RolePlay - Idea Board

As the title suggests, feel free to RP it up.

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Re: RolePlay - Idea Board

Postby Garethcool » Thu Sep 24, 2009 10:00 pm

Haven't you already tried sending this out once before?

Not enough information about the series. I'm not sure this would go anywhere if it got enough votes.
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Re: RolePlay - Idea Board

Postby Iris » Sat Sep 26, 2009 1:51 am

Deathwatch; Kill Team

“Suffer not the aliens to live”: The motto of the chamber militant of the Ordo Xenos, one of the Holy Inquisitorial Orders. They are tasked with the identification and extermination of any alien threat to the Imperium of Mankind through any means necessary.
A collection of elite Adeptus Astartes hailing from different Chapters make up the Deathwatch, lending their skills and knowledge to combat the constant threat.

You will take the role as a member of a Deathwatch kill-team with a variety of missions ranging from purging a section of a hive-city of a Genestealer cult to obtaining mysterious artifacts that may enrich the Inquisition’s knowledge.


Chapter Selection

The unique aspect of the Deathwatch is that it is made up of different space marine from different chapters, meaning that some marines will have skills only accessible to their chapter. Example: Space Wolves have heightened senses, able to smell and hear far better than brothers from another chapter.

The only chapters with unique skills are currently:
Salamanders (Affinity with Flamers & Meltas)
Space Wolves(Heightened senses)
Blood angels & descendents (Red thirst, Black rage)
Iron Hands (extensive use of Bionics)

Please note that the Dark Angels and their descendents do not contribute to the deathwatch due their secret shame.
Progression

With every successful mission and sub-mission the player’s marine will be able to access more and more of the armoury allowing for bolter enhancements (scopes and modifications), exotic ammunition, grenades, power weapons, meltas and other little things.

Game Mechanics

Apart from the usual RP writing/describing, you will also be using dice to represent certain actions such as firing your bolter, making close combat attacks and occasionally determining if you make a desperate action (More on that later).
E.g. The Bolter in this RP has a set 3 shot, burst limiter; you fire a single burst, meaning you are required to roll 3 dice. Say you fire at an alien Homogaunt that threatens to breach the walls. On a 5 or 6 on any of the dice you’ll kill him; if all the dice are kills it means you killed his allies behind or beside him (depending on the situation).

Another mechanic in the RP is watching your ammunition. Wth every burst or single shot, you’ll have to note your ammo counter. For example, from the same encounter, your ammo is now noted as 27/30, CR 3.
27/30 notes how much ammo you have in that clip and CR represents the clips remaining.

There are other weapons with different ammo counters, which will be addressed when you have access to them. ((Alternatively you can use the website: http://invisiblecastle.com/ special thanks go to Jay for the link))

Roll Modifiers: Sometimes you’ll find that your enemy has decided to hide in the bushes or behind walls, those cowards. This means that you’ll receive a negative ‘x’ to your roll. If in light cover, it’s -1 and so on (e.g. the same homogaunt can now only be killed on a 6).

Conversely, you will be able to add to your roll when you modify your bolter or receive special ammunition, allowing you to negate or improve your usual roll.

The fundamental fact about these mechanics is that you have to be honest about your rolls, since we can’t see you roll them, we put trust in the fact you’re honest about your roll.

Close Combat: Eventually it will come to this. You know, when ammo runs out or you’re ambushed and can’t kill enough of them as they charged, you’ll have to resort to it.
Excellent. While tactical marines (covered in tactical selection) have less of a chance of succeeding in this, their assault brethren know how to purge these xenos with swords and power-fists.
When you announce that you’re in close combat, you have limited choices: a)Attempt to engage hand-to-hand, b)Fire into the enemy at that range or c) attempt to pull back to regain the advantage.

Option a): When taken you rely on your Attack Status; this determines how many attacks you can make before your turn is over.
For Tactical Marines, it’s unfortunately 1 but for assault orientated marines or chapters you’ll gain bonus attacks (e.g. a Blood Angel assault marine would normally have 3 attacks but as his chapter is a close combat preference chapter, he gains a bonus attack allowing him to make 4 attacks).
Option b): You’ve got to be pretty desperate if you want to risk firing in close combat... considering your friends are in the thick of it too.
But if needed, declare the amount of fire you pour into the fight and roll. When rolling to see if you kill the enemy, on a 1 you hit an ally. Simply note who it is and pray that he makes his armor save (explained shortly).
Option c): You try to regain some ground: on a 5 or 6 you escape in the confusion and are able to fire again in your next post.

Armor Save: Eventually it will come; you take a round fired by the Xeno scum. Simply put, when announced that you’ve been hit (normally made by myself or the Co-GM), you will need to roll to see if your armor saves your ass.
For the average marine that means you have to roll a 3+ on your dice. For scouts it’s a 4+ due to their lighter armor.

Once more this relies utterly on your honesty.

Wounds: Should the round pierce your armor you take a wound. All character will have 3 wounds to start off with, should you be brought down to 0 you become incapacitated and you’ll have to be carried by your brothers until the apothecary (the medic) can see to you.

Only 1 marine can be revived per every x amount of posts by said apothecary.

At the end of your post try to always note how many wounds you have left. The format being W:3.

Tactical choices (or Classes)
There are several different types of marines that make up a Deathwatch Kill-team; each is unique and each plays a role in the success of the mission. Classes marked as unique mean that there can only be one in squad.
There will be no librarian at this time; psychic powers are a bit difficult to explain and would require a lot of planning, so at this time I’m leaving them out.

Tactical Marines: These are the standard Marine;, they should make up a fair amount of the squad. They are flexible, normally equipped with bolters. They can be given heavy weapons if enough missions are completed

Assault Marines: Close combat brethren equipped with a bolt-pistol and close combat weapon of their choice (a chainsword or chainaxe at first). Weapon upgrades include power-swords and power-fists.

Devastator Marine: Heavy weapons, beginning with a Heavy Bolter. They are able to modify their chosen heavy weapon or exchange it for weapons dedicated to anti-armor or anti-personal.

Scout initiate: A young marine yet to prove worthy of the final requirement to wear power armor, equipped with bolter or sniper rifle. They are also trained to infiltrate enemy lines to prove their worth.

(Unique role) Chaplain: Charged with duties of morale and faith, they are advisor to the sergeant and must keep watch on the mentality of his brothers. They are close combat specialists and are equipped with a Crozius Arcanum (I will explain if class the is chosen) and a Rosarius (again, explaining only if chosen).

(Unique role) Sergeant: A veteran of war and leader of the squad, he determines where to go and will advise his brothers on their actions, teaching them how to survive for many years. As long as the Sergeant is alive the squad will gain certain bonuses (to be explained further in full version).

(Unique role) Apothecary: The squad’s medic, charged with the sacred duty of harvesting the gene seed should a marine fall in battle. They are played out like a tactical marine but with less ammo due to his additional devices. As long as he is alive the squad will gain certain bonuses such as being able to revive a wounded brother and restoring wounds.


Character sheet
Please note that all marines are MALE, just for those who didn’t know.

Name: Pretty standard
Class: A choice from above.
Chapter: List at the bottom of link, feel free to choose a chapter that isn’t noted there but please PM me first.
Age: 40+ (Note once more, Marines age differently to ‘normal’ humans)
Physical appearance: How do you look like, any interesting scars? Long hair? There are fangs in the case of Blood angels and Space wolves. (Note: your armor is already determined, as it follows the Deathwatch colour scheme)

Personality: Marines aren’t emotionless, that’s just propaganda.

Character Traits: Are you gung-ho or disciplined? Perhaps you are noble or maybe a joker.

Wargear: list what weapons you currently have acquired. This will likely be changed constantly...
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Re: RolePlay - Idea Board

Postby Hana » Sat Sep 26, 2009 1:49 pm

Beer & Pretzels

This whole game will take place in the back room of a gaming store, where people come to play various RPGs.

Players will play...the people who come in to play games like D&D.

This game will be very open-ended and loose, with very little guided plot. It will be, as the title state, a Beer and Pretzels type of game, which means it's very low key and just played for fun.

Anyone can play a GameMaster, and guide their group in the play of their game, but there will also be inter-personal relationships, arguments, and everything that comes along with tabletop games.

Dice Roller (for people who want it. You don't have to use it): http://www.wizards.com/dnd/dice/dice.htm


Sheet

Name:
Appearance:
Personality:
Characters Played:
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Re: RolePlay - Idea Board

Postby Dorian » Sat Sep 26, 2009 1:58 pm

Nerds RPing nerds. How meta.
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Re: RolePlay - Idea Board

Postby Jay » Sat Sep 26, 2009 2:00 pm

I'm up for it. Metalicious.
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Re: RolePlay - Idea Board

Postby Deena » Sat Sep 26, 2009 3:32 pm

Woo, meta.8D A check from me!:D
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Re: RolePlay - Idea Board

Postby Dorian » Sat Sep 26, 2009 3:46 pm

I didn't even say it correctly. It's "nerds rping nerds rping."

Beer and pretzels is pretty inaccurate in this case, though. Should be more like Mountain Dew and Cheetos.
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Re: RolePlay - Idea Board

Postby Hana » Sat Sep 26, 2009 3:49 pm

Wiki wrote:A beer and pretzels game is a game which is humorous and light on rules and strategy, usually containing many random elements.
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Re: RolePlay - Idea Board

Postby Dorian » Sat Sep 26, 2009 3:53 pm

I get it. It was a joke.
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Re: RolePlay - Idea Board

Postby Tragedy_and_Comedy » Sat Sep 26, 2009 5:04 pm

EverAfter's Zombie Rp

Formerly in the EverAfter Welcome forum, a post-apocalypse game in which Zombies are attacking.

Stopped there becasue of a few idiots pissing everybody off. They have not been informed that I'm putting it forward here.

Character Sheet:

Name:
Gender:
Appearance:
Starting point:
Starting weapon:
Reason why you already have said weapon:
You... you really don't get it... do you? I... I love him... I'd die with him. Or for him. That's what you do... how you feel when you love someone. - Impulse
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Re: RolePlay - Idea Board

Postby Berry-tan » Sat Sep 26, 2009 5:06 pm

You might want to add some details to flesh it out. Why you want to move it here and and a character sheet isn't quite enough.
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Re: RolePlay - Idea Board

Postby Blood Lord » Sat Sep 26, 2009 5:08 pm

Finalize it and make it meet the requirements in here, and I'll vote for it.
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Re: RolePlay - Idea Board

Postby JinJoe » Sat Sep 26, 2009 5:37 pm

Tragedy_and_Comedy wrote:EverAfter's Zombie Rp

Formerly in the EverAfter Welcome forum, a post-apocalypse game in which Zombies are attacking.

Stopped there becasue of a few idiots pissing everybody off. They have not been informed that I'm putting it forward here.

Character Sheet:

Name:
Gender:
Appearance:
Starting point:
Starting weapon:
Reason why you already have said weapon:
That's not enough.
We need the plot, setting, and the rules and mechanics too.
Let's plan this out first before we make a proposal.
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Re: RolePlay - Idea Board

Postby Tragedy_and_Comedy » Sat Sep 26, 2009 6:05 pm

Okay.
You... you really don't get it... do you? I... I love him... I'd die with him. Or for him. That's what you do... how you feel when you love someone. - Impulse
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Re: RolePlay - Idea Board

Postby JinJoe » Sat Sep 26, 2009 10:06 pm

Hear it is. :down:
Tragedy_and_Comedy wrote:EverAfter's Zombie Rp
Formerly in the EverAfter Welcome forum (Stopped there because of a few idiots pissing everybody off. They have not been informed that I'm putting it forward here.), a post-apocalypse game in which Zombies are attacking.

A zombie virus has accidentally been released on the world. (Usually PCHK's fault or Bloody's) It's transfered by bites or scratches
A few scragglers manage to survive and meet up. Most of everyone is dead/zombified so if you need something you either have to break into a house or store, or have it at home.
If anybody has read the book Cell by Stephen King it's like that.
The Story
Setting: somewhere on Earth.
Time: Not far from the present.
Technological level: Sort of advance.
>Deep space travel is still impossible but orbital stations are present.
>Robotics and computer technology have advanced.
>Primitive powered exoskeletons are used in heavy industry and military.
>Computer A.I.s replace office and factory workers.
>Genetics engineering has advanced further.
>Bio weapons like monsters were used commonly in wars in the past.
>Super soldiers, despite numerous attempts, has resulted horrifically.
Humanity's status: At the brink of extinction.
>Civilizations are in ruins with zombies everywhere.
>Nations have been reduced to small warring factions occupying cities.
>Others have form their own organizations to survive like corporations, armies, gangs, and religious groups rule small refuge towns.
>Orbital stations have all been abandoned except one: <Insert name>,
and is being used by the former military and some scientists.
>Some monks have gained psychic abilities and are using metallic sticks that uses a newly discovered crystal to project blade like beams of light otherwise known as the light saber.
Infestation: Critical.
>Zombies walk every corner of the Earth.
>They mutate at an alarming rate and due to this, they require and hunt more food (meat) to grow.
>The oldest zombies are usually the biggest and/or heavily mutated ones.
>Some have mutated physically to adapt to their environment.
>Rarely found intelligent zombies called "pack leaders" lead organized hordes to attack refuge towns.
>Infection is physically transmitted through bite or sting from their mutated tongues.
Depends on the mutation.
General Rules Use your common sense and Sci-fi knowledge.
  1. Introduce yourself first before you jump into the RP.
    Tragedy_and_Comedy wrote:Name:
    Gender:
    Species:
    Occupation:
    Skills/Abilities/traits:
    Appearance:
    Starting point:
    Starting Gear:
    NPC/s: (Optional)
    Background:
  2. You are allowed to make and control NPCs.
    Non-player characters: secondary characters that you've created.
    Do not create one out of nowhere.
    There must be a reason or condition on why they are there
    like you are part of a large group or if you've rescued them.
  3. There will be no respawns unless it is possible.
    If not then create a new character.
  4. You are not allowed to control other people's characters without permission.
  5. "Teleporting" is forbidden.
    Unless it is within walking distance, you will have to wait your turn (next post).
    If it is an another floor then you'll have to take the stairs/ladder/elevator/etc. first.
    If it is far away then you will need a means of transportation to get there.
    If it is inaccessible then think of a way to get there like unlocking the door
    or destroying it
  6. Uber sci-fi is forbidden.
    This RP might be sci-fi but this isn't in the "UFOs and aliens" variety.
    Teleportation, nanomachines, dimensional portal travel, aliens, time travel, matter generators (machines that create materials out of nothing), black hole nukes, "hammerspace" containers, and the like are not allowed.
    Psionics, robots, cyborgs, lasers, small mechas, power armor, etc. are allowed.
  7. Fantasy stuff is forbidden
    Unless it's a zombie that mutated into a mermaid or something then no.
  8. Actions have consequences.
    Everything you do will have an effect on the RP.
    If you destroyed the door then there won't be one to close or lock yourself in.
  9. You can only hear those near you or on your com
    If they are in another place far from your location then do not treat their post as if your character heard them unless their com (if they have any) is on burst mode, you're psychic, you have super hearing, or other means.
  10. Tasks that require time require you to end your turn (next post).
    Example: Unlocking a door with a lock pick, setting up a device/trap/etc., preparing and reequipping at the armory, looting a number of items, traveling long distances
  11. "Hammerspace" only exist in supply areas like armories and malls.
    Each hold specific items depending on the location.
      Example:
    • Armory is for weapons, armor, and gear.
      Advanced ones a hold high tech selection.
      Local ones hold conventional supplies of weapons.
    • Mall is for food, clothing, household electronics,etc.
    • Hospitals and clinics have medical items.
      Houses have common household items.
  12. You do not have an infinite inventory.
    Unless you have the means to hold more objects then you will be using your hands to carry them.
    Heavy objects like cars can't be carried around unless you have a means to like a cargo loader or super strength.
  13. Know your character's limitations.
    You can't punch through a solid wall using your fist.
    You can't lift a boulder or a car unless you're monstrously strong.
    You can't get from Brazil to Canada on foot unless you have a suitable transport.
    You can't go to space by just jumping/flying there without a shuttle.


Posting Rules
Okay.
Now that you have introduced yourself into the world,
You need to know the basics.

Remember that this RP isn't in paragraph/Narrator format.
Think of it as if you're playing a video game.

Text - This is, of course, for verbal speeches spoken by your main character (which is you).

Text - This is for faint verbal speeches like whispers.

Text - Use this when your character is thinking of something.
This is optional. You don't have to use it everytime you think.

Name: - This is used for secondary characters that you control.
You can use this to avoid confusion from your own speech to the other character's speech.

COM: Text - This is your communicator or "com".
Use it whenever you want to talk to distant players or if you have access to one.
By default your com is on "burst mode" and is always turned on
which means that everyone with a com will hear you.

*action* - Use this on non-verbal in-game actions.
It doesn't need to be complicated, detailed, or overly descriptive.
Just make sure it conveys the action/s clearly or misinterpretations may occur.
Oh and remember the no god mod rule.

[Sound] - This indicates sound.
Use colors on it if you think it fits the particular sound.
Not all sound effects needs to be colored.
Also not all sounds needs to be listed.
Just significant ones.

(Text) - This is for out of character/non in-game dialogues.
Useful when you want to talk to someone out of the RP's universe.

<Text> - This is for narrator purposes when a situation needs one.
Remember that though you're not allowed to control other people's characters.

{Meanwhile/Back at/inside/etc. Place...} - This is useful when you and your secondary character is far apart from each other.

Tragedy_and_Comedy wrote:Not Allowed:
>God-moding God modding: See rule 3 of General Rules
>Top Gear Tony
>MQuinny1234
>Lemon
>Digimonadvent (Recent addition)
>ODST
>Jedi and Sith Replaced by force monks.
>the Force Replaced by psychic abilities.
>Gears
>silliness A bit but not too much.
>Halos
If you are going to anyway:
Stufflikehearts wrote:Just don't make it fanboy ZOMG type shit. Don't make references to it, if you wanna have your character like a Spartan or a ODST don't make it blantly obviously, I guess. Make it your own shit.
Last edited by JinJoe on Tue Sep 29, 2009 11:51 am, edited 3 times in total.
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Re: RolePlay - Idea Board

Postby Tragedy_and_Comedy » Sat Sep 26, 2009 10:09 pm

+1

You really sorted it well Jinny
You... you really don't get it... do you? I... I love him... I'd die with him. Or for him. That's what you do... how you feel when you love someone. - Impulse
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Re: RolePlay - Idea Board

Postby Princess » Sat Sep 26, 2009 10:15 pm

Vote from me! I'm excited.
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Re: RolePlay - Idea Board

Postby Berry-tan » Sat Sep 26, 2009 10:16 pm

Tragedy, if you're going to be helping to run that game you can't really lend a vote to it. I'm assuming you'll be having a hand in it since you initially posted it and are referenced in the expanded version. If I'm wrong, no offense meant or anything.
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Re: RolePlay - Idea Board

Postby JinJoe » Sat Sep 26, 2009 10:18 pm

1 vote from me then.
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Re: RolePlay - Idea Board

Postby Tragedy_and_Comedy » Sat Sep 26, 2009 10:20 pm

Okay, I'm sorry I didn't know.
You... you really don't get it... do you? I... I love him... I'd die with him. Or for him. That's what you do... how you feel when you love someone. - Impulse
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Re: RolePlay - Idea Board

Postby PCHK » Sat Sep 26, 2009 10:28 pm

I vote for the EA Zombie RP.

Rawr; rawr.
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Re: RolePlay - Idea Board

Postby JinJoe » Sat Sep 26, 2009 10:28 pm

Berry-tan wrote:Tragedy, if you're going to be helping to run that game you can't really lend a vote to it. I'm assuming you'll be having a hand in it since you initially posted it and are referenced in the expanded version. If I'm wrong, no offense meant or anything.
Oh and those "not allowed" list was based on Blood Lord's idea.
Blood Lord wrote:I mean what "types" aren't allowed.

Are you including ODST, Jedi, the Force, Gears, silliness, Halos, etc.
And those people on the list were later added by her.
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Re: RolePlay - Idea Board

Postby Tragedy_and_Comedy » Sat Sep 26, 2009 10:29 pm

Do you really want them back?
You... you really don't get it... do you? I... I love him... I'd die with him. Or for him. That's what you do... how you feel when you love someone. - Impulse
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Re: RolePlay - Idea Board

Postby JinJoe » Sat Sep 26, 2009 10:50 pm

Tragedy_and_Comedy wrote:Do you really want them back?
Depends on you guys.
Besides I doubt they'll find it if we name it differently...

Also that "Posting rules" was a copy/edit/paste of the original posting rules: viewtopic.php?p=2657135#p2657135
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Re: RolePlay - Idea Board

Postby Tragedy_and_Comedy » Sat Sep 26, 2009 10:58 pm

They wrecked the last one. I vote no for those guys.
You... you really don't get it... do you? I... I love him... I'd die with him. Or for him. That's what you do... how you feel when you love someone. - Impulse
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