Joined: Thu Nov 18, 2004 2:44 am
Location: Richmond, British Columbia, Canada
Guide to the colour coding of my posts (Updated as colours are put into use. Please check back here whenever a new colour appears.):
- White: In-game, Persona game-style, present-tense narrative. These will typically be direct, mostly dry, and fairly flavourless phrases that tell you the minimum amount you need to know in a straightforward way. These are usually extra important, so pay attention to them.
- Green (#00BF40): OOC GM messages from me. I'll probably have to cut in as GM and explain things a good deal.
- Turquoise (#00BFBF): In-game, normal narrative and descriptions. This is mostly flavour and extra informational text. Probably not totally required knowledge, but I think it's important stuff. During an encounter though, this section will be important, but for day-to-day interactions, they are less important.
- Red (#BF0040): Hinake's dialogue. She's your operator! In battle, she'll tell you helpful things.
- Orange (#FF8040): General NPC dialogue. Probably stuff you'll want to hear.
_______________________________________________________________Just a note about the line breaks, I will be using them a lot to separate different parts of my post. Some may be meant for everyone, some may be meant for only one person. The ones where the person isn't noted are meant for everyone by default. Otherwise, I will note the person (or group of people) that the section is meant for at the beginning of each section, with the location stated following a dash. Then, following another dash, will be the time of day, and then after another dash will be the weather.
<Person(s)> - <Location> - <Time of Day> - <Weather Condition>
If in the "Person(s)" field is "???", this means that the section isn't directed at anyone particular, and is probably meant for you guys to read for the sake of plot development, foreshadowing, suspense, etc. Like when you randomly see a conversation between the villains, even though none of your characters should know anything about it.
Additionally, except for this first opening post, I will be using the subject field to place the in-game date of the post. If the date changes during the post, I'll have the date noted like the section below. I encourage everyone else to also take advantage of the subject field for dates, just to make everything nice and tidy.
Finally, if people want to use the same format for starting their posts, feel free. It isn't too necessary, but it's convenient if people are able to just look, and quickly see if the post actually concerns them, etc. In case of players though, feel free to omit the Time of Day and the Weather Conditions, if you're lazy.
Anyhow, I'm sure no one really cares about this stuff, so without further ado:
Sept 03, 2012
Group 1 - Home - Morning - Sunny
> The first day back to school is looking to be beautiful.
> The sun has not quite risen yet, but the sky is clear and the air has the memorable fall morning chill.
> In the sky, beginning to fade away behind the sunlight, is the moon, still visible in the twilight. Its image weighs down on you.
> That dream from months ago is still in your memory, all too vividly remembered.
> It comes haunt you whenever you have a idle moment for thought, before you fall asleep, and the short moments after you awake.
> You wonder why you can't get it out of your head, and the question of what it means stays at the fore of your thoughts.
> Regardless, it is the first day of school after the summer break, so you should probably get going.For anyone worried, no, we don't all have to narrate like that. But for narratives that I think would be done via text box in the games themselves, I've decided to do like that too. It'll mainly be for only the rare situation, though it'll be helpful to get used to it regardless.
Anyhow, this is the beginning of the RP! Please describe how your character's morning goes. Do they rush out with a piece of toast in their mouth yelling "I'm late! I'm late!", or do they wake up to a breakfast of sunny side up eggs and toast prepared by their little sister? Do they even care about being late? Are they already at school before the others are even awake, because you have club activities?
After that, go ahead and describe their trip to school. Most Japanese students either ride bikes or walk to their school. Your character will have to walk their bike, if they use one, up for the last section of road leading up to the school, as there is a slight incline. A few students may live farther away, and if that's the case, will arrive by subway, where they'll get off a station roughly a 5 minute's walk away. Others may utilize the bus system, which will take them up to the foot of the incline/hill leading up to the school, also about 5 minutes away. On the way, you will probably see a few members of "The Lost", or in other words, people who have fallen ill to Apathy Syndrome, or at least seem to. It may simply be a drunk bum, but it's hard to tell.
Also, players who're already friends (if any) may go to school together, if they wish.
Once you get to school, feel free to continue where I'll describe the school.
Group 1 - Way-to-School/Classroom - Morning - SunnyLeading up to your new school is a slight, but very long incline, making biking up difficult. Once over the hill, you see the unimpressive face of Yamaki High, with a standard sliding steel gate, stucco walling, and rectangular architecture. As per usual, the school has three floors, along with a rooftop that is fenced off and available for use by students (however, it is getting into the colder months, so there will not be many people there at the time).
At the bottom floor are the first year classrooms, along with the small school store (for food and supplies), the gym, a small court yard, and the staff offices (teacher's lounge, main office and the Nurse's Office).
On the second floor are the second year classrooms, along with the Practice Building. That is, where all the specialized classrooms for certain classes are located, such as the labs for Science classes, the kitchens for the cooking classes, and the workshops for the trades.
On the third floor are the third year classrooms. Additionally, the fine arts club rooms are here, in addition to the A/V Room. The Student Council is also based out of a room here.
On each of the floors are a set of washrooms. Like most Japanese schools, you stay in the same classroom for most classes, and the teacher will change. The only exception is when classrooms in the Practice Building are used.
> You arrive at your classroom, the same as always: class 2-D.
> The Homeroom Teacher has not arrived yet, and students are still arriving.
> You enter the room and:
Possible conversation topics (for those who don't know what they should talk about):
- Try to find someone and strike up some conversation. - You'll just walk in and find someone. You can either pair up with someone who chose this same prompt and have a conversation, or you can have a conversation with someone who's sitting down. Otherwise, I will have a NPC talk to you.
- Sit down in my desk and wait for class to begin. - Just describe yourself sitting down at your desk. Either another player will find you and start conversation, or if no one does, then I'll send an NPC your way.
- The Finals in 2 months.
- The new transfer student, who's entering a third year class.
- The Apathy Syndrome
- How your summer vacation was
_______________________________________________________________About prompts: Now, I know, RP's aren't video games or choose your own adventure books. This "prompt system" I'm trying out right now, will pop up occasionally whenever I see an opportunity for it, mainly in certain social interactions. The prompts will usually be vague, and I'll try to cover most of the actions or decisions you can actually make. Since they're vague, you're all going to have to elaborate on it as usual.
When answering a prompt, simply go, in white text, after your location marker:
> <the choice>
Group 1 - Classroom - Morning - SunnyAfter that, just post as normal.
> Sit down at my desk and wait for class to begin.
This "prompt" system of doing thing is just to narrow down the amount of variables I have to deal with, when I've planned some events. If you have a different action in mind, just PM me about it and we'll figure it out. At the moment, with just 4 players, it isn't so important, but I think this will keep things less confusing when I'm managing 8 players.
Ultimately, this is more for my sake than your sake, though I think it will be helpful for you guys too. I'm still unsure how often these will come up though, so don't be alarmed and think you'll have to RP on rails or something. I'll do my best and only use these when I have to, or when they're appropriate.
Also, note that prompts will typically result in one thing or another, depending on what you choose. Sometimes, like this time, you'll know the result. Other times, you won't.
Obviously, this can still be done without the whole system, but this way, it's easier for me to pair off people, or figure out what I'll need to improvise in whatever I have planned. Regardless, we'll see how it works out.
Hope this is all understandable! It's kinda late-ish after all. Have fun guys :3