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PostPosted: Sun Feb 13, 2005 3:21 pm 
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Anybody interested in a Final Fantasy Tactics Advanced RP?

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PostPosted: Sun Feb 13, 2005 3:24 pm 
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That actually wouldn't be a horrible idea. The players could have their own clan or something. Obviously, the RP fighting would be action though.

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PostPosted: Sun Feb 13, 2005 3:39 pm 
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I forgot, Hasegawa. Thanks. When you make a sign up thread, I'll join it.

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PostPosted: Sun Feb 13, 2005 5:51 pm 
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About the FMA rp idea... What about somthing based on the uprising that Roy and that group had to stop? That happened before the main FMA timeline, and it's treated in a vague way, so it would give freedom also.

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PostPosted: Sun Feb 13, 2005 7:53 pm 
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Lets eee what people can do with this idea.

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PostPosted: Sun Feb 13, 2005 8:25 pm 
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True, we could do that. That could make all our characters pretty much at least majors to brigadier generals during the Ed and Al timeline. That could work... but we'd need more stuff to do than that.

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PostPosted: Sun Feb 13, 2005 9:43 pm 
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If we set it up so that it was based on the rebellion, and only certian people could play the alchemists, that leaves up a faction on faction war, with only some people getting 'powers'. I think it would be fun.

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PostPosted: Sun Feb 13, 2005 9:50 pm 
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ive got a few ideas id like to try out in a few months

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PostPosted: Mon Feb 14, 2005 12:02 am 
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I think the problem with a lot of these roleplays, or at least the ones that I've seen, is that there isn't a skilled story writer as a sort of GM who dictactes where the plot goes. They would keep players from God-Modding and generally writing lame, lackluster crap like "I am doing nothing, waiting around for a fight." It's usually a GM's job to give players something to do, so that they aren't idle for too long. I mean, in a Teen Titan RP, have a scene where they fight, then take them back to the tower after the criminal is in jail and have them researching something or looking for something or having personal conversations that bring along the plot.
Example:
GM: Cyborg, you have found a strange mechanical device after beating this new villain. Now that you're back at the tower, you might want to take a look at it and see what it is.
Then they write how Cyborg would respond to see what kind of device it is and what he would say about it, but the GM would decide what it is, so that it is a surprise for the player. That makes it easier for the player to imagine Cyborg being all like "Woah!" when he finds out that the device is like some planet destroying ray or something.
But when you have a bunch of different players dictating where the plot goes, some players want to get with their favorite normal or original characters, some just want to fight other players, and some want to come up with their own stories, and all are making choices that make the story suck. If the GM was there to keep things from getting out of hand and telling people where they are and what they have just did recently to keep everyone updated, like every couple of days or every week, then things wouldn't be so chaotic.
Of course, I'm just guessing here. I've never RPed in my life before.

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PostPosted: Mon Feb 14, 2005 12:07 am 
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The man with the Le Miserables fighting game avatar has a point!!!

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PostPosted: Mon Feb 14, 2005 12:19 am 
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But first we need people to play GM's... There in lies the problem.

BUT, another problem is a GM with too much controll. If your always telling what a character is doing, what they should do, etc, you can take away from their fun. I've seen GMs who would do things like that, and use their power to put fourth only what they want.

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Last edited by Gias on Mon Feb 14, 2005 12:24 am, edited 1 time in total.

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PostPosted: Mon Feb 14, 2005 12:22 am 
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Raises hand, o, o pick me, pick me. XD Well, my original idea for FMA does follow that somewhat, since Roy would be pretty much the GM. But seriously, I'll GM for people if they ask nice. I've been around the block more then a couple of times. It never ceases to amaze me how stupid people can get though. Philosopher's stone in his brain, I laugh, laugh with a hearty BAH.

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PostPosted: Mon Feb 14, 2005 12:25 am 
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You could say they had to remove to much of it and he became so stupid, that the philosophers stone was useless. ^_^

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PostPosted: Mon Feb 14, 2005 12:27 am 
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True, but sadly, the character would probably start barfing then kill himself in the middle of the night when he/she finds out what philosopher's stones are made of. XD

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PostPosted: Mon Feb 14, 2005 12:35 am 
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Ewwww... Yeah.

Another problem with GMs, which is why its a testy idea. GM favoring. I've also seen this happen. You really need to find people who have no intention of favoring even their own character. That can be rough.

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PostPosted: Mon Feb 14, 2005 12:39 am 
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I could do that, but I'm not really interested in FMA. I've been a great GM in some games. Ask Thargor for more info. If I played though, I'd release some little pressure:I probably wouldn't have a character.

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PostPosted: Mon Feb 14, 2005 12:51 am 
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Ehh, adventure-wise, I'd probably make my character take the hard route, seems more interesting to me. As for emotional level, ehh, I get my characters involved emotionally only in SOME RPs, others they seldom talk. Though the only truly long lived relationships any of my characters have are lesbonic ones >.> Really shows what's my sexual prefrence.

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PostPosted: Mon Feb 14, 2005 1:17 am 
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Aye. It does. Good for you, too. Can you tell me why you use only Amy Winters though?

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PostPosted: Mon Feb 14, 2005 3:06 am 
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Actually, so far the characters I have that are currently engaged in a relationship or are planning to are...

Amy Winters
Teppiata Terriam
Waltz Terriam

And I think that's about it.

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PostPosted: Mon Feb 14, 2005 3:56 am 
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WHAT!? I'm using these guys

Pelos Takel
Tiz'chan
Ailsir
Sephiroth
Kaloch
Anthony Smith

I'm not in many RPs just yet, but unless I've got a predetermined character, I make up my own names and things.
The only name that is seriously plausable is Anthony.

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PostPosted: Mon Feb 14, 2005 4:03 am 
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Well, I have many more characters then that. It's just those ones aren't in any type of relationship with anyone so yeah. Amy has Ling. Waltz has Alice. And Teppiata has Shokoro. Notice that the two females are lesbians and Waltz is straight. And shit, thunder. I fear for my computer.

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PostPosted: Mon Feb 14, 2005 4:04 am 
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so basically all your characters like chicks.

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PostPosted: Mon Feb 14, 2005 4:15 am 
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Basically that's what it looks like.

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PostPosted: Mon Feb 14, 2005 5:41 am 
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Back to the topic, this board is actually being used, so lets not stop now.

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PostPosted: Mon Feb 14, 2005 6:09 am 
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Ok then. You could use some things off games you've played for added effect. There's a suggestion that's actually worthwile.

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