Asmodai wrote:As for your idea, I both like and dislike it for being brutal. If its kept lighthearted, it could be really fun, but it could also become really frustrating to try and figure out that one specific way to defeat an obstacle.
Asmodai wrote:The problem with a system like that is simple, what might seem logical to you, might not seem logical to another person.
Vegedus wrote:This is a super important lesson for roleplaying in general. I hear people discuss realism all the time in games, but ultimately, it's 100 % subjective. There's no objective truth to what's logical, what should happen, in a vague, imagined situation that different players have different versions of in their heads. It might not at all make sense to a player their attack or whatever didn't work, because they imagined things differently, and it's not really fair for the GM just to trample that. "Wait, we're fighting on the bridge now? I thought we were still by the doorway". Punishing players for seeing the situation differently than you is super lame.
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