RolePlay - Idea Board

As the title suggests, feel free to RP it up.

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Re: RolePlay - Idea Board

Postby BradaoOfCartha » Sun May 13, 2012 9:12 am

I'd be willing to do it, but I want to see how the other goes
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Re: RolePlay - Idea Board

Postby Dual Onoxxus » Mon May 14, 2012 12:23 am

Everybody, give my naruto rp a chance. . . you wont regret it :)
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Re: RolePlay - Idea Board

Postby Glacier » Mon May 14, 2012 10:27 pm

+1 Dual Onox, Both RP's I'm in are moving at a snail's pace. I got an idea I want to try out here.
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Re: RolePlay - Idea Board

Postby BradaoOfCartha » Tue May 15, 2012 12:13 am

Might as well +1 as well, not much going on too.
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Re: RolePlay - Idea Board

Postby Khanman » Tue May 15, 2012 5:42 pm

It's somewhat late, but +1 to Sythe.
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Re: RolePlay - Idea Board

Postby Sythe » Tue May 15, 2012 6:58 pm

Khanman wrote:It's somewhat late, but +1 to Sythe.


Many thanks, and on that note, I'm just going to quote it here as I feel like it got swept up in the wake of the other ideas.

Sythe wrote:

A Game In Shadows


Slashing, sleeting, soaking, seeping.

The dark cave cast by a buzzing hoverlight over a quiet overpass splits open, the crack and spit of a lighter in a moment, illuminating the moving spaces between droplets.

A drawn breath.

The moment passes, the glow between drops winks out, leaving a fitful, ruddy red dot and the stink of burnt ozone as its only remainders.

Pursed lips, a thin stream of gunmetal smoke escaping, two eyes open, two iridesant blue dots joining their red cousin. The high tech cousins in from the city, the dark lines of tiny circuits crossing their round bodies. Angling down, they flowed with gallons of water, rushing over sidewalks and down along drains, splashing and gurgling. Lips curled, an annoyed tsk, another draw.

The red cousin swells, ruddy light showing a sharp jaw wreathed in stubble before fading back to dark once more.

A rustle in the dark, a thin, black leather dress shoe stepping into the yellow hoverlight glow, bringing with it a black, red pinstriped pant leg, fat droplets hitting shiny leather with a pat. Blue dots come close to the very edge of the light, but hold there, an ear cocked.

A scream, distorted by buildings but not so far off to his left, and a faint, vibratory rumble, close, to his right.

Then nothing.

An absolute nothing, pregnant with an unnatural lack of anything at all, a dead calm in even a quiet corner such as this. Eventually this nothing changed, coalessed in the mind into a low humming that slowly grew louder before dissapearing with a strange sensation. Like a pop in the brain but without any noise, all the sounds of the night came rushing back in. The growing rumble of the tram, sirens far off, animals calling, and two feet, hurrying in the new sounds of the powered down Grossman-Field Dampener.

Hard leather clacking on pavement, close, above, passing onto the overpass.

A rustle of cloth, a dark, thin figure stepping out into the light, a leather bound hand pressing something in it's palm.

With the rushing and cracking of magplates sliding, the tram rushed overhead on steel struts, its burly noise drowing out any noise that three microthermal bombs could make.

Both hoverlights crashed to the ground first, seconds before the overpass crumbled. As chunks of plasticrete hit the pavement below, a dark figure came down with them, ungainly but with enough poise to land on its feet. Before it could right itself, two irridesant blue dots glowed into life a foot away.

A rustle of cloth, a small, sharp intake of breath.

The slump of a dead weight.

Sirens in the distance, growing closer.

Thin leather shoes, clacking off into the distance, gunmetal smoke in the air behind.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Noir-ish Cyberpunk game of assassins and spies. Anybody interested?

In a time when the golden glow of cities covers more than the majority of not only earth but the moon and mars, when humanity sits in what it believes to be its new golden age, an age where technology and science can get anyone almost anything, with enough cash, conventional war has no place.

Ruled by one body, the United Council of Planets, what struggles humanity sees now are the small ones, the gang wars, the drug busts, the petty crime lords.

But the largest struggle, the one humanity generally does not see, is what the players generally refer to as the shadow game. All the major corporations, of which there are many, as well as radical and major political and religious groups, powerful enough gangs and crime lords, as well as a number of independently wealthy individuals have 'representatives' in the game, most working solo on different initiatives, some only gathering information, others specializing entirely in 'wetwork', but most dabbling in both.


As of late however, there have been tremors throughout the players of the shadow game, someone is disrupting the dance. This is not the first time someone has made big enough waves for everyone to notice, but for the first time they are not targeting the players.

They're targeting the representatives.

Someone is killing the killers.
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Re: RolePlay - Idea Board

Postby Hasegawa Rayven » Thu May 17, 2012 7:05 pm

I haven't really done much so far, I'll give a +1 to the new Naruto RP.

It'll be something of an exercise in keeping my characters seperate.
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Re: RolePlay - Idea Board

Postby Dual Onoxxus » Thu May 17, 2012 11:21 pm

Just need one more. . .
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Re: RolePlay - Idea Board

Postby Musicmac » Fri May 18, 2012 8:52 am

+1 to both Onoxxus and Sythe, now go and make me happy with some fresh chaos.



;3
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Re: RolePlay - Idea Board

Postby Archrival » Wed May 30, 2012 4:36 pm

Evil Genius RP

Ever been interested in the world of espionage? Ever wanted to be like James bond with all the gadgets, glamour and girls? Well this is your chance, in this RP you'll be set in the normal modern day world with cars, crooks and chavs that normal day life has. But all those things in this RP will be stereotyped to the bone e.g. British men will be posh speaking with bowler hats, suits, news paper and a cane, Scottish blokes will be all bag piped, tartan with thick ginger beards and a thick accent to match etc.

You guys will be playing Henchmen, evil servants to and evil genius, when contacted by him you’ve never actually seen his face only his shadowy outline. However you do know of his front operation which is Klaw Ko. This company varies in what it does; it owns casinos, Shopping centres and tinned tuna factories, even a coffee store called Klawbucks. In the RP you will be sent to various countries to complete various mission, to start out rather simple if diabolical e.g. Poison a water supply off a local town. This will soon become more complex e.g. taking out a world leader, when you get to this point you will find resistance in Super agents. These guys are your moral opposites, Agents of justice set out to stop the evils of the world (this being you) and they will have abilities too just like you.

Well Henchmen are classed three ways, Social, Technical and Military. Social Henchmen can Smooth talk or control other people into getting into a building; they are lightly armed with minor weaponry e.g. pistol or specific stereotyped weaponry e.g. Haitian/Cuban Voodoo doll. Science Henchmen are smart, very smart, they can be from any field of science from biology to chemistry, or even medicine if needs be, they are usually altered by their field be they fatal mistake to just sheer skill. And finally the Military Henchmen, these guys can take out a squadron of armed guards in one blow by means of finesse or sheer brute strength, they carry very dangerous weapons e.g. Katana, bazookas, bombs etc. These guys are the muscle of the group but all three will be needed to complete objectives and eventually at the end missions.

So go crazy and come up with the funniest, cheesiest Henchmen you can think of, that’s an order!

CS

Name: (Something relative to their nationality or general theme of character)
Sex: (Easy enough)
Build: (What build are you?’ Sly’ Henchmen tend to be light and agile, Medium Henchmen are the middle men slower than sly but also stronger and better endurance, Brute Henchmen are the daddy of them all big bruisers but are the slowest of the three.)
Class: (Military, Social or Science, this does not in any way affect your build.)
Nationality: (Will affect the Appearance of your character)
Appearance: (Must be stereotypical to either their personality or their nationality.)
Personality: (How demented are you as henchmen? Are you the calm but killer type like Oddjob? Get off from causing pain like Onnatop?)
Abilities: ( You will have two abilities, one will be main and one secondary and these will be of two types passive or active, doesn’t matter if both are active or both passive but they can’t be overpowered even if you are a walking stereotype)
Perks: (You can choose three perks from this list, these don’t do any for your character it just gives more insight how your character works)
Background: (Doesn’t need to be long but must have slight humour and a reason for them becoming the evil agent they are today.)

Example
Name: Dr Ali Gator A.K.A ‘Doc Croc’
Sex: Male
Build: Brute
Class: Science
Nationality: American, State of Louisiana
Appearance: Ali stands at 7ft and weighs about 250lbs, this makes him very tall indeed and his weight is purely muscle, this is due to the pure alligator genes running through his veins. As with most reptiles Ali shares their scaled skin all over his body giving him almost natural body armour, his hands are more claws and he’s even developed a long scaly tail. His face his more human part from his long snout and razor sharp teeth. His skin colour is a very light green with his under belly (Covered by clothes) is a tan colour. With his clothing he wears a long white science coat, underneath that he wears a light green tank top and he wears a pair of green jeans, he doesn’t wear shoes as his crocodile feet don’t allow human footwear.

Abilities:
Main- Scaled Skin (Passive), Ali having becomes a human crocodile hybrid has gained their skin but modified with his scientific skills to make it mildly tougher this has made him more resistant to normal bullets but armour piercing rounds will affect him.
Secondary- Killer Instinct (Active) Ali can use a drug he created to simulate a crocodiles heightened sense of smell to outline most humans just by the smell of their blood, he can even tell who the person is so he doesn’t mistake a target for one of his fellow human, this ability wears off after 2 hours.

Personality: After years of spending time alone with his fellow reptiles he’s grown cold towards the humanity he was once part of and sees them as alien and unusual. This allows him to follow along with these diabolical plans as long as the Evil Genius funds his Science experiments. He doesn’t even mind killing humans as he just sees them as one less person to interfere with his work.

Background: Born in Louisiana Ali grew up around the Bayou; he got good grades in school and even went to university where he studied Zoology, Biology and Chemistry. He began working at the local science institute testing various chemicals on Alligators and Crocodiles. One day he got trapped in a testing booth with one of the Crocodile test subjects, the pair’s genes were crossed. The ones in the crocodile soon became benign but the ones in Ali began to mutate and evolve. The man retained his intelligence but started developing more reptilian traits such as his skin turning a greener colour and him having more carnivorous cravings. The science bureau shunned Ali for his looks, so Ali decided to shun the world and began to do his experiments in private with only his crocodiles for company. More experiments developed him into what you see today, with his mind now altered as if viewing the human race as a different species to him. He was hired by the Evil genius as a chance for revenge on the people who had shunned him and a way to further fund his experiments.
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Re: RolePlay - Idea Board

Postby Zelosse » Wed May 30, 2012 4:41 pm

+1
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Re: RolePlay - Idea Board

Postby Iris » Wed May 30, 2012 4:44 pm

+1 for Arch.
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Re: RolePlay - Idea Board

Postby Asmodai » Wed May 30, 2012 5:19 pm

Finally, thought you had forgotten about it

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Re: RolePlay - Idea Board

Postby Archrival » Wed May 30, 2012 5:21 pm

I never forget, did say end of this month and MLS being on leave was a good sign for me to put it up.
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Re: RolePlay - Idea Board

Postby Hasegawa Rayven » Wed May 30, 2012 5:58 pm

I'll toss a +1 onto Arch's pile.
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Re: RolePlay - Idea Board

Postby Hasegawa Rayven » Thu Jun 07, 2012 10:58 pm

So, has anyone actually thought about trying to do actual Pen and Paper style games on this board?

I know we are generally more along the lines of creative group storytelling here, but has anyone considered it?

I'd love to find a Game of 3.5/Pathfinder
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Re: RolePlay - Idea Board

Postby NeoWarrior7 » Thu Jun 07, 2012 10:59 pm

It'd be interesting, but I think it may be hard to do.
I mean, main issue is you couldn't really do real time stuff, but I don't know. I do like Pathfinder though.
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Re: RolePlay - Idea Board

Postby BradaoOfCartha » Thu Jun 07, 2012 11:20 pm

I'd be willing to do a 3.5 game. Maybe we could do a ToEE roleplay.
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Re: RolePlay - Idea Board

Postby Hasegawa Rayven » Thu Jun 07, 2012 11:28 pm

I've heard people talking about using Maptools + Skype for the actual realtime gaming sessions.

I'd need someone else to GM though, I am a notoriously bad D&D GM.
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Re: RolePlay - Idea Board

Postby Archrival » Fri Jun 08, 2012 6:41 am

We did Warhammer Fantasy here using actual PnP rules.
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Re: RolePlay - Idea Board

Postby BradaoOfCartha » Fri Jun 08, 2012 8:42 am

I am a much bettrr DnD GM than I am regular RPs. I could do it. Invisible Castle would work for the dice roller. Also, it doesn't have to be real time, but that would take forever. We could set up a time that is good for everyone.
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Re: RolePlay - Idea Board

Postby Vegedus » Sat Jun 09, 2012 11:15 am

I do like the idea of using rules, perhaps dice, in an RP here, but not DnD. It's way too cumbersome, especially when played over a forum. I found Catch your hare recently, which is a bit simpler and faster than Invisible Castle. Shared Google Docs and google hangout is also good tools for online gaming. There's also a plugin diceroller for google hangout.
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Re: RolePlay - Idea Board

Postby Fellguarde » Sat Jun 09, 2012 11:49 am

As Rayven himself said, Skype or some other chat thingy is basically the way to run this stuff online. Forum-based p&p is practically unheard of, and for good reason - even the most streamlined systems (and, let's be honest, no edition of D&D can be said to be particularly streamlined) become laborious and drearily-paced over forums.

It might not be a bad idea to have the OOC here, though. You could build your characters and plan your next sessions in there. It also means that anyone on the board who feels like a go at p&p could try assembling a character be inserted into the story at the GM's discretion.
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Re: RolePlay - Idea Board

Postby Hasegawa Rayven » Sat Jun 09, 2012 1:09 pm

So, anyone want to try? I just got a game setup with a GM I located online for wednesdays, but I got a few other nights during the week free.
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Re: RolePlay - Idea Board

Postby Vegedus » Sat Jun 09, 2012 2:21 pm

Fellguarde wrote:Forum-based p&p is practically unheard of, and for good reason - even the most streamlined systems (and, let's be honest, no edition of D&D can be said to be particularly streamlined) become laborious and drearily-paced over forums.

That's mostly true, though my Wushu game, while a bit annoying and ultimately superfluous, worked okay. I'm still toying with the idea that a rules system, if it was built for the forum from the ground up, could work, and supply the game with something extra.

Also, it's only unheard of here. They do it like crazy over at rpg.net, for instance.
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