The RP: The Last Paradise
The Table of Contents
This is something for everyone’s benefit, since my OOCs tend to be monstrously long. Just press Ctrl+F and then type the name of a particular section, or it’s “code”.
0001 – The Introduction
0002 – The Premise
0003 – The Worlds
0004 – The Important Groups
0005 - The Governments
0006 - The Important NPCs
0007 - The Things to Know
0008 - The CS
0009 - The Players
0009.2 - The Suspended Players
0010 - The School
0011 - The Town
0012 - The Additional Information from Answered Questions
0013 - The Episode Summaries
The Introduction - 0001
A “Sky Fortress” some have called it. The “Floating Continent” others note. However, no matter what nickname it garners, it doesn’t change the fact that Eden is a remarkable place. It is several times the size of any of the world’s largest cities, and yet somehow, it manages to float high above the Earth like its proverbial guardian. No one knows how it came to be, or even what technologies keep it afloat. All anyone knows is that it is as constant as any other continent still grounded on the Earth, and there is nearly no fear among its populace that it would ever fall one day. Life on Eden is perhaps the closest one can come to paradise, where the most common cause of death is old age, poverty is nonexistent, and the level of knowledge is high. If those on the Earth knew about it they would likely climb over themselves to reach it (or at least constantly chastise its leadership for their isolationist behavior). But what happens when the next generation of Earth and Eden meet in a jabberwocky of misconceptions and wildly changing whims of the story’s creator?
The Premise - 0002
“Just your typical high school tale... if one nutball teacher seemed to be in every one of your classes, no one in the student body is even remotely ugly, and some of your classmates come from a giant floating nation that is mankind's one true paradise. But with secrets to be revealed and events to unfold, how long can any paradise really last?”
You will take one of two roles: a denizen of Sky City Eden, or a citizen of America on the ground. No matter which, you’ll be a 15-18 year old who will have the same classes as all the other players on your particular “side”. Naturally, schooling between the two “nations” will be substantially different. The schools of Eden will be more like something you’d see in a fantasy setting, and age will mean little. The schools of America are modeled exactly after the current, basic, education system of its real life counterpart, where anyone older than what the majority of the players are will have to be “held back” while any younger would have to have “skipped a grade”. In either case, you’re only real “goal” is to live out your life through the best means possible. That can mean anything from getting into fights, partaking in school events, or being pulled into your friends latest wild concoction of a plan involving shooting at each other. Along the way, you may get caught up in some fantastical hijinx, or even encounter the students of the other school, causing the obligatory clashing of worlds! Oh my.
The Worlds - 0003
Earth is your standard place in a standard setting. The technology and general setting is modern, and everything is pretty much what you’d expect it to be. Nothing’s out of the ordinary... especially not any knowledge of there being a massive floating landmass above everyone’s heads, happily floating about without being blasted down like a terrorist threat. Life’s normal, the people are relatively normal, and all that. None on the ground have any idea of there being an Eden, unless their parents were originally denizens themselves and have chosen to live on Earth. If you have no idea what an American educational system is like, look it up on Google or Wikipedia. It’s honestly not very difficult to look into, nor something extensive to read.
Eden is not your standard setting, and is definitely something you’d see from a video game like your typical Japanese RPG, or some other similarly themed manga. The technology is a mesh of futuristic items as well as medieval, resulting in things like expertly refined swords (with guns being considered “weaker”), staves with dubious purposes, functioning teleporters (and yet no cars, but there are hovering devices), and floating robots. The clothing is of a similar nature, which an Earth dweller could deem as being exotic or even archaic (think Final Fantasy!). The buildings are similar with their own unique architecture, and are predominantly a pristine white, because that’s how all fantastical cities should be. The floors are paved with stone here and there, but there are mostly plants, trees, fountains, and the like. In the major hub of Eden (its center), things are slightly differently, with things more paved, and roads actually existing high above the ground (like in F-Zero or Final Fantasy . Powerful defenses exist all around it, but are rarely ever seen due to them never needing use. There is a substantially potent cloaking system over the massive floating island, hiding it from peeking eyes and shielding it from Earth’s modern day detection systems.
The Important Groups - 0004
Aside from the two forms of humanity, “Earthians” and Edenians, there are two other important groups to take note of.
The Knights Templar: This group is, of course, one of the same with the historical one. They are one of only two groups of Earthians that are actually aware of Eden’s existence, and enjoy a friendly relationship with the ordinarily secretive world. They have an intense belief that the flying nation is to be revered, and that all those who live on it are to be seen as beings akin to angels, in spite of the Edenian leadership urging them to see them as just an offshoot of humanity. Due to this reverence, Knights were often sent with Edenian emissaries to guard them and ensure them safe passage while on Earth. Even now, the organization still exists and still performs this duty, but usually having to rely on borrowed technology to detect arriving Edenians. Eden prefers its secrecy in the modern age, so it doesn’t desire the fanfare of bodyguards. Nonetheless, the Templar provide them by having their agents watch over the visitors from the shadows.
The Illuminati: The Illuminati is a shadowy organization that has existed for as long as anyone can remember, and has likely had a hand in a number of important events throughout history. They are the stuff of legend, and unlike Eden, use this legend to hide their existence from the world. They have known of Eden almost as long as the Templar, but unlike the Knights, view them as oppressors. They wish to bring down the nation and distribute the knowledge they are keeping to themselves to the world. Though their goal is noble, their execution is morally questionable, and their organization long corrupt.
Edenians are well aware of both organizations. Earthians can be as well, but it’ll obviously be from historical records and myths, and they’ll be absolutely clueless about the existence of Eden. Either organization may or may not play a major part in the RP. It’s all dependent on the actions taken by players.
*Note*: The following are all Edenian groups or organizations:
Enforcers: The Enforcers are the police force of Eden: they are in charge of the more direct enforcing of the law. Despite them answering almost to anyone, they are still well respected and held in high regard.
The Adjudicators and the Judges: The judges deal with the relatively small to medium disputes that are deemed too trivial for the Judge Masters preside over. They can be considered the “local” judges. The Adjudicators are the more militaristic version of the judges, who often deal out justice to more “high class” felonious citizens. They also double as the “Generals” of the militaries of Eden. It is often stated that there are none as fierce in combat as an Adjudicator.
Magisterial Guard: These soldiers are the personal bodyguards of nearly all high ranking officials. However, they are mostly seen in significant force around the Grand Magister and his sanctum.
Guardian Knights: These powerful fighters are the personal “pacifying force” of the Grand Magister. They are collectively one of the oldest institutions of Eden, and are one of the most respected. Their training regiment is largely unknown, but it deals heavily with all forms of combat as well as military strategy, and they are honed, since birth, to be among the greatest warriors on Earth and Eden alike. Though many other forces are loyal to whatever higher authority is ruling Eden, the Guardian Knights alone are fiercely loyal to the Grand Magister (more specifically, the man and not the title). This is mainly due to him being their saving grace and source of fun in their childhood days in their strict and extensive training program, as he often played jokes on them and fiercely insisted they get enough recreational time to grant them what little childhood joy they could get. He is something of a father figure to them, and the only person aside from their personal trainers who can identify them by name even when they are under armor. There are no real ranks within the Guardian Knights.
The Legionnaires: These men and women act as the most basic foot soldiers of what could be called the Edenian “military”. They have fairly basic training in marksmanship, sword fighting, hand-to-hand combat, and survival skills, as well as more extensive education on Edenian technology. They are a volunteer force that is ranked using a lettering system. The highest rank any normal soldier can achieve is generally “AAA”, but in particularly remarkable occasions, “S” rank Legionnaires exist.
The Sky Lords: They are the air fighting equivalents to the Legionnaires, and are naturally the standing air force for Eden. They are ranked in “wings”, and the highest rank is generally a 5 Winged Sky Lord. Just like S Rank Legionnaires, the unbelievable rank is the 6 Winged Sky Lord.
Holy Fellowship: This is the more prominent religious organization of Eden, and were once part of the government itself. However, centuries prior, a Grand Magister removed them from power, deeming that in spite of their name, she could not allow religion play in Eden’s governance. Nonetheless, they still have a powerful influence, and often operate outside the confines of the law.
Angels: The Angels are the only force that is outside the authority of the Edenian government. They can be considered the personal “soldiers” of the Fellowship and the High Ecclesiast, and are both feared and revered depending on whether or not a personal is a follower or not. They are generally considered equals of the Guardian Knights, though some say their strength and abilities are even greater than that, being of near divine power. Additionally, they are well known for being rather arrogant and/or apathetic, in comparison to the humanistic Knights. The greatest Angels are known as the Archangels, and the greatest of them all is known as the Seraph.
The Governments - 0005
All of Earth’s governments are identical to their real world counterparts. However, I will have little, or more likely, no control over these institutions. I’m actually leaving it to the creativity of experienced players to take those reigns if they feel up to such a task one day. In the beginning, however, they will play no major part in anything.
Eden’s government runs much like most democracies, having three existing branches. Though, truthfully, the branches are more like a hierarchy, where one is definitely superior to the other. The bottom of these branches is the legislative wing, The Council, made up of voting representatives for the general populace (the Councilmen). The second highest is the judicial branch, which consists of four powerful men or women. Altogether, they are nicknamed as “the Ones Above All”. Separately, they are titled the Judge Masters. The highest of all is the executive, which consists of one man who has apparently held the office for over 200 years; a testament to the medical prowess of Eden. He is officially titled “the Grand Magister”, but is more often nicknamed “the Authority”.
The Important NPCs - 0006:
The Grand Magister: His traditional garb is ornate and extensive, and because if it covers almost every part of his body, no one ever really knows what the man looks like. However, in spite of being elusive, he’s well known for having a wily sense of humor, and being unusually laid back for one of his supreme position. Some say he walks among the general populace every day to have fun, and since no one knows what he looks like, he can go about without his usual parade of bodyguards.
*Note*: All Judge Masters’ identities are also largely unknown, and some have even gone as far as suggesting that their names are as much as titles as their positions.
Judge Master Aeolus: An easygoing judge well known for his jokes and light sentences.
Judge Master Geb: A firm judge known for setting down the law when necessary.
Judge Master Vulcan: A passionate judge known for being a bit extreme with punishments.
Judge Master Njord: A fair and flexible judge well known for having compassion and leniency, yet still knows when the law must be upheld.
The High Ecclesiast: Something akin to the “pope” of the Holy Fellowship. He is of the highest religious authority, and is often elevated to being an equal to the Judge Masters (and among the most devout, an equal to the Grand Magister). He is openly critical of the Edenian government at any opportunity he can get, and is not one good terms with the Grand Magister.
The Earthians: Though they refer to themselves as human or whatever national origin they hail from, the Edenians universally denote them as “Earthian”. They have no physical differences from their real world counterparts.
The Edenians: The offshoot of humanity whom reside in Eden. The special property of their blood and their slightly different physiology allow them to live comfortably at their high altitude. They aren’t (generally) as physically strong as their Earth dwelling cousins, and after they reach a certain age, are usually taller. In spite of their closer proximity to the sun, their skin color is almost exclusively fair as well (though they can tan). They tend to mentally mature sooner than Earthians and also have a greater capacity for learning. Many also have sharp, piercing blue eyes, but it isn’t a universal trait. They generally live twice as long as the ordinary Earthian, but can be even longer in some cases.
Fred Caston (Picture courtesy of the talented Silver Samurai): The first teacher all the players will be meeting. He is the English teacher for second years, and is well known for his exuberance and the motivation he drives into his students. Though some would say he can be a bit excessive at times, most of his old charges left his class with only good things to say about him. He is 33, has shoulder length red hair as bursts outward due to its waviness (which is usually tied into a pony tail), is 5' 7", and has a stubble of a goatee. He usually partially dresses professionally, with slacks, dress shoes, and a button up shirt, but untucked, unbuttoned, and no tie.
The Things to Know - 0007
- Sign ups are always open. But, if you're not going to bother reading all the things to know, then don't bother wasting my time.
- You can be an Edenian or an Earthian. Just have knowledge about your role and world before posting anything. As an Earthian, you may not have any knowledge of Eden at all. As an Edenian, there should be some Earthian customs you unfamiliar with, or don’t know at all.
- You can be affiliated with any group, existing or of your creation, as long as you have my permission. This can be things like one of the military regimes, special training as a Knight of Eden or something.
- You are completely free to do things like create a club (maybe of a host sorts involving a group of women, or martial arts), say you’re part of the track team, or try and organize a group event. For the group event, though, it’d be better to try and plan it with me rather than trying to string everyone together IC.
- When I give you free time, I really do mean free time. Just be smart about it, and I probably won’t ever care about what you do.
- Don't ever make one line IC posts unless there's an honest to god reason why you can't describe the event a little more. Otherwise, I'll just see it as you being lazy, and may or may not mortally wound you.
- There is a "Three Strikes Rule of Godmodding" for this game. Basically, if you do anything beyond the measure of what you're player can do or that you have previously specified without my permission, that's one strike. This includes everything and anything under the sun that can be construed as godmodding or being a powersinker. This includes: 1) overstepping the boundaries of your character’s physical prowess 2) auto-hitting without the direct permission of the target, 3) making another character do something without the permission of its owner unless the situation is determined to be absolutely necessary by a GM, 4) avoiding injury and damage during possible combat situations despite the fact your character should've incurred damage, 5) experiencing the damage yet still insisting that your character can barely feel it or can keep going like nothing happened, 6) saying your character knows what another's thinking or doing from across the room when realistically you can't, 7) messing with the creative property of any player's without their express permission, do any sort of action considered a GM only action, and 9) defying the decree of a GM unless the it was because I was a dick. This list is always subject to change. After three strikes, your character in question is suspended indefinitely, no questions, no excuses.
- Never ever forget location markers.
- Read all the important information I tell you.
- You're all Sophomores in high school, so you've been in school for one year. Nonetheless, new people are still coming in all the time, and you could also be one of the new students.
- You will all have the same classes, except for maybe one or two differences. The school is during an "experiment' with your specific class, putting several students together for the remaining years for several classes, to see if it builds friendship and camaraderie.
- You're classes should be as follows: English, World History, Algebra II, Chemistry, P.E., and a foreign language of your discretion.
- Never forget your location marker.
The CS - 0008
Age: (be of high school age. I'm gonna say to not stray too far from 16, if at all)
Appearance: (try to make me picture your character easily. Or use a picture. Whatever =P)
Personality: (you can be basic about this, but at least give me a feel for your character)
Other: (any other information you might want me to know)
You’re Cover Story: (This is your background as you want others to see it. It could be a result of rumors or your own lies. It could even be the truth. It’s all up to you!)
Here’s the info that you’ll need to PM me. If you don’t PM me this and actually include this part in your reply, that’s practically an instant rejection:
Real History: (if you happen to be some crazy child-Spartan, tell me your training and whatever)
Edenian or Earthian?:
Any Specific Affiliations?:
The Players - 0009
- Sai Dubois - BG07
- Franz Hiesenberg - Mastermind001
- Xiao Wu-Hsiung - Fellguarde
- Tia Grimmer - Deena
- Rory Mclellan - Berry-tan
- Nero Kane - Sentios
- Blair Temperance - Aura
- Meadow Rain - Aura
- Cheri Froquet - BG07
- Jennifer Thomas (Minor Character) - Deena
The Suspended/Inactive/Forever Unloved Players - 0009.2
- Yvette Tsai - Silver Samurai
- John Franklin - SoulScavenger
- Gilberto Jimenez - Nebacanezzar
- Nicholas Framly - Ro Wong
- Intet Balthazar - Crosis
- Jeffery Daniels Thomas - lostdrifter
- Annalise Rennee Riveria - DarknessDancer
- Rei Otomiya - angelwing91
- Katya Djivokova - Aneri
- Liane Lui - Jay
- Jake Smith - NeoWarrior7
The School - 0010
Welcome to Aetherius High School, one of California’s most distinguished and (surprisingly) newest public schools. It is the main high school of the city of Tierra, and although it doesn’t have the largest enrollment, it’s the one everyone wants to go to. It's about 4 years old now. In spite of being a public system, it has many elements of a private school, and is also becoming well known for rarely caring about state rules when coming to their educational ways. For example, one would surely question why there would be a gun range, an archery range, a stable, an arcade, etc. on campus. Similarly, the teachers are also well known for some unorthodox methods, sometimes actually making use of such strange installations.
The school’s mascot is an angel, and the school colors are cyan and white. The structure of the high school is what you expect from an ordinary school, but to get a better idea of its layout, look at this picture. There is a large field behind the school, as well as a football field, baseball field, and a track course as well. The cafeteria is fairly good, providing food like pizzas, hamburgers, some Mexican food, Chinese food, and sandwiches. There are multiple vending machines about and contain just what you’d expect them to. Additionally, you’re typical classes are part of the coursework, including English, Math, History, Science, and multiple foreign languages.
UPDATE Note: Each building is generally two stories.
UPDATE NUMBER 2 Note: Be aware of this. This is not like a Japanese high school or something, where everyone seems to be able to go wherever they want. This is America, and this is California. That means that every adult sees you as a potential psychopathic gun toting murderer. So, there will be security guards here and there, along with usual teachers "on duty". For reference, there is one security guard to every building, one in the commons (or cafeteria), and one for the gymnasium/pool (a.k.a C Building) area. "Rules" state that the students are allowed to eat anywhere except inside classrooms without a teacher's permission, the inside the library, or inside the performing arts center. The guards are lax, though, and won't come after you unless you stab someone or something.
Here's something to keep in mind though:
1) The letter portion of a room number denotes is building. So B103 would be in building 'B'.
2) The beginning number of each number denotes what number it's at. So, using the previous example, B103 would be on floor 1. Similarly, B203 would on floor 2.
3) The rooms are in chronological orders. So, B101 would be next door to B102. It won't be across the hallway like street addresses, or on the other side of the building or something.
Additionally, there are detectors in both the library and the "Student Store" (which is in the administration building). It's impossible to steal anything, as those will go off if they haven't been scanned by the nice people at the register. Additionally, there's a 4 book checkout limit for the library. I kind of assumed this was all given information, but I'm making it clear since I realized that not everyone's high school was like my own.
The Town - 0011
One could call Tierra a sleepy suburb, and is therefore not an actual city, but if often referred to as such. It is a fairly large town that feels particularly isolated due to it being surrounded entirely by a forest and then mountains, with about 4 main roads leading out. In terms of geographical location, it is somewhere between central and southern California, and rather close to the border of Nevada. It has all your typical recreational areas, like the Edwards Cinema Theatre, a locale arcade, some shopping centers, multiple fast food chains, Starbucks, parks, and the like.
The Additional Information from Answered Questions - 0012
From Exequy: Is there magic in Eden?
A: As far as I'm having it, the entire Edenverse is completely devoid of magic. This whim of mine can only be overturned through majority of opinion on the players. ...And no, I probably wouldn't allow Earthians to use magic if it did exist. It would probably make things evolve into fight fests or a supernatural-based RP too quickly, when I originally wanted an RP more concentrated on its social aspect.
From Exequy: Is there space travel in Eden?
A: Space travel could easily be achieved by Eden, but it has never been done as it has been religiously taboo for as long as anyone could remember. It is technically "legal" to do it now, but no one wants to antagonize the church, even the Grand Magister.
The Episode Summaries - 0013
- Episode 1: Great Teacher Caston?
- Episode 2: The Scavenger Intelligent Hunt Test!
- Episode 3: Please, Evil Twins?
- Episode 4: The Camping Trip!
Name: Alicia Walker
Appearance: Alicia is about 5’ 6” in height, and is well known for her good looks, even if she comes off as tomboyish at times. Her hair is naturally all blond and rather long, and likely through her own actions, curled in an insane manner at its ends. Due to her fascination with various fashion styles, she often wears clothes with a distinct Gothic taste, or something you might see a European noble wear. Nonetheless, this doesn’t mean she doesn’t like to dress like a normal person her age. See picture. Subject to change.
Personality: In spite of herself, Alicia can act like a spoiled rich girl a lot of time, and is well known for her slight touch of arrogance. With her words and mannerisms, she often unconsciously elevates herself in a position superior to pretty much anyone else, and is particularly haughty towards people who don’t look very well off. However, if someone manages to warm up to her, regardless of their social standing, one will realize she is actually a very kind and caring person who just uses her arrogance to safeguard her feelings. With her friends, she if even more affectionate, and is fiercely loyal to them. Though, she often tries to hide this fact and makes excuses for any selfless actions she ever happens to do. She is also paradoxically and hypocritically disdainful of people who look down upon others or otherwise picks on them for whatever menial reason, often being quick to retaliate in the victim’s stead in the indiscriminate future.
Hobbies: Reading books, manga, playing games, a variety of sports, and sparring regularly
Other: She is well known for her angelic singing voice and can actually play the harp.
You’re Cover Story: Alicia, by the looks of her choices of clothing, is a rich girl with an equally rich family. Not much is known about what the Walker family actually does, but it’s presumably a very good business. Stories tell of her being bounced around a lot of expensive private schools, but each eventually expelled her for whatever remarkable wrongdoing she managed to accomplish.
Name: Siegfried von Himmelreich
Appearance: Siegfried clocks in at about 5’ 10” with a build of unknown muscularity. Some believe he may be an incredibly bulky and powerful young man, while others conclude that he is more likely to be slim and swift. Either way, the general belief is that he must be athletic in some manner, and that he’s just got to be impressive in some aspect. He has platinum blonde hair that positively sheens in the sunlight, being able to reflect enough light to burn straight into your retinas, making it evident that he must take an unusual amount of care of it. He has piercing blue eyes, and they’re remarkably unique in that they look like the eyes of an immortal from Underwold, no joke. He often likes to insist that its near luminescent quality is from mako poisoning or intense radiation (neither of which is true). His right eye is always covered by his hair or sometimes with a patch, but as far as anyone has managed to catch a glimpse of it knows, it’s still functional. Naturally, with such an extreme version of a standard “Aryan” look, Siegfried is pretty handsome guy. Of course, the problem is that he knows it and likes to vocalize this fact, so that automatically makes him look several times worse.
A picture, as drawn by Deena. He's the one without boobs.
Personality: Siegfried is… a bit of a nutcase. Nothing of Nicholas’s split persona variety, but he’s still not quite right in the head. He seems to be practically detached from reality, and over emphasizes the importance of almost anything he does. He is, in fact, excessively theatrical, and one would think a camera crew for a soap opera was following him around. He has an undue amount of arrogance, which is only ever increased by the prestige the majority of the school holds him in, and is often emphasized when he challenges people to the most bizarre competitions or outright fights. He’s also been known to kick people in the face to test their reaction time, or otherwise suddenly attack them to see if they’re being “wary of their surroundings”. He’s also excessively flirtatious, and will use all his wit and charm on anything with boobs. In fact, he would use it on a guy, too, if they happened to look even remotely feminine.
Hobbies: Being melodramatic, proving his manliness, looking at himself in the mirror, and throwing roses everywhere
Other: He can apparently fence very well. He was also held back a year, because he spent to much time skirt chasing.
You’re Cover Story: Siegfried has just got to be part of a rich family, because there’s no way he can be that much of a moron and get away with it. Plus, you just know he’s got to have some high social standing, and probably moved to America from Europe. He is very popular in school with the ladies, and several guys admire him. However, all intelligent people generally loathe him.