Welcome to the Weirdness

As the title suggests, feel free to RP it up.

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Re: Welcome to the Weirdness

Postby Vegedus » Fri Nov 29, 2013 6:01 am

Right, that's a neat concept too. Though, advancement, stronger powers, level ups or whatever is also a problematic concept on a forum RP. For one, players will generally make them as strong as they can get away during character creation, so there's not much room to grow. You could probably fix that with a standardized set of skills and powers, but that's taking out some of the charm of this medium.

Making a system that gives certain odds and rewards is easy, but as you know, I've used dice systems in both of my RPs so far, and I've liked it in neither. You have to roll really rarely if it's not to impact the flow of the game and become an annoying chore. Unless the dice roller was built into the forum... Huh, maybe I should bugger Zoul about that...

Anyway, I was thinking of taking more of a puzzle approach to it, so the GM decides before hand how you solve a particular problem, and the characters are punished or killed everytime they do anything else. F.rex. you always lose the fight to a Minotaur unless you use lightning on it.
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Re: Welcome to the Weirdness

Postby Asmodai » Sat Nov 30, 2013 4:16 pm

The way I saw it, it wasnt really levels you gained, but knowledge. For instance, maybe someone has a power that allows them to control fire and they start out with the standard fireball thing. During the RP they might figure out more creative ways to use their powers, such as rings of fire or engulfing their body in flames... That sort of stuff. Essentially that knowledge would move on to the next host.

Trinkets would be the only thing they'd lose upon dying.

As for your idea, I both like and dislike it for being brutal. If its kept lighthearted, it could be really fun, but it could also become really frustrating to try and figure out that one specific way to defeat an obstacle.

Interestingly, I did a quick search, and there are actually dice roller plugins for phpBB websites. Would be really awesome to add in.
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Re: Welcome to the Weirdness

Postby Hallow Nova » Sat Nov 30, 2013 4:39 pm

Ask in the Dev Sect :D
Check out Nova Island Productions
It's messy :p
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Re: Welcome to the Weirdness

Postby Asmodai » Sat Nov 30, 2013 6:48 pm

I did a super quick google search, and there actually are Dice Roller plugins for phpBB
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Re: Welcome to the Weirdness

Postby Ro Wong » Sun Dec 01, 2013 10:37 pm

Asmodai wrote:As for your idea, I both like and dislike it for being brutal. If its kept lighthearted, it could be really fun, but it could also become really frustrating to try and figure out that one specific way to defeat an obstacle.


Done plenty of plot fights when GMs have requested I create some and used ideas of how enemies could be weakened or strengthened dependent upon how players attack.

Sometimes I don't even have to try. A big reason why I've always liked fighting a group is because someone, eventually, messes it up for everyone. Say someone uses a big spell to attack a boss... Sounds fine. Especially for me when two other players are fighting in melee range.
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Re: Welcome to the Weirdness

Postby Vegedus » Mon Dec 02, 2013 6:20 am

Well, the question is how fun it is for the players, not how well it indulged your sadism :P
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Re: Welcome to the Weirdness

Postby Hallow Nova » Mon Dec 02, 2013 6:25 am

Peas in a pod.
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Re: Welcome to the Weirdness

Postby Asmodai » Mon Dec 02, 2013 9:22 am

It reminds me of those old point & click games, where sometimes you had to find some convoluted way to solve a puzzle, that somehow made sense to the developer at the time. The problem with a system like that is simple, what might seem logical to you, might not seem logical to another person.

Also, havent posted anything animation related in a while. Here's a cute one!

Oru Buru

Love the animation style!
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Re: Welcome to the Weirdness

Postby Vegedus » Mon Dec 02, 2013 10:10 am

Asmodai wrote:The problem with a system like that is simple, what might seem logical to you, might not seem logical to another person.

This is a super important lesson for roleplaying in general. I hear people discuss realism all the time in games, but ultimately, it's 100 % subjective. There's no objective truth to what's logical, what should happen, in a vague, imagined situation that different players have different versions of in their heads. It might not at all make sense to a player their attack or whatever didn't work, because they imagined things differently, and it's not really fair for the GM just to trample that. "Wait, we're fighting on the bridge now? I thought we were still by the doorway". Punishing players for seeing the situation differently than you is super lame.
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Re: Welcome to the Weirdness

Postby Sentios » Mon Dec 02, 2013 7:23 pm

Vegedus wrote:This is a super important lesson for roleplaying in general. I hear people discuss realism all the time in games, but ultimately, it's 100 % subjective. There's no objective truth to what's logical, what should happen, in a vague, imagined situation that different players have different versions of in their heads. It might not at all make sense to a player their attack or whatever didn't work, because they imagined things differently, and it's not really fair for the GM just to trample that. "Wait, we're fighting on the bridge now? I thought we were still by the doorway". Punishing players for seeing the situation differently than you is super lame.


I've had similar things happen to me actually, but then again I'm sure it's not that uncommon. It does kind make you feel cheated but it has to happen a lot to ruin an enjoyable RP. I've also wrecked some people in RPs due to them missing/ignoring a little detail like what Ro was saying about big spell friendly fire.
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Re: Welcome to the Weirdness

Postby Ro Wong » Mon Dec 02, 2013 10:50 pm

Indeed. Had one instance where a player used a range attack and nearly killed off two other player characters. Fumbling like that just makes me laugh.
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Re: Welcome to the Weirdness

Postby Hiroko » Sat Dec 07, 2013 12:52 pm

Why the hell does this video exist? T_T

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Re: Welcome to the Weirdness

Postby Blood Lord » Sat Dec 07, 2013 1:05 pm

Because some men just want to watch the world burn.
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Re: Welcome to the Weirdness

Postby tonightscake » Sat Dec 07, 2013 2:42 pm

Pure visionaries must demonstrate their power!
Why not?
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Re: Welcome to the Weirdness

Postby Hallow Nova » Sat Dec 07, 2013 6:25 pm

I've been having a bad cough recently. That video didn't help T-T
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Re: Welcome to the Weirdness

Postby tonightscake » Sat Dec 07, 2013 6:46 pm

But, you seem so festive now?
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Re: Welcome to the Weirdness

Postby Tuor » Sat Dec 07, 2013 6:49 pm

The two are not mutually exclusive
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Re: Welcome to the Weirdness

Postby Asmodai » Tue Dec 17, 2013 7:09 am

Ghost in the Shell Arise... What the hell... What are you doing to my beloved Saito... STOP IT!
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Re: Welcome to the Weirdness

Postby tonightscake » Tue Dec 17, 2013 8:25 am

That hair though...
Why not?
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Re: Welcome to the Weirdness

Postby Hiroko » Tue Dec 24, 2013 3:59 am

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Re: Welcome to the Weirdness

Postby Eggnog » Tue Dec 24, 2013 4:01 am

Hiroko: the one to revive the Weirdness thread with a cute video.
Love it.
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Re: Welcome to the Weirdness

Postby MQuinny1234 » Tue Dec 24, 2013 5:05 pm

Yep. Nice video.
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Re: Welcome to the Weirdness

Postby Ro Wong » Wed Dec 25, 2013 11:54 am

Merry Christmas to my more cyber-biased, extended family.
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Re: Welcome to the Weirdness

Postby Asmodai » Wed Dec 25, 2013 3:27 pm



Oh the lovely nostalgia feeling <3
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Re: Welcome to the Weirdness

Postby TheLivingCouch » Wed Dec 25, 2013 7:45 pm

Merry Christmas everybody!
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