. This layer also hides
the armors micro-hydraulic system, and formation gel layer.
The hydraulic system drastically increases
the wearer’s strength and speed, while
the gel layer allows them to take high speed impacts and suffer no, or minimal injury depending on multiple factors.
The last layer is protective plates made out of a classified alloy. In basic terms these plates have been tested to with stand many types of ammunition, fragment grenades, and at least a close hit from a rocket launcher. In order to properly use
the armor,
the wearer is linked to
the user by using a connection in
the subjects neck and into
the Spinal Cord (a connective implant is required into
the subjects neck. This implant is usually permanent) . This allows
the armor to basically become a second skin. However
the armor is allows very heavy, and needs special equipment in order to properly hold it. It can be manually removed, but it is easier to use a terminal location.
The armor can only be repaired at these locations, due to its complex design.
As for exoskeleton suits,
the process is still relatively new, and still different from
the power armor. While
the power armor is a suit that binds itself to
the wearer’s body,
the exoskeleton suit is more like a tank or a shell that forms around
the wear, and doesn’t actually “touch” them. This allows
the armor to simple fold from
the wearer and not need complex machinery to take off.
The elegance and sophistication of
the power armor is removed and replaced with brute force. Agility is sacrificed to give rise to power. Speed is forgotten and strength is renowned. Dispute its massive differences in style,
the exoskeleton system relies on a similar system that it’s younger brother uses.
The power is given through a system of hydraulics, but is also used to “shift”
the plates around to minimize damage and to absorb impact. These suits can be dropped from high orbit and into
the battlefield below.
The suits are also temperature regulated.
The exoskeleton suits are also highly customizable as well.
The weapons, armor, design, and color can all be changed.
The only things that stay
the same are
the internal controls and systems. It doesn’t matter what you are wearing when you use a exoskeleton suit, it’s even possible to wear power armor underneath, but it doesn’t give any advantages. Undead can also wear one of these expensive suits as well. These suits are hard to get from and into
the black market since
the empire watches them so closely.
Basic Exoskeleton SuitCharacter Sheet(TO THOSE WHO WERE INVOLVED WITH
THE RP “FOREVER ENDLESS”: You will notice that
the storyline and a few other things have been expanded from
the previous RP. You might need to make a few alterations to your current CS in order for it to meet
the new standards. You can also continue
the storyline you were on with Forever, or abandon it and restart. This RP has been redesigned to accept
the events that have already happened, and allow new adventures to begin. It’s like a cross between a reboot and a continuation. SHOULD YOU CONTINUE YOUR CURRENT STORY: I want a you to add a section in
the History that tells me what happened to you character in Forever. I kept track of most of you, but not everything.)
Character SheetName:Gender: Race: (Human, Elf, Gato, Demi-God, Undead, Parnex. )
Class: (Basically, what is your job?)
Age: Affiliation: (Which four groups does your character belong to?)
Sub Affiliation: (Optional. Just gives a clearer view to where your character stands.)
Skills/magic/abilities: (What can your character do? For Demi-gods and Undead, what powers do you have available to you at this moment (be reasonable ))
Appearance: (Explains itself. Tell us what your character looks like. Pictures are allowed. Detailed is wanted)
Starting equipment: (Be detailed here. I don’t want anyone pulling a grenade out of their ass or hammerspace. If it isn’t present, you can’t use it unless you find it somewhere, and I doubt there will be supplies lying around. List Form with explanation would also be nice.
Example: Carried:
- TX900 turbo plazma rifle
Belt:
- two modified deserts eagles
- fifteen trowing knives
Backpack:
- two frag grenades
- three smoke grenades
- RPG
- 15 plazma rifle cartridges
- 10 clips each full of .44 magnum ammo
- one bottle of water
- five sandwiches )
NPC(s): (You know
the basic drill on this one, but here is a little bonus for a few. There is
the possibility that you can take control of a group that hasn’t been claimed, or join one, or you can start your own. But be warned, I’m going to get a lot harder on accepting new subgroups as they come in.)
Personality: (What makes your character them? What are their dislikes, personality, mentality, etc. ?)
History: (What happened to you character?)
Starting point:(
The Songs aren’t a requirement, just a fun little thing you can do if you want.)
Theme song: Battle theme: IN GAME: I’m not going to hold your hand in this RP. You’ve been given a world and a mission, how you choose to complete that mission is up to you. There are many alternate endings, and many alternate routes. As Game Master, I will of course present challenges and problems for you and your party, but I hope you will create
the story with each other. I’ll just add
the consequences and rewards for what you do. I want this to be character driven. Sit on your ass and I’ll make sure an airship somehow mysteriously falls out of
the sky and kills your character. This maybe based on
the whole “Empire vs Rebel” thing, but there is so much more if you just take advantage of
the freedom here.
[ Updated 23/09/2010 - Blood Lord is now away. Ro Wong has taken his place as "GM" ]