Zelosse wrote:(Here I thought cheesemore was a ghost)
Name: Mario Moneta
Appearance: Mario stands just about 5 foot 8 and has a rather slender build. He sports short black hair and green eyes. Despite his age, he looks rather youthful, right about 4-5 years younger than he should. This often leads to people quickly dismissing him as they feel he is "too young" for most situations. His usual attire usually consists of a dark green jacket over a black shirt and black pants. The jacket and his pants actually contain a fair amount of hidden pockets which he stores almost all of the money he has ever earned in his life. Due to his distrust in banks and the need for Jewels for his magic, he has on his person usually around 1,000,000 Jewels on him at a given time. Any other money he is rewarded is usually hidden someplace near his place of residence for "safe keeping". His weapons are two curved daggers. One he keeps on his left hip at all times and the other is kept on the right side of his jacket. He is skilled in using both but prefers to only use one unless he absolutely has to use both.
Personality: A bit of a bastard, Mario enjoys playing pranks and tricking people rather than being courteous and nice. He always seems to have a plan or scheme to get his next "pay day" and rarely has time for those who prefer to wander off of the beaten path. Despite this, he is rarely seen in a bad mood, well unless he doesn't get paid of course. He also has been known to help those less fortunate with his wealth that he carries with him, his "worst quality as a thief" as he calls it. He's never been the one to turn down someone in desperate need.
Guild: None Currently
Guild rank: C
History: Growing up on the streets, Mario had to do what he could to survive. Which mostly involved stealing from unsuspecting people to feed himself. He found out early that he had a natural ability for magic involving Shadows which helped his attempts greatly over the years but he never really cared for the magic. To him, there always seemed to be something off whenever he had to use that magic. However, he found growing up that it wasn't the money that excited him, but the thrill of the steal that did. So he decided that he would become the "Greatest Thief in all of Fiore".
After a few years of stealing, at about 14, he realized that just shadow magic wasn't going to cut it after failing to steal from a mage in . He had to find an edge. It lead him to wondering if there was any magic related to the Jewels themselves. After all, it would be so much easier to steal from people if their money just jumped out and rolled right to him. He began searching high and low for any information on Jewel magic but continued to come up empty. Apparently the Magic Council had banned its use some time ago. Just when he was about to give up, another failed thievery attempt changed everything.
He, once again, tried to steal from a very powerful mage, only this time it was a member of Death's Head Cactus. Rather than killing Mario though, he offered to have him join the guild. He had no interest at the time, but they could get him what he truly wanted, the forbidden Jewel magic. After years of studying the magic within the guild, he grew tired of having to share any jobs reward with the rest of the guild and wanted out. As fate would have it, luck was on his side. The Magic Council sent another guild to raid one of their bases and he was captured. However, do his cooperation, he was given a strict parole rather than a lifetime prison sentence or worse. But because of his ties to the dark guild he must report to the Magic Council monthly to make sure his magic does not have a negative effect on the country.
Magic: Unlike most mages, Mario actually uses two types of Magic. Jewel Magic and Shadow Magic
Blood Money – One of the more...odd magic spells Mario uses. Usually enchanted on his daggers, any time blood would be spilled from any enemy, instead single Jewel coins fall from the body. They stop falling once bleeding would normally stop and the coins actually disappear from existence once the wound they fell from is healed or the person they fell from dies. It is because of this magic that he constantly monitored by the Magic Council as to not flood the market with coins only to have them vanish shortly after.
Jewel Explosion – Mario's favorite spell, with a snap of his figures he explodes any nearby Jewels not in possession of someone. Each single currency of Jewel has about as much power as about an average Fire Cracker, a hundred Jewel bill or coin has as much firepower as an M80 and a 10,000 Jewel bill has as much firepower as a stick of dynamite.
Jewel Guard – Mario’s main defensive skill. A passive magic he is capable of using, Jewel Guard deflects some of the damage he would receive to instead be subtracted from the vast amount of wealth he carries around with him. If he has no money left, he takes all the damage from the resulting attacks.
Shadow Form - Mario becomes one with the shadows around him and disappears into them. He can reappear out of any shadow within a ten foot radius of where he merged into a shadow, but cannot cause physical damage unless he becomes tangible again. However, if all Shadows where to disappear after this skill, he is forcibly removed from the shadows and becomes tangible again.
Shadow Double - Mario Transforms his shadow into an exact duplicate of himself (though still appearing like a shadow) that can hurt and attack enemies. The duplicate cannot move more than a few feet away from Mario at any time and any damage dealt to the shadow is also dealt to Mario himself. The duplicate also seems to have a personality all of its own and seems to move of its own will.
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