Votes: Tuor(pg201), Gigafist(pg202), Curley Whirly(pg202), and Counterfeitself(pg203)
Well, I have been inspired to create an Inquisition based WH 40k role play. There will be canon characters available on a first come first serve basis. The general concept is the protagonist end of the spectrum consists of a Radical cabal within the Emperor’s Inquisition. The cabal’s purpose is to secretly ally the Imperium with sentient and personable Xenos, namely Eldar and Tau, to oppose the forces of Chaos. Though such cannot be made obvious, this organization was sanctioned by the Council of Terra and the Emperor himself, as best as he can do so. The Cabal is currently led by the ambitious Inquisitor, Euphrati Sevrine. The PCs, the acolytes, will serve as the cabal’s agents and what not.
On the other side, there is the Puritanical Inquisitor, Lazerus Nicodemus, who seeks to counter the Cabal’s fraternization with vile Xeno scum to burn them at the stake for their seemingly heretical ideals and methods.
Also opposing the well-to-do Cabal as well as Nicodemus are the forces of Chaos, mainly those under Tzeench, god of secrets, mutation, and sorcery. The human Jace Betanre, Angel of Fate, serves his lord, the architect of Fate, Tzeench, and provides subtle, confusing truths about his liege’s machinations to the acolytes, leading them farther and farther into the plans of the Dark Gods.
Role Players will set forth into the grim darkness of the Warhammer 40,000 universe to uncover and battle with the vile forces of Chaos and fight for mankind’s right to live.
For those of you not familiar with Warhammer 40k, the Inquisition is the Emperor of all Mankind’s answer to the many threats to his Imperium. They are above all other authority. The Inquisition faces the daemons of the warp, the xeno(alien) menaces, and the many heretical sects of humanity with unflinching fervor. The Inquisitors command their acolytes who carry out their masters’ wills and whims.
Human Acolytes- Allied with the Inquisition, Acolytes are skilled at getting the information they need, as well as being more than competent fighters. They can come from all walks of life and fit any squad role, though they tend to be a bit more well rounded than others in their fields of expertise.
Human Sanctioned Psykers(only with special permission, please ask)- Humans of great psychic potential, these living gates to the Warp have been tested to the extremes to prove their strength against daemonic corruption, often being pushed into the depths of insanity in doing so. Sanctioned psykers can select 2 Disciplines to follow: Logokine, Pyrokine, Telekine, Telepath, Astropath, Divination(with special permission), Biomancy, or Navigator(takes up both slots).
Non-Imperial Humans- Criminals, rogues, mutants, and heretics make up this section. These are any humans that reject the word of the Emperor, including rogue psykers, who tend to be more powerful and dangerous than Sanctioned Psykers, but have less control over their powers and run a much higher risk in using them.
Xeno Agents- these aliens serve the Cabal as specialists and go-betweens with their own races. Eldar and Tau are the most common species, though you may create your own with my approval. Tyrannids, Orkz, and Dark Eldar are not allowed for this role.
Xeno Opposition- Xenos seek to destroy Mankind at all times. These are the forces opposing all that the Imperium stands for. Tyrannids are not available as playable characters. Other than that, you can be most anything.
Chaos Tainted- Those who have felt the touch of the Daemon and embraced it. The followers of the Dark Gods are a depraved and obsessed variety. May Choose from: Nurgle, god of death, disease, pestilence and decay, Tzeench, god of sorcery, knowledge, mutation, and fate, Khorne, god of blood, war, violence, and skulls, or Slaanesh, god of depravity, excess, sadism, and unholy pleasure.
Name: What are you known as? Humans tend towards Latin. Wiki Xenos races for examples of their names.
Race: What species are you?
Alignment: Where do your aligiances lie? Know that I am a bit more lenient with this than most GMs probably are, as long as you keep in mind playability of your choice.
Psychic Discipline: (psykers only. If you are not a psyker but REALLY want some psychic powers, PM me and I’ll see what we can manage.)
Cult: Who do you worship? Imperial Humans=Emperor, Chaos=selected god, Xenos=ask me if you don’t know, it really depends.
Career: for acolytes and Cabal members, state either a trade skill you have, or give your career prior to the Inquisition.
History: Where were you born? How did you enter the Inquisition? What brought you under the influence of the Dark Gods? How did you get to where you are now?
Personality: Who are you, what are your mannerisms? I am a bit lax in this category due to the fact that I like seeing personalities develop.
Appearance: What do you look like?(Certain Species may limit this section.)
Equipment: For now, keep it basic. For a general Idea of what kinds of military and personal protection tech are available, Either ask me or look it up on the various Warhammer 40k wikis.
Heirloom: You can think up one, high quality item, keepsake, or weapon. It can be most anything, though I will let you know if you need to change it and how best to do so to keep with the original idea. This is your prized possession and should fit your character well. For example, an assassin might have a knife or sword or something taken from a significant kill, a soldier might have a lucky side arm or blessed ammo casing or spent shell.
Name: Euphrati “Alpha” Sevrine
Alignment: Coalition Cabal, Third in line of Inquisitors.
Psychic Discipline: None, though she is a wrydling, possessing several potent powers in secret.
Cult: Cult Imperialis
Career: Noble/Imperial Governor. She rules over the Frontier world Settlement 246, or Legiconn, harbouring many of her contacts and most of the Cabal there.
History: Entering the Inquisition under Inquisitor Altaire, she was selected as an officer/squad leader for her charismatic and commanding prescence. A Terran born of noble blood, her family moved to a frontier world near the Halo Stars of the Calaxis Sector, slated for copius hive constructions in the future. After joining the Inquisition, her father, the Planetary Governor at the time, became sickly. Soon after her ascension to the rank of Inquisitor, her father died, leaving the position to her through a network of connections and honour ties that she had habitually created and maintained with the help of her think-tank honor guard and personal retinue, despite her Inquisitorial obligations. She is often forced away on Cabal business, leaving one of many proxies in her place.
Personality: Euphrati is a cool tempered individual and a fiercely independent being with an overwhelming perfection and inspiring aura of loyalty. She is intelligent and strong willed, carrying an air of sophistication and authority. She is usually a very tact speaker, employing strong rhetoric and nimble manipulation and control of her audience.
Appearance: At the age of 39, Euphrati is strikingly beautiful, as if beyond the effects of aging and stress. She has platinum coloured hair with fair skin and bright blue eyes and a svelte figure. She is commonly seen wearing full light carapace warily similar to that worn by many Eldar Aspect warriors, adorned with holy icons and Imperial filigree, or extravagant, but not gaudy, dresses and tunics, often with highly cut gorgets.
Equipment: Normally, she wears her custom power blade, Libertaria, at her waist ornamentally. In full war gear, she carries a spear of strange design, having a long, power blade at one end, and a weighted sphere at the other for balance, along with an assortment of high quality side arms and mono and power blades. Her battle plate is of unknown design and covered with hexagrammic wards.
Last edited by IamAlphaGeek
on Tue Mar 09, 2010 10:29 pm, edited 2 times in total.
'Samus. That's the only name you'll hear. Samus. It means the end and the death. Samus. I am Samus. Samus is all around you. Samus is the man beside you. Samus will gnaw upon your bones. Look out! Samus is here.' - Horus Rising by Dan Abnett
I can see clearly now the rain is gone! I can see all obsta-- *runs into a pole*