Rules and plot included.
Character Sheet Format
Gender: (Male or female. If you're not human then see the Species section)
Species: (See the Species section)
Occupation: (This will be based on your background. If you're a zombie then see the Species section)
Starting Gear: (Clothing, armor, items, weapon, etc.)
NPC/s (Optional): (If they're not an expendable extra then they get their own character sheet.)
Background: (It's okay for your background to be connected to other players' as long as you have permission.)
You're human yourself so figure it out.
Infected, mutants, bio-weapons, etc. caused by the virus.
Name: What they commonly call you or your name when your still human.
Gender: If you're a male/female back then you'll still be categorized as that gender
not unless there's a gender related mutation that is.
Occupation: You can post their pre-infection job or their purpose if it's a bio-weapon.
- You will always have a stinger tongue for spreading the virus which can only infect the living.
- Regardless of what kind of zombie you are, you'll always have an insatiable urge to eat meat.
- All zombies in this RP have the ability to mutate after they've devoured enough flesh.
- Your main character will be an intelligent zombie by default.
Starting point: Any place where humanity lives or is habitable by life since you can mutate to adapt.
I recommend that you start near most participants since RPing alone isn't really fun.
Starting Gear: Your gear when you were still human or special gear installed on you if you're a bio-weapon.
Also your "natural" biological gear like claws, spikes, etc. goes to Skills/Abilities/traits
- If you're a pack leader then you'll be accompanied by your pack anywhere you go unless you command them to stay put.
- Only those who you've infected can be become your NPC.
- Mutation can also make it possible for your character to spawn their own minion.
- Like the mutation's condition, you need to gather biomass to reproduce a minion.
- Minions are initially weak but can grow and become stronger with time (aka growing up).
- Also they can inherit some of their parent's abilities/traits from birth then mutate new traits.
Machines with a mind of their own.
Name: Your model number/name or nickname will do.
Gender: None by default unless made specifically to look/function like either gender.
Occupation: Chosen occupation and/or a predetermined purpose.
- Built-in functions/features and notable performance stats like fast, strong, or intelligent in a certain area.
- You can just download data rather than experiencing/learning it first hand.
- Your character has a learning function by default which means that you will not be limited to following built-in programming.
- You don't need a com. It's literally a part of you.
- First aid kits won't work on you but maintenance kits will.
- Water is your worst enemy by default unless your model is waterproof.
- You're susceptible to hacking unless there's a feature that stop this.
- If you have such a feature then you can hack as well.
- Emotion is an optional feature.
- You don't feel pain by default unless you have a feature to feel
Starting Gear: Non-built-in hardware/software, upgrades, add-ons, even clothing, etc.
- Since you have an advanced A.I. system, you can convince humans to join your side just like they can.
Unless they're technophobes and/or that you were not designed for such a task then it would be difficult.
- You maybe partnered with your owner/s. Friends if any.
- If you're a master unit of some sort then you might have a group of other machines following you.
Either fellow independent minded robots, non-independent, or remote controlled ones.
- You can manufacture your own minions given that you have the parts to build one
or if you even know how to build a specific model or invent your own depends on your stored data.
Half human. Half machine. Anyone that is using a bionic limb/s and/or organs.
Traits similar mostly to human with some robot traits.
Traits similar to robot.
Uses an entire facility to manufacture and/or command minions to do the job for them.
Just like the zombies only in plant form.
Might be a bio-weapon of some scientist or an organization.
Collective minded and mostly immobile.
Humans that gained psychic abilities from birth.
Can manipulate objects using only their minds.
6th sense is enhanced making them highly alert.
Human traits are unchanged.
Got other ideas? Let me know.
- Tragedy_and_Comedy as Annalyn Illia Gene
- JinJoe as Johnathan
- Blood Lord as John Raynor
- and Deputy 1[NPC]
- and Tetonian citizens[NPC]
- Jasthn as Spencer
- Stufflikehearts as Maria Furude[NPC]
- Chocolate Hurricane as Nikolas Berzin
- and 2 recruits[NPC]
- CogitoIJ as Daniel Shawk
- and Ross Templar[NPC]
- and Keith Dunnam[NPC]
- and Claire Scott[NPC]
- Gigafist as Cronus Nestor
- Digimonadvent as Sean Reneday
- Archrival as Z.3.K.E
- Geomancer as HK-74
- JinJoe as Jinn-09[NPC]
- Zaber as Hub 37 maintenance robots[NPC]
- and Hub 37 police robots[NPC]
- Slipslash as ADAM's army[NPC]
- Zako as Zack's army[NPC]
- sam4books as Crash
- ZhaneX as Nail
- gaarafan15 as Harlin Draco
- and Harlin's pack[NPC]
- timer67 as Battering ram
- Spaceballs as Mortilis
- nicomon as Hunter[NPC]
- Top Gear Tony 666
Here's a list of NPCs that anyone can control.
These are those "common enemies" you'll encounter in the RP.
Spaceballs wrote:Legion: A swarm of mutated carrion beetles whose DNA has been spliced with reptilian genes (giving them a multi-limbed exoskeleton lizard look) along with that of the virus. Designed by "New Eden", they are about a foot in length and specifically feed on zombified life forms. Moving in swarms and hive minded, they devour the flesh of the living dead.
Gaia: A massive plantoid inhabiting the underground of a desolate city, its main body resembles a giant pitcher plant in which the flesh of its prey are dissolved. Miles across, it has formed what can be considered "pitfalls" on the surface which have thin layers of biomass over them, and when something walks over them they fall through and eventually land in the underground. The scent of flesh wafts from its central bulb, enticing the undead to their doom as they fall into its digestive enzymes in a futile effort to feed.
JinJoe wrote:Infected: Recently infected human beings. Their tongues have elongated a bit and a stinger at the end which is their primary method of infection. Due to their strong urge to gain biomass their intelligence has deteriorated making them impossible to use human devices such as guns and door knobs although they are able to use objects in a simple manner like a bashing sticks.
Zombie: Same as above but with severe injuries making them look like the stereotypical zombies from the movies. Due to this most zombies move slowly and is full of battle damage. A zombie that suffered a head shot has the intelligence of an earthworm and will eventually die if they don't eat.
Mutant: The next stage of the infected's metamorphosis. They have devoured a few bodies (dead or alive) has now affected their anatomy although their human form is still visible. No two mutant are alike. Some of them have claws, tails, bulges and bumps, and extra or merged appendages and many other forms of mutation. They usually mutate depending on what environment they lived in the most.
Blob/Meatbag: a shapeless monster that is made up of several bodies. It uses several strange forms of catching prey like tentacles and/or luring victims using their loved one's vocal cords. This form usually occurs when a body of infected is stacked up assuming that all of them were dead and is about to be cremated. Like the rest, no 2 blobs are alike. It's what most people call a "cocoon" because after a long while it hardens into a chrysalis.
Monster: The final stage of the infected's evolution. It now has a definite form and anatomy. It's intelligence has now increase to that of a great ape or a predator. Hard to tell or judge a specific scale since there are different forms that have been reported and each one has varying traits. They mutate rarely usually when they moved to a new environment. They'll almost always turn back into a blob when enough damage is dealt.
Preggers/Spawn mother: A variant of the mutation with the ability to give birth to new generations of infected. Usually happens on female mutants/monsters but some have reported that even males have mutated like this as well. The more dedicated their mutation is to reproduction the more slower they get even to the point of immobility. Note that most preggers don't require a mate to reproduce.
Pregger spawns/Spawns: The resulting spawns usually have some if not all of the mother's traits. They usually look like babies (depending on the severity of the mutation of the mother) and is as ferocious as a wild animal. They usually are very loyal to their parent and will even sacrifice themselves to protect them. They grow much faster than any other known animal as long as they are provided with enough nutrition. If they're not fed for a while during their early stages then they will die eventually like the zombie.
Spaceballs wrote:Stymphalians: Large condor-sized mutated vultures. Spliced with reptilian DNA by "New Eden", they bear a resemblance to the pterosaurs of ages past. They feed on the dead and undead, and are highly aggressive carriers of the virus.
Decaying Ooze: A large mass of infected flesh that absorbs other organisms it comes in contact with. Like a cell, it is capable of mitosis, though it is horribly burned by sunlight.
Raiders: Savage humans who kill and steal to survive, caring little for the fellow humans. Innumerable gangs have formed with numerous fights springing up between themselves.
Flesh Flayers: Massive mutant maggots infected secondhand, they grow to sizes nearly twice that of humans. Carnivorous creatures, they remain maggots throughout their lives and feed on any matter of flesh.
Spaceballs wrote:Crimsons: Also known as Red Deaths, these infected appear to have had all their skin removed from their body. Appearing to be constantly bleeding blood, which in reality is a glimmering layer of a new deadly strain of the virus, they are quite fast and possess sharpened claws and teeth. Ravenous beasts, they prefer tearing their prey apart while still alive before feeding. Their anguished howls echo throughout the ruins of the desolate cities.
The Fallen: Resembling skeletons with barely any flesh left on them, they are the result of the virus infected those who have been long dead. Sometimes referred to as Crypts, they are slow and lack the barbed tongue due to decay. Because of this and other factors, they are a slowly dying breed, though during the original outbreak they were extremely common. They can take much more punishment compared to other forms of the undead as most of their central nervous system is already gone.
Plagues: Covered in innumerable boils, this gaunt-looking breed is perhaps one of the most dangerous as they produce a virus-filled "sweat" that instantly turns to gas when it comes in contact with air. While the virus rapidly degenerates in the presence of oxygen, it is constantly produced, causing a black "smoke" to enshroud this breed of undead.
Vampires: Named after the infamous undead of legend, this breed of undead is a recently appearing menace in the wastelands of what was once human society. Almost resembling gaunt skeletons with pale white skin, their eyes are completely bloodshot, giving them a red appearance. More intelligent than their brethren, they have an insatiable lust for fresh uninfected blood. Stealthily sneaking between the ruins of our desolate society, they are rarely seen and appear to be badly burned by sunlight due to lack of pigmentation. When they manage to capture their prey, they will dig their sharp teeth into its neck and drink the blood from the wound. Meanwhile its tongue digs into their flesh, releasing more blood while also infected the prey at the same time.
Ghoul: Encountered more along the outskirts of cities and towns, ghouls are a breed that feeds exclusively on dead flesh, yet are extremely violent and will tear apart anything that stumbles upon them.