Welcome to A Galaxy Far Far Away, And Long before our own current time.
The Galaxy has been at peace now for several decades, after The Evil Lord of the Sith, Darth Revan had been captured and given a second chance at life. The Sith were hunted down, and were thought to be wiped from the universe.
But Life is Nothing if not unpredictable.
Several Sith academies had survived the Sith Purges, and Even now are growing in power again. They have been striking at seeming random, and there is never a trace to track them by. Only the Jedi have Deciphered that the Sith are on the rise again, through their singular connection to the Force. Only through several Chance encounters have the Jedi seen these new Sith, though many have not returned from those battles.
It has left the Old Republic in Chaos. The Senators fight amongst themselves over how this threat should be dealt with, and many planets have already seceded to join the regrowing Sith Empire. Many of these Planets so far though are planets that belonged to the Sith Empire before anyway, but several new governments also went to them, their governments too young and Inexperienced to know the evil of the Sith. They have fallen for the Cloyed and sweet promises of the Empire, and the ridiculous offers of Power in the Empire for joining.
This is where your story begins.
Ok, this is a "Knights of the Old Republic"(KotOR) RP. You create a character and play in the Universe of Star Wars from KotOR.
First Character Sheets:
FORCE (This has special rules, I will explain them below. Not everyone will get to play a Force Wielding Character.)
Planet of Origin:
Description: (I.E. Height, Weight, Eye color, Hair color, Clothes, Etc.)
Personality: (Alignment, General Personality traits, etc.)
Equipment: (Weapons, Armor, Items)
Ship: (If you have one, It would make more sense for you to team up with several Characters and you have a ship that belongs to your group.)
Force Wielder Rules
If you want to play as a Jedi, Sith, or Rogue(Gray Jedi), you have to tell me when you create the character.
Create the CS, with the Name Through Personality, but leave off Equipment, and ship. as these will be affected if you get force powers.
The Force is Random, and you have a chance of getting force powers. this is to prevent having thirty people with force powers, and no normal people to play them off of.
After you find out if you have them or not, you can finish out your character with the Edit button, filling in the left over fields.
You have to land at the Spaceport if a planet has one, or the planet will take it as an invasion or scouting FOR an invasion. this is just standard Procedure.
Like I said above, not Everyone can afford their own spaceship. It's going to make more sense if you and the others players form a group and have a ship for all of you, than all of you having your own ship.
So come on in and get to creatin'!
Added after 20 minutes:
Be reasonable with your ages. You can't be a Master warrior at 18.
Weapons List: (IF you have the Name of a particular Weapon please use it. But Do tell us what Class it is in.)
Lightsabres (Restricted to Jedi, and People who have been dedicated to learning how to use it correctly this is where the age thing comes in.)
Vibro-Weapons (-Blades, -Sabres, -Knives, -Maces, -Sword Etc.)
Light Repeating Blasters (Example would be the Stormtrooper rifles.)
Medium Repeating Blasters
Heavy Repeating Blasters (Example would be Ordo's Blaster from KotOR)
Grenades of all types (Sonic, Concussion, Fragmentary, Incindiary, Plasma, Sticky or "Goo", and Thermal Detonators.)
Planted Explosives (Permacrete Detonators, Satchel charges, "Set" bombs of all types.)
And of course, Ship Weapons...
Plasma Lasers, Lasers, TurboLasers, Ion Cannons, Plasma Torps, Quantum Torps, Proton Torps (Those last two are restricted for being experimental in this day and age. but they do exist.)
Wing Blasters, Blaster turrets, Droid turrets(In Plasma, Laser, and Ion cannon Varieties...) Etc.