So, why are you special Jay? Why do you get to post an RP OOC without submitting to the Ideas Thread?
There's really no good reason for this, other than that this is actually a personal campaign, and I just figured a thread on Snafu would be the most convenient place to put and centralize all the information like rules being used, links, tutorials, and most importantly, character sheets.
Not to mention, I kinda scouted 5 people for the game already (all who theoretically plan to participate, as far as I know): Cascade, Deena, LivingCouch, Glahardt, and Berry-tan. Should be good enough, right?
I will note now that though it's just the 5PC's only, I'm open to other people coming in and watching the game if they feel like. I have it set up to have strict token ownership anyways, so it'd be fairly straightforward to have some observers.So, what's this game, eh?
I've been playing a lot of table top recently, and it made me feel like playing it with some people on Snafu. That's basically it. Initially, I wanted to do so without expending too much effort, but the entire project kind of blew out of proportions. But initially, I chose Etrian Odyssey (the DS Wizardry-style dungeon crawler) because it has a large set of prebuilt dungeon floor plans I can use, because I am a fan of the series, and because a lot of the information regarding it is really well documented (there's a pack I found that described what enemy groups were encountered on each tiles, in what frequency, the AI protocol for each enemy depending on conditions, the probability of an encounter in every tile, etc).
The game will probably run on Saturday nights. More often, if it works for other people's schedules.
____________________________________________________________________________________________One day, in the small, isolated town of Etria, an underground forest was discovered.
The Radha, governors of Etria, issued a proclamation throughout the continent...
Any able-bodied adventurer was invited to investigate the forest and explore its depths.
But no matter how many came to investigate the dungeon, none gained the renown they sought.
As more adventurers tried and failed to conquer it, it came to be known by a new name...
The Yggdrasil Labyrinth.
You are the latest adventurer to journey ot Etria in response to the Radha's proclamation.
You have but one goal: explore the forest to win fame and fortune. Etria is at hand...
You are one of a small group of adventuring hopefuls who have decided to start a new explorer's guild, with the idea of taking advantage of the fact that, while there are many wanting adventurers, most other guilds refuse to take in newcomers. You will attempt to lead your fledgling guild to discover the secret of the Yggdrasil Labyrinth.
The RP will be done over MapTool by RPTools
(specifically version 1.3.b.63). Additionally, I have a modified DnD3.5 System Framework installed, so there's a great variety of colourful buttons to press to have things automatically get done.
The software requires at least Java 1.5 (Java 5) to be installed. It can be launched either straight from the website (which requires some tinkering to work for this campaign) or by downloading it. Neither method requires actually installing anything. How to use the software will be discussed in detail later on.
In terms of mechanics, I'll be using a modified version of the DnD3.5 system. I'll be using some variant rules from Unearthed Arcana, and using a few 3rd edition rules in place of 3.5 ones (the rules for the Haste spell, is a particular example).Important:
This is a Humans only campaign. I will house rule a bit so that you can make your characters a bit different from one another, but the restriction is plot related (Humans are basically the best race anyways).
I realize a couple of you are not really familiar with making characters, so feel free to contact me by AIM or MSN for help.
A good resource for the basic rules in DnD 3.5 is the SRD, available free: http://www.d20srd.org/
Additionally, the Unearthed Arcana Variant rules that I'll be using are also available. The ones that I've tentatively decided to utilize are the following:Bell Curve Rolls (Roll 3d8 instead of d20, and some other minor adjustments)Combat Facing (Which direction your character faces is important)Weapon Group Feats (You choose a few weapon types to specialize in rather than the usual Simple/Martial/Exotic split. This means it'll be easier for you to get access to exotic weapons of your weapon type)
I may also use Reserve Points
if I feel the party's needing to rest too quickly.
As for books I'm using, I'm really open to basically anything officially published by WotC (no 3rd party content or Dragon Magazine). However, I may veto certain things on a case-by-case basis. In all likelihood, I'll even accept things like Regional Feats from the Forgotten Realms books.
However, I do recommend sticking mainly the core PHB stuff, the Complete series (Complete Adventurer, Complete Warrior, Complete Scoundrel, Complete Arcane, etc.), and Spell Compendium. Additionally, for this campaign, both Dungeonscape and Races of the Wild should be useful (as the campaign takes place mostly inside a dungeon made out of natural environments).
I discourage using the Book of Exalted Deeds or the Book of Vile Darkness, as this campaign won't be dealing with Good vs. Evil themes.
WIP: MapTool tutorial, Other Misc.