Zombie Haus RP (OOC and Sign ups.)

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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zako » Fri May 15, 2009 1:28 am

Someone needs to know when using stuff with a lot of noise will attract zombies. So remember, when you want to use something with bang, make sure your ready to deal with result.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Kusang_Manalo » Fri May 15, 2009 4:31 am

???

Dude, it's not a gun it's first aid spray turned to a flamethrower. That can't make a huge boom. D:
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Glahardt » Fri May 15, 2009 10:07 am

Unless the zombies have some sort of super-hearing that's specially tuned to hear FWOOOOSH sounds.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zako » Fri May 15, 2009 3:53 pm

In any case, the noise has attracted the zombies.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Kusang_Manalo » Fri May 15, 2009 9:01 pm

Crap D:
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Archrival » Sat May 16, 2009 3:55 pm

Note to self, look for explosives in shed.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zako » Sat May 16, 2009 7:50 pm

I doubt there will be explosives inside the shed. There might be equipment however, to make some pretty fireworks from scratch.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Glahardt » Sat May 16, 2009 8:54 pm

I'm eying that bottle of bleach there.
And all probably lighter fluid, cooking oil, or something like that.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Kusang_Manalo » Sat May 16, 2009 10:29 pm

Hopefully... there's a auto shotty in there....

Wishful thinking.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby chriscane » Sun May 17, 2009 12:12 am

I hope their a weed wacker and lawn mowers part in their or something else.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Glahardt » Sun May 17, 2009 4:27 am

Nail gun.
OH THE FUCKING NAIL GUN.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Archrival » Sun May 17, 2009 6:51 am

So many weapon that arent weapons.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zako » Sun May 17, 2009 4:29 pm

Kusang...is the girl you had on your CS intended to be inside the shed?
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Kusang_Manalo » Sun May 17, 2009 10:01 pm

In the material shed the guys are going, yes.

Shotgun, plz.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zelosse » Mon May 18, 2009 4:21 am

guys... dont pick LOUD THINGS. GOD.
if we choose quiet weaponry then when the guys/girls from the dorm sound the alarm again, the zombies will shuffle away, some will stay, but we wont have nearly as many, allowing us to slip into the mechanics bay, hijack a car, and modify it with parts we took from the shed.

Ex: Barbed wire from the top of the fence, metal plating from other cars, or even some large scrap iron pieces possibly tossed around the shed, spare pieces of wood no doubt found inside of the shed, miniature propane tanks and welding gear, Nail guns, sledehammers, pickaxes, shovels, a ladder, canisters of highly explosive or flammable chemicals, oil drums, fire resistant gloves, iron pipes, etc.

Possabilities are endless :3

After we get these possible things, we can craft a crude machine to escape from the campus, since no doubt some zombies have probably entered our dorm whilest we were away.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zako » Mon May 18, 2009 5:19 am

Trying to escape is potentially a bad thing since the only way out is through zombie infested town, which is potentially heavily populated with the undead. A more viable solution is to wait for winter, then leave. It is currently the start of September since the university in this RP began in early August.

Since you guys want stuff...here is some stuff. The shed is a very dirty one and therefore has much cleaning to do. However, since it is used for storage for items with low maintenance, you can expect some rugged and well built equipment inside. Remember, each stuff is equally handy for you.

The list of objects in the shed are as follows:

- A crate of crowbars.

- Several cardboard boxes of paint. Zombies tend to avoid fresh paint for some strange reason.

- Several boxes of metal parts for desks and bed frame.

- Large amounts of rusting but still good Steel rebars.

- A large pile of steel posts for signs.

- A few leaf blowers. Gas powered.

- Twenty something odd propane tanks.

- Four massive fuel tanks with diesel fuel. One tank is enough to power the generators for three days on full power, six days in rationed full power or 9 days in continuous emergency lighting.

- 2 Lawn Mowers. Gas Powered.

- 8 Electric weed whackers. Extremely noisy with plastic blades.

- 19 cans of gasoline for gas powered equipment.

- Hand operated hedge trimmers.

- Boxes of rooftop shingles.

- Electric drills.

- Two gas powered generators. A gas generator can run for 48 hours on a single can of gas.

- Work gloves of various kinds.

- Welding helmets.

- Welding jackets.

- Welder with welding device. Extremely heavy. Requires electric socket.

- Shovels, rakes, gardening hoes, and some plastic gardening sticks.

- Nine folding, metal ladders.

- A single portable spotlight.

- Broken Ham radio.

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- Keys to Campus Utility Center (Controls and monitors power distribution and water flow to all parts of campus.)

- Keys to Campus Health Services Building.

- Map to Center of Agri-ecology and Sustainable Food Systems.

- A badly faded map to National Guard Surplus Depot. Dated 1994.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Kusang_Manalo » Mon May 18, 2009 7:17 am

...And girl trapped inside a janitor's closet.

I'm just upset there wasn't a single shotgun... can anyone make a shotty out of a leafblower?
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zelosse » Mon May 18, 2009 7:00 pm

Kusang, your a fool =_=
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zako » Mon May 18, 2009 7:25 pm

No. You can make a flame thrower out of it assuming you guys build one correct.

Zombies can die from flames but its best to use flame throwers far away from fortified positions. You guys don't want to burn down your safe haven. The list of equipment is enough to sustain you guys for a month or so if someone does not screw up.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zelosse » Mon May 18, 2009 7:41 pm

I say we weld the ladders together and add the pipes along to bottom for easier support, then add on more jutting out to the side for balance on the ladder, after that we can hook the ladder to the top of the dorm and climb our way to safety.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Kusang_Manalo » Mon May 18, 2009 8:28 pm

Or make a catapult. Much for fun.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zelosse » Mon May 18, 2009 8:42 pm

Yea i suppose that could work.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zako » Tue May 19, 2009 4:41 am

One more thing, there is an electric powered flatbed gold cart inside the shed as well. Just pile whatever you guys need and drive off back to the dorm when its safe. Be warned, its open topped.

It does not top 30 mph on the freeways.

BTW, until you guys leave the shed and head back with supplies, this part is entirely up to you guys to work out.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Zelosse » Tue May 19, 2009 7:38 am

Hmmm... proper welding materials with the suit and helmet, or tape to craft Lawnmower blades onto a weedwaker that goes incredibly fast aswell as incredibly powerful... -backs away from lawnmower-weedwaker whateverthefuckyouwannacallit machine- Have fun with that... yea.
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Re: Zombie Haus RP (OOC and Sign ups.)

Postby Kusang_Manalo » Tue May 19, 2009 7:49 am

Now it needs to be silent enough to do the job.

@IC: No one's gonna break us up? :3
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