This is important info. Thank you for the interest.
Persona: Frame Heart
1. Table of Contents_______________________________________________
(Use the Find function. If it's "a. Side A" under "2. Prologue", then search for "2a.")
1. Table of Contents
- a. Side A
b. Side B
- a. Format
b. Player Characters
e. The Elements
f. S. Links
5. Misc. Notes
6. Cast Index
7. NPC Character Sheets
- a. Operator, Yamaki Hinake
b. Classmate, Endo Eri
2a. Side A______________________________________________________
Welcome...... Velvet Room......
Do not be alarmed, you are fast.................. real world.
The image of an old gentleman appears, flickering with grain like an old roll of film projecting against the back of your retina. Under his long, arching nose are his hands folding as if to conceal the childish glee that he enunciates his words with to the figure--unseen--across from him. In the background, you hear a piano and a singer. The old gentleman is in one of many seats, among many rows of seats. The only lighting came from the flickering light emanating from somewhere before the gentleman's face.
The image in your head flickers a few more times, filling with grain, before it clears up complete, bringing clarity of sound with it too.
I have summoned you within your dreams. And so we meet again.
... This is a space that only those who have, in one way or another, entered into a contract may enter.
You must abide by your contract and assume responsibility for all decisions you may make.
Your Persona ability, however, is that of the wild card... Compared to that of others, it is very special.
It is like the number zero... empty, yet holding infinite potential within itself.
After a considerable pause, a different, younger voice cuts in:
The old gentleman grins. Then, while considering his answer, he discreetly moves his eyes over, and stares right into you, still wearing that grin....
That was a dream you had 1 or 2 months ago, you can't really recall anymore. You do not know it, but you share this dream with 8 other people. After that night, your fates became intertwined.
2b. Side B______________________________________________________
The year is 2012, and you all live in the mid-urban city of Natsumori. The weather has already begun to cool down from the painfully hot summers of the area at the turn of August into September. There are only a few months before the year turns, and a new school year begins. You will begin school again after summer break, arriving to exciting news of a transfer student who had arrived during the break. These excitements, however, are set before a background of danger and misery.
Amid the burning asphalt, stores have long begun closing down, putting out sales or doing lay offs as a result of the earlier recession of the economy, and the subsequent effort to repair it. The economy has seemed to stabilized, temporarily, but a strong air of uncertainty still lasts, especially in the decaying husk of what used to be the busiest, most diverse shopping centers, now reduced to a few stores, though a number have grown larger as a result of the loss of competition or synergy.
It is not these turn of events that have people worried, though it is a part of it. The epidemic of Apathy Syndrome a few years ago hangs heavily on the minds of citizens, now that it seems another epidemic has started in their very own town. Though the victim counts and patterns of the disease seems to be less and different, doctors diagnose that the current epidemic is at least a very similar disease: perhaps a different strain, or a cousin. What is certain about what it has done, is that ever since it appeared a couple of months ago, it has magnified the direness of the economic troubles, leading to people giving up life and taking the streets, sometimes forcing even more stores to close down. The line between those truly struck by financial problems and those struck by the disease is unclear, and the exact numbers of either unknown.
It is on that first day of school where you will take your first step towards discovering the truth behind this "Apathy Syndrome", with the aid of your "Persona".
3. Game Information_______________________________________________
The game with have a mostly linear, overarching plot, with a mixture of freeform and linear/planned subplots. There will be space for 8 PC's (player characters), all of whom will be persona users (who fight). As GM, I will control the Operator character (e.g. Rise in P4 or Fuuka in P3) as an NPC. During the first chapter, there will only be 4 PC's. At the (quick) conclusion of the first chapter, the second half of the PC cast will be accepted. Sign ups for both groups will be done separately (and signing up both times is totally allowed). There is a one character per person limit for PC's.
3b. Player Characters_____________________________________________
They will form the main protagonists of the story, and will all wield Personas. They cannot switch their Persona actively, and their Persona will only change in the case of personal growth (which I'll green light when I think it happens, though I invite people to plan it with me ahead of time). Each character must be of a different Arcana (from the Major Arcanas of the traditional Tarot deck). However, the Fool, Judgment, and the World are off limits.
Of the 8 player characters, the initial 4 must specialize in one of the 4 main elements (ice, fire, lightning, and wind). The characters may either specialize in physical skills or elemental and healing skills. (Think of how Yousuke, Yukiko, Chie, and Kanji are like in P4, or how Junpei, Yukari, Mitsuru, and Akihiko are like in P3.)
Additionally, they must all attend high school and be second year students at the beginning of the game. It's up to the players what their relationship with each other are, but they should all at least know each other one way or another, at least vaguely.
The latter 4 will have less, but very different restrictions. They get the option to have or use Light and Dark elemental magic along with one of the main elements, or may switch in the main element for an Almighty spell. Variably, they may also be purely physical skill based and have significantly better stats, etc. (Characters like Naoto from P4, or Koromaru, Ken, Aigis, or Shinjiro in P3.) If you have a unique persona skill set concept, it'd go in this group, so feel free to PM me about it.)
Unlike the initial 4, this 4 may come from a variety of backgrounds, though it's preferable if you build a reason for them to visit the school on a regular basis, at least. If not, then they must have a cellphone (though it's preferable that everyone does). Their age also does not matter, though it's also preferred that they're young enough to actually be able to fight, and do it for a good while. So no one over 40, and preferably much younger, if you're going for an older character. The only restriction is that they cannot be second years at the high school, but they may be first years or third years. The only thing with third years, however, is that they'll be graduating mid-way through the RP, so third-year senior student characters who'd be gunning for a big school outside the city or something are discouraged, unless you want to just quit part way.
I am fine with having Persona based on Japanese mythology or any other sort of folklore. This is a more urban environment, so a more non-Japanese selection like in P3 is fine, and I imagine it'll be easier on everyone anyways. Make sure the Persona does match up to the Arcana though, and make sure your skill set also works with the persona at least generally. I won't be too picky about it.
On the issue of using persona, the player characters will follow the method used in Persona 4 (which presumably happens in the other persona games, but just wasn't shown). This means they'll manifest an image of the card in their mind (making it appear), and then proceed to break it in some way. The way they go about it is up to you (and can be different from time to time). This will summon your persona.
In regards to the use of persona, once the card has been "broken" once, until you call them away, the Persona will remain "active", usually trailing behind you. When active, the Persona simply stays by the user and protects them from immediate threats as almost a separate will. It will also receive damage in place of the user. Doing so, however, is a drain on the Persona and its user. As a result, if a Persona is forced to take too much damage in place of the user, it will be forced to go "dormant" and the user will faint or otherwise go unconscious. Also note that, though the Persona receives the damage, the user will still feel pain and be affected by physics and forces as per usual.
In addition to providing protection, the Persona also amplifies the user's physical ability along the lines of its own strengths (and weaknesses). So, a high AGI Persona will let you dodge better, similar to how it's in the game. Any passive abilities the Persona has is also granted with the "activation" of the Persona.
As for attacking with Persona, it requires a separate "command". The user does not have to be specific (yelling out "Persona!" or the Persona's name would suffice), as the Persona will understand the user's intentions and the specifics of the command without saying. This requires the imaging of yet another card, and breaking it again, for each command. This applies to Physical, Magic, and Support skills.
Finally, no flying people. I don't really think ~trinity souls~ made a good call with that.
I'm fairly lenient on weapon choices, but it'd be best of each character had some vague explanation on how they're able to use their weapon, if they do at all. If they don't, how they use it should be representative of that (i.e. Junpei). However, I do discourage people from choosing very complex or advanced weapons, or weapons like guns, without a good reason. I also follow with P3's rule somewhat, where melee weapons have a bigger pay off with crits, but missing with them can leave you really open, while ranged attacks there are no problems, but also no pay off. There won't be a particularly formal procedure surrounding this, but the way my reactionary posts play out will take this into account, so just keep it in mind when choosing a weapon.
3e. The Elements________________________________________________
In the recent Persona games, there's been a focus on 7 elements, in addition to physicals. The four main elements featured are Fire, Wind, Electric, and Ice. For the most part, they just do what they usually do: burn a guy, zap a guy, etc. They just hurt and do damage. They're also the elements that enemies are weak against most often (but also strong against, most often).
They're the basics, but are most reliable, so the earlier characters in the main cast typically feature them.
Besides the main 4, there is Light, Dark, and Almighty. Almighty is like a "neutral" magic, with no real element. No enemies are every strong or weak against it. Otherwise, it pretty much works the same.
Light and Dark, however, are rather special in Persona. They are exclusively instant death-type spells. Conversely, they have a low chance of working, and are useless against bosses.
The last 3 elements (Light, Dark, Almighty, which I refer to as the 'special elements') typically only appear a bit into the game, which is why I restricted it from the group one characters, since you guys should start kinda weak. That sorta idea.
3f. S. Links_____________________________________________________
Social links, they're a common motif in the recent Persona games. However, since there isn't one main character or anything, we're going to do things a bit differently. Every PC will have their own little S link web with other PC's and major NPC's (and time permitting, I'll have some minor NPC's prepared once I know what arcanas are left vacant). This will be used as a rough scale for the growth of your character and ego, and will be reflected in the strength of your Persona during the RP (in a qualitative way). This will sort of replace levels and experience points. Additionally, people who're on particularly good terms will be allowed sorts of "at will" abilities that'll allow them to come to each other's aid particularly well, probably. I'll work it out when it becomes relevant. For now, just think of them as bennies or cookies or brownies or golden stars or GM points or whatever. I'll give you a break more, depending on how well your social links (and as an extension, your character) develops. This doesn't necessarily mean just become friends with anyone though, but also being able to RP it well. You guys won't have much to think in regards to it, except for planning amongst yourselves the sort of character development you'd like to do.
Natsumori (Summer Forest), like its name suggests, is home to a lush forest, which is partially situated within the town, but mostly covers its outskirts. It is also home to many parks. Through the town runs a modern subway system, which at one stop connects with the rest of the Japanese rail system, allowing easy travel to other, nearby cities of Japan.
Within Natsumori, there are two major centers for shopping: one is a large, modern mall with a variety of small shops and a food court by the name of Pacific Mall. However, a number of the small stores have closed down, leaving vacant spaces, but it's still quite easy to find anything one might need, though perhaps at not too great a price. This is where one will find all the brand name clothing and shops that specialize in things like video games and movies. It is also where the movie theater and karaoke place is, and the martial arts equipment shop, where the players will purchase their starting weapons, if they need to.
The second is a strip mall by the name of Nanjou Plaza, featuring an expansive parking lot dominated by large, chain stores. Here you will find your Walmarts and Sears, where it'll be easier to things at a good price, though perhaps not everything you want, or not exactly. It also has a number of job opportunities for those still in high school. Additionally, it is where the popular diner-style restaurant "Le Chambre", though most people will just call it Chambre, or the Chambre. The kids who know French might even call it La Chambre, in light of the owner's mistake in naming the restaurant, ignoring the strangeness of giving an American-style diner a French name. It must be cause they serve "French" fries. The restaurant has a strange, French theme featured. The jukebox has a strange number of French songs in it, and the kids meal is sometimes served with the French flag on a tooth pick rather than the Japanese flag, on a toothpick. Otherwise, it is a fairly typical diner, which also features Japanese-style American dishes like hamburg steaks, spaghetti, rice omelets, etc.
Situated away from the residential area and towards the great forest of Natsumori and situated on top of a shallow slope, is Kiyama High. It is a mid-level high school, where ability to enter a good school is possible, but only limited to the most skilled and hard working. Most will either resort to mid-level colleges, family businesses, or working as low-level salary men from the High school. However, the school is still well funded and managed, featuring a diverse collection of clubs, with some cram schools or juku also available right on the grounds. Regionally, it is known to produce some of the better athletes and is well known for its strong fine arts programs.
Within Natsumori, there are many parks, but the largest one, colloquially known as just "the park", is situated near Nanjou strip mall (the mall being in fact built on what used to be part of the park grounds before it was sold off). It features well maintained fields; many benches; a jogging track; a good traffic of dogs, walkers, and bikers; and is home to the largest local shrine. The god therein is one known to provide good fortune in interpersonal relationships. As per usual, the shrine deals in many charms that ward off bad luck and events (e.g. "Safe Driving") and of course, fortunes. Additionally, it is the most popular shrine for New Years celebrations, and where the annual Natsumori Summer festival is held.
Finally, is the large Natsumori forest. It is very large, so it is only sparsely paved, and is overall kept unchanged aside from some signs, benches, and the occasional outhouse or pay phone. It is not a particularly dangerous place, and is frequented by joggers and dog walkers too. It is known that foxes do make their habitats within the forest, but they are not normally aggressive. Regardless, it is not a place where one should visit at night.
4. Character Sheet Template________________________________________
- Code: Select all
[b][u]The Persona User[/u][/b]
[u]Name:[/u] [Last name], [First name] (Since I suck, I'm actually going to be a bit picky about these. I'd prefer all the names to actually be believable and sound like they're actually Japanese names, or better yet, really be some. I'm happy to offer help in that regard.)
[u]Age:[/u] (16 to 17 for the first group, except for extraordinary circumstances. Pretty much anything for the second group.)
[u]Birthday:[/u] (Date at beginning of RP is Sept. 03, 2012)
[u]Gender:[/u] (Male or Female)
[u]Arcana:[/u] (May be anything except the Fool, Judgement, and the World.)
[u]Personality:[/u] (Please be brief. I just want to make sure your character concept actually matches up with the arcana you choose. Note that no two PC's may have the same arcana. This means group one applicants have the advantage in getting the arcana of their choice.)
[u]Appearance:[/u] (Just explain how they look in general, and the sorts of clothes they dress in usually outside of school. Also note any altercations they make to their school uniform whichteachersmagicallydonotnotice.)
[u]History & Social Situation:[/u] (Just briefly describe the character's history, as far as people at school and the staff would know. Also elaborate on the person's social situation, as in where they are on the social hierarchy, how they are with their parents, etc. Only share what you feel like though, as it's assumed the more depressing stuff will be shown during the RP. If you have any SUPER depressing stuff though, PM it to me so I can make sure it's alright, though I'm sure it will be.)
[u]Weapon type[/u]: (Just the type of weapon your character uses, and if necessary, describe the way they use them. For example, Junpei wielded large katana, but like baseball bats.)
[u]S. Links[/u]: (Fill out once characters are accepted. Describe on what terms of acquaintance or friendliness you are at with the other accepted PC's. Please discuss among yourselves to figure this out. From this, I'll figure out your S. Link stats, which I'll keep up to date as character development occurs during the RP.)
[u]Name:[/u] (I realize some people in mythology have many different names. Just choose the one you want, or the one that's been used in a Persona game.)
[u]Description:[/u] (Brief description of the tales or stores or myths the persona is based on, and of the Persona itself. If possible, links and sources are appreciated.)
[u]Type[/u]: (The main category your persona falls into. For group one, just type in either P for Physical-centric, M for magic centric. If M, fill in next field. For group two, type AP for an all-physical type, 2E for the magic centric type that has a normal element and light or dark. For anything else, just use S, and fill in the next field. S is only usable for Group 2 personas.)
[u]Elaboration[/u]: (If you typed in S for Type, just elaborate on how you want your Persona's ability set to be like. If you typed M, just elaborate on what sort of magic they're focused on. Whether it's offensive or support, or both. If not both, then they can have above average competence in physicals too. If not, just delete this field.)
[u]Element(s):[/u] (What elements your Persona uses. These are also automatically the elements that the persona is resistant against, except Almighty. Fire, Wind, Ice, and Electricity are the four main elements. Light, Dark, and Almighty are sorta special elements.)
[u]Weakness(es):[/u] (Elements that the Persona is particularly fragile against. No PC's will be weak against physicals.)
[u]Stats[/u]: (Just rate each stat on a 5 point scale to give me a quick reference for what your Persona's strengths and weaknesses in terms of stats are supposed to be. It's just reference for me, and won't be actually numerically applied or anything.)
[list][*]St: (Strength. The power of physical attacks.)
[*]Ma: (Magic. The power of magic attacks.)
[*]En: (Endurance. The Persona's ability to take punishment.)
[*]Ag: (Agility. The ability to hit or dodge, along with just general agility, speed, and ability to do acrobatics, etc.)
[*]Lu: (Luck. I will assign a value here myself, and it'll be used to balance off overpowered or underpowered stats if necessary.)[/list]
5. Misc. Notes____________________________________________________
All the main protagonists will be PC's, played by the players. Except for the operator, I will not be playing a character in the main party (who are the protagonists). As such, leadership within the party's also going to be decided by the party members. The likelihood is that the leader will be someone who's in the initial group of four though.
If there's weird Japanese shit that needs to be explained though, feel free to ask.
Also, honorific use is preferred, if you're able to do it, cause like, the recent games use them. Thx.
Finally, there is no spell/skill list. I'm just going to trust you guys won't be retarded with what your Persona can do. And it won't be necessary to name them, since the names are never said. I'm just going to assume that we'll be able to tell the nature of the attack and what it does whenever you describe it in your post. Visually, they can look almost like anything, and their effect may dynamically change according to what you're asking the Persona to do, since we get this kind of flexibility.
6. Cast Index____________________________________________________
The Hermit, Kanzato Ryuji: Wind - Imenak
The Tower, Inoue Masato: Fire - Cascade
Justice, Uehara Shiori: Electricity - Deena
The Empress, Hachirou Natsumi: Ice - Berry-tan
The Star, Romoji Kido: N/A - Ro Wong
The Sun, Utsuho Raven: Fire/Light - Aura
The Moon, Kuroda Emi: Ice/Dark - Hana
The Hanged Man, Li Xiaojing/Sato Takashi: N/A - Lotus Flower
The Devil, Yamaki Hinake: Dark - NPC
???, Endo Eri: N/A - NPC
7. NPC Character Sheets___________________________________________
7a. Operator, Yamaki Hinake________________________________________
Name: Yamaki, Hinake
Birthday: February 12th, 2000
Arcana: The Devil
Personality: Spoiled, stubborn, and whines when she doesn’t get her way, Hinake is quite the little princess (ojou-sama). She will exact punishment on people who refuse her with a vengeance. That is, however, simply her selfishness as a kid, spoiled as she is. She really does mean well, but her baser desires for candy and attention are often overpowering. Hinake’s also able to be cute at will, thus disarming almost any adults, and a lot of girls. For those who actually know her though, they know she’s a bitch, pretty much. Additionally, she can use a lot of really rude language.
Appearance: As a young lady, Hinake enjoys a lot of cute outfits. There is quite a range, but skirts and large belts and many dangly key chains/cellphone straps/little dolls/little animals are a common theme, along with stripes and vibrant colours. Most of the time, she’ll put on a cute pair of pigtails, with her bangs parted slightly to one side from the middle. With typical black hair and dark brown eyes which open wide, Hinake opens up a portal to dimension adorable. Predictably, she’s rather short and petite, though she packs a lot of energy in herself. Hinake attends an elementary school within the city limits, and as such wears the navy blue sailor uniform that the school sports, with an cute matching sailor cap. By the way, the girl loves Jack Frost. Many of her things are modelled after Jack Frost.
History & Social Situation: Hinake’s always been a smart kid, since she obliged to her father’s demands to do well in education (for bribes). Due to her success and intelligence, she is lavished with praise and gifts by her father, which she now feels entitled to from everyone. Her father is responsible for funding much of the building of Yamaki High, and thus it is named after him. He performs administrative duties at the school now, and she goes straight there whenever school lets out, meaning she’s well known among the students in Yamaki High as his daughter, as she arrives before clubs let out. One of her hobbies is to be a busy body and just look in on club activities, enjoying herself as she exercises influence over people older than her. At the end of the day, she commutes back with her father to their residence outside the city limits, though only a 15 minute commute away from the main train station in Natsumori.
Weapon type: N/A
Description: Gremory is a strong Duke of Hell that governs twenty-six legions of demons. He tells all things past, present and future, about hidden treasures, and procures the love of women, young and old, but especially maidens.
He is depicted as appearing in the form of a beautiful woman with the crown of a duchess tied around her waist, and riding a camel.
- St: 1
- Ma: 1
- En: 4
- Ag: 4
- Lu: 5
7b. Classmate, Endo Eri___________________________________________
Name: Endo, Eri
Birthday: Oct. 31, 1995
Personality: Totally ignorant of the personal space of others, rumour-loving, and just a bit dumb in the head, Eri is an exceedingly friendly but insensitive girl. Her cute looks but slack demeanour has earned her many male pals in place of female friends, of which she does not have many of.
History & Social Situation: Daughter to an artist and a musician, Eri has been raised on a very large repertoire of fine arts activities. While not unhappy with them, she lacks a certain enthusiasm that her parents wish she’d have. Rather, she is rather interested in her small hobby of field lacrosse, though she isn’t particularly talented in it.