Fleet Commander - Prasergust Nova
Corporation - Nardictin-Helbarter Specialized Industrial - Formally a corporation in itself. Was formed out of various failing mining, industrial, and research companies in a certain bumpy road in the economy more then 220 years ago. With each company dieing it was one man, Nardictin Helbarter who managed to unite, and save many of these companies, each of which is now under the same name NH Specialized Ind. the company mainly focuses on the production aspect of materials, military ship-building, weapons technology & research, and mining. Now more then 130 years after Helbarter's death the company is a major player on the market for development of arms, ships, minerals and most of all, ship production. There's a popular saying around the galaxy about NHSI: "If it ain't built by Helbarter, it ain't getting no farther." While they do most of the ship-building for a number of other corporations (as money is money) they keep a specialized fleet of their own making, filled with the corporations own unique ships. Nova had been an officer in the NIS fleet for 10 years before being offered a position in the NHSI as a fleet commander, a choice which he obviously accepted. As one can tell he is new to commanding, due to his unorthodox methods, this however, is not really a weakness for him.
Rank - Eon 1st Fleet Admiral
Physical Description - A grizzled ex-soldier. One can tell when around Nova that he is not the command type, he often has a smile on his face, as white as the hair on his head (It's a rumor that is had once been colored but a scare turn his hair white) standing at 6'7 Nova is a giant of a man, withe tree-trunk legs and steel-girder arms. His eye color is a strange bright blue that compliments his hair and makes them only stand out larger, if not already due to his massive height and imposing figure.
Skills: Soldier training- Unlike most people in a commanding position Nova still remembers all the techniques on how to fight. Unorthodox methods- While his methods can at times be risky. they can pay off quite well, and most of the time they work as the enemy does not expect them. Upbeat/entertaining personality they way Nova acts can make men laugh, it doesn't help that Nova can tell a mean joke, thus he's a good moral booster for the entire fleet (as people often tell of his antics)
Personality: If Nova isn't walking around he's usually sitting in the commanders chair, his feet resting on the ship console in front of him. And while this may make him look like an incompetent fool, Nova is quite the opposite. Known for his risky tactics, this man seems to have luck itself on his side. Well luck, or he really is a good leader. Known to have a good laugh at times, and also known fir his dry and sometimes, cruel sense of humor. Nova is the type of man that would laugh death in the face. Not at all quiet, the perfect symbol of what a man should be. This can be taken both ways. When he speaks he often talks with a relaxed air, but when situations get tense he seems to stare right into it. Other commanders often find how aggravating it is to talk to Nova, if anything everyone wonders what the company saw in such a man to award him Fleet Admiral.
History: Nova grew up on as a spacer, a child born in space colony near Lupus. As you can imagine, both his parents were involved in the mining that went on at Lupus. Nova grew up with mining, and every miners child. Later, after seeing an NIS poster (and watching a recruitment video or two) Praser joined the supposes "Galactic Military" More then ten years in service awarded Praser the rank of Rear Admiral in the NIS. And rather then continue on in the NIS, a great offer was presented to Praser Nova by the NHSI. And it just so happened that Nova was on his last year of term in the NIS army, that he was offered this deal. And Nova not being a man without much pride, joined the NHSI, and he now finds himself the admiral to them.
Home Port: Noah 16 (Hex) is where the NHSI call their base. Well not directly on the planet as it has no obvious value besides large swaths of water (Which the company uses to supply operations on any of the 8 moons. the NHSI owns 5 of these moons, and funds the 3 or so large scale colonies floating near the planets surface. The richest moon among the planet-system is where one would find the NHSI's home base.
Flagship Name:The Excaliburn
Ship Type: Battleship
Ship class: Nardict class
Physical description: The Excalibur as its namesake implies a large and hefty sword. A great-sword were one to be exact. A large hole adorns the center Bow, this is the ships primary weapon a special MAC gun. The ship is gun-metal Grey, to match the surrounding blackness of space. The Excaliburn look heavily armored as it is a battleship. The bottom bow of the ship tapers off into a large point, no one knows if this is for aeronautical purposes, or if it was to make the sip look further like a sword. It has a clust of 5 Engines on the aft, with the center most one being the largest. The Bridge for the ship is situated in the center-most tower on the ships "deck" it is a T shaped building. On the deck protecting the bridge and dealing it out, are the ships main armament of 15.25 meter guns (meaning the daimeter of the actual shell itself) in total the Excaliburn has 6 of these on the deck, with one extremely large duel laser battery resting on the other 6 (placed in much the same way on a regular sea-going battleship) the caliber for the laser battery is 30 m respectively. On the aft deck are 6 15.25 laser batteries with one large 30 m shell battery mirroring the guns on the bow. Technical data for the Excaliburn is as follows: 6km long, it starts off at the bow in an edge (much like a sword) and also much like a boat, their bow is not filled with any obvious use, and is usually used as the ships hold. The ship then gets bigger around the middle to 3km before tapering off at the bow to 2km. Due to the Exacliburns rather expensive armor, rhenium diboride, even harder then diamond, this naturally occurring mineral (only on the moons of Hex) is integrated into the ships armor an extremely rare and valuable mineral, reported to be even harder then adamantium, as such the metal is only integrated into the regular steel alloy, along with trace amount of the readily available diamond, it gives the ship a somewhat sparkly appearance, so the Excaliburn is most definitely not used for stealth.
Weapons: the 12 15.25 batteries and the 2 duel 30m batteries. Divided in half that is 7 shell batteries and 7 laser batteries. However on the ships bow, is not only the Mac gun, since Excaliburn is rectangle shaped (a rectangular shaped prism to be precise) imagine if you will three holes on one end of the rectangle, with two holes near the vertexes and one sitting in the center. The center one is the large Battleship class MAC gun (Can tear entire destroyers in half), and the upper two are new experimental anti-ship lasers. The ship also has a number (but not as great compared to a destroyer or cruiser) of smaller anti-strikecraft guns on the sides, mainly lasers, these can be fired along with the A.S. laser. Along with the AC guns are 16 10 m Plasma Cannons for direct-close combat, the only weakness for such guns is that they cannot fire directly above.
Special: Tri-shot. The Excaliburn is unique in the way that it fires its large-scale ship weapons, for when ever these deadly three are fired the lasers are emitted from one central power-source, from there they are split and cork-screw down their barrels meeting power, where they then exit the ship along with the MAC shell. The lasers get to the target first, and weaken shields if not totally disable them, quickly followed by the MAC shell which will deliver, preferably, the finishing blow. The Excaliburn cannot fire its large laser weaponry whenever the A.S. lasers are firing. the MAC can be fired without affecting the other shell weaponry.
Rhenium diboride- Small amount of this hard metal has been added to the Excaliburn. It's a pretty rare substance so the Excaliburn is one of the only ships in the entire system to use such experimental armor, even with such small amount added, it give the plating on the ship enough strength to sustain impact damage from MAC's to the point of adamantium, and as time goes by the NHSI is only going to produce more of this extremely rare and hard substance. As for diamonds. . .On Hex the extreme pressure that the massive land glaciers exhibit on the planet is enough, if you can reach far enough down, to create huge diamond deposits on the planet. A normal 100k diamond would be worth $500,000,000 on the inner-planets, but in Hex the cost of such a diamond would only be worth 5,000,000 as diamonds are a regular commodity on Hex and its surrounding moons. The braces of the Excaliburn, as well as most other ship in the fleet, contain diamond for added support.
History: The Excaliburn is not a new ship, but neither is it old. the NHSI would be the only ones expected to put such large weaponry on a ship. Normally a 30m tall shell would be extremely expensive, however, due to the NHSI owning a number of mining, and production operations the cost for a single bullet is decreased dramatically. The Exacliburn is a heavily armored ship-killer, famous for its unique appearance and even more unique commander.
Ship-Name: The Mjolner
Ship Type: Carrier
Ship Class: Bourfer Class
Ship appearance: Mjolner looks like a squater version of the Excaliburn, with out the guns. At the bow of the ship 3 hanger exits sit, one on top of the other. The hanger has a three-tiered system, with the top-most "door" being the largest (as it is meant for large-ship use) with two of these triple hangars towards the aft of the ship, on either side.
Weapons: Armed with a good multitude of anti-strike-fighter weapons. The larger of which is located on the extreme side of the ship, and designed for taking out gun-ships and frigates but these are few in number, the mainstay of the ships forces are along the top of the ship, small scale anti-strike batteries. Other then this the Mjolner must rely on its forces of bomber, fighters, and gunboats. Also included on-board is an automatic weapons intercept system along with its craft-tracking systems. Should any missiles or rockets be fired at the Mjolner the computer will calculate how to shoot the missiles, and mark it on all anti-craft batteries HUD for easier intercepting.
Special Characteristics - The Mjolner has a sophistcated run-way system it uses to speed up craft loading and output. Whenever a the Mjolner is fighting in a large-scale fight the area around the front shifts to "Entrance Only" while the two triple hangars around the back are for exit only. A sophisticated elevator and rail-system then transports ships directly to the aft hangars allowing them to quickly exit out. This not only helps speed up times for craft, but also reduce the number of collisions especially during a large-scale battle. Diamond brace supports (mixture of regular plate armor and diamond for easier repairs)
History: While not one of the fleet most advanced Ships, the Mjolner is certainly the most reliable. A bit of an old ship the Mjolner has seen its fair share of battles, having been in active serivice for more then 20 years. Most of its crew-members are veterans who know how to act in combat situations as are most of its pilots.
Ship Name: The Demetrios
Ship Type: Frigate
Ship Class: Pavlelv Class
Physical Description: the Demetrios looks like a boat (Half Oval) with four Engines clustered on each aft corner. Mainly used for recon, data, and searching the ship has a satellite dish with 3 large antenna behind it.
Weapons - The Demetrios, is designed much like its cousins, for speed and damage. Due to the space taken up by the searching equipment the Demetrios usually sticks close by the Mjolner as it serves as a jammer and search unit. The sophisticated equipment on the Dem can pick up other jammer units close by and put them up on craft-units screens. Basically the AWACS of strike-fighters. However this does not mean the Dem is with-out weapons. Armed with small-scale AC guns and batteries, as well as four thermobaric (Oxygen nuke, thus it must get ship penetration for damage) nukes for unshielded units. These nukes can deal a damage to ships as large as destroyers, but will not destroy them. However, in a fight with anything, including craft ships, the Dem will lose.
Special Characteristics: SEWACS (Spacial Early Warning And Control System) used to indentify enemy ships, more specifically jammer units and cloaked units. the SEWACS can also identify (using ship data, and observation) certain parts (Such as weapons, bridges) of enemy ships and mark them down on all units for destruction. They can also analyze shields qualities in-battle and determine what weaponry will do the most effective amount of damage. Diamond brace supports (mixture of regular plate armor and diamond for easier repairs)
History: the Demetrios started out as a humble experimental, research vessel. However, during an incident in which the Dem had to fend for itself and a group of fighters, the NHSI found the systems installed on the ship performed remarkably well at craft data and searching. Having discovered this, they transferred the Demetrios from research over to military.
Yes I do realize the weapon system on the Battleship is. . .unique to say the least, so I am requesting that I be allowed to use them, I guess the shell cannons would work like miniature MAC's
Last edited by Slipslash
on Sun Mar 21, 2010 1:23 pm, edited 5 times in total.
*WHAT I THOUGHT I'D DO WAS PRETEND I WAS ONE OF THOSE DEAF-MUTES*